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GoldRush 2

Started by ignatus, Jul 28, 10:16 AM 2019

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ignatus

No, i haven´t found the HG :s

This is something i´ve been playing around with lately,...now as the saying goes "anything can win short-term", yes? i made the progression agressive so it should reach the WG, in a short time-frame. Now, the "winrate" is somewhere about 70% from my testings? (sometimes worse, sometimes better..) But least, it should win more than it lose. that´s the point...anyway, pls test also before play and? this was more for fun/an experiement. cheers

Procedure; Wait for any dozen to repeat a minimum 3 times. WHEN the repeat has ended and any of the 2 other dozens HIT, bet the 3 UNhit STREETs within that particular new dozen hit (after the Repeating doz End). So 3 Streets bet (9 numbers) Use any progression you like,

My progressionline 5,5,5,10,10,20,30,50,80,140,160,200,250,300,400,500

WG/SL +1000/-1000u.


RX-code
system "GoldRush2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [5,5,5,10,10,20,30,50,80,140,160,200,250,300,400,500]
       to Record "progression" Data
       

  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [1st dozen] to Record "d1" Layout
       Copy List [2nd dozen] to Record "d2" Layout
       Copy List [3rd dozen] to Record "d3" Layout
       
       Copy List [street(4-6),street(7-9),street(10-12)] to Record "s1" Layout
       Copy List [street(1-3),street(7-9),street(10-12)] to Record "s2" Layout
       Copy List [street(4-6),street(1-3),street(10-12)] to Record "s3" Layout
       Copy List [street(4-6),street(7-9),street(1-3)] to Record "s4" Layout
       
       Copy List [street(16-18),street(19-21),street(22-24)] to Record "s5" Layout
       Copy List [street(13-15),street(19-21),street(22-24)] to Record "s6" Layout
       Copy List [street(16-18),street(13-15),street(22-24)] to Record "s7" Layout
       Copy List [street(16-18),street(19-21),street(13-15)] to Record "s8" Layout
       
       Copy List [street(28-30),street(31-33),street(34-36)] to Record "s9" Layout
       Copy List [street(25-27),street(31-33),street(34-36)] to Record "s10" Layout
       Copy List [street(28-30),street(25-27),street(34-36)] to Record "s11" Layout
       Copy List [street(28-30),street(31-33),street(25-27)] to Record "s12" Layout
       



        Copy List [3rd dozen] to Record "doz3" Layout


  while on each spin
  begin
 



   if Any inside bet lost each
   begin
   add 1 on Record "progression" Data Index
    end






   If any inside bet won each
  begin
   //   Put 1 on Record "progression" Data Index



   add 1 on Record "progression" Data Index

     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

      set flag "d1" false
      set flag "d2" false
      set flag "d3" false
     
      set flag "s1" false
      set flag "s2" false
      set flag "s3" false
      set flag "s4" false
      set flag "s5" false
      set flag "s6" false
      set flag "s7" false
      set flag "s8" false
      set flag "s9" false
      set flag "s10" false
      set flag "s11" false
      set flag "s12" false

      set flag "d1T" false
      set flag "d2T" false
      set flag "d3T" false

      clear Record "d1" layout
      clear Record "d2" layout
      clear Record "d3" layout
     
      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" layout
      clear Record "s7" layout
      clear Record "s8" layout
      clear Record "s9" layout
      clear Record "s10" layout
      clear Record "s11" layout
      clear Record "s12" layout
   end


if 1st dozen has hit more 2 time each
begin
set flag "d1T" true
end

if 2nd dozen has hit more 2 time each
begin
set flag "d2T" true
end

if 3rd dozen has hit more 2 time each
begin
set flag "d3T" true
end



IF flag "d1T" true each
begin
IF total inside bets count = 0 each
begin

IF 2nd dozen has hit each
begin

IF Street(13-15) has hit each
begin
set flag "s5" true
//set flag "d3" true
end

IF Street(16-18) has hit each
begin
set flag "s6" true
//set flag "d3" true
end

IF Street(19-21) has hit each
begin
set flag "s7" true
//set flag "d3" true
end

IF Street(22-24) has hit each
begin
set flag "s8" true
//set flag "d3" true
end

end

IF 3rd dozen has hit each
begin

IF Street(25-27) has hit each
begin
set flag "s9" true
//set flag "d2" true
end

IF Street(28-30) has hit each
begin
set flag "s10" true
//set flag "d2" true
end

IF Street(31-33) has hit each
begin
set flag "s11" true
//set flag "d2" true
end

IF Street(34-36) has hit each
begin
set flag "s12" true
//set flag "d2" true
end

end
end
end


IF flag "d2T" true each
begin
IF total inside bets count = 0 each
begin

IF 1st dozen has hit each
begin

IF Street(1-3) has hit each
begin
set flag "s1" true
//set flag "d3" true
end

IF Street(4-6) has hit each
begin
set flag "s2" true
//set flag "d3" true
end

IF Street(7-9) has hit each
begin
set flag "s3" true
//set flag "d3" true
end

IF Street(10-12) has hit each
begin
set flag "s4" true
//set flag "d3" true
end

end

IF 3rd dozen has hit each
begin

IF Street(25-27) has hit each
begin
set flag "s9" true
//set flag "d1" true
end

IF Street(28-30) has hit each
begin
set flag "s10" true
//set flag "d1" true
end

IF Street(31-33) has hit each
begin
set flag "s11" true
//set flag "d1" true
end

IF Street(34-36) has hit each
begin
set flag "s12" true
//set flag "d1" true
end

end
end
end


IF flag "d3T" true each
begin
IF total inside bets count = 0 each
begin

IF 2nd dozen has hit each
begin

IF Street(13-15) has hit each
begin
set flag "s5" true
//set flag "d1" true
end

IF Street(16-18) has hit each
begin
set flag "s6" true
//set flag "d1" true
end

IF Street(19-21) has hit each
begin
set flag "s7" true
//set flag "d1" true
end

IF Street(22-24) has hit each
begin
set flag "s8" true
//set flag "d1" true
end

end

IF 1st dozen has hit each
begin

IF Street(1-3) has hit each
begin
set flag "s1" true
//set flag "d2" true
end

IF Street(4-6) has hit each
begin
set flag "s2" true
//set flag "d2" true
end

IF Street(7-9) has hit each
begin
set flag "s3" true
//set flag "d2" true
end

IF Street(10-12) has hit each
begin
set flag "s4" true
//set flag "d2" true
end

end
end
end






IF flag "d1" true each
begin
Put 100% of Record "progression" Data to Record "d1" Layout List
end

IF flag "d2" true each
begin
Put 100% of Record "progression" Data to Record "d2" Layout List
end

IF flag "d3" true each
begin
Put 100% of Record "progression" Data to Record "d3" Layout List
end

IF flag "s1" true each
begin
Put 100% of Record "progression" Data to Record "s1" Layout List
end

IF flag "s2" true each
begin
Put 100% of Record "progression" Data to Record "s2" Layout List
end

IF flag "s3" true each
begin
Put 100% of Record "progression" Data to Record "s3" Layout List
end

IF flag "s4" true each
begin
Put 100% of Record "progression" Data to Record "s4" Layout List
end

IF flag "s5" true each
begin
Put 100% of Record "progression" Data to Record "s5" Layout List
end

IF flag "s6" true each
begin
Put 100% of Record "progression" Data to Record "s6" Layout List
end

IF flag "s7" true each
begin
Put 100% of Record "progression" Data to Record "s7" Layout List
end

IF flag "s8" true each
begin
Put 100% of Record "progression" Data to Record "s8" Layout List
end

IF flag "s9" true each
begin
Put 100% of Record "progression" Data to Record "s9" Layout List
end

IF flag "s10" true each
begin
Put 100% of Record "progression" Data to Record "s10" Layout List
end

IF flag "s11" true each
begin
Put 100% of Record "progression" Data to Record "s11" Layout List
end

IF flag "s12" true each
begin
Put 100% of Record "progression" Data to Record "s12" Layout List
end


  if total bankroll <= -1000 each
  begin
  stop session
  end

  if total bankroll >= 1000 each
  begin
  stop session
  end
 
{ if total spin count >= 300 each
  begin
  stop session
  end
  }



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
       Put 1 on Record "progression" Data Index
      set flag "d1" false
      set flag "d2" false
      set flag "d3" false

      set flag "s1" false
      set flag "s2" false
      set flag "s3" false
      set flag "s4" false
      set flag "s5" false
      set flag "s6" false
      set flag "s7" false
      set flag "s8" false
      set flag "s9" false
      set flag "s10" false
      set flag "s11" false
      set flag "s12" false

      set flag "d1T" false
      set flag "d2T" false
      set flag "d3T" false

      clear Record "d1" layout
      clear Record "d2" layout
      clear Record "d3" layout

      clear Record "s1" layout
      clear Record "s2" layout
      clear Record "s3" layout
      clear Record "s4" layout
      clear Record "s5" layout
      clear Record "s6" layout
      clear Record "s7" layout
      clear Record "s8" layout
      clear Record "s9" layout
      clear Record "s10" layout
      clear Record "s11" layout
      clear Record "s12" layout
    End
   

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

if you win more than you lose, it's just perfect!
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jul 28, 11:44 AM 2019
if you win more than you lose, it's just perfect!

Well,? ..this is more of a work in progress somehow,? Still you could experiement with different progressions and MM, i haven´t done it all...and so on
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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