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RepeaterSector Trigger

Started by ignatus, Aug 04, 12:58 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

OK this one, has a VERY good winrate, from my testings now 80%-90% winrate.

(The code is only half complete)

TRIGGER/procedure; 2 numbers hit within a sector of 6. THEN you bet a Sector of 25 on the Opposite side on the wheen of the repeating sector...

It´s played with a POSITIVE PROGRESSION.

I put a stoploss at 2000u and a Stop at 1000 spins. (for testings)....

Test 1-5 (Livespins)

RX-code
system "RepeaterSector Trigger"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,5,8,13,21,32,64,128,256,512,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
//Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 

  if record "last1" layout is found within record "sector6" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 12 on Neighbor Count

   IF number 0 has hit each
   begin
   copy number 5 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
   IF number 32 has hit each
   begin
   copy number 24 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
   IF number 15 has hit each
   begin
   copy number 16 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
   IF number 19 has hit each
   begin
   copy number 33 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
   IF number 4 has hit each
   begin
   copy number 1 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
   IF number 21 has hit each
   begin
   copy number 20 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end

   IF number 2 has hit each
   begin
   copy number 14 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
   IF number 25 has hit each
   begin
   copy number 31 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
   IF number 17 has hit each
   begin
   copy number 9 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end

   IF number 34 has hit each
   begin
   copy number 22 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 6 has hit each
   begin
   copy number 18 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 27 has hit each
   begin
   copy number 29 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 13 has hit each
   begin
   copy number 7 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 36 has hit each
   begin
   copy number 28 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 11 has hit each
   begin
   copy number 12 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 30 has hit each
   begin
   copy number 35 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 8 has hit each
   begin
   copy number 3 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 23 has hit each
   begin
   copy number 26 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   
    IF number 10 has hit each
   begin
   copy number 0 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end


  //
  if Record "Spin counter" Data index >= 5 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end
 
  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 12 spins to
Record "last12" layout

Put 3 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector6" Layout

if total spin count >= 1000 each time
begin
stop session
end


if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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