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rx code

Started by puntoit, Aug 05, 07:59 PM 2019

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0 Members and 1 Guest are viewing this topic.

puntoit

Hi Ignatus I hope you can help me with the rx code
the system is this, you have to put into play the 5 most frequent flat bet numbers, no progression, thanks :)

ignatus

Quote from: puntoit on Aug 05, 07:59 PM 2019
Hi Ignatus I hope you can help me with the rx code
the system is this, you have to put into play the 5 most frequent flat bet numbers, no progression, thanks :)

why would i do it for free? no..i won´t.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit

hi ok, I can donate but in this case the code must not be published let me know :D

ignatus

Quote from: puntoit on Aug 07, 08:34 AM 2019
hi ok, I can donate but in this case the code must not be published let me know :D

Well, why not? Lucky you, i had an old colde now, but it´s not exacly as you decribed. but very similar,

First it collects all numbers hit 2 times. THEN if any of those numbers hit *3 times* its collected in another matrix, now, this "matrix" is not exacly 5 numbers Because if those (same) numbers hit a fourth time it calculated as another hit within this matrix (numbers hit 3 times)....and so on.. so usually now, 3-4 numbers bet (FLATBET) that has been hit A minimum of 3 times. Decent results (depending on your moneymanagement from a short test)...so, feel free make a donation, if you wish.... cheers  O0

Hotnumbers Mania V.3 RX-code
system "Hotnumbers Mania 3"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data

       Set List[5]
                 to Record "progression" Data

        Set List[1,2,3,4]
       to Record "Bets placed" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout

  if any number bet won each
  begin
   {  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Hotnumbers" Layout
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
        Put 1 to Record "Bets placed" Data Index

         Set Max to Record "Hotnumbers" Layout Index
         Add 1 to Record "Hotnumbers" Layout Index
         copy Last Number to Record "Hotnumbers" Layout

         Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
         Put 1 to Record "Numbers Bet" Data Index
    end
    else
    begin  }
    set flag "bet" false
    clear Record "Hotnumbers" Layout
    clear Record "Hotnumbers2" Layout
    Put 1 to Record "Bets placed" Data Index
    put 1 to Record "progression" Data Index
    Put 1 to Record "Numbers Bet" Data Index
    Put 1 to Record "Bets placed" Data Index
    //Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
    end
// end

  IF Record "Numbers Bet" Data Index >= 5
begin
set flag "bet" true
end
{ clear Record "Hotnumbers" Layout

   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   Put 1 to Record "Numbers Bet" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    clear Record "Hotnumbers" Layout
    clear Record "Hotnumbers2" Layout

   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   Add 1 to Record "Numbers Bet" Data
   End




if total bankroll >= 1000 each time
begin
stop session
end


if total bankroll <= -1000 each time
begin
stop session
end



if flag "bet" false each
begin

If total inside bets count = 0 each
  begin
    put 1 on Record "progression" Data Index
    IF Record "last1" layout is found within Record "Hotnumbers" layout each
  begin

  put 2 on Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

//  Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
  // Add 1 to Record "Numbers Bet" Data Index

  end
end

  If Record "Bets placed" Data Index = 1 each
  begin
    IF Record "last1" layout is found within Record "Hotnumbers" layout each
  begin
   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

//  Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   Add 1 to Record "Numbers Bet" Data Index
//  Add 1 to Record "progression" Data Index
  end
  end


  If Record "Bets placed" Data Index = 2 each
  begin
    IF Record "last1" layout is found within Record "Hotnumbers" layout each
  begin
   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

//  Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   Add 1 to Record "Numbers Bet" Data Index
  // Add 1 to Record "progression" Data Index
  end
  end

end

if Record "Numbers Bet" Data Index >= 5 each
begin
Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
//Add 1 to Record "progression" Data Index
end


  if any inside bet lost each
begin
    put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   // Add 1 to Record "progression" Data Index
end

IF Record "last1" layout is found within Record "last18" layout each
  begin

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

  end


Track last Number for 10 spins to
Record "last18" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit

hello, made a donation, if you can correct the rx code because that's not good
if you can do it you must always put in play every spin the 5 most frequent last bet numbers
thank you

ignatus

Quote from: puntoit on Aug 07, 11:22 AM 2019
hello, made a donation, if you can correct the rx code because that's not good
if you can do it you must always put in play every spin the 5 most frequent last bet numbers
thank you

Alright thanks, now, modified the code (better results!) to it will be more like you wanted. Now it will bet 4-5 hotnumbers hit 3+ times. You can modify this setting, (how many hotnumbers bet by changing these two lines in the code;

IF Record "Numbers Bet" Data Index >= 7

if Record "Numbers Bet" Data Index >= 7 each


You must also increase this data, in the code (if you want a higher value)

  Set List[1,2,3,4,5,6,7,8]  to Record "Bets placed" Data


cheers  O0


RX-code Hotnumbers Mania V.5
system "Hotnumbers Mania v5"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data

       Set List[5]
                 to Record "progression" Data

        Set List[1,2,3,4,5,6,7,8]
       to Record "Bets placed" Data

       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
       to Record "Numbers Bet" Data
  end

   while on each spin
  begin

  copy last Number to Record "last1" layout

  if any number bet won each
  begin
   {  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Hotnumbers" Layout
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
        Put 1 to Record "Bets placed" Data Index

         Set Max to Record "Hotnumbers" Layout Index
         Add 1 to Record "Hotnumbers" Layout Index
         copy Last Number to Record "Hotnumbers" Layout

         Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
         Put 1 to Record "Numbers Bet" Data Index
    end
    else
    begin  }
    set flag "bet" false
    clear Record "Hotnumbers" Layout
    clear Record "Hotnumbers2" Layout
    Put 1 to Record "Bets placed" Data Index
    put 1 to Record "progression" Data Index
    Put 1 to Record "Numbers Bet" Data Index
    Put 1 to Record "Bets placed" Data Index
    //Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
    end
// end

  IF Record "Numbers Bet" Data Index >= 7
begin
set flag "bet" true
end
{ clear Record "Hotnumbers" Layout

   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
   Put 1 to Record "Numbers Bet" Data Index
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    clear Record "Hotnumbers" Layout
    clear Record "Hotnumbers2" Layout

   Put 1 on Record "progression" Data Index
   Put 1 to Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

   Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   Add 1 to Record "Numbers Bet" Data
   End




if total bankroll >= 1000 each time
begin
stop session
end


if total bankroll <= -1000 each time
begin
stop session
end



if flag "bet" false each
begin

If total inside bets count = 0 each
  begin
    put 1 on Record "progression" Data Index
    IF Record "last1" layout is found within Record "Hotnumbers" layout each
  begin

  put 2 on Record "Bets placed" Data Index

   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

//  Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
  // Add 1 to Record "Numbers Bet" Data Index

  end
end

  If Record "Bets placed" Data Index = 1 each
  begin
    IF Record "last1" layout is found within Record "Hotnumbers" layout each
  begin
   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

//  Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   Add 1 to Record "Numbers Bet" Data Index
//  Add 1 to Record "progression" Data Index
  end
  end


  If Record "Bets placed" Data Index = 2 each
  begin
    IF Record "last1" layout is found within Record "Hotnumbers" layout each
  begin
   Set Max to Record "Hotnumbers2" Layout Index
   Add 1 to Record "Hotnumbers2" Layout Index
   copy Record "last1" layout to Record "Hotnumbers2" Layout

//  Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   Add 1 to Record "Numbers Bet" Data Index
  // Add 1 to Record "progression" Data Index
  end
  end

end

if Record "Numbers Bet" Data Index >= 7 each
begin
Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
//Add 1 to Record "progression" Data Index
end


  if any inside bet lost each
begin
    put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
   // Add 1 to Record "progression" Data Index
end

IF Record "last1" layout is found within Record "last18" layout each
  begin

   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout

  end


Track last Number for 10 spins to
Record "last18" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

puntoit


the code must always play the first 5 most frequent numbers
game start from 37 spin

puntoit

since he starts playing, he must always bet even when he has won
I know it's hard to do that with someone's help ;D

ignatus

Quote from: puntoit on Aug 07, 04:51 PM 2019
since he starts playing, he must always bet even when he has won
I know it's hard to do that with someone's help ;D

Yes, i know? But i can´t code exactly as you wish, because? as i´ve explained, numbers hit 2 times is collected in 1 matrix, the *second* matrix numbers hit 3 times (or more) this IS because if the SAME number (That has been hit 2 times) hit more than 1 time for each that that is calculated as 1 new number in the Second matrix (numbers hit 3 times or more)....
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Normy2000

Procedure: Wait 37 spins, then flat bet on 5 hotest Numbers  O0

[reveal]
system "Normy bet on 5 Hotest Numbers System"
{
  Description:
    Wait 37 spins, then flat bet on 5 hotest Numbers
    coded by: nOrMy2o0o
}
Method "main"
Begin
    While Starting a New Session
    Begin
        Load single Wheel
        Copy List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,0] to record "table" layout
        exit
    End
   
    add 1 to record "spins count" data

    if record "spins count" data >= 37
    begin
        Call "Flag numbers that appeared"
        call "clear bets"
        loop until Total Number Bets count = 5
        begin
            call "place bets"
        end
    end
End

// ************************************************************************

Method "Flag numbers that appeared"
Begin
    clear record "table" data
    put 1 on record "table" layout index
    put 1 on record "table" data index
    put 0 on record "hit" data index

    loop until record "table" layout index > record "table" layout count
    begin
        Calculate outcome of record "table" layout to record "table" data
        Calculate outcome of record "table" layout to record "hit chk" data
        if record "hit chk" data > record "hit" data
        begin
            put 100% record "hit chk" data on record "hit" data
        end
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
End

// ************************************************************************

Method "place bets"
Begin
    put 1 on record "table" layout index
    put 1 on record "table" data index

    loop until record "table" layout index > record "table" layout count
    begin
        if record "table" data >= record "hit" data
        begin
            put 1 on record "table" layout
           
            If Total Number Bets count >= 5
            begin
                exit
            end
        end
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
    If Total Number Bets count < 5
    begin
        subtract 1 from record "hit" data
    end
End

// ************************************************************************

Method "clear bets"
Begin
    put 1 on record "table" layout index
    put 1 on record "table" data index

    loop until record "table" layout index > record "table" layout count
    begin
        put 0 on record "table" layout
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
End
[/reveal]
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

puntoit

mythical, Normy 2000 the very code I wanted, thank you very much :thumbsup:

Normy2000

This one flat bet the top 5 hitter but in the last 50 spins this time.  O0

Code: [reveal]
system "Normy bet on 5 Hotest Numbers System"
{
  Description:
    bet the top 5 hitter in the last 50 spins
    coded by: nOrMy2o0o
}
Method "main"
Begin
    While Starting a New Session
    Begin
        Load single Wheel
        Copy List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,0] to record "table" layout
        exit
    End

    add 1 to record "spins count" data
    Track Last Number for 50 spins to record "tracked numbers" layout

    if record "spins count" data >= 50
    begin
        Call "Flag numbers that appeared"
        call "clear bets"
        loop until Total Number Bets count = 5
        begin
            call "place bets"
        end
    end
End

// ************************************************************************

Method "Flag numbers that appeared"
Begin
    Clear record "table" data
    Put 1 on record "tracked numbers" layout index

    Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
    begin
        Put 1 on record "table" layout index

        Loop until record "table" layout index > record "table" layout count
        begin
            If record "tracked numbers" layout = record "table" layout
            begin
                Put 100% of record "table" layout index to record "table" data index
                add 1 to record "table" data
                Set Max record "table" layout index
            end
//            Calculate outcome of record "table" layout to record "table" data
            Calculate outcome of record "table" layout to record "hit chk" data
            if record "hit chk" data > record "hit" data
            begin
                put 100% record "hit chk" data on record "hit" data
            end
            add 1 to record "table" data index
            add 1 to record "table" layout index
        end

        Add 1 to record "tracked numbers" layout index
    end
{
    clear record "table" data
    put 1 on record "table" layout index
    put 1 on record "table" data index
    put 0 on record "hit" data index

    loop until record "table" layout index > record "table" layout count
    begin
        Calculate outcome of record "table" layout to record "table" data
        Calculate outcome of record "table" layout to record "hit chk" data
        if record "hit chk" data > record "hit" data
        begin
            put 100% record "hit chk" data on record "hit" data
        end
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
}
End

// ************************************************************************

Method "place bets"
Begin
    put 1 on record "table" layout index
    put 1 on record "table" data index

    loop until record "table" layout index > record "table" layout count
    begin
        if record "table" data >= record "hit" data
        begin
            put 1 on record "table" layout
           
            If Total Number Bets count >= 5
            begin
                exit
            end
        end
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
    If Total Number Bets count < 5
    begin
        subtract 1 from record "hit" data
    end
End

// ************************************************************************

Method "clear bets"
Begin
    put 1 on record "table" layout index
    put 1 on record "table" data index

    loop until record "table" layout index > record "table" layout count
    begin
        put 0 on record "table" layout
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
End
[/reveal]
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Bigbroben

How do you define ''hot''?

2 parameters?  1) times it hits in x-spins and 2) spins since last hit?

I had made an Excel sheet lately which would sort the nr's ''hotness'' relative to these 2 parmeters...
Will share when I find it.
Life is hard, and then you die.
Mes pensées sont le dernier retranchement de ma liberté.

ozon

Anyone?
Is able to do an Excel tracker to show the number of hits always last 50 spins back. The point is to always play hottest numbers from the current 50 spins.

6th-sense

use ayks tracker config to 50...turns into a rolling tracker if that helps.taking last spin off replacing with new spin

-