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Reverse-engineering the HG

Started by falkor2k15, Aug 17, 07:46 PM 2019

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falkor2k15

Several double deadlocks happened over the course of 1 million spins.

Here's all the Line Cycle deadlocks alongside Positions CL 4-6:

LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 5
LCL6 6
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 6
LCL6 6

LCL6 5
LCL6 5
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 6
LCL6 6

LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 6
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 6
LCL6 5
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 6
LCL6 4
LCL6 5
LCL6 4
LCL6 5
LCL6 6
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 5
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 6
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

mickavelli

Nice falkor !
And so is that - ALL - of them?
10 in a Million,  not too bad a result for such a small numberset don't you think?

Like I said , dozens etc the possibility is there for perfectly drawn orders in relation to your starting sequence, but as you go up and up to the lengths of streets, splits etc the likelihood decreases.

Some people argue 36 unique numbers in a row might be possible - but how about 36 unique numbers randomly drawn in perfect order?

The moment 1 number is out of place- pigeonhole principle wins

Thats what I takeaway from outside the box thread mate

Btw- do you have any 12-12 or 18-18 results??

RouletteGhost

Quote from: falkor2k15 on Aug 27, 06:36 PM 2019
Several double deadlocks happened over the course of 1 million spins.

Here's all the Line Cycle deadlocks alongside Positions CL 4-6:

LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 5
LCL6 6
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 6
LCL6 6

LCL6 5
LCL6 5
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 6
LCL6 6

LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 6
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 6
LCL6 5
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 6
LCL6 4
LCL6 5
LCL6 4
LCL6 5
LCL6 6
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 5
LCL6 5
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 4
LCL6 5
LCL6 4
LCL6 4
LCL6 6

the key to winning with systems : play for a statistically irrelevant number of spins

link:[url="s://m.youtube.com/watch?v=nmJKY59NX8o"]s://m.youtube.com/watch?v=nmJKY59NX8o[/url]

miniroll171

Quote from: falkor2k15 on Aug 17, 07:46 PM 2019


Combine each spin of Dozen Cycles + Line Cycles... Did you know that while some paths are more dominant over others, 5 outcomes are completely locked out and never cross each other:
D2 + LCL1
D3 + LCL1
D3 + LCL2
DCL1 + L5
DCL1 + L6



Ok, my brain hurts, What is D2? does it mean Dozen 2 like numbers 13-24?
What is LCL1? and all the others?

Thanks  :)



MoneyT101

Quote from: mickavelli on Aug 23, 09:39 PM 2019
Interesting mate - In the past, i thought SUNRISE (7) and SUNSET (6) was pigeonhole for REPEATS and UNIQUE (opposites) numbersets played simultaneously using positional stream. Good to come across new ideas :thumbsup:

:thumbsup:
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

Quote from: mickavelli on Aug 26, 03:30 AM 2019
I don't know mate that looks too much like a guessing game to me i believe the only randomly drawn order you would not want to encounter is a perfectly drawn order from start to finish or vica verca in relation to your beginning sequence.
For example 123456 or 654321 drawn ramdomly in those orders exactly. Highly unlikely - and so in all other instances pigeonhole kicks in and a position must repeat. So unless you are drawn a sequence in perfect order never can your positional sequence ever reach 6 uniques numbers.
Well that's the basic takeaway i get from outside the box thread. I know Priy said something along the lines of as you go up and up with streets, splits etc the chances of the repeat coming on the lower half gets higher and higher but I feel there is more to it than just playing for a repeat. There is a remainder. How to make use of this?

👏👏👏👏

Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

Quote from: mickavelli on Aug 26, 09:35 PM 2019
All im saying is either a randomly drawn number repeats, or a position repeats!
Its either or - both can not go to deadlock simultaneously.. How do you figure that?

It’s crazy how the forum has so much information shared and ppl still don’t understand. 

But yes definitely one approach that leads to new information.

The thing about this game is once you know one approach you can start creating more.

There are many different ways to win but you need an understanding...

Red/black
Low/high
Odd/even
Friends/Strangers
Uniques/repeats(pigeonhole)
Increasing/decreasing
Ap/no Ap

What did I just show you? Doesn’t look like much and that’s why things go unnoticed because we should know it and it gets overlooked......but I separated things!

Either it is or it isn’t!

You’re hot or you’re cold

I win or I lose

Hmmm this pairing sounds like a twin... what you think? 🤫🤔
Simple once you get it!  Chased all the pigeons away and they were already in their hole

falkor2k15

There's been a lot of sensationalist stuff posted about cycles lately - perhaps in an attempt to trip up Steve - but he ain't buying any of it.

I think all the stuff being posted is to try to distract from this topic.

Cycles certainly do not provide us a connection between groups of numbers - for such dependency only happens within an individual cycle comprising spins, where the more appearances there are the more chance of a repeat on those uniques. However, a number cycle can also comprise units of smaller group cycles instead of spins. This provides us a grid or framework by which we can chart MLE events over multiple spins instead of a single spin. By betting for a target over a large cycle we can encounter smaller events along the way that either negate our need to tackle the larger cycle further or provide us a "boost" to continue on the outer ring and progress further in the world of MLE.

I think that is pretty much the only concept cycles has to offer us. Just like the repeat is dependent on the starting partition or uniques - the conclusion of a number cycle is also dependent on what happens with HL, Dozen, Line and Street cycles along the way - not to mention other events that are more complicated to track, such as quads, 2nd repeats, outer cycles, vdw, friends, erdos, etc. This was demonstrated by Permutation of Desolation, which showed that in order for CL20-25 to happen requires MLE event(s) on the smaller groups; in other words: there cannot be deadlocks on dozens, lines, streets and still end up with an open number cycle all the way to spin 20+!

In terms of "line cycles" + "line position cycles" we may not encounter a double deadlock but then we get deadlocked instead trying to bet on CL3-4 for both simultaneously. Therefore, positions is not the way forward either.

When it comes to targeting the small MLEs (Dozens, Lines etc.) inside the big (dependent) MLE (number cycles) as a positive progression, how we "bet on behalf" is crucial to our success at progressing through the stages. Besides Permutation of Desolation, another old experiment of mine known as Mist Trap showed that if 18 unique numbers appeared in exclusively the first half of the board then they can be covered using a single unit on low instead of up to 18 units for the up and coming repeat (gets closer to 100% each spin); what's more: since numbers tend to be less dispersed (or you choose to only continue with games that are concentrated) then the chances of a repeat on HL, Dozens, Lines, Streets increases way in advance of the number cycle closure itself based on the aforesaid dependency.

For the next stage of reverse-engineering we will work backwards from CL25 to CL24 to CL3, etc.

"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Here I have an example of primary MLE targets per number cycle that are easy to track - highlighting the changing ratios as you progress through different number cycles. The higher the number cycle the closer we get to the repeat.




Now when it comes to betting on behalf of the primary targets we need to analyse the cost of covering the uniques (in the early part of a cycle) and the repeats (in the later course of a cycle) as well as how much coverage we get for our overlapping (dependent) bets.

Lastly, perhaps deadlocks or counting smaller cycle lengths can somehow indicate whether we should continue the current number cycle or abort it.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

mickavelli

Makes sense seperating things and creating new pairs
For instance - you can create 6 new double streets by simply combining a high street with a low street played at half a unit each. The return remains at 5/1 but - the characteristics within these newly created double streets change

Herby

Quote from: mickavelli on Sep 13, 10:55 PM 2019the characteristics within these newly created double streets change

Can you please give an example of changing characteristics.

mickavelli

Most people believe there are
9 red odd numbers + 9 red evens and
9 black odd numbers + 9 black evens
But there simply isn't

First step would be to observe what makes up the 12 streets

An example would be the first 2 streets at the top of the table that most would consider as Line 1...

The 1st street of Line 1 has
2 Red Odd, 1 Black Even
The 2nd street has
2 Black Even, 1 Red Odd

You can observe the other 5 they all remain chaotic

But if you were to create your own Lines combining the first street from Low and the first street from High and continue in this manner.

Watch what happens

falkor2k15

Mick,

First I thought you was interested in custom lines that combine both high and low at the same time, and you mentioned there are changing characteristics.

Now you seem interested in Red/Odd vs. Black/Even because you mentioned they aren't equal.

If it's the latter that's of more interest then why not analyse those two ECs under normal Line cycles? Why would you be interested in analysing them under custom Line cycles made up of streets? Isn't that a bit complicated if it's just a simple pattern you are looking for?

And I'm still not sure what is meant by "characteristic" in this context?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Line 1
BE x 3
RO x 3

Line 2
RO x 2
RE x 1
BO x 1
BE x 2

Line 3
BO x 3
RE x 3

Line 4
BE x 3
RO x 3

Line 5
RO x 2
RE x 1
BO x 1
BE x 2

Line 6
BO x 3
RE x 3

Custom Line 1
BE x 2
RO x 4

Custom Line 2
BE x 4
RO x 1
RE x 1

Custom Line 3
RO x 4
BE x 2

Custom Line 4
BE x 2
RE x 2
BO x 2

Custom Line 5
BO x 4
RE x 2

Custom Line 6
RE x 4
BO x 2

OK, I guess we get more x4s in the custom lines?
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

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