There's been a lot of sensationalist stuff posted about cycles lately - perhaps in an attempt to trip up Steve - but he ain't buying any of it.

I think all the stuff being posted is to try to distract from this topic.

Cycles certainly do not provide us a connection ~~between~~ groups of numbers - for such dependency only happens **within** an individual cycle comprising spins, where the more appearances there are the more chance of a repeat on those uniques. However, a number cycle can also comprise units of smaller group cycles instead of spins. This provides us a grid or framework by which we can chart MLE events over multiple spins instead of a single spin. By betting for a target over a large cycle we can encounter smaller events along the way that either negate our need to tackle the larger cycle further or provide us a "boost" to continue on the outer ring and progress further in the world of MLE.

I think that is pretty much the only concept cycles has to offer us. Just like the repeat is dependent on the starting partition or uniques - the conclusion of a number cycle is also dependent on what happens with HL, Dozen, Line and Street cycles along the way - not to mention other events that are more complicated to track, such as quads, 2nd repeats, outer cycles, vdw, friends, erdos, etc. This was demonstrated by Permutation of Desolation, which showed that in order for CL20-25 to happen requires MLE event(s) on the smaller groups; in other words: there cannot be deadlocks on dozens, lines, streets and still end up with an open number cycle all the way to spin 20+!

In terms of "line cycles" + "line position cycles" we may not encounter a double deadlock but then we get deadlocked instead trying to bet on CL3-4 for both simultaneously. Therefore, positions is not the way forward either.

When it comes to targeting the small MLEs (Dozens, Lines etc.) inside the big (dependent) MLE (number cycles) as a positive progression, how we "bet on behalf" is crucial to our success at progressing through the stages. Besides Permutation of Desolation, another old experiment of mine known as Mist Trap showed that if 18 unique numbers appeared in exclusively the first half of the board then they can be covered using a single unit on low instead of up to 18 units for the up and coming repeat (gets closer to 100% each spin); what's more: since numbers tend to be less dispersed (or you choose to only continue with games that are concentrated) then the chances of a repeat on HL, Dozens, Lines, Streets increases way in advance of the number cycle closure itself based on the aforesaid dependency.

For the next stage of reverse-engineering we will work backwards from CL25 to CL24 to CL3, etc.