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Quantum Corner

Started by ignatus, Sep 18, 10:53 AM 2019

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ignatus

I´ve tried to perfect this bet as much as i could, (last couple of days) now seems like i can´t perfect it more. One time i had it pass 250 000 spins, but then i changed it (the progression etc) and now i can´t make that happen again, it seems.

It´s not a grail, I will lose, sooner or later.

But for short sessions perhaps it could work...

This is 1 corner bet. It´s played with a POSITIVE PROGRESSION. Thing IS with this bet now, (as i´ve coded it) --AS SOON as it will hit 2 times within a 6 spin timeframe, it will STOP. IT will also STOP if it pass 54 Spins without any hit.
IF hit/when hit after this 6 spin timeframe +1 step in the progressionline, UNTIL it hits within a 6 spin timeframe, then STOP....

Welll, that´s pretty much it. This was an experiement, Still it could be perfected perhaps with a different progressionline, Different StopLoss (amount of spins before stop betting) and so on...

The progressionline i use now 5,10,25,45,75,125,275

TEST 1-3 RNG

RX.Code
system "Quantum Corner"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,10,25,45,75,125,275]

       to Record "progression" Data


  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Low] to Record "L" Layout
       Copy List [High] to Record "H" Layout

      Copy List [Line(1-6)] to Record "L1" Layout
       Copy List [Line(7-12)] to Record "L2" Layout
       Copy List [Line(13-18)] to Record "L3" Layout
       Copy List [Line(19-24)] to Record "L4" Layout
       Copy List [Line(25-30)] to Record "L5" Layout
       Copy List [Line(31-36)] to Record "L6" Layout
       


  while on each spin
  begin
   Track last corner for 20 spins to Record "last" layout
   
   Track last split for 77 spins to Record "track" layout
   
  IF flag "bet" true each
  begin
  Track last Number for 55 spins to Record "last1" layout
   IF Record "last1" layout index >= 54 each
   begin
      set flag "bet" false
      clear Record "last1" Layout
      put 1 on Record "progression" Data Index
      clear Record "bet" layout
      set flag "nobet" true
   end
  end

      IF any inside bet lost each
  begin
   // add 1 on Record "progression" Data Index
   end




   If any inside bet won each
  begin
   add 1 on Record "progression" Data Index


    IF Record "track" layout index <= 6 each
     begin
     //reset all flags false
     set flag "bet" false
     clear Record "track" layout
     clear Record "last1" Layout
     put 1 on Record "progression" data index
     clear Record "bet" layout
     set flag "nobet" true
    // clear Record "bet1" layout
     end
     
     clear Record "track" layout
  {   clear Record "bet" layout
     clear Record "bet1" layout
    Reset all flags false
      add 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
  end






//IF Record "last" layout is found within Record "secondlast" layout each
//begin

if flag "nobet" false each
begin

if flag "bet" false each
begin
set flag "bet" true

If total inside bets count = 0 each
begin
clear Record "last1" Layout
clear Record "track" Layout
//put 1 on Record "progression" Data Index
end

Put 6 on Neighbor Count
          copy Record "last" layout to Record "bet" layout
          Copy Neighbors of Record "bet" layout
          to Record "Bet1" Layout
         Put 100% of Record "progression" data to Record "Bet" Layout list
      // Put 100% of Record "progression" data to Record "Bet1" Layout list


end
end
//end

If flag "bet" true each
begin
  Put 100% of Record "progression" data to Record "Bet" Layout list
// Put 100% of Record "progression" data to Record "Bet1" Layout list
end


{ if total spin count >= 300 each
  begin
  stop session
  end
  }
 
  if total bankroll <= -2000 each
  begin
    stop session
  end

  if total bankroll >= 300 each
  begin
     //stop session
  end

  set flag "clear" false
  set flag "nobet" false


If Record "progression" Data Index >
  Record "progression" Data Count  each
    Begin
      set flag "bet" false
      clear Record "last1" Layout
      clear Record "bet" layout
      Put 1 on Record "progression" Data Index
     End
   
   Track last split for 20 spins to Record "secondlast" layout
  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

Hi Ignatus
If you have some time and you want to.
You can try the code something simple.
Once in the subject I wrote that playing always the last number reduces HE, I tried to get some MM to it.
A few days ago I came up with the topic of TURBO where he used something like this.
You play 1 unit till hit, if you are under new high you add 1 unit until hit and so on if you hit and again under new high plus one unit.
Always reset on new high.
Probably this progression is not perfect, but there is a chance that by playing with stoplose 1000 units and TP 1000 unit, it can win more than lose.

ignatus

Quote from: ozon on Sep 18, 02:42 PM 2019You play 1 unit till hit, if you are under new high you add 1 unit until hit and so on if you hit and again under new high plus one unit.
Always reset on new high.

Well, not exacly, but now it´s coded like "Quantum corner" single Repeater (number hit 2 times) IF not hit within 18 spins, +1 step in the POSITIVE Progressionline (+1u), IF not hit within 107 spins, STOP. IF hit within 18 spins again Also STOP...ofc this bet can also be perfected, (the progressionline etc)

TEST 1 RNG

RX.code
system "HotCycle"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,
                21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36]
              to Record "progression" Data


  end
   put 0 to Record "Highest Bankroll" Data


  while on each spin
  begin
   Track last Number for 20 spins to Record "last" layout
   
    Track last split for 36 spins to Record "track" layout
   
  IF flag "bet" true each
  begin
  Track last Number for 108 spins to Record "last1" layout
   IF Record "last1" layout index >= 107 each
   begin
      set flag "bet" false
      clear Record "last1" Layout
      put 1 on Record "progression" Data Index
      clear Record "bet" layout
   end
  end

      IF any inside bet lost each
  begin
   // add 1 on Record "progression" Data Index
   end




   If any inside bet won each
  begin
   add 1 on Record "progression" Data Index
  {   clear Record "bet" layout
     clear Record "bet1" layout
    Reset all flags false
      add 1 on Record "progression" Data Index  }
      IF Record "track" layout index <= 18 each
     begin
     //reset all flags false
     set flag "bet" false
     clear Record "track" layout
     clear Record "last1" Layout
     put 1 on Record "progression" data index
     clear Record "bet" layout
     set flag "nobet" true
    // clear Record "bet1" layout
     end
      clear Record "track" layout
   {
       if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
    }
  end






IF Record "last" layout is found within Record "secondlast" layout each
begin

if flag "nobet" false each
begin
if flag "bet" false each
begin
set flag "bet" true
put 1 on Record "progression" Data Index
clear Record "last1" Layout
          copy Record "last" layout to Record "bet" layout

         Put 100% of Record "progression" data to Record "Bet" Layout list

end
end
end

If flag "bet" true each
begin
  Put 100% of Record "progression" data to Record "Bet" Layout list
end


{ if total spin count >= 300 each
  begin
  stop session
  end
  }
 
  if total bankroll <= -2000 each
  begin
    stop session
  end

  if total bankroll >= 300 each
  begin
     //stop session
  end

  set flag "clear" false
  set flag "nobet" false

If Record "progression" Data Index >
  Record "progression" Data Count  each
    Begin
      set flag "bet" false
      clear Record "bet" layout
      Put 1 on Record "progression" Data Index
     End
   
   Track last Number for 20 spins to Record "secondlast" layout
  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

IF you apply the same progression as "Quantum Corner" 5,10,25,45,75,125,275 now, and play that for each hit not within a 24 spin timeframe +1 step in the progressionline, STOP if hit 2 times within a 24 spin timeframe, also STOP if not hit within 108 spins....you see the difference with a more agressive progressionline....still not the HG. But short-term, perhaps good (as always)  O0

TEST 1 RNG.

RX.code
system "HotCycle"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List[5,10,25,45,75,125,275]
              to Record "progression" Data


  end
   put 0 to Record "Highest Bankroll" Data


  while on each spin
  begin
   Track last Number for 20 spins to Record "last" layout
   
    Track last split for 36 spins to Record "track" layout
   
  IF flag "bet" true each
  begin
  Track last Number for 108 spins to Record "last1" layout
   IF Record "last1" layout index >= 107 each
   begin
      set flag "bet" false
      clear Record "last1" Layout
      put 1 on Record "progression" Data Index
      clear Record "bet" layout
   end
  end

      IF any inside bet lost each
  begin
   // add 1 on Record "progression" Data Index
   end




   If any inside bet won each
  begin
   add 1 on Record "progression" Data Index
  {   clear Record "bet" layout
     clear Record "bet1" layout
    Reset all flags false
      add 1 on Record "progression" Data Index  }
      IF Record "track" layout index <= 24 each
     begin
     //reset all flags false
     set flag "bet" false
     clear Record "track" layout
     clear Record "last1" Layout
     put 1 on Record "progression" data index
     clear Record "bet" layout
     set flag "nobet" true
    // clear Record "bet1" layout
     end
      clear Record "track" layout
   {
       if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
    }
  end






IF Record "last" layout is found within Record "secondlast" layout each
begin

if flag "nobet" false each
begin
if flag "bet" false each
begin
set flag "bet" true
put 1 on Record "progression" Data Index
clear Record "last1" Layout
          copy Record "last" layout to Record "bet" layout

         Put 100% of Record "progression" data to Record "Bet" Layout list

end
end
end

If flag "bet" true each
begin
  Put 100% of Record "progression" data to Record "Bet" Layout list
end


{ if total spin count >= 300 each
  begin
  stop session
  end
  }
 
  if total bankroll <= -2000 each
  begin
    stop session
  end

  if total bankroll >= 300 each
  begin
     //stop session
  end

  set flag "clear" false
  set flag "nobet" false

If Record "progression" Data Index >
  Record "progression" Data Count  each
    Begin
      set flag "bet" false
      clear Record "bet" layout
      Put 1 on Record "progression" Data Index
     End
   
   Track last Number for 20 spins to Record "secondlast" layout
  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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