• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Progression bets are nothing more than different size bets on different spins. You could get lucky and win big, or unlucky and lose even more.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

DozenTrigger

Started by ignatus, Nov 09, 04:16 AM 2019

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

This is not a "grail", but with the proper moneymanagement, i belive it can be very profitable....

Procedure; For each *new* dozen Bet All numbers of the Opposite color (from the current color hit within the dozen). FIRST dozen/color hit, determine the color bet for the rest of the dozens hit.

For an example; Lets say Dozen 1 RED hits. NOW you bet all BLACKs within Doz1. Next if Doz 2 Red hits TRIGGER; you bet all BLACKs within doz 2 ....and so on.

Progressionline (12 numbers negative); 1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799

RX-code

system "DozenTrigger"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799]
       //,158,237,355,533,799]
        to Record "progression" Data


  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout


  while on each spin
  begin

  If any inside bet lost each
  begin
   add 1 on Record "progression" Data Index
  end
 

  If any inside bet won each
  begin
      Set flag "R" false
      Set flag "B" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "D1RTrig" false
      Set flag "D2RTrig" false
      Set flag "D3RTrig" false
      Set flag "D1BTrig" false
      Set flag "D2BTrig" false
      Set flag "D3BTrig" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout

  end



if total inside bets count = 0 each
begin

IF flag "R" is false each
begin
  if black hit each
  begin
  set flag "B" true
  end
end

IF flag "B" is false each
begin
  if Red hit each
  begin
  set flag "R" true
  end
end

end
 
  if flag "B" true each
  begin
  IF Black has hit each
  begin

  if 1st dozen has hit each
  begin
  set flag "D1R" true
  end
 
  if 2nd dozen has hit each
  begin
  set flag "D2R" true
  end
 
  if 3rd dozen has hit each
  begin
  set flag "D3R" true
  end
 
  end
  end

 
  if flag "R" true each
  begin
  IF Red has hit each
  begin

  if 1st dozen has hit each
  begin
  set flag "D1B" true
  end

  if 2nd dozen has hit each
  begin
  set flag "D2B" true
  end

  if 3rd dozen has hit each
  begin
  set flag "D3B" true
  end
 
  end
  end



//end


IF flag "D1B" true each
  begin
   Put 100% of Record "progression" Data to Record "D1B" Layout List
  end

  IF flag "D2B" true each
  begin
    Put 100% of Record "progression" Data to Record "D2B" Layout List
  end

  if flag "D3B" true each
  begin
    Put 100% of Record "progression" Data to Record "D3B" Layout List
  end


  if flag "D1R" true each
  begin
    Put 100% of Record "progression" Data to Record "D1R" Layout List
  end

  if flag "D2R" true each
  begin
    Put 100% of Record "progression" Data to Record "D2R" Layout List
  end

  if flag "D3R" true each
  begin
    Put 100% of Record "progression" Data to Record "D3R" Layout List
  end



  if total bankroll <= -2000 each
  begin
  stop session
  end

  if total bankroll >= 1000 each
  begin
//  stop session
  end



 

If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false
     
      Set flag "D1RTrig" false
      Set flag "D2RTrig" false
      Set flag "D3RTrig" false
      Set flag "D1BTrig" false
      Set flag "D2BTrig" false
      Set flag "D3BTrig" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout
     
      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
     End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Normy2000

Hello IG,

The problem with the code is that sometimes it bet 6 numbers, sometimes 12 and sometimes 18.
I modified the code a bit to be sure we are always betting 12 numbers to fit with the progression.
Thanks for the idea!  :thumbsup:


[reveal]
system "DozenTrigger"
// © ignatus 2019 ©

method "main"
begin
    while starting a new session
    begin
        Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799] to Record "progression" Data
        Copy List [Number 2,number 4,number 6,number 8, number 10,number 11] to Record "D1B" Layout
        Copy List [number 13,number 15,number 17,Number 20,number 22,number 24] to Record "D2B" Layout
        Copy List [number 26, number 28, number 29,number 31,number 33,number 35] to Record "D3B" Layout
        Copy List [Number 1,number 3,number 5,number 7, number 9,number 12] to Record "D1R" Layout
        Copy List [Number 14,number 16,number 18,number 19, number 21,number 23] to Record "D2R" Layout
        Copy List [Number 25,number 27,number 30,number 32, number 34,number 36] to Record "D3R" Layout
    end

    while on each spin
    begin
        If any inside bet lost each
        begin
            add 1 on Record "progression" Data Index
        end

        If any inside bet won each
        begin
            call "reset"
        end

        if total inside bets count = 0 each
        begin
            IF flag "R" is false each
            begin
                if black hit each
                begin
                    set flag "B" true
                end
            end
            IF flag "B" is false each
            begin
                if Red hit each
                begin
                    set flag "R" true
                end
            end
           
            if flag "B" true each
            begin
                IF Black has hit each
                begin
                    if 1st dozen has hit each
                    begin
                        set flag "D1R" true
                    end
                    if 2nd dozen has hit each
                    begin
                        set flag "D2R" true
                    end
                    if 3rd dozen has hit each
                    begin
                        set flag "D3R" true
                    end
                end
            end
           
            if flag "R" true each
            begin
                IF Red has hit each
                begin
                    if 1st dozen has hit each
                    begin
                        set flag "D1B" true
                    end
                    if 2nd dozen has hit each
                    begin
                        set flag "D2B" true
                    end
                    if 3rd dozen has hit each
                    begin
                        set flag "D3B" true
                    end
                end
            end
        end

        IF flag "D1B" true and flag "D2B" true
        begin
            Put 100% of Record "progression" Data to Record "D1B" Layout List
            Put 100% of Record "progression" Data to Record "D2B" Layout List
        end

        IF flag "D2B" true and flag "D3B" true
        begin
            Put 100% of Record "progression" Data to Record "D2B" Layout List
            Put 100% of Record "progression" Data to Record "D3B" Layout List
        end

        if flag "D3B" true and flag "D1B" true
        begin
            Put 100% of Record "progression" Data to Record "D3B" Layout List
            Put 100% of Record "progression" Data to Record "D1B" Layout List
        end

        if flag "D1R" true and flag "D2R" true
        begin
            Put 100% of Record "progression" Data to Record "D1R" Layout List
            Put 100% of Record "progression" Data to Record "D2R" Layout List
        end

        if flag "D2R" true and flag "D3R" true
        begin
            Put 100% of Record "progression" Data to Record "D2R" Layout List
            Put 100% of Record "progression" Data to Record "D3R" Layout List
        end

        if flag "D3R" true and flag "D1R" true
        begin
            Put 100% of Record "progression" Data to Record "D3R" Layout List
            Put 100% of Record "progression" Data to Record "D1R" Layout List
        end

        If Record "progression" Data Index >  Record "progression" Data Count
        Begin
            call "reset"
        End
    end
END
// ************************************************************************

Method "reset"
Begin
    Set flag "D1R" false
    Set flag "D2R" false
    Set flag "D3R" false
    Set flag "D1B" false
    Set flag "D2B" false
    Set flag "D3B" false
    Set flag "D1RTrig" false
    Set flag "D2RTrig" false
    Set flag "D3RTrig" false
    Set flag "D1BTrig" false
    Set flag "D2BTrig" false
    Set flag "D3BTrig" false
    Put 1 on Record "progression" Data Index
end
[/reveal]
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

ignatus

Quote from: Normy2000 on Nov 09, 07:35 AM 2019
Hello IG,

The problem with the code is that sometimes it bet 6 numbers, sometimes 12 and sometimes 18.
I modified the code a bit to be sure we are always betting 12 numbers to fit with the progression.
Thanks for the idea!  :thumbsup:


[reveal]
system "DozenTrigger"
// © ignatus 2019 ©

method "main"
begin
    while starting a new session
    begin
        Set List [1,1,2,3,4,6,9,14,21,31,47,70,105,158,237,355,533,799] to Record "progression" Data
        Copy List [Number 2,number 4,number 6,number 8, number 10,number 11] to Record "D1B" Layout
        Copy List [number 13,number 15,number 17,Number 20,number 22,number 24] to Record "D2B" Layout
        Copy List [number 26, number 28, number 29,number 31,number 33,number 35] to Record "D3B" Layout
        Copy List [Number 1,number 3,number 5,number 7, number 9,number 12] to Record "D1R" Layout
        Copy List [Number 14,number 16,number 18,number 19, number 21,number 23] to Record "D2R" Layout
        Copy List [Number 25,number 27,number 30,number 32, number 34,number 36] to Record "D3R" Layout
    end

    while on each spin
    begin
        If any inside bet lost each
        begin
            add 1 on Record "progression" Data Index
        end

        If any inside bet won each
        begin
            call "reset"
        end

        if total inside bets count = 0 each
        begin
            IF flag "R" is false each
            begin
                if black hit each
                begin
                    set flag "B" true
                end
            end
            IF flag "B" is false each
            begin
                if Red hit each
                begin
                    set flag "R" true
                end
            end
           
            if flag "B" true each
            begin
                IF Black has hit each
                begin
                    if 1st dozen has hit each
                    begin
                        set flag "D1R" true
                    end
                    if 2nd dozen has hit each
                    begin
                        set flag "D2R" true
                    end
                    if 3rd dozen has hit each
                    begin
                        set flag "D3R" true
                    end
                end
            end
           
            if flag "R" true each
            begin
                IF Red has hit each
                begin
                    if 1st dozen has hit each
                    begin
                        set flag "D1B" true
                    end
                    if 2nd dozen has hit each
                    begin
                        set flag "D2B" true
                    end
                    if 3rd dozen has hit each
                    begin
                        set flag "D3B" true
                    end
                end
            end
        end

        IF flag "D1B" true and flag "D2B" true
        begin
            Put 100% of Record "progression" Data to Record "D1B" Layout List
            Put 100% of Record "progression" Data to Record "D2B" Layout List
        end

        IF flag "D2B" true and flag "D3B" true
        begin
            Put 100% of Record "progression" Data to Record "D2B" Layout List
            Put 100% of Record "progression" Data to Record "D3B" Layout List
        end

        if flag "D3B" true and flag "D1B" true
        begin
            Put 100% of Record "progression" Data to Record "D3B" Layout List
            Put 100% of Record "progression" Data to Record "D1B" Layout List
        end

        if flag "D1R" true and flag "D2R" true
        begin
            Put 100% of Record "progression" Data to Record "D1R" Layout List
            Put 100% of Record "progression" Data to Record "D2R" Layout List
        end

        if flag "D2R" true and flag "D3R" true
        begin
            Put 100% of Record "progression" Data to Record "D2R" Layout List
            Put 100% of Record "progression" Data to Record "D3R" Layout List
        end

        if flag "D3R" true and flag "D1R" true
        begin
            Put 100% of Record "progression" Data to Record "D3R" Layout List
            Put 100% of Record "progression" Data to Record "D1R" Layout List
        end

        If Record "progression" Data Index >  Record "progression" Data Count
        Begin
            call "reset"
        End
    end
END
// ************************************************************************

Method "reset"
Begin
    Set flag "D1R" false
    Set flag "D2R" false
    Set flag "D3R" false
    Set flag "D1B" false
    Set flag "D2B" false
    Set flag "D3B" false
    Set flag "D1RTrig" false
    Set flag "D2RTrig" false
    Set flag "D3RTrig" false
    Set flag "D1BTrig" false
    Set flag "D2BTrig" false
    Set flag "D3BTrig" false
    Put 1 on Record "progression" Data Index
end
[/reveal]

Thx <3 :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Hello,

I thought you said that there were only 6 numbers to bet.
--- Lets say Dozen 1 RED hits. NOW you bet all BLACKs within Doz1 ---
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Nov 09, 03:39 PM 2019
Hello,

I thought you said that there were only 6 numbers to bet.
--- Lets say Dozen 1 RED hits. NOW you bet all BLACKs within Doz1 ---

Yes...that was the first "trigger-bet" ..but normy changed the code,... played that (my original code) you bet 1 dozen (opposite color), TRIGGER- 1st dozen hit (color) then you only bet when any of the 2 other dozens hit by that same (color/trigger as the 1st dozen hit..)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

jsinghclub166

Hello ignatus

Can you give please elaborate, by giving an example?

JerseyJoker0628

Quote from: ignatus on Nov 09, 04:38 PM 2019
Yes...that was the first "trigger-bet" ..but normy changed the code,... played that (my original code) you bet 1 dozen (opposite color), TRIGGER- 1st dozen hit (color) then you only bet when any of the 2 other dozens hit by that same (color/trigger as the 1st dozen hit..)

Ignatus - can you drop me an email?  Wanted to pick your brain about this.

Clf7

Could you explain one more time, or post a picture? i dont get it....

boyd30

Maybe it's like this?: When 2 dozens hits of the same color, you bet the other color. So a 12 numbers bet. For example, 2 and 15 hit. Now you bet the other color in dozen 1 and 2.

eltropical

Hi,

I have a thought with this system. You said bet only in 12 numbers. For example:
-1 DZ RED -> put one bet 1DZ BLK (6 numbers)
-2 DZ BLK -> put one bet 1DZ BLK and 2DZ RED (12 numbers)
-3 DZ BLK -> to only bet 12 numbers what numbers i need to bet? In this case

Thanks,

Eltropical

-