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CT4

Started by ignatus, Nov 12, 09:49 AM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Again, not a "grail" but pretty good winrate, (played short sessions)...now tested STOP at 350 spins with a BR of 750u, i won 39/40 Live sessions..ok, ..each session (350 spins) will give about 70-90u profits,

or else use your own MM. (This system was also an experient)


Procedure; Wait for 2 hits in either High or Low AND Column A och C. (TRIGGER). Then you BET 3 corners at the unhit 2 columns (within the H/L just hit 2 times, and hit 2 times within column A or C). ALSO bet 3 Lines/Doublestreets at the opposite H/L. (no progression when any of the Lines hit, just re-bet).

Example. Lets say Column C (1-34) Hit 2 times and LOW hit 2 times. (TRIGGER) Then you BET corners (2/6), (8/12), (14/18) ALSO bet Lines (19/24), (25/30), (31/36).

Progressionline (neg); 1,3,9,27,81,243,729

TEST 1-2 LIVE.

RX-code
system "CT4"
// © ignatus 2019 ©

method "main"
begin
    while starting a new session
    begin
        Set List [1,3,9,27,81,243,729] to Record "progression" Data

        Copy List [corner(1:5),corner(7:11),corner(13:17)]
       to Record "c1" Layout
       
       Copy List [corner(2:6),corner(8:12),corner(14:18)]
       to Record "c2" Layout
       
       Copy List [corner(19:23),corner(25:29),corner(31:35)]
       to Record "c3" Layout
       
       Copy List [corner(20:24),corner(26:30),corner(32:36)]
       to Record "c4" Layout
       

        Copy List [Line(1-6),Line(7-12),Line(13-18)]
       to Record "d1" Layout
       
       Copy List [Line(19-24),Line(25-30),Line(31-36)]
       to Record "d2" Layout
       

    end

    while on each spin
    begin
        If Record "d1" Layout list lost each
        begin
            add 1 on Record "progression" Data Index
        end

        If Record "d2" Layout list lost each
        begin
            add 1 on Record "progression" Data Index
        end


        If any corner bet won each
        begin
            call "reset"
        end
       
        if total bankroll <= -750 each
        begin
         stop session
        end

        if total spin count >= 350 each
        begin
         stop session
        end

        if total inside bets count = 0 each
        begin
             if Low hit more 1 times each
             begin
               if column C hit more 1 time each
               begin
                  set flag "c1" true
                end
               
              If Column A hit more 1 time each
                begin
                    set flag "c2" true
                end

             end
             
             IF High hit more 1 time each
             begin
              if column C hit more 1 time each
               begin
                  set flag "c3" true
                end
               
                If column A hit more 1 time each
                begin
                    set flag "c4" true
                end

             end
        end

       {     if flag "d1" true each
            begin
                IF Line(13-18) has hit each
                begin
                   set flag "d1L3" true
                end
               
                IF Line(19-24) has hit each
                begin
                   set flag "d1L4" true
                end
               
                IF Line(25-30) has hit each
                begin
                   set flag "d1L5" true
                end
               
                IF Line(31-36) has hit each
                begin
                   set flag "d1L6" true
                end
            end
           
         if flag "d2" true each
            begin
                IF Line(1-6) has hit each
                begin
                   set flag "d2L1" true
                end

                IF Line(7-12) has hit each
                begin
                   set flag "d2L2" true
                end

                IF Line(25-30) has hit each
                begin
                   set flag "d2L5" true
                end

                IF Line(31-36) has hit each
                begin
                   set flag "d2L6" true
                end
            end
           
        if flag "d3" true each
            begin
                IF Line(1-6) has hit each
                begin
                   set flag "d3L1" true
                end

                IF Line(7-12) has hit each
                begin
                   set flag "d3L2" true
                end

                IF Line(13-18) has hit each
                begin
                   set flag "d3L3" true
                end

                IF Line(19-24) has hit each
                begin
                   set flag "d3L4" true
                end
            end
        }




        IF flag "c1" true
        begin
        Put 100% of Record "progression" Data to Record "c1" Layout List
        Put 100% of Record "progression" Data to Record "d2" Layout List
        end
       
        IF flag "c2" true
        begin
        Put 100% of Record "progression" Data to Record "c2" Layout List
        Put 100% of Record "progression" Data to Record "d2" Layout List
        end
       
        IF flag "c3" true
        begin
        Put 100% of Record "progression" Data to Record "c3" Layout List
        Put 100% of Record "progression" Data to Record "d1" Layout List
        end
       
        IF flag "c4" true
        begin
        Put 100% of Record "progression" Data to Record "c4" Layout List
        Put 100% of Record "progression" Data to Record "d1" Layout List
        end
       



        If Record "progression" Data Index >  Record "progression" Data Count
        Begin
            call "reset"
        End
     end
END
// ************************************************************************

Method "reset"
Begin

    Set flag "H" false
    Set flag "L" false

    Set flag "c1" false
    Set flag "c2" false
    Set flag "c3" false
    Set flag "c4" false
   
   { clear Record "d1" Layout
    clear Record "d2" Layout
    clear Record "c1" Layout
    clear Record "c2" Layout
    clear Record "c3" Layout
    clear Record "c4" Layout
    }
    Put 1 on Record "progression" Data Index
end


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

thanks again!

Tell me something, please. Live sessions are different from rx software random number generator? I mean, I shouldn't use RNG from RX from now on?
Thx
Whether you think you can or you can't, you're probably right!

ati

There is no difference. The generated numbers in both cases have the exact same random properties and a simulator won't cheat against you.

There is one reason people are scared of rng. If the last number was 10, with a live wheel you can tell that it was 10, because the ball landed in that pocket. Whereas with rng you cannot tell if the casino software generated 10 randomly, or generated 10 because you didn't have a chip on that number.

Serendipity

It makes sense, thank you!
Whether you think you can or you can't, you're probably right!

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