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Safe system

Started by MILLWARD007, Dec 03, 12:55 PM 2019

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0 Members and 1 Guest are viewing this topic.

MILLWARD007

Hi guys.
I'm literally looking to earn £20 a day from roulette.
Im using a £100 bankroll.
Does anybody have any safe strategies (2-3 wins) I could use.

And I understand there is no fool proof way just maybe a good way.
Thankyou in advance

goldrosen

Hi MILLWARD,

I don't know if its coincidence or what, I just got into this yesterday and I believe this is exactly what wanted!!

It is called the Masaniello Method, exactly like a method that you're looking for, win goal at 20 units and stop loss at 100 units.

I found this method really interesting and got a high winning rate at 80+%, then I tried it yesterday in real casino and won 35 units with this method, so thought to share it with you. :D

These are the rules that I set and to follow when betting:
- Take the last spun colour to decide my bet on which side.
- I bet nothing when the method asked to bet nothing, follow the method and be patient.
- At any profit / new high, reset back the progression, I think this is very IMPORTANT to stay in the green zone for longer time.
- I cut off the last line and the most right column in the original method to avoid risking more units at last (Not sure if it's a good or bad move to cut off?)
- Create recovery levels if your budget can afford, example: 3 levels
1st level: Start with 1 unit and follow the method
If loss go to 2nd level,
2nd level (Recovery): Start with 2 units and follow the method until you're back to level 1
if loss go to 3rd level,
3nd level (Recovery): Start with 4 units and follow the method until you're back to level 1
If loss go back home, you're super duper lucky shit that time and not advised to bet anymore, go back to work, gain back all the losses then you can try again, luck is difficult to predict sometimes.

Yes, it sounds like a martingale system on a modified martingale method, but it is more safer I believe and fun to play! :D Enjoy

This is the direct link to the method or you can download it from the attachment :
link:s://:.rouletteforum.cc/index.php?topic=20863.0

Glad if someone can put this into test or give more insights on this, enjoy everyone! :)

MILLWARD007

Hi Thankyou for your input.
I tried this a few times and its not the best tracker.
Ill keep looking

Gutroulett

After years of playing it online GUT is still one of my most profitable strategies. But be warned: It requires practice to be mastered. A few videos are on my channel: link:s://:.youtube.com/watch?v=yfS_7BSFgCg

I nowadays play with 1000 units to win 1000 units. My session ratio is 5 won to 1 lost. I'm that confident playing it that I use a very aggressive adjustable negative progression.

Naysayers response: It has been tested one quadrillion spins an it failed?!
No it was not and it had not. Tested was the first crossing only leaving out the most important part of the strategy: The human assessment.
Why progression? Because using the strategy reduces my variance to such a low level that it can be overcome easily. That is the key. Everyone who has basic understanding of the math of gambling knows what that means.

Regards and good luck!
:.G-U-T.co

Proofreaders2000


Let Me Win

GOLDROSEN make sure you play Baccarat as there is no zero.

Very important as Zero will defeat you long term.

Yes, don't play the last column and reset if you win a few units early.

I have a complete money management strategy for this system which I plan to use on my next Asian adventure to just turnover my money and earn comp points for free meals and accommodation.


Let Me Win

I've attached my money management rules for using that method with Baccarat.

I bet on the tie each time I have to bet on the zero

Stake always 1000

My staking is in Phillpine Peso as that's where I favour playing.

I've put the amounts into English pounds as well.

I bet tie with the machine baccarat
I bet banker with a male dealer
I bet player with a female dealer.

I can only lose if the machine never gives a tie or if the female dealer never deals a player or if the male dealer never deals a banker.

I don't play the all the hands in one go I wander around the casino picking different tables for each bet.


el hungaro

Hi Mate.The Massaniello also exists Two Dozens.Flatino(Iboba) He also wrote better systems.Study Glc's systems.For example Penthouse.A parachute version Hector Grail.Good Luck

el hungaro

You won't find a complete system, but you can use these to make your own.The forum and a lot of learning make it better.

puntoit

system "Lohnro Double Streets v3.3"
{
*************************************
*         System by Lohnro
*         on the VIP Lounge
*       Roulette Extreme Code
*               by Moch
*************************************
link:://gambling.projectsydney.com/viewtopic.php?p=37848#37848

We are looking at Double Streets.
Before a bet is made, track the last 18 spins.
In 18 spins every street SHOULD hit 3 times.
What we are looking for is D/S that have hit EXACTLY twice in the last 18 spins.
So we may be betting on 1 D/S OR 2 D/S only.


}
method "main" begin
    // start up
    while starting new session begin
        Clear all records
        call "Init"
        call "WheelType"
        exit
    end

    // count spins
    add 1 record"TotalSpins" data

    // do the tracking
    track last number for 12 spins record"Last12Spins"layout
    copy last number record"LastN"layout
    call "TrackLines"

    // Bankroll
    if bankroll > record"HighBankroll"data begin
        put 100% bankroll record"HighBankroll"data
    end

    // act on a loss
    if net < 0 begin
        set flag "qualified" true
        if record"BetType"data=1 begin
            if record"BetLayout"layout count = 1 begin
                add 1 record"Progression1"data index
                if record"Progression1"data index > record"Progression1"data count begin
                    put 1 record"Progression1"data index
                    call "GetLast12Spins"
                    set flag "qualified" false
                end
            end
            if record"BetLayout"layout count = 2 begin
                 add 1 record"Progression2"data index
                if record"Progression2"data index > record"Progression2"data count begin
                    put 1 record"Progression2"data index
                    call "GetLast12Spins"
                    set flag "qualified" false
                end
            end
        end
        else begin
            call "CalculateNextBet"
        end
    end

    // act on a win
    if net > 0 begin
        if record"BetType"data=1 begin
            if record"BetLayout"layout count = 1 begin
                put 1 record"Progression1"data index
            end
            if record"BetLayout"layout count = 2 begin
                put 1 record"Progression2"data index
            end
        end
        else begin
            call "CalculateNextBet"
        end
        if flag "Last12W" true begin
            call "GetLast12Spins"
        end
        else begin
            call "Reset"
        end
        set flag "qualified" false
    end

    // act when not qualified
    if flag "qualified" false begin
        if flag "Ready2Bet" true begin
            call "GetLines2BetOn"
            set flag "Ready2Bet" false
            set flag "qualified" true
            if record"BetLayout"layout count > record "LineHits" data begin
                call "GetLast12Spins"
                set flag "qualified" false
            end
        end
    end

    // act when  qualified
    if flag "qualified" true begin
         if record"BetType"data=1 begin
            if record"BetLayout"layout count = 1 begin
                put 100% record"Progression1"data record"BetLayout"layout list
            end
            if record"BetLayout"layout count = 2 begin
                put 100% record"Progression2"data record"BetLayout"layout list
            end
        end
        else begin
            call "CalculateNextBet"
            put 100% record"Progression"data record"BetLayout"layout list
        end
        set flag "qualified" false
    end
end

// Methods
method "Reset" begin
    set flag "Ready2Bet" false
    put 0 record"TotalSpins" data
end

method "Init" begin
    set list [1,1,2,2,3,3,4,4,5,6,8,10] record "Progression1" data
    set list [1,2,3,4,6,9] record "Progression2" data
    copy list [1,2,3,4,5,6] record"Line1"layout
    copy list [7,8,9,10,11,12] record"Line2"layout
    copy list [13,14,15,16,17,18] record"Line3"layout
    copy list [19,20,21,22,23,24] record"Line4"layout
    copy list [25,26,27,28,29,30] record"Line5"layout
    copy list [31,32,33,34,35,36] record"Line6"layout
    set list [0,0,0,0,0,0] record "LineMask" data
    // defaults
    put 18 record"MaxSpins"data
    put 0 record"TotalSpins"data
    put 2 record "LineHits" data
    // flags
    set flag "Last12W" false
    set flag "Last12L" false
    set flag "qualified" false
    set flag "Ready2Bet" false
    // Input
    group begin
        display "System Lohnro Double Streets v3.1"
        display "by Lohnro"
        input dropdown " Wheel Type ?
            1:= Single Zero
            2:= Double Zero " record"Wheel"data
        input data "Number of Spins to track ?" record"MaxSpins"data
        input checkbox "After a win use last 12 spins" flag "Last12W"
        input dropdown "Progression Type ?
            1:= Lonhro Progression
            2:= Positive on a win"  record"BetType"data

    end

    // assign
    put 100% bankroll record"HighBankroll"data
    put 100% bankroll record"LowBankroll"data
end

method "GetLines2BetOn" begin
            clear record"BetLayout"layout
            put 1 record"BetLayout"layout index
            put 1 record"LineMask"data index
            put 0 record"3Hits"data
            loop until record "LineMask" data index > record "LineMask" data count begin
                if record "LineMask" data = record "LineHits" data begin
                    if record "LineMask" data index = 1 begin
                        copy line(1-6) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 2 begin
                        copy line(7-12) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 3 begin
                        copy line(13-18) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 4 begin
                        copy line(19-24) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 5 begin
                        copy line(25-30) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 6 begin
                        copy line(31-36) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                end
                add 1 record "LineMask" data index
            end
            set list [0,0,0,0,0,0] record "LineMask" data
end

method "GetLast12Spins" begin
    put 1 record"Last12Spins"layout index
    loop until record"Last12Spins"layout index > record"Last12Spins"layout count begin
        copy record"Last12Spins"layout record"LastN"layout
        call "TrackLines"
        add 1 record"Last12Spins"layout index
    end
    put 11 record"TotalSpins" data
end

method "TrackLines" begin
    if record"LastN"layout found record"Line1"layout begin
        put 1 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line2"layout begin
        put 2 record "LineMask" data index
        add 1 record "LineMask" data
    end
     if record"LastN"layout found record"Line3"layout begin
        put 3 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line4"layout begin
        put 4 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line5"layout begin
        put 5 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line6"layout begin
        put 6 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"TotalSpins" data = record"MaxSpins"data begin
        set flag "Ready2Bet" true
        put 0 record"TotalSpins" data
    end
end

method "CalculateNextBet" begin
    put 0 record"Progression"data
    put 0 record"Balance"data
    set max record"BetLayout"layout index
    put 100% record"BetLayout"layout index record"Units"data
    loop until record"Balance"data > record"HighBankroll"data begin
        add 1 record"Progression"data
        duplicate record"Progression" record"Balance"
        put 6 record"Payoff"data
        subtract 100% record"Units"data record"Payoff"data
        multiply 100% record"Payoff"data record"Balance"data
        add 100% bankroll record"Balance"data
    end
end

method "WheelType" begin
    if record"Wheel"data=1 begin
        Load Single Wheel
    end
    else begin
        Load Double Wheel
    end
end

puntoit

line
Hi, I need a change to this dgt
add the following six missed total lines 11
Plot 18 spins to put into play all the sestines that have frequency 2 progression in winning.
At the first win, stop the game.
Start counting 18 new spins
thanks

puntoit

system "Lohnro Double Streets v3.3"
{
*************************************
*         System by Lohnro
*         on the VIP Lounge
*       Roulette Extreme Code
*               by Moch
*************************************
link:://gambling.projectsydney.com/viewtopic.php?p=37848#37848

We are looking at Double Streets.
Before a bet is made, track the last 18 spins.
In 18 spins every street SHOULD hit 3 times.
What we are looking for is D/S that have hit EXACTLY twice in the last 18 spins.
So we may be betting on 1 D/S OR 2 D/S only.


}
method "main" begin
    // start up
    while starting new session begin
        Clear all records
        call "Init"
        call "WheelType"
        exit
    end

    // count spins
    add 1 record"TotalSpins" data

    // do the tracking
    track last number for 12 spins record"Last12Spins"layout
    copy last number record"LastN"layout
    call "TrackLines"

    // Bankroll
    if bankroll > record"HighBankroll"data begin
        put 100% bankroll record"HighBankroll"data
    end

    // act on a loss
    if net < 0 begin
        set flag "qualified" true
        if record"BetType"data=1 begin
            if record"BetLayout"layout count = 1 begin
                add 1 record"Progression1"data index
                if record"Progression1"data index > record"Progression1"data count begin
                    put 1 record"Progression1"data index
                    call "GetLast12Spins"
                    set flag "qualified" false
                end
            end
            if record"BetLayout"layout count = 2 begin
                 add 1 record"Progression2"data index
                if record"Progression2"data index > record"Progression2"data count begin
                    put 1 record"Progression2"data index
                    call "GetLast12Spins"
                    set flag "qualified" false
                end
            end
        end
        else begin
            call "CalculateNextBet"
        end
    end

    // act on a win
    if net > 0 begin
        if record"BetType"data=1 begin
            if record"BetLayout"layout count = 1 begin
                put 1 record"Progression1"data index
            end
            if record"BetLayout"layout count = 2 begin
                put 1 record"Progression2"data index
            end
        end
        else begin
            call "CalculateNextBet"
        end
        if flag "Last12W" true begin
            call "GetLast12Spins"
        end
        else begin
            call "Reset"
        end
        set flag "qualified" false
    end

    // act when not qualified
    if flag "qualified" false begin
        if flag "Ready2Bet" true begin
            call "GetLines2BetOn"
            set flag "Ready2Bet" false
            set flag "qualified" true
            if record"BetLayout"layout count > record "LineHits" data begin
                call "GetLast12Spins"
                set flag "qualified" false
            end
        end
    end

    // act when  qualified
    if flag "qualified" true begin
         if record"BetType"data=1 begin
            if record"BetLayout"layout count = 1 begin
                put 100% record"Progression1"data record"BetLayout"layout list
            end
            if record"BetLayout"layout count = 2 begin
                put 100% record"Progression2"data record"BetLayout"layout list
            end
        end
        else begin
            call "CalculateNextBet"
            put 100% record"Progression"data record"BetLayout"layout list
        end
        set flag "qualified" false
    end
end

// Methods
method "Reset" begin
    set flag "Ready2Bet" false
    put 0 record"TotalSpins" data
end

method "Init" begin
    set list [1,1,2,2,3,3,4,4,5,6,8,10] record "Progression1" data
    set list [1,2,3,4,6,9] record "Progression2" data
    copy list [1,2,3,4,5,6] record"Line1"layout
    copy list [7,8,9,10,11,12] record"Line2"layout
    copy list [13,14,15,16,17,18] record"Line3"layout
    copy list [19,20,21,22,23,24] record"Line4"layout
    copy list [25,26,27,28,29,30] record"Line5"layout
    copy list [31,32,33,34,35,36] record"Line6"layout
    set list [0,0,0,0,0,0] record "LineMask" data
    // defaults
    put 18 record"MaxSpins"data
    put 0 record"TotalSpins"data
    put 2 record "LineHits" data
    // flags
    set flag "Last12W" false
    set flag "Last12L" false
    set flag "qualified" false
    set flag "Ready2Bet" false
    // Input
    group begin
        display "System Lohnro Double Streets v3.1"
        display "by Lohnro"
        input dropdown " Wheel Type ?
            1:= Single Zero
            2:= Double Zero " record"Wheel"data
        input data "Number of Spins to track ?" record"MaxSpins"data
        input checkbox "After a win use last 12 spins" flag "Last12W"
        input dropdown "Progression Type ?
            1:= Lonhro Progression
            2:= Positive on a win"  record"BetType"data

    end

    // assign
    put 100% bankroll record"HighBankroll"data
    put 100% bankroll record"LowBankroll"data
end

method "GetLines2BetOn" begin
            clear record"BetLayout"layout
            put 1 record"BetLayout"layout index
            put 1 record"LineMask"data index
            put 0 record"3Hits"data
            loop until record "LineMask" data index > record "LineMask" data count begin
                if record "LineMask" data = record "LineHits" data begin
                    if record "LineMask" data index = 1 begin
                        copy line(1-6) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 2 begin
                        copy line(7-12) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 3 begin
                        copy line(13-18) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 4 begin
                        copy line(19-24) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 5 begin
                        copy line(25-30) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                    if record "LineMask" data index = 6 begin
                        copy line(31-36) record"BetLayout"layout
                        add 1 record"BetLayout"layout index
                    end
                end
                add 1 record "LineMask" data index
            end
            set list [0,0,0,0,0,0] record "LineMask" data
end

method "GetLast12Spins" begin
    put 1 record"Last12Spins"layout index
    loop until record"Last12Spins"layout index > record"Last12Spins"layout count begin
        copy record"Last12Spins"layout record"LastN"layout
        call "TrackLines"
        add 1 record"Last12Spins"layout index
    end
    put 11 record"TotalSpins" data
end

method "TrackLines" begin
    if record"LastN"layout found record"Line1"layout begin
        put 1 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line2"layout begin
        put 2 record "LineMask" data index
        add 1 record "LineMask" data
    end
     if record"LastN"layout found record"Line3"layout begin
        put 3 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line4"layout begin
        put 4 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line5"layout begin
        put 5 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"LastN"layout found record"Line6"layout begin
        put 6 record "LineMask" data index
        add 1 record "LineMask" data
    end
    if record"TotalSpins" data = record"MaxSpins"data begin
        set flag "Ready2Bet" true
        put 0 record"TotalSpins" data
    end
end

method "CalculateNextBet" begin
    put 0 record"Progression"data
    put 0 record"Balance"data
    set max record"BetLayout"layout index
    put 100% record"BetLayout"layout index record"Units"data
    loop until record"Balance"data > record"HighBankroll"data begin
        add 1 record"Progression"data
        duplicate record"Progression" record"Balance"
        put 6 record"Payoff"data
        subtract 100% record"Units"data record"Payoff"data
        multiply 100% record"Payoff"data record"Balance"data
        add 100% bankroll record"Balance"data
    end
end

method "WheelType" begin
    if record"Wheel"data=1 begin
        Load Single Wheel
    end
    else begin
        Load Double Wheel
    end
end
   

nottophammer

Quote from: Gutroulett on Dec 10, 12:33 AM 2019No it was not and it had not. Tested was the first crossing only leaving out the most important part of the strategy: The human assessment.
Did people really grasp GUT? It is a flat bet.
Say you have crossing 16-15; you have to bet the remaining 16 non-hit against 15, 1x’s. But it’s really 16-21; the 6 that have hit more than once are still in play, so the crossing can lose to one of them.
But you have two chances to win, by betting 16 units twice.
Now have you any of your own data on the average to hit for non-hits?
In the posted non-hit time tables in real roulette spins section, you can see these average to hit; even if it’s a 1/37 spin.
So 21 of the starting 37 have hit; now the remaining non-hit have an average to hit of 3 spins. Once you have 26 of the starting 37 hit; the average goes up to 4 spins.
When 26 of the starting 37 have hit, the average to hit goes up to 4; so the 11 you would be betting can be bet 3 times flat bet; but you have data that says it could take 4 spins on average. What does Winkel say? How did we get to this crossing? You need to look at how the repeats are happening!
Look at it like this; usually repeats happen over 40 spins, the 40 spins broke in to 4 groups of 10 spins, 1-3-5-7. By the 60th spin repeats are usually 30 against 30 of the starting 37, just 7 non-hits remain.
How do you win at roulette, simple, make the right decision

nottophammer

Here is the 16-15 crossing
You can see I bet it would not get to the crossing and this is on RNG in Ladbrokes.
Reason the non-hits are fast; to me the 21st non-hit should come around spin 31not spin 28.
I bet that it would not cross and lost again. Again I bet the 1x+>1x and increased the 1x’s to 2 unit and win. Again I bet the 1x+>1x and win.
You can see I bet the remaining non-hits and lost, re-bet and win.
How do you win at roulette, simple, make the right decision

nottophammer

As mentioned, the 1-3-5-7.
So you can see it’s marked. The non-hit’s got 25. The 40 spins should get 16 repeats over the 40 spins. We can see that 25 hit; but if 16 are fair? Then the non-hit is fast by 1.
Now if you do some work; like get random.org to give you 60 spins; you could find out if the repeats of 1-3-5-7; over 40 spins is fair. It’s in GIF-KING aka the Generals 10’000 star burst spins.
So a safe system; just think of Gizmo reading the 1/37 spins; well with the 1-3-5-7 you have some structure, so try to read the TROT that the GIF-KING likes to think does not show.
How do you win at roulette, simple, make the right decision

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