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Real wheel method

Started by Anastasius, Jan 16, 10:18 AM 2020

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Normy2000

If a number have 2 or more hits and a neighbor also have 2 or more hits,
they are flat bet as long as they are in the last 24 results.
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Anastasius

What units and was it real spins
It lasted long time
Boom boom sir

Normy2000

1$ flat bet, spins are real from 2012. Simulation last around 1/2h in Rx.
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Anastasius

did this lose or win long term if theres no zero lolol
Boom boom sir

Normy2000

Looking at the graph, i would say winning no  :question:
Anyways, you got the code and you got the spins file, so try it by yourself.
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Normy2000

Test 2: If 3 consecutive numbers on the wheel have 3 or more hits,
they are flat bet as long as they are in the last 50 results.
It survived 10000 RNG spins on 0 wheel.

Code here:[reveal]
system "Normy bet >=2 hits neighbor System"
//    coded by: nOrMy2o0o
Method "main"
Begin
    While Starting a New Session
    Begin
        Load single Wheel
        Copy List [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26] to record "table" layout
        put 1 on record "bet" data
        put 3 to record "to beat" data
        put 0 on record "HBR" data
        exit
    End
    Track Last Number for 50 spins to record "tracked numbers" layout
    if bankroll >= record "HBR" data
    begin
        put 100% bankroll to record "HBR" data
    end
    Call "Flag numbers that appeared"
    call "place bets"
End
// ************************************************************************
Method "Flag numbers that appeared"
Begin
    Clear record "table" data
    Put 1 on record "tracked numbers" layout index
    Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
    begin
        Put 1 on record "table" layout index
        Loop until record "table" layout index > record "table" layout count
        begin
            If record "tracked numbers" layout = record "table" layout
            begin
                Put 100% of record "table" layout index to record "table" data index
                add 1 to record "table" data
                Set Max record "table" layout index
            end
            add 1 to record "table" data index
            add 1 to record "table" layout index
        end
        Add 1 to record "tracked numbers" layout index
    end
End
// ************************************************************************
Method "place bets"
Begin
    put 1 on record "table" layout index
    put 1 on record "table" data index

    loop until record "table" layout index > record "table" layout count
    begin
        if record "table" data >= record "to beat" data
        begin
            add 1 to record "table" data index
            add 1 to record "table" layout index
            if record "table" data >= record "to beat" data
            begin
                add 1 to record "table" data index
                add 1 to record "table" layout index
                if record "table" data >= record "to beat" data
                begin
                    put 100% of record "bet" data on record "table" layout
                    subtract 1 to record "table" data index
                    subtract 1 to record "table" layout index
                    put 100% of record "bet" data on record "table" layout
                    subtract 1 to record "table" data index
                    subtract 1 to record "table" layout index
                    put 100% of record "bet" data on record "table" layout
                end
            end
        end
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
    // 3-26-0
    put 36 on record "table" layout index
    put 36 on record "table" data index
    if record "table" data >= record "to beat" data
    begin
        put 37 to record "table" data index
        put 37 to record "table" layout index
        if record "table" data >= record "to beat" data
        begin
            put 1 to record "table" data index
            put 1 to record "table" layout index
            if record "table" data >= record "to beat" data
            begin
                put 100% of record "bet" data on record "table" layout
                put 37 to record "table" data index
                put 37 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
                subtract 1 to record "table" data index
                subtract 1 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
            end
        end
    end
   
    // 26-0-32
    put 37 on record "table" layout index
    put 37 on record "table" data index
    if record "table" data >= record "to beat" data
    begin
        put 1 to record "table" data index
        put 1 to record "table" layout index
        if record "table" data >= record "to beat" data
        begin
            put 2 to record "table" data index
            put 2 to record "table" layout index
            if record "table" data >= record "to beat" data
            begin
                put 100% of record "bet" data on record "table" layout
                subtract 1 to record "table" data index
                subtract 1 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
                put 37 to record "table" data index
                put 37 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
            end
        end
    end
End
[/reveal]
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Anastasius

I'm satisfied with your method in the last 24, it lasted 200k bet voyager spins
Boom boom sir

Normy2000

This last version include the 0 and still in + flat betting  >:D
nOrMy2o0o  ‹(•¿•)›
"Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning."  Albert Einstein

Ricky

Quote from: ozzi43 on Jan 16, 09:04 PM 2020interesting,can someone test on RX software for long run.
I am actually testing a similar approach of betting numbers with 3 occurances in 35 spins but have not included the check for being neighbours which I kind of like on live wheel spins.

Here are my results using a "Ferrari Calculator" progression

I will check whether the neighbour option has an advantage on live spins

Cheers,
Ricky

sugtips

Quote from: Normy2000 on Jan 17, 07:27 PM 2020
If a number have 2 or more hits and a neighbor also have 2 or more hits,
they are flat bet as long as they are in the last 24 results.

Thanks God and Good Morning All,

Thank you Anastasius and Normy2000.

How many betting opportunities can be expected within 1 hour of play at real wheel?

any rough idea please.

Love and Light,
Sugtips
If you think you can, You can. If you think you can't, you are right.

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