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ignatus

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DRAGONZONE 20 (80% winrate)
Jan 16, 01:43 PM 2020
I kindly ask you now, IF you play this/if you like this, make a donation pls http://paypal.me/ignatus1

DRAGONZONE 20

Finally found something that works pretty well, im not sayin its a "HG" but winrate from my testings now is about 80%...a longer (or perhaps different progression may give a higher winrate)

IT´s the classical "HOTZONE" But not played with 10+10 Sectors on Each side of the Triggerbet (TRIGGER A Repeating number from the last 10) When a repeater come you BET 10 Neigbours on each side of the Repeater, UNTIL a new repeater comes, then you re-bet the new Repeters 10+10 Neigbours on each side of the new Repeater Ok.

Progression i use now (Neg.) 1,2,4,9,21,47

I Know this is also playble LIVE although its 20 numbers BET, you use the "Multi-bet function" (1 click you bet a sector of 5 numbers) so it will be NP.

Anyway, that´s pretty much it.

Test and see.  O0

Also Again, if you play this system or you like it, make some donations pls http://paypal.me/ignatus1

BTW, in the code Stoploss havent been fixed I will do now. But the MM i use for testings

WG+500u
BR/Stoploss 1000

RX-code
Code: [Select]
system "DRAGONZONE 20"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,4,9,21,47]
    //4,8,15,28,53]
         to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
 Record "last1" layout

    if any inside bet lost each
 begin
 Add 1 to Record "progression" Data index
 end

    if any inside bet won each
 begin
{ add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
 }
 set flag "bet" false
 put 1 on Record "progression" Data Index
 put 1 on Record "Spin counter" Data index
 clear Record "bet" layout
 clear Record "bet1" layout
 end



 {  if Record "Spin counter" Data index >= 9
   begin
   set flag "bet" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
   clear Record "bet" layout
   clear Record "bet1" layout
   end
  }


 IF record "last1" layout is found within record "secondlast" layout
  begin

   set flag "bet" true
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list

  // add 1 to Record "Spin counter" Data index
  end


IF flag "bet" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
 }

if total bankroll >= 500 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End
   
    Track last Number for 10 spins to
 Record "secondlast" layout


  end
END
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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Serendipity

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Re: DRAGONZONE 20 (80% winrate)
Jan 16, 05:07 PM 2020
Can you even bet the trigger? I mean 21 numbers.
Whether you think you can or you can't, you're probably right!

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ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
  • 6524
  • "I am that I am"
  • Rated: +363
Re: DRAGONZONE 20 (80% winrate)
Jan 16, 05:10 PM 2020
Can you even bet the trigger? I mean 21 numbers.

not 21. it´s 20 numbers that will be 5+5 (10) Sector on each side of the repeter. Also i´ve been thinking then, you can use the "double function" when playin Live (if there is such a function at the table you play)..etc, i havent tried an ordinary Martingale, but that should work also.. i think

TRied MArtingale now...and it works fine....

RX-DRAGONZONE Martingale Test
Code: [Select]
system "DRAGONZONE 20"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,4,8,16,32]
    //1,2,4,9,21,47]

         to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
 Record "last1" layout

    if any inside bet lost each
 begin
 Add 1 to Record "progression" Data index
 end

    if any inside bet won each
 begin
{ add 1 on Record "progression" Data Index

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
 }
 set flag "bet" false
 put 1 on Record "progression" Data Index
 put 1 on Record "Spin counter" Data index
 clear Record "bet" layout
 clear Record "bet1" layout
 end



 {  if Record "Spin counter" Data index >= 9
   begin
   set flag "bet" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
   clear Record "bet" layout
   clear Record "bet1" layout
   end
  }


 IF record "last1" layout is found within record "secondlast" layout
  begin

   set flag "bet" true
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list

  // add 1 to Record "Spin counter" Data index
  end


IF flag "bet" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
 }

if total bankroll >= 500 each time
begin
stop session
end

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End
   
    Track last Number for 10 spins to
 Record "secondlast" layout


  end
END
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

 

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