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SuperSector 20

Started by ignatus, Jan 17, 08:59 AM 2020

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ignatus

Alright, comparing now, "supersector 10" and now this (Same/similar system), but more simple "SuperSector 20"...SuperSector 20 has higher winrate. ok

I tested and i use progressionline 1,2,3,5,10,20,30,50

WG+300
BR/Stoploss 500

With that progression and that MM i got now about a 70% winrate ok

Also, i made the BET more simple (No TRIGGER-bets) Only Simply Bet LAST number and its 10+10 Neigbours on the wheel for Every spin.

Easy and Effective Atleast i think so.

Test and see.

RX-code SuperSector 20 Version 1
system "SuperSector 20 version 1"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,2,3,5,10,20,30,50]
    //,2,5,10,20,30,50]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 800 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// set flag "bet" false
// add 1 to Record "Spin counter" Data index
//add 1 on Record "progression" Data Index
//if flag "win" true each
// begin
  //put 1 on Record "progression" Data Index
// set flag "win" false
// reset all flags false
  put 1 to Record "progression" Data index

//    set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout
// add 1 to Record "win" Data Index

//     Put 1 on Record "bet" Data Index
//     Put 1 on Record "win" Data Index
//      reset all flags false
  // put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout
  //reset all flags false
// end
// set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
  // put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// put 1 to Record "Spin counter" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true

   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
  }
   
    if flag "bet" is true each
    begin
    Put 100% of Record "progression" Data to Record "bett1" layout list
    end
  {
      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 10 spins to
Record "secondlast" layout

  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

themoneymaker

So, we bet 21 numbers, right? In case of a miss the first, you just double using the same bet, or you then use the number that came last and his 10+10 neighbors?

ignatus

Quote from: themoneymaker on Jan 17, 09:23 AM 2020
So, we bet 21 numbers, right? In case of a miss the first, you just double using the same bet, or you then use the number that came last and his 10+10 neighbors?

No, its 20 number (10 Neigbours on each side of the current number hit). Progressionline (I Use) 1,2,3,5,10,20,30,50 STOP,(+1 step for each loss) ...ofc, you will not go the whole progression because you will hit the STOPLOSS of 500u before that.

Atleast that what MM and progression i use for this betselection.... Experiement and see if you can find something better. Or else use that one. 70% winrate, is good enough for me.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Just like dragon zone 20, only bet selection is different?
Whether you think you can or you can't, you're probably right!

ignatus

Quote from: Serendipity on Jan 17, 12:40 PM 2020
Just like dragon zone 20, only bet selection is different?

Well yes? I compared playing with a TriggerBet and played without a TriggerBet, and what it seems "winrate/hitrate" wasnt so different. What matters more IS how long progression IS, or rather (What progression you use) and ofc your moneymanagement.

This can be played in different ways. (Depending on your BR and what kind of Progression)

Ordinary Martingale works, 1,2,4,8....
Also Fibonacci variant works 1,2,3,5,10,20,30,50...etc

OR else use an ordinary (20 numbers neg.)

I havent tried D´Alembert (+1/-1) progression (+1 for ever win, -1 for every loss, Reset when Reached a new high)

So, there are afew options, i havent tested all possibilitys yet. But anyone try what works best for them.

cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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