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HotSector10 v1

Started by ignatus, Jan 23, 01:37 PM 2020

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0 Members and 2 Guests are viewing this topic.

ignatus

OK This is the best "Short Term" (fast play) Trigger, that had best Results from 100s of trials, (latest verison of SectorZ) BUT now adapted to LIVE-play, with Total MAX-BET 200.

THIS trigger did win even FLATBET.

Now, adapted to 5+5 Neigbours (instead of 4+4 like in the original SectorZ-bet) ok

GAMEPLAY/Procedure; Virtual BET Each number and its 5+5 Sectors.. As soon as you get 1 HIT. You will BET this particular "Hot Sector" Hit 2 times, for the Next 3 spins. OK. IF no hit Stop/Restart procedure (and +1 step in the progressionline) IF Hit, within 3 spins (-1 Step in the progressionline) and BET another 3 spins....Continue this procedure (for each hit within 3 spins, -1 step in the progressionline, and Bet another 3 spins) UNTIL 3 Losses. Then STOP +1 Step in the progressionline, and wait for the Next Trigger (Virtual Bet 5+5 neigbours of the current number hit 1 time).

Progressionline (winkels modified fibonacci-ladder). 1,2,3,5,7,12,20

That is, in Reality this bet would be each step is bet (3) times, +1 Step for each loss of 3 spins, -1 Step for Each hit. (And always Reset when reached a new high).

RX-code HotSector10 v1
system "HotSector10 v1"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,2,3,5,7,12,20]
    //1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
    //,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 500 each
begin
stop session
end
    }
   
  if total bankroll <= -1000 each
begin
stop session
end
{
  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin


     if flag "hit" false each
    begin
    put 2 on Record "Spin counter" Data index
   // put 2 Record "progression" Data Index
    set flag "hit" true
    end
    else
    begin
    if flag "hit" true each
    begin
      put 2 on Record "Spin counter" Data index
    //  put 1 Record "progression" Data Index
    end
    end



subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index = 5 begin
     reset all flags false
    clear Record "bett1" Layout
    //put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    add 1 on Record "progression" Data index
    set flag "hit" false
end



end
end


          if Record "Spin counter" Data index = 1
   begin
      Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end

   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "bet" is false each
         begin
         reset all flags false
        // put 1 on Record "progression" Data Index
         add 1 to Record "Spin counter" Data index
         set flag "bet" true
         end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin


end
end




    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // stop session
   reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 1-3.

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Version 2. (Same but longer progressionline adapted for Live-play with MAX-total bet 1000)

1,2,3,5,8,13,21,32,55,89


RX.code HotSector10 v.2
system "HotSector10 v2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,2,3,5,8,13,21,32,55,89]
    //1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
    //,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 500 each
begin
stop session
end
    }
   
  if total bankroll <= -1000 each
begin
stop session
end
{
  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin


     if flag "hit" false each
    begin
    put 2 on Record "Spin counter" Data index
   // put 2 Record "progression" Data Index
    set flag "hit" true
    end
    else
    begin
    if flag "hit" true each
    begin
      put 2 on Record "Spin counter" Data index
    //  put 1 Record "progression" Data Index
    end
    end



subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index = 5 begin
     reset all flags false
    clear Record "bett1" Layout
    //put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    add 1 on Record "progression" Data index
    set flag "hit" false
end



end
end


          if Record "Spin counter" Data index = 1
   begin
      Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end

   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "bet" is false each
         begin
         reset all flags false
        // put 1 on Record "progression" Data Index
         add 1 to Record "Spin counter" Data index
         set flag "bet" true
         end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin


end
end




    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // stop session
   reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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