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Ignatus - Best System (Test / Review)

Started by Fateichel, Jan 22, 09:10 PM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Steeefan2014

Quote from: ignatus on Jan 23, 06:39 PM 2020
The nature of the bet (20 numbers+Neg progression) you can´t expect to win 80% with a low bankroll....then calculate what BR you need for the whole progressionline (As i said a larger BR is needed for Dragonzone, the way its played now...)

Ofc, different progressionlines may work, for an example 1,2,4,8,13,20,30,50.. etc (50u MAX for 1000u Max-total-bet,for livetables..)

You're right Ignatus! But let's consider this: the progression 1, 2, 4, 8, 14, 21, 35, 50 (as I played) means a total of 1350units!!! And that's something! I had 3000units to start...and still I had to leave it.

Anyway, maybe it was just bad luck for me today...I'm not saying that it's not a good system!

ignatus

Quote from: Steeefan2014 on Jan 23, 07:10 PM 2020
You're right Ignatus! But let's consider this: the progression 1, 2, 4, 8, 14, 21, 35, 50 (as I played) means a total of 1350units!!! And that's something! I had 3000units to start...and still I had to leave it.

Anyway, maybe it was just bad luck for me today...I'm not saying that it's not a good system!

Alright. Well! i tried not another progression, that seems to work very good also with this betselection "Dragonzone20" And that IS A simple D´Alembert-progression (+1/-1 That is +1 for Each LOSS, -1 för Each Win), and Reset when Reached a new high. ALSO BET Each Trigger MAX 4 Spins Then STOP (but not Reset progression) ok

Although, a BR of 850u Minimum is needed for this Progression (what ive seen) with a WG of +500, (Wg Could should be 400 i think for optimal winnings, but now its 500) ok

Least this progression and MM seems to win more than it lose.  O0 Test and see

Dragonzone20 v2 D´Alembert-progression
system "DRAGONZONE 20 v2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
             31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50]
    //1,2,4,9,21,47]
    //4,8,15,28,53]
         to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index

if Record "Spin counter" Data index >= 5
   begin
   set flag "bet" false
   put 1 on Record "Spin counter" Data index
   clear Record "bet1" layout
   end
end

    if any inside bet won each
begin

subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end

      if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end



{  if Record "Spin counter" Data index >= 9
   begin
   set flag "bet" false
   put 1 on Record "progression" Data Index
   put 1 on Record "Spin counter" Data index
   clear Record "bet" layout
   clear Record "bet1" layout
   end
  }


IF record "last1" layout is found within record "secondlast" layout
  begin

   set flag "bet" true
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list

  // add 1 to Record "Spin counter" Data index
  end


IF flag "bet" true each
begin
   add 1 to Record "Spin counter" Data index
   Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll >= 500 each time
begin
stop session
end

if total bankroll <= -850 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End
   
    Track last Number for 10 spins to
Record "secondlast" layout


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

BTW. comparing now "Dragonzone20" and my New one "Track12v1"...i´d say Track12 is superior.

Track 12, may be my best system so far, that gives the higest winrate(?) from many sessions it has shown constant profits about 70%-80%... since WG/SL is about the same (500u) and it wins more than it lose? What more can i say?  O0


TRACK12v1
system "Track12 v1"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,2,3,5,6,9,10,12,14,17,21,25,30,35,40,50,55,65,75,85,100]
         to Record "progression" Data

    Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter1" Data

    Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter2" Data

     Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter3" Data

    Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter4" Data
   end
   
  while on each spin
  begin

  if total spin count >= 1000 each
begin
stop session
end

   
  if total bankroll <= -2000 each
begin
stop session
end
{
  if total bankroll <= 0 each
begin
stop session
end
     }



{  IF Record "TotalBR" Data >= 1250 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// put 1 on Record "progression" Data Index
  put 1 on Record "Spin counter" Data index


   if flag "bet1" true each
   begin
   set flag "bet1" false
   put 1 on Record "Spin counter1" Data index
   end
   
   if flag "bet2" true each
   begin
   set flag "bet2" false
   put 1 on Record "Spin counter2" Data index
   end
   
   if flag "bet3" true each
   begin
   set flag "bet3" false
   put 1 on Record "Spin counter3" Data index
   end
{
   if flag "bet4" true each
   begin
   set flag "bet4" false
   end
}
  subtract 3 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


  {
subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
   }

// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
// add 1 to Record "Spin counter" Data index
add 1 on Record "progression" Data Index


if Record "Spin counter" Data index = 7 begin
    if flag "bet1" true each
   begin
   set flag "bet1" false
   put 1 on Record "Spin counter1" Data index
   end
   
    if flag "bet2" true each
   begin
   set flag "bet2" false
   put 1 on Record "Spin counter2" Data index
   end

   if flag "bet3" true each
   begin
   set flag "bet3" false
   put 1 on Record "Spin counter3" Data index
   end

  { if flag "bet4" true each
   begin
   set flag "bet4" false
   put 1 on Record "Spin counter4" Data index
   end
   }

   

   put 1 on Record "Spin counter" Data index
{  put 1 on Record "Spin counter1" Data index
  put 1 on Record "Spin counter2" Data index
  put 1 on Record "Spin counter3" Data index
}
// put 1 on Record "Spin counter4" Data index
end
add 1 on Record "Spin counter" Data index


end
end


          if Record "Spin counter" Data index = 1
   begin

   end

       Put 6 on Neighbor Count
   Copy number 29 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

    Put 6 on Neighbor Count
   Copy number 10 to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   
    Put 6 on Neighbor Count
   Copy number 2 to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
{
    Put 6 on Neighbor Count
   Copy number 21 to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  }



         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "bet1" is false each
         begin
           put 1 to Record "Spin counter1" Data index
         end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
        IF total inside bets count = 0 each
        begin

          if Record "Spin counter1" Data index >= 10 each
          begin
           set flag "bet1" true
          end

        end


end
end

        if Record "secondlast" layout is found within Record "bett2" Layout each
begin

      if flag "bet2" is false each
         begin
           put 1 to Record "Spin counter2" Data index
         end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett2" Layout each
begin
          IF total inside bets count = 0 each
        begin

          if Record "Spin counter2" Data index >= 10 each
          begin
           set flag "bet2" true
          end
         
        end


end
end

        if Record "secondlast" layout is found within Record "bett3" Layout each
begin
       IF total inside bets count = 0 each
        begin

      if flag "bet3" is false each
         begin
           put 1 to Record "Spin counter3" Data index
         end

      end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett3" Layout each
begin
          IF total inside bets count = 0 each
        begin

          if Record "Spin counter3" Data index >= 10 each
          begin
           set flag "bet3" true
          end

        end


end
end

{
        if Record "secondlast" layout is found within Record "bett4" Layout each
begin

      if flag "bet4" is false each
         begin
           put 1 to Record "Spin counter4" Data index
         end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett4" Layout each
begin
          IF total inside bets count = 0 each
        begin

          if Record "Spin counter4" Data index >= 7 each
          begin
           set flag "bet4" true
          end

        end

end
end
}

   add 1 to Record "Spin counter1" Data index
   add 1 to Record "Spin counter2" Data index
   add 1 to Record "Spin counter3" Data index
//  add 1 to Record "Spin counter4" Data index





    if flag "bet1" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end
   
    if flag "bet2" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett2" layout list
    end
   
    if flag "bet3" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett3" layout list
    end
{
    if flag "bet4" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett4" layout list
    end
}





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // stop session
   reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
put 1 on Record "Spin counter2" Data index
put 1 on Record "Spin counter3" Data index
put 1 on Record "Spin counter4" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Now i have been testing ALL systems, that i know (Recently Made) And? The winner is not Dragonzone, Perfect10, Perfect20 or Track12,.... The winner IS; SECTORZ v.8 (Same Trigger as SectorZ v.7, but little different and only played witha NEGATIVE PROGRESSION)

All other systems had 8-10 / 18 losses

only SectorZ v.8 did pass the test with best results (Same spins test)

6 Losses
12 Wins
12/18=67%

This was played with a (WG+500/SL-500).

RX-code SectorZ v.8
system "SectorZ Version 8"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,1,1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
    //,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 500 each
begin
stop session
end
    }
   
  if total bankroll <= 250 each
begin
stop session
end

  if total bankroll >= 1250 each
begin
stop session
end


{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin

   {
     if flag "hit" false each
    begin
    put 2 on Record "Spin counter" Data index
    put 1 on Record "progression" Data Index
    set flag "hit" true
    end
    else
    begin
    if flag "hit" true each
    begin
      put 1 on Record "progression" Data Index
      put 2 on Record "Spin counter" Data index
    end
    end
    }

{
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
  }

// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index = 20 begin
     reset all flags false
    clear Record "bett1" Layout
   // put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    //add 1 on Record "progression" Data index
    set flag "hit" false
end



end
end


          if Record "Spin counter" Data index = 1
   begin
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end

   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "bet" is false each
         begin
         reset all flags false
        // put 1 on Record "progression" Data Index
         add 1 to Record "Spin counter" Data index
         set flag "bet" true
         end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin


end
end




    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // stop session
   reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Serendipity

Whether you think you can or you can't, you're probably right!

precogmiles

Quote from: ignatus on Jan 24, 10:50 AM 2020
Now i have been testing ALL systems, that i know (Recently Made) And? The winner is not Dragonzone, Perfect10, Perfect20 or Track12,.... The winner IS; SECTORZ v.8 (Same Trigger as SectorZ v.7, but little different and only played witha NEGATIVE PROGRESSION)

All other systems had 8-10 / 18 losses

only SectorZ v.8 did pass the test with best results (Same spins test)

6 Losses
12 Wins
12/18=67%

This was played with a (WG+500/SL-500).

RX-code SectorZ v.8
system "SectorZ Version 8"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,1,1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
    //,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 500 each
begin
stop session
end
    }
   
  if total bankroll <= 250 each
begin
stop session
end

  if total bankroll >= 1250 each
begin
stop session
end


{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin

   {
     if flag "hit" false each
    begin
    put 2 on Record "Spin counter" Data index
    put 1 on Record "progression" Data Index
    set flag "hit" true
    end
    else
    begin
    if flag "hit" true each
    begin
      put 1 on Record "progression" Data Index
      put 2 on Record "Spin counter" Data index
    end
    end
    }

{
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
  }

// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index = 20 begin
     reset all flags false
    clear Record "bett1" Layout
   // put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    //add 1 on Record "progression" Data index
    set flag "hit" false
end



end
end


          if Record "Spin counter" Data index = 1
   begin
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end

   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "bet" is false each
         begin
         reset all flags false
        // put 1 on Record "progression" Data Index
         add 1 to Record "Spin counter" Data index
         set flag "bet" true
         end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin


end
end




    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // stop session
   reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END


So this is the holy grail?

sugtips

Quote from: ignatus on Jan 24, 10:50 AM 2020The winner IS; SECTORZ v.8

Please tell us the system, for those who don't understand code language of rx. Many thanks
If you think you can, You can. If you think you can't, you are right.

Mister Eko


Clf7


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