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Track12 v.1

Started by ignatus, Jan 23, 08:09 AM 2020

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ignatus

This may not be Realistic for Live play(?) idk...since it may take some time tracking...but with the RX-bot works fine, from my testings about a 70-80% winrate (sometimes worse, there are always worse sessions)...anyway

This is Tracking 6+6 Sectors (12 numbers) Not to hit for (3) cycles. Since 1 cycle for 12 numbers is 3 spins, then 3 cycles would be 3+3+3 = 9 spins. ok

Once one Sector of 12 is NOT hit for 9 spins, THEN place bets on these particular sectors (See pic!) its number 29 (6+6 neighbours) and number 10 (6+6 neigbours) and number 2 (6+6 neigbours) ok

Progression; +1 Step for Each Loss/spin. MAXBET for 2 cycles (3+3 spins) IF not hit within 2 cycles, then STOP. Find another TriggerBet. (Why put a limit on a bet? Because extreme losses would not happen, IF stop after 6 spin, then better luck for the next trigger, but dont reset progression for the next bet) ALSO if win -3 step in the progressionline. (RESET progression only when hit and reached a new high) ok

1,1,2,3,5,6,9,10,12,14,17,21,25,30,35,40,50,55,65,75,85,100

Tested now 40 sessions,... with a WG+500 / MaxRisk (500) (Also Stop after 1000 spins).

+480
+504
-578
+408
-420
+420
+504
+516
+372
+492
======

-510
-360
+444
+516
+504
-564
+504
+216
+456
+444
======

+504
-468
-564
+504
+504
+456
+516
+516
-312
+276
=======

+204
+456
+504
-540
+516
-516
-588
+504
+504
+504
=======

RX.code Track12v1
system "Track12 v1"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,2,3,5,6,9,10,12,14,17,21,25,30,35,40,50,55,65,75,85,100]
         to Record "progression" Data

    Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter1" Data

    Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter2" Data

     Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter3" Data

    Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter4" Data
   end
   
  while on each spin
  begin

  if total spin count >= 1000 each
begin
stop session
end

   
  if total bankroll <= -2000 each
begin
stop session
end
{
  if total bankroll <= 0 each
begin
stop session
end
     }



{  IF Record "TotalBR" Data >= 1250 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// put 1 on Record "progression" Data Index
  put 1 on Record "Spin counter" Data index


   if flag "bet1" true each
   begin
   set flag "bet1" false
   put 1 on Record "Spin counter1" Data index
   end
   
   if flag "bet2" true each
   begin
   set flag "bet2" false
   put 1 on Record "Spin counter2" Data index
   end
   
   if flag "bet3" true each
   begin
   set flag "bet3" false
   put 1 on Record "Spin counter3" Data index
   end
{
   if flag "bet4" true each
   begin
   set flag "bet4" false
   end
}
  subtract 3 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


  {
subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
   }

// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
// add 1 to Record "Spin counter" Data index
add 1 on Record "progression" Data Index


if Record "Spin counter" Data index = 7 begin
    if flag "bet1" true each
   begin
   set flag "bet1" false
   put 1 on Record "Spin counter1" Data index
   end
   
    if flag "bet2" true each
   begin
   set flag "bet2" false
   put 1 on Record "Spin counter2" Data index
   end

   if flag "bet3" true each
   begin
   set flag "bet3" false
   put 1 on Record "Spin counter3" Data index
   end

  { if flag "bet4" true each
   begin
   set flag "bet4" false
   put 1 on Record "Spin counter4" Data index
   end
   }

   

   put 1 on Record "Spin counter" Data index
{  put 1 on Record "Spin counter1" Data index
  put 1 on Record "Spin counter2" Data index
  put 1 on Record "Spin counter3" Data index
}
// put 1 on Record "Spin counter4" Data index
end
add 1 on Record "Spin counter" Data index


end
end


          if Record "Spin counter" Data index = 1
   begin

   end

       Put 6 on Neighbor Count
   Copy number 29 to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

    Put 6 on Neighbor Count
   Copy number 10 to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
   
    Put 6 on Neighbor Count
   Copy number 2 to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
{
    Put 6 on Neighbor Count
   Copy number 21 to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  }



         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "bet1" is false each
         begin
           put 1 to Record "Spin counter1" Data index
         end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
        IF total inside bets count = 0 each
        begin

          if Record "Spin counter1" Data index >= 10 each
          begin
           set flag "bet1" true
          end

        end


end
end

        if Record "secondlast" layout is found within Record "bett2" Layout each
begin

      if flag "bet2" is false each
         begin
           put 1 to Record "Spin counter2" Data index
         end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett2" Layout each
begin
          IF total inside bets count = 0 each
        begin

          if Record "Spin counter2" Data index >= 10 each
          begin
           set flag "bet2" true
          end
         
        end


end
end

        if Record "secondlast" layout is found within Record "bett3" Layout each
begin
       IF total inside bets count = 0 each
        begin

      if flag "bet3" is false each
         begin
           put 1 to Record "Spin counter3" Data index
         end

      end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett3" Layout each
begin
          IF total inside bets count = 0 each
        begin

          if Record "Spin counter3" Data index >= 10 each
          begin
           set flag "bet3" true
          end

        end


end
end

{
        if Record "secondlast" layout is found within Record "bett4" Layout each
begin

      if flag "bet4" is false each
         begin
           put 1 to Record "Spin counter4" Data index
         end

end
else
begin
     if Record "secondlast" layout is not found within Record "bett4" Layout each
begin
          IF total inside bets count = 0 each
        begin

          if Record "Spin counter4" Data index >= 7 each
          begin
           set flag "bet4" true
          end

        end

end
end
}

   add 1 to Record "Spin counter1" Data index
   add 1 to Record "Spin counter2" Data index
   add 1 to Record "Spin counter3" Data index
//  add 1 to Record "Spin counter4" Data index





    if flag "bet1" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end
   
    if flag "bet2" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett2" layout list
    end
   
    if flag "bet3" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett3" layout list
    end
{
    if flag "bet4" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett4" layout list
    end
}





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // stop session
   reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
put 1 on Record "Spin counter2" Data index
put 1 on Record "Spin counter3" Data index
put 1 on Record "Spin counter4" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Tekunda

Help me here, Ignatus, please.
How I understand it, you wait until you come across a sector having not received any hits for nine games.
Then you start placing the bets, but here I loose you.
If I place 29 plus 6 neighbors on each side I have 6 + 6 and 10 plus 6+6 and 2 plus 6+6 I have placed bets on 36 numbers.
That can't be it. Please give me a real life sample:
Say, I have noticed that the sector from 5 to 29 which are exactly 12 numbers has not received any hits for 9 games.
What numbers do I need to bet now?
Thanks in advance!

ignatus

Quote from: Tekunda on Feb 08, 10:33 AM 2020
Help me here, Ignatus, please.
How I understand it, you wait until you come across a sector having not received any hits for nine games.
Then you start placing the bets, but here I loose you.
If I place 29 plus 6 neighbors on each side I have 6 + 6 and 10 plus 6+6 and 2 plus 6+6 I have placed bets on 36 numbers.
That can't be it. Please give me a real life sample:
Say, I have noticed that the sector from 5 to 29 which are exactly 12 numbers has not received any hits for 9 games.
What numbers do I need to bet now?
Thanks in advance!

in this example number 2, 10, 29 (are *not* bet) this is how its coded...that means? you simply track all three of these "neighbor-bets" (6+6) neigbours) to the numbers just mentioned? IF one of these sectors HITS, you will Reset calculation of the Non-hits.....so? As soon as you got (9) Spins (non-hits) of any of these 3 sectors, you will BET them, (6+6 Neigbours) with a 12 number Neg. progressionline until hit. That´s how its coded...anyway
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Tekunda

Got it, thanks again.

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