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Razor9 85% winrate

Started by ignatus, Apr 10, 04:30 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

Well this was one of my "HGs", but now played with a Hedge. From my testings now, it had about an 85% winrate (WG+250, SL-1000). This is yet another Experiement, that i did for fun,

Procedure; -Wait for H/L AND Black or Red to hit 3 times in a Row (Trigger) Now, when the opposite color hit within that particular H/L (same as the trigger) you bet all 9 numbers within the same color as just Hit. Then you ALSO bet 4 STREETs within doz 1 or doz 3 (oppsite of the H/L 9 numbers bet) This is Hedge Bet (no progression when the Hedge Hits). Stop Restart when any of the straightup numbers Hit.

Progression (Neg. Fibonacci). 1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987

(as always, if you don´t like my MM, or progression Use your own)...

RX-code
system "Razor9"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
       to Record "progression" Data


  end
   put 0 to Record "Highest Bankroll" Data


       
        Copy List [number 2, number 4,number 6,number 8,number 10,number 11,number 13,number 15,number 17] to Record "d1b" Layout
        Copy List [number 13, number 15,number 17,number 20,number 22,number 24] to Record "d2b" Layout
        Copy List [number 20,number 22,number 24,number 26, number 28,number 29,number 31,number 33,number 35] to Record "d3b" Layout

        Copy List [number 1, number 3,number 5,number 7,number 9,number 12,number 14,number 16,number 18] to Record "d1r" Layout
        Copy List [number 14, number 16,number 18,number 19,number 21,number 23] to Record "d2r" Layout
        Copy List [number 19,number 21,number 23,number 25, number 27,number 30,number 32,number 34,number 36] to Record "d3r" Layout

        Copy List [street(1-3),street(4-6),Street(7-9),street(10-12)] to Record "L" Layout
        Copy List [street(25-27),street(28-30),street(31-33),Street(34-36)] to Record "H" Layout
       
  while on each spin
  begin


   If any number bet won each
  begin
     put 1 on Record "progression" Data Index
     Reset all flags false

      {
       if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
  }
  end
 
  if total inside bets count > 0 each
begin

if any street bet won each
begin
set flag "prog" true
end

If flag "prog" false each
begin
  add 1 to Record "progression" Data Index
end

set flag "prog" false

end


if black has hit more 2 times each
begin
if low has more hit more 2 times each
begin
set flag "BL" true
end
if high has more hit more 2 times each
begin
set flag "BH" true
end
end

if red has hit more 2 times each
begin
if low has more hit more 2 times each
begin
set flag "RL" true
end
if high has more hit more 2 times each
begin
set flag "RH" true
end
end

if total inside bets count <= 5 each
begin


IF Low has hit each
begin


  if black has hit each
  begin
  if flag "RL" true each
  begin
    set flag "d1b" true
  end
  end


  if red has hit each
  begin
  if flag "BL" true each
  begin
    set flag "d1r" true
  end
  end

end

{IF 2nd dozen has hit 1 time each
begin
  if black has hit each
  begin
  if flag "R" is false each
  begin
  set flag "B" true
  set flag "d2r" true
  end
  end
  if red has hit each
  begin
  if flag "B" is false each
  begin
  set flag "R" true
  set flag "d2b" true
  end
  end
end
}
IF High has hit each
begin


  if black has hit each
  begin
  if flag "RH" true each
  begin
    set flag "d3b" true
  end
  end



  if red has hit each
  begin
  if flag "BH" true each
  begin
    set flag "d3r" true
  end
  end

end

end
 




IF flag "d1r" true each
begin
Put 100% of Record "progression" Data to Record "d1r" Layout List
Put 100% of Record "progression" Data to Record "H" Layout List
end

{IF flag "d2r" true each
begin
Put 100% of Record "progression" Data to Record "d2r" Layout List
end
    }
   
IF flag "d3r" true each
begin
Put 100% of Record "progression" Data to Record "d3r" Layout List
Put 100% of Record "progression" Data to Record "L" Layout List
end


IF flag "d1b" true each
begin
Put 100% of Record "progression" Data to Record "d1b" Layout List
Put 100% of Record "progression" Data to Record "H" Layout List
end

{
IF flag "d2b" true each
begin
Put 100% of Record "progression" Data to Record "d2b" Layout List
end
}

IF flag "d3b" true each
begin
Put 100% of Record "progression" Data to Record "d3b" Layout List
Put 100% of Record "progression" Data to Record "L" Layout List
end










{
  if total spin count >= 1500 each
  begin
  stop session
  end
  }
 
  if total bankroll <= -1000 each
  begin
    stop session
  end

  if total bankroll >= 250 each
  begin
    stop session
  end


If Record "progression" Data Index >
  Record "progression" Data Count  each
    Begin
      Put 1 on Record "progression" Data Index
      reset all flags false
     End
   
  end
END

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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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