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RazorsEdge12 80% winrate

Started by ignatus, Apr 10, 08:11 AM 2020

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ignatus

Yet, another experiement. from my testings about 80% winrate (WG+500, SL-1000)

Similar trigger/gameplay as "Razor9" but now, Trigger 2 hits within 1 dozen of the Same color. THEN bet the 2 other dozens, Straigtup numbers of the opposite color, (12 number bet). ALSO bet 12u on R/B of the opposite color (opposite of the straigtup numbers bet).

Progression (Neg); 1,3,9,81,243,729 (No progression if the Even Bet/Hedge hits)

RX-code
system "RazorsEdge 12"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
       Set List[1,1,3,9,27,81,243,729]
       to Record "progression" Data


end
   put 0 to Record "Highest Bankroll" Data
        Copy List [number 31, number 33,number 35,number 13,number 15,number 17,
                   number 20,number 22,number 24,number 26,number 28,number 29] to Record "d1b" Layout

        Copy List [number 2, number 4,number 6,number 8,number 10,number 11,number 31,number 33,number 35,
                   number 26,number 28,number 29] to Record "d2b" Layout

        Copy List [number 2, number 4,number 6,number 8,number 10,number 11,number 13,number 15,number 17,
                   number 20,number 22,number 24] to Record "d3b" Layout
       

        Copy List [number 32, number 34,number 36,number 14,number 16,number 18,
                   number 14, number 16,number 18,number 19,number 21,number 23,number 25, number 27,number 30]
                   to Record "d1r" Layout


        Copy List [number 1, number 3,number 5,number 7,number 9,number 12,
                   number 32,number 34,number 36,number 25, number 27,number 30]
                   to Record "d2r" Layout


        Copy List [number 1, number 3,number 5,number 7,number 9,number 12,number 14,number 16,number 18,
                   number 14, number 16,number 18,number 19,number 21,number 23]
                   to Record "d3r" Layout

        Copy List [Black] to Record "B" Layout
        Copy List [Red] to Record "R" Layout

       
  while on each spin
  begin


   If any number bet won each
  begin
     put 1 on Record "progression" Data Index
     Reset all flags false

      {
       if Bankroll >= Record "Highest Bankroll" Data
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
  }
  end
 
  if total inside bets count > 0 each
begin

if any even bet won each
begin
set flag "prog" true
end

If flag "prog" false each
begin
  add 1 to Record "progression" Data Index
end

set flag "prog" false

end

{
if black has hit more 2 times each
begin
set flag "B" true
end


if red has hit more 2 times each
begin
set flag "R" true
end
}

if total inside bets count <= 5 each
begin


  if black has hit more 1 time each
  begin

    If 1st dozen hit more 1 time each
    begin
    set flag "d1r" true
    end
   
    If 2nd dozen hit more 1 time each
    begin
    set flag "d2r" true
    end
   
    If 3rd dozen hit more 1 time each
    begin
    set flag "d3r" true
    end

  end


   if red hit more 1 time each
  begin

    If 1st dozen hit more 1 time each
    begin
    set flag "d1b" true
    end

    If 2nd dozen hit more 1 time each
    begin
    set flag "d2b" true
    end

    If 3rd dozen hit more 1 time each
    begin
    set flag "d3b" true
    end

end

end



IF flag "d1r" true each
begin
Put 100% of Record "progression" Data to Record "d1r" Layout List
Put 1200% of Record "progression" Data to Record "B" Layout List
end

IF flag "d2r" true each
begin
Put 100% of Record "progression" Data to Record "d2r" Layout List
Put 1200% of Record "progression" Data to Record "B" Layout List
end

IF flag "d3r" true each
begin
Put 100% of Record "progression" Data to Record "d3r" Layout List
Put 1200% of Record "progression" Data to Record "B" Layout List
end


IF flag "d1b" true each
begin
Put 100% of Record "progression" Data to Record "d1b" Layout List
Put 1200% of Record "progression" Data to Record "R" Layout List
end

IF flag "d2b" true each
begin
Put 100% of Record "progression" Data to Record "d2b" Layout List
put 1200% of Record "progression" Data to Record "R" Layout List
end

IF flag "d3b" true each
begin
Put 100% of Record "progression" Data to Record "d3b" Layout List
Put 1200% of Record "progression" Data to Record "R" Layout List
end











{
  if total spin count >= 500 each
  begin
  stop session
  end
  }
 
  if total bankroll <= -1000 each
  begin
    stop session
  end

  if total bankroll >= 500 each
  begin
    stop session
  end


If Record "progression" Data Index >
  Record "progression" Data Count  each
    Begin
      Put 1 on Record "progression" Data Index
      reset all flags false
     End
   
  end
END
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"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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