• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Progression bets are nothing more than different size bets on different spins. You could get lucky and win big, or unlucky and lose even more.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Dragon Sector 9 ~ 85% winrate

Started by ignatus, May 06, 08:08 AM 2020

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Well! did test now 50 Live session Lost 7 sessions. That is 43/50 wins= 86% winrate.

This, yet another Experiment. I was inspired by the tread betting number that only appeared Once. Instead of betting the single number appearing once, it will bet each numbers -sector of 9- (hit only once, from the last 20 spins) IF the number has repeated (from the last 20 spins) it will *not* bet that particular number/sector.

Progression +1 step For each new sector of 9 bet (but not first sector bet). Also +1 for Each win. (Reset only when reached a new high)

1,1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,16,18,20,25,30,35,40,45,50,55,65,70,75,80,85,90,95,100,
110,120,130,140,150,175,200,225,250,300,350,400,500

WG+1000, SL-2500.

(as always if you dont like the MM or progression Use your own)-

RX.code
System "Dragon Sector9"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,16,18,20,25,30,35,40,45,50,55,65,70,75,80,85,90,95,100,
             110,120,130,140,150,175,200,225,250,300,350,400,500]

   //1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
   to Record "progression" Data

end

while on each spin
begin

copy last Number to Record "last1" layout



if any inside bet lost each
begin
if total inside bets count >= 1 each
begin

{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end
end

if any inside bet won each
begin

add 1 on Record "progression" Data Index

     clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       reset all flags false

     put 1 on Record "c2" data index
    // set flag "L" false

    // put 2 on Record "progression" Data Index
   {
    subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
    }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end


if total inside bets count = 0 each
begin
  set flag "L" false
  set flag "L2" false
end


If Record "Last1" layout is not found within Record "Last10" layout each
begin
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout


   if record "Hotnumbers" layout count = 2 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

    set flag "bet" true
    //add 1 on Record "progression" Data Index
   end

    if record "Hotnumbers" layout count = 3 each
  begin
    Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout

    set flag "bet" true
    add 1 on Record "progression" Data Index
   end

   if record "Hotnumbers" layout count = 4 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout

    set flag "bet" true
    add 1 on Record "progression" Data Index
   end
   
   if record "Hotnumbers" layout count = 5 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet6" Layout

    set flag "bet" true
    add 1 on Record "progression" Data Index
   end



end
   
   

  { if Record "Hotnumbers" Layout count = 46 each
          begin
             clear Record "Hotnumbers" Layout
          end

  if record "Hotnumbers" layout count >= 1 each
  begin

  //duplicate Record "Hotnumbers" to Record "bet"
  set flag "bet" true
  end


end
}

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list


//subtract 3 from Record "Hotnumbers" Layout index
{
put 1 to Record "count" data index
Set Max to Record "Hotnumbers" Layout Index
loop until Record "count" data index = 4
begin
Put 2 on Neighbor Count
    Set Max to Record "bet" Layout Index
   Add 4 to Record "bet" Layout Index
   Set Max to Record "bet1" Layout Index
   Add 1 to Record "bet1" Layout Index
   Copy Record "Hotnumbers" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout
Put 100% of Record "progression" Data to Record "bet1" layout
add 1 to Record "count" data index
subtract 1 from Record "Hotnumbers" Layout index
end
}

end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 1000 each time
begin
stop session
end


if bankroll <= -2500 each time
begin
stop session
end


Track last number for 20 spins to
Record "last10" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

That you didnt even try this one....well "whatever".

Now. only small modification in the progressionline,  (+1 step for each loss, +1 step for each win, and Reset when reached a new high) ALSO only 2 sectors of 9 is bet (9+9 Sectors)

1,1,1,2,2,3,5,8,15,25,35,50,80,150,250,500

(WG+1500 SL-1500)


wins are in the Majority. (20 live session test)

+1888
+1535
+1718
-1500
+1500
-1500
+1506
+1526
-1573
+2258
+1517
+1503
+1503
+1739
-1500
+1695
-1500
-1500
+4508

RX-code.
System "Dragon Sector9"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,1,1,2,2,3,5,8,15,25,35,50,80,150,250,500]

   //1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
   to Record "progression" Data

end

while on each spin
begin

copy last Number to Record "last1" layout



if any inside bet lost each
begin
if total inside bets count >= 1 each
begin

{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end
end

if any inside bet won each
begin

add 1 on Record "progression" Data Index

     clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       reset all flags false

     put 1 on Record "c2" data index
    // set flag "L" false

    // put 2 on Record "progression" Data Index
   {
    subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
    }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end


if total inside bets count = 0 each
begin
  set flag "L" false
  set flag "L2" false
end


If Record "Last1" layout is not found within Record "Last10" layout each
begin
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout


   if record "Hotnumbers" layout count = 2 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

    if record "Hotnumbers" layout count = 3 each
  begin
    Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

{  if record "Hotnumbers" layout count = 4 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

   if record "Hotnumbers" layout count >= 5 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet6" Layout

    set flag "bet" true
    //add 1 on Record "progression" Data Index
   end
  }


end

{if record "Hotnumbers" layout count >= 3 each
  begin
   add 1 on Record "progression" Data Index
   end
}
   

  { if Record "Hotnumbers" Layout count = 46 each
          begin
             clear Record "Hotnumbers" Layout
          end

  if record "Hotnumbers" layout count >= 1 each
  begin

  //duplicate Record "Hotnumbers" to Record "bet"
  set flag "bet" true
  end


end
}

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list


//subtract 3 from Record "Hotnumbers" Layout index
{
put 1 to Record "count" data index
Set Max to Record "Hotnumbers" Layout Index
loop until Record "count" data index = 4
begin
Put 2 on Neighbor Count
    Set Max to Record "bet" Layout Index
   Add 4 to Record "bet" Layout Index
   Set Max to Record "bet1" Layout Index
   Add 1 to Record "bet1" Layout Index
   Copy Record "Hotnumbers" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout
Put 100% of Record "progression" Data to Record "bet1" layout
add 1 to Record "count" data index
subtract 1 from Record "Hotnumbers" Layout index
end
}

end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 1500 each time
begin
stop session
end


if bankroll <= -1500 each time
begin
stop session
end


Track last number for 20 spins to
Record "last10" layout

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Steeefan2014

Quote from: ignatus on May 07, 12:10 PM 2020
That you didnt even try this one....well "whatever".

Now. only small modification in the progressionline,  (+1 step for each loss, +1 step for each win, and Reset when reached a new high) ALSO only 2 sectors of 9 is bet (9+9 Sectors)

1,1,1,2,2,3,5,8,15,25,35,50,80,150,250,500

(WG+1500 SL-1500)


wins are in the Majority. (20 live session test)

+1888
+1535
+1718
-1500
+1500
-1500
+1506
+1526
-1573
+2258
+1517
+1503
+1503
+1739
-1500
+1695
-1500
-1500
+4508

RX-code.
System "Dragon Sector9"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,1,1,2,2,3,5,8,15,25,35,50,80,150,250,500]

   //1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
   to Record "progression" Data

end

while on each spin
begin

copy last Number to Record "last1" layout



if any inside bet lost each
begin
if total inside bets count >= 1 each
begin

{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end
end

if any inside bet won each
begin

add 1 on Record "progression" Data Index

     clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       reset all flags false

     put 1 on Record "c2" data index
    // set flag "L" false

    // put 2 on Record "progression" Data Index
   {
    subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
    }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end


if total inside bets count = 0 each
begin
  set flag "L" false
  set flag "L2" false
end


If Record "Last1" layout is not found within Record "Last10" layout each
begin
   Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout


   if record "Hotnumbers" layout count = 2 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

    if record "Hotnumbers" layout count = 3 each
  begin
    Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

{  if record "Hotnumbers" layout count = 4 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout

    set flag "bet" true
   // add 1 on Record "progression" Data Index
   end

   if record "Hotnumbers" layout count >= 5 each
  begin

   Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet6" Layout

    set flag "bet" true
    //add 1 on Record "progression" Data Index
   end
  }


end

{if record "Hotnumbers" layout count >= 3 each
  begin
   add 1 on Record "progression" Data Index
   end
}
   

  { if Record "Hotnumbers" Layout count = 46 each
          begin
             clear Record "Hotnumbers" Layout
          end

  if record "Hotnumbers" layout count >= 1 each
  begin

  //duplicate Record "Hotnumbers" to Record "bet"
  set flag "bet" true
  end


end
}

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list


//subtract 3 from Record "Hotnumbers" Layout index
{
put 1 to Record "count" data index
Set Max to Record "Hotnumbers" Layout Index
loop until Record "count" data index = 4
begin
Put 2 on Neighbor Count
    Set Max to Record "bet" Layout Index
   Add 4 to Record "bet" Layout Index
   Set Max to Record "bet1" Layout Index
   Add 1 to Record "bet1" Layout Index
   Copy Record "Hotnumbers" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout
Put 100% of Record "progression" Data to Record "bet1" layout
add 1 to Record "count" data index
subtract 1 from Record "Hotnumbers" Layout index
end
}

end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 1500 each time
begin
stop session
end


if bankroll <= -1500 each time
begin
stop session
end


Track last number for 20 spins to
Record "last10" layout

  end
END


I tried it! Got a bit scary with a large loss a few times but recovered. It doesn't look bad at all, I want to try it a bit more!
Thanks for the effort!

-