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BASIC PATTERNS EC 90% winrate

Started by ignatus, Apr 21, 05:38 AM 2020

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ignatus

Now i got a 90% winrate. This is "Basic Patterns EC", back to oldschool roulette, that is.

IF RED hit 1 time bet BLACK.
IF RED hit 2 (or more times) Bet RED

IF BLACK hit 1 time bet RED
IF BLACK hit 2 (or more times) bet BLACK.

That´s the Basic patterns.

Progressionline (Neg); 5,10,20,30,55,90,150,250,550,890

WG+300, SL-1000

That´s it.  O0

RX.code
system "Basic Patterns EC"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
       Set List [5,10,20,30,55,90,150,250,550,890]
       //15,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100,
        //         105,110,115,120,125,130,135,140,145,150,155,160,165,170,175,
        //         180,185,190,195,200,205,210,215,220,225]
       to Record "progression" Data

  end
       Copy List [Black] to Record "B" Layout
       Copy List [Red] to Record "R" Layout
       
       Copy List [High] to Record "H" Layout
       Copy List [Low] to Record "L" Layout


  while on each spin
  begin
 
  if total bankroll >= 300 each time
begin
stop session
end


if total bankroll <= -1000 each time
begin
stop session
end
 
   if any outside bet won each
  begin
         put 1 on Record "progression" Data Index
         // add 1 on Record "progression" Data Index
          reset all flags false
         { subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
          put 1 on Record "progression" Data Index
          end
          }
          clear Record "R" layout
          clear Record "B" layout

          if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end
  end
 

  IF any outside bet lost each
  begin
   add 1 on Record "progression" Data Index
  end



IF Red has hit 1 time each
begin
Put 100% of Record "progression" Data to Record "B" Layout List
end

IF Red has hit more 1 time each
begin
Put 100% of Record "progression" Data to Record "R" Layout List
end

IF Black has hit 1 time each
begin
Put 100% of Record "progression" Data to Record "R" Layout List
end

IF Black has hit more 1 time each
begin
Put 100% of Record "progression" Data to Record "B" Layout List
end

{IF High has hit more 4 time each
begin
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF Low has hit 4 time each
begin
Put 100% of Record "progression" Data to Record "H" Layout List
end
}

{
IF High has hit more 1 time each
begin
Put 100% of Record "progression" Data to Record "H" Layout List
end

IF High has hit 1 time each
begin
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF Low has hit more 1 time each
begin
Put 100% of Record "progression" Data to Record "L" Layout List
end

IF Low has hit 1 time each
begin
Put 100% of Record "progression" Data to Record "H" Layout List
end
}

If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      clear Record "R" layout
      clear Record "B" layout
      clear Record "H" layout
      clear Record "L" layout
      Put 1 on Record "progression" Data Index

    End
   

  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

huskerdu

So, when we have one color we win 1 chip (we don't count the previous as it belongs to the previous series of colors.
When we have 2 colors in a row we lose 2 chips (one chip because we bet on the change of color and the next chip we bet on the same color, we lose both and continue with the next color which has change.
When we have 3 colors in a row we lose one chip because, we lose the first bet for the change of color, we win the second bet for the sdame color and we lose the next bet for the same color.
Amd so on ......

Based on statistics, and based on your system we have:
10 in a row - will occur __1 time  - win 7 units X 1 = 7
09 in a row - will occur __2 times  - win 6 units X 2 = 12
08 in a row - will occur __4 times  - win 5 units X 4 = 20
07 in a row - will occur __8 times  - win 4 units X 8 = 32
06 in a row - will occur _16 times  - win 3 units X 16 = 48
05 in a row - will occur _32 times  - win 2 units X 21 = 42
04 in a row - will occur _64 times  - no  win/lose
03 in a row - will occur 128 times  - lose 1 unit X 128 = 128
02 in a row - will occur 256 times  - lose 2 units X 256=512
01 in a row - will occur 512 times  - win: 1 unit X 512 = 512

Total with flat betting:
Wins: 673
Loses: 640

Correct me if I'm wrong

huskerdu

Talking about oldschool one of my oldschool systems is:
After a change of color bet for the change of color 1 chip.
If lose bet 2 chips for the change of color. If lose stop betting and wait for the next change of color. In this case we avoid having big loses from a large series of 3 and more same colors.
So,  we win 1 chip in cases that we have one or two colors alone, but we lose 3 chips at any other cases.
Sum it up we have:
768 wins
765 loses

I don't know if you could check it out
thanks!

daveylibra

Did you know that the number of "series of 1" in a string of red and black (ie a change of colour + a change back) = series of 2 + series of 3 + series of 4... etc?
In a finite string of red and black. we are unlikely to see a large series ie >20. I therefore believe we have an advantage betting for "series of 1"
Anyone else thought about this?

Kattila

Don t remember where i saw that statistics but yes was like that ,  series of 1 (chops) hit more than the
other ones series ( but not more than all together ). The issue is that we don t know when they will hit,
so anytime can catch a bad run without  chops ( ex.  RRRRRRR.... or BBBBBBBB....), still not a bad betselection
if wait 4 or 5 virtual Ls ( RRRR  or  BBBB) then bet for max. 4 spins ( could hit bad run  ....RRRRRRRRRR.....)
Maybe better option ,
is to bet position 2 (back), this catch the chops  and also the series , but of course Any betselection have bad runs.
Example run without pos 2 :

RRBBRRBBRRBB...

Can wait until random give you that sequence, or create your own loser sequence (trigger) using  DS or streets or splits:

Ex. double streets :


5Ds         pattern

3             a
2             a
6             b
4             b
1             a     bet b
---------------------------------
2             a            L1, bet a
5             b   new  L2, bet  a
6             b            L3, bet b
1             a            L4, bet b
5             b            W

So wil win when hit aaa or  bbb
alo when  aba   or  bab.




Richard Meisel

Bet Selection is tricky. I've tried (1) L change, LL change, LLL change, LLLL same, LLLLL change, etc. and (2) L change, LL same, LLL change, LLLL same, LLLLL change or same, etc. and (3) reverse of (2), and (4) reverse of (1). I've experimented with these 4 methods of Bet Slection on Even/Odd. I've done much better with Method (1) winning about 80%. But the Losses can be large. Even following Trends and Clusters and Swarms are dangerous, but can win when studied.

daveylibra

Just bet R after you see RB,
or B after BR.
You will catch all series of 1 and miss any series longer than 2.

huskerdu

Quote from: daveylibra on Apr 22, 05:30 PM 2020Yesterday at 05:30 PM
Quote (selected)
Just bet R after you see RB,
or B after BR.
You will catch all series of 1 and miss any series longer than 2.

It's a nice idea of comfortable betting. But playing flat betting in order to win you must be lucky that at the start of the session many unique numbers will appear. On the long run you have  50% win/lose. But in a session e.g. of about 100 spins, if you face from the beginning  a small number of unique colors, you have to use a soft money management like Labouchere, until you reach to a point that many unique colors will appear, in order to recover and win.

gizmotron2

Quote from: huskerdu on Apr 23, 07:44 AM 2020But playing flat betting in order to win you must be lucky that at the start of the session many unique numbers will appear.
Why does it have to be at the beginning? It occurs to me that at some point in the session you need to be lucky. There usually some point in all sessions where you are doing well for the moment. I would not blindly use a progression of any kind right thru a bad patch of the session. There are far better ways to tackle this problem. I get good results from betting the minimum until I see a favorable patch in the session. I bet bigger until it fades. By just going back to the minimum I just wait until I see what I like the best about this method. It's casual, easy to take notice of, and it protects the bankroll.
Reading Randomness is a single thread. It is backed up by a software instruction thread and software download threads. The Even Chance Pro 1.4 version is the best version to practice on.
gamblingforums dot com/threads/reading-randomness.14733/

huskerdu

Quote from: gizmotron2 on Apr 23, 10:21 AM 2020There are far better ways to tackle this problem. I get good results from betting the minimum until I see a favorable patch in the session. I bet bigger until it fades. By just going back to the minimum I just wait until I see what I like the best about this method. It's casual, easy to take notice of, and it protects the bankroll.

I just played this system for a session.
I started betting when I saw a small number of unique colors.in comparison with the number of two or more colors.

I saw this: (L is more than one unique color and W is a unique color):
LLLWLLLLLW
Then I started to bet with Labouchere.
What I faced was::
LLLLLLWLWWLLWW
End of session with 5 wins and 9 loses, and win one unit.
Starting betting from 1 unit, my biggest bet was 14 units.
For sure to start betting you have to notice many virtual loses.
For sure your kind of MM is less risky.
If I understand, let' say you bet 1 unit untill the first win.
You have lost 6 units and at the first win uour lost units are 5 and you rise the bet at 2 units and you have to recover the 5 lost units plus 1 you want to earn, so you have to win 6 units.
If you continue betting with 2 units, at the end of the string you are -3 units.
Let's say, If after the second win you rise the bet to 3 units and continue without any other sising then at the end you have you are -2 units.
nd of the string you are -3 units.
Let's say, If after the third  win you rise the bet to 4 units and continue without any other rising then at the end you have you are -2 units
Of course in that way we go to a D'Alebert system but I am sure it is not what you are saying.
I would appreciate to give me an example
Thanks

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