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Sector5x7 85% winrate

Started by ignatus, May 11, 09:14 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

SECTOR5x7

I wanted to have strong trigger now tested this bet, and first test looked good 17/20 wins (ofc more testings is needed) anyway,

Begin divide the wheel into Seven *5 numbers sectors* OK 5*7=35 numbers

THEN Tracking, you collect Hotnumbers. (from the last 10 spins) OK

WHEN you got 2 hotnumbers within 1 single 5 numbers sector. you BET THAT sector of 5. AND the 2 neigbouring sectors to that sector of 5. so the BET will be 25 numbers then (5+5+5+5+5 Sectors bet).

Progression, (+1 Step for each loss, +1 step for each win, and Reset when reached a new high)
1,2,4,6,8,12,16,20,25,30,40,60,80,100,125,150,175,200,250,300,400,500

WG+750, SL-1000

RX-code
System "Sector 5x7"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,2,4,6,8,12,16,20,25,30,40,60,80,100,125,150,175,200,250,300,400,500]

   //1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
   to Record "progression" Data


   Set List [1,2,3,4,5,6,7,8,9,10] to Record "Loss" Data
end

while on each spin
begin

copy last Number to Record "last1" layout



if any number bet lost each
begin

{subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
}
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end

if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}

add 1 on Record "progression" Data Index

{
if total inside bets count >= 1 each
begin
reset all flags false
put 1 on Record "Loss" Data index
end
}

{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}

{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
     clear Record "Hotnumbers2" Layout
       clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}

end


if any number bet won each
begin

add 1 on Record "progression" Data Index
put 1 on Record "Loss" Data index
      { clear Record "bet" Layout
       clear Record "bet1" Layout
       clear Record "bet2" Layout
       clear Record "bet3" Layout
       clear Record "bet4" Layout
       clear Record "bet5" Layout
       clear Record "bet6" Layout
       clear Record "bet7" Layout
       }
       reset all flags false

{   subtract 1 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
  }
       if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
      //  clear Record "Hotnumbers" Layout
    end
end



If flag "init" false each
begin
  { Set Max to Record "Hotnumbers" Layout Index
   Add 1 to Record "Hotnumbers" Layout Index
   copy Record "last1" layout to Record "Hotnumbers" Layout
   }

   
   {Set Max to Record "bet1" Layout Index
   Add 4 to Record "bet1" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 19 to Record "bet" layout
   Copy Neighbors of Record "bet" layout
   to Record "bet1" Layout
   
  { Set Max to Record "bet3" Layout Index
   Add 4 to Record "bet3" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 17 to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet3" Layout
   
  { Set Max to Record "bet5" Layout Index
   Add 4 to Record "bet5" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 36 to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet5" Layout
   
  { Set Max to Record "bet7" Layout Index
   Add 4 to Record "bet7" Layout Index
   }
   Put 2 on Neighbor Count
    copy number 10 to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet7" Layout
   
   {Set Max to Record "bet9" Layout Index
   Add 4 to Record "bet9" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 20 to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bet9" Layout
   {
   Set Max to Record "bet11" Layout Index
   Add 4 to Record "bet11" Layout Index
    }
   Put 2 on Neighbor Count
   copy number 18 to Record "bet10" layout
   Copy Neighbors of Record "bet10" layout
   to Record "bet11" Layout
  {
   Set Max to Record "bet13" Layout Index
   Add 4 to Record "bet13" Layout Index
   }
   Put 2 on Neighbor Count

    copy number 35 to Record "bet12" layout
   Copy Neighbors of Record "bet12" layout
   to Record "bet13" Layout


     set flag "init" true
    // set flag "bet" false
   end





if flag "placebet" false each
  begin
 


  //add 1 to Record "Loss" Data

   if record "bet1" layout list has not hit each
    begin
    if record "bet" layout list has not hit each
    begin
    end
    end
    else
    begin

   if flag "L1" true each
    begin
     set flag "placebet" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet" true
    set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet4" true
    set flag "bet5" true
    add 1 on Record "Loss" Data index
    end
   set flag "L1" true
    end



    if record "bet3" layout list has not hit each
    begin
    if record "bet2" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L2" true each
    begin
    set flag "placebet" true
     set flag "bet11" true
    set flag "bet12" true
     set flag "bet" true
    set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet7" true
    set flag "bet8" true
    add 1 on Record "Loss" Data index
    end
    set flag "L2" true
    end


   

    if record "bet5" layout list has not hit each
    begin
    if record "bet4" layout list has not hit each
    begin
    end
    end
    else
    begin
   if flag "L3" true each
    begin
   set flag "placebet" true
    set flag "bet" true
    set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
     add 1 on Record "Loss" Data index
    end
   set flag "L3" true
    end



    if record "bet7" layout list has not hit each
    begin
    if record "bet6" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L4" true each
    begin
    set flag "placebet" true
    set flag "bet2" true
    set flag "bet3" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    add 1 on Record "Loss" Data index
    end
   set flag "L4" true
    end



    if record "bet9" layout list has not hit each
    begin
    if record "bet8" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L5" true each
    begin
   set flag "placebet" true
    set flag "bet4" true
    set flag "bet5" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    add 1 on Record "Loss" Data index
    end
    set flag "L5" true
    end


   
    if record "bet11" layout list has not hit each
    begin
    if record "bet10" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L6" true each
    begin
    set flag "placebet" true
    set flag "bet6" true
    set flag "bet7" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet" true
    set flag "bet1" true
     add 1 on Record "Loss" Data index
    end
    set flag "L6" true
    end


   
    if record "bet13" layout list has not hit each
    begin
    if record "bet12" layout list has not hit each
    begin
    end
    end
    else
    begin
    if flag "L7" true each
    begin
    set flag "placebet" true
    set flag "bet8" true
    set flag "bet9" true
    set flag "bet10" true
    set flag "bet11" true
    set flag "bet12" true
    set flag "bet13" true
    set flag "bet" true
    set flag "bet1" true
    set flag "bet2" true
    set flag "bet3" true
    end
    set flag "L7" true '
     end
   


end

{  if Record "Loss" Data index >= 2 each
    begin
     set flag "placebet" true
    end
}
   

if flag "placebet" true each
   begin
   

If Record "Last1" layout is found within Record "Last10" layout each
begin

  if flag "bet" true each
  begin
  if flag "bet1" true each
  begin
    Put 100% of Record "progression" Data to Record "bet" layout list
    Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
 
  if flag "bet2" true each
  begin
  if flag "bet3" true each
  begin
   Put 100% of Record "progression" Data to Record "bet2" layout list
    Put 100% of Record "progression" Data to Record "bet3" layout list
  end
  end
 
  if flag "bet4" true each
  begin
   if flag "bet5" true each
  begin
   Put 100% of Record "progression" Data to Record "bet4" layout list
    Put 100% of Record "progression" Data to Record "bet5" layout list
  end
  end

  if flag "bet6" true each
  begin
   if flag "bet7" true each
  begin
   Put 100% of Record "progression" Data to Record "bet6" layout list
    Put 100% of Record "progression" Data to Record "bet7" layout list
  end
  end
 
  if flag "bet8" true each
  begin
   if flag "bet9" true each
  begin
   Put 100% of Record "progression" Data to Record "bet8" layout list
    Put 100% of Record "progression" Data to Record "bet9" layout list
  end
  end
 
  if flag "bet10" true each
  begin
   if flag "bet11" true each
  begin
   Put 100% of Record "progression" Data to Record "bet10" layout list
    Put 100% of Record "progression" Data to Record "bet11" layout list
  end
  end
 
  if flag "bet12" true each
  begin
   if flag "bet13" true each
  begin
   Put 100% of Record "progression" Data to Record "bet12" layout list
    Put 100% of Record "progression" Data to Record "bet13" layout list
  end
  end

end
end





If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 750 each time
begin
stop session
end


if bankroll <= -1000 each time
begin
stop session
end

Track last number for 10 spins to
Record "last10" layout


  end
END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST2 Also 17/20 wins...  O0 8) :thumbsup:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

That you dont even test.... well wtf?
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST3..ALSO 17/20 wins....well? So far ive tested now 60 Live sessions (20+20+20) (All had 17/20 wins). IF this doesnt matter to you? well? <insert bad word>
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

huskerdu

Ignatus I think you're on the right way.
Tested

huskerdu

More testing

huskerdu

more testing


huskerdu

Ignatus because I have only RX Trial version and i cannot make further tests can you tell please:
Which was the biggest bet of the prograssion that you had to bet?
The loing sessions did you lose all your bankroll or it was negative. And how much negative ?
thanks

huskerdu

Also have you tested also with softer progressions?
Because your progression "1,2,4,6,8,12,16,20,25,30,40,60,80,100,125,150,175,200,250,300,400,500"  seems to be too hard for betting, as 500 units with base bet 1 unit seems hard to follow
Thanks

ignatus

Quote from: huskerdu on May 12, 02:31 AM 2020Which was the biggest bet of the prograssion that you had to bet?
The loing sessions did you lose all your bankroll or it was negative. And how much negative ?

Hi:) Thanks for testing. Well? idk how far the progression went, since im also running RX, but, then i put a Stoploss at 1000u, so in reality, you cant lose more/bet more than that 1000u BR. WG+750u....yes i had also very good winrate...

cheers
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

huskerdu

In order to check it with flat betting , I tested  a few sessions replacing your progression with 1,1,1,1,1,1,1,1,1,1,1,1,1,1,11,1,1
I don't know if this is ok
hers's some sessions
But i don't know on the long run how it will go

ignatus

Quote from: huskerdu on May 12, 03:16 AM 2020check it with flat betting

hmm! interesting didnt know it could win flatbet, but the trigger/betselection should be strong yes :)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

huskerdu

IThe trigger is the same as you did it. the only thing i did was to change the progression.
BTW, you divide the wheel in 7 5-numbers sectors.
So you leave 2 numbers without never be bet.
Is it true?

ignatus

Quote from: huskerdu on May 12, 04:32 AM 2020
IThe trigger is the same as you did it. the only thing i did was to change the progression.
BTW, you divide the wheel in 7 5-numbers sectors.
So you leave 2 numbers without never be bet.
Is it true?

alright, yes that correct,
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Proofreaders2000

Hey Ignatus.  I appreciate all of your hard work  :thumbsup:

This system is just like Gamlet's Fire Theory here
link:s://:.vlsroulette.com/index.php?topic=9459.0

Stay encouraged  :)

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