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Lucky Dragon 7 FLATBET

Started by ignatus, May 18, 08:03 PM 2020

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ignatus

OK, from Ross suggestion i tried now, (From trial and Error) what betselection worked best FLATBET, from my testings MAX 7 numbers.

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

LUCKY DRAGON 7

Procedure; Any Repeater come, BET the MAX 7 last numbers. As you get 1 hit, calculate new bet from the old repeater (that can be LESS than 7 numbers) ok, Lets say 3 number bet,....now a new repeater come, then all those new numbers bet OR else last 7 numbers. (BTW maybe this was a bad explanation, but i cant explain it better?) :S check the RX-code/TEST ok

WG+150, SL-300

Tested now over 40 live sessions, MOST games/The majority will reach the  Target/WG of 150u.

RX.code
System "Lucky Dragon 7 FLATBET"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
   put 0 to Record "Highest Bankroll" Data

   Set List [1,1,1,2,2,3,4,6,8,11,16,22,30,42,58,80,111,154,213,295]   to Record "progression" Data

end

while on each spin
begin

copy last Number to Record "last1" layout

if any inside bet lost each
begin
if total inside bets count >= 4 each
begin
//add 1 on Record "progression" Data Index
end
end

if any inside bet won each
begin
       reset all flags false
        put 1 on Record "progression" Data Index
       clear Record "last10" Layout
end



If Record "Last1" layout is found within Record "Last10" layout each
begin
  // if record "last10" layout count >= 10 each
  //begin
    set flag "bet" true
    duplicate Record "last10" to Record "bet"
// end

end

if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    Put 1 on Record "progression" Data Index
     End



if bankroll >= 150 each time
begin
stop session
end

if bankroll <= -300 each time
begin
stop session
end



Track last number for 7 spins to
Record "last10" layout


  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Could you Post the Chart? Thanks

ignatus

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 1-4
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: ignatus on May 18, 08:20 PM 2020
Test 1-4

Thanks ignatus...its not steady, very different "behaviour" every time.

Clf7

But why WG and SL? It doesnt increase the accuracy of prediction.

ignatus

Quote from: Clf7 on May 18, 08:26 PM 2020
But why WG and SL? It doesnt increase the accuracy of prediction.

its just for demonstration, ofc, you can use your own MM..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: ignatus on May 18, 08:37 PM 2020
its just for demonstration, ofc, you can use your own MM..

No no, i mean why using a WG and SL? It doesnt make a system better...

ignatus

Quote from: Clf7 on May 18, 08:56 PM 2020
No no, i mean why using a WG and SL? It doesnt make a system better...

it can be? from my testings, ive seen *most* games will reach the Target/wg of 150u then,...a Higher WG, maybe not... it depends,..the chart can go up for some time then go down etc, so imo its better to find a realistic WG...and so on
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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