0 Members and 2 Guests are viewing this topic.

Clf7

  • 250+ posts Member
  • ****
  • 419
  • Member
  • Rated: +13
Re: Sector CycleBet 5
May 28, 06:26 PM 2020
Ignatus please listen...you are not a scammer or bad guy, but why are you repeating every day the same failing systems? Forget all this MM,progression etc gamblers fallacy.

*

ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
  • 6873
  • "I am that I am"
  • Rated: +391
Re: Sector CycleBet 5
May 28, 06:54 PM 2020
Ignatus please listen...you are not a scammer or bad guy, but why are you repeating every day the same failing systems? Forget all this MM,progression etc gamblers fallacy.

IF you are going to Critizise Anything. PLEASE can you base that on the TEST of this SYSTEM. HOW the HELL can you critizise something you HAVEN´t Even PLAYED / TESTED / TRIED . you know how much work and testing ive spent? AND i have posted the code, for testing (THAT you dont even USE?) W T F is that?  >:(
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

  • 250+ posts Member
  • ****
  • 419
  • Member
  • Rated: +13
Re: Sector CycleBet 5
May 28, 07:26 PM 2020
OK, forget it.

*

ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
  • 6873
  • "I am that I am"
  • Rated: +391
Re: Sector CycleBet 5
May 29, 03:45 AM 2020
Well now. Final Version 3. Major change in progression and the BET. Now, about a 80% winrate. I tested from trial and error, best so far, (i dont want to change to Bet further i will post it as it is) Still A pretty large BR is Required about 2500u.  But, if this is true then, that profits will be about what is is now....i´d say pretty good. (i just finished to code and did a short test);

TEST1.

+1855
+1758
+2375
+2399
+1767
-1823
+1673
+1776
+1618
+1639
+1757
-1574
+1632
+1607
+2165
-2734
+1801
+1645
+2186
-2572

RX.code FINAL Version 3
Code: [Select]
system "Sector CycleBet 5 Final v.3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data


    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,2,3,4,5,8,13,15,18,
                 22,26,30,
                 35,40,45,
                 51,57,63,
                 70,77,84,
                 92,100,108,
                 117,126,135,
                 145,155,165,
                 176,187,198,
                 210,222,234,
                 247,260,273,
                 287,301,215,
                 230,245,260]
    //3,4,5,8,14,25,35,55,75]
    //75,155,325]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end

  while on each spin
  begin


IF spin count >= 200 each
begin
//stop session
end

  if total bankroll <= -2500 each
begin
stop session
 add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end

  if total bankroll >= 750 each
begin
if flag "W" true each
 begin
  stop session
 end
 set flag "W" true
//stop session
 add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
 }

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
 }

{
  if total bankroll >= 1500 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
 clear Record "bet1" layout
 clear Record "bet2" layout
 clear Record "bet3" layout
 clear Record "bet4" layout
 clear Record "bet5" layout
 clear Record "bet6" layout
 clear Record "bet7" layout
 clear Record "bet8" layout
 clear Record "bett1" layout
 clear Record "bett2" layout
 clear Record "bett3" layout
 clear Record "bett4" layout
 clear Record "bett5" layout
 clear Record "bett6" layout
 clear Record "bett7" layout
 clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end



        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data

            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
 clear Record "bet1" layout
 clear Record "bet2" layout
 clear Record "bet3" layout
 clear Record "bet4" layout
 clear Record "bet5" layout
 clear Record "bet6" layout
 clear Record "bet7" layout
 clear Record "bet8" layout
 clear Record "bett1" layout
 clear Record "bett2" layout
 clear Record "bett3" layout
 clear Record "bett4" layout
 clear Record "bett5" layout
 clear Record "bett6" layout
 clear Record "bett7" layout
 clear Record "bett8" layout
         //   stop session

        end

 {if Record "TotalBR" data <= -750 each
 begin
 stop session
 end }




  Track last Number for 1 spins to
 Record "last1" layout





    if any inside bet won each
 begin

 // add 1 to Record "win" Data Index
// add 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
     
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      //reset all flags false
      set flag "bet" false
      set flag "bet2" false
   put 1 on Record "Spin counter" Data index
 clear Record "bet1" layout
 clear Record "bet2" layout
 clear Record "bet3" layout
 clear Record "bet4" layout
 clear Record "bet5" layout
 clear Record "bet6" layout
 clear Record "bet7" layout
 clear Record "bet8" layout
 clear Record "bett1" layout
 clear Record "bett2" layout
 clear Record "bett3" layout
 clear Record "bett4" layout
 clear Record "bett5" layout
 clear Record "bett6" layout
 clear Record "bett7" layout
 clear Record "bett8" layout
 end
 else
begin
if any inside bet lost each
begin
   if total inside bets count >= 6 each
   begin
  Add 1 to Record "progression" Data index
  end
 //  put 1 on Record "win" Data Index
 end
 end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
 clear Record "bet1" layout
 clear Record "bet2" layout
 clear Record "bet3" layout
 clear Record "bet4" layout
 clear Record "bet5" layout
 clear Record "bet6" layout
 clear Record "bet7" layout
 clear Record "bet8" layout
 clear Record "bett1" layout
 clear Record "bett2" layout
 clear Record "bett3" layout
 clear Record "bett4" layout
 clear Record "bett5" layout
 clear Record "bett6" layout
 clear Record "bett7" layout
 clear Record "bett8" layout
 end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
 //  Put 100% of Record "progression" Data to Record "bett1" layout list
 //  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 4
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

   if Record "Spin counter" Data index = 12
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end
{
    if Record "Spin counter" Data index = 22
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 24
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

 }



if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{

 }
 Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
 begin
 Put 100% of Record "progression" Data to Record "bett2" layout list
 end

  if flag "bet2" true each
 begin
 Put 100% of Record "progression" Data to Record "bet1" layout list
 Put 100% of Record "progression" Data to Record "bet2" layout list
 Put 100% of Record "progression" Data to Record "bet3" layout list
 Put 100% of Record "progression" Data to Record "bet4" layout list
 Put 100% of Record "progression" Data to Record "bet5" layout list
 Put 100% of Record "progression" Data to Record "bet6" layout list
 Put 100% of Record "progression" Data to Record "bet7" layout list
 Put 100% of Record "progression" Data to Record "bet8" layout list
 Put 100% of Record "progression" Data to Record "bett1" layout list
 Put 100% of Record "progression" Data to Record "bett2" layout list
 Put 100% of Record "progression" Data to Record "bett3" layout list
 Put 100% of Record "progression" Data to Record "bett4" layout list
 Put 100% of Record "progression" Data to Record "bett5" layout list
 Put 100% of Record "progression" Data to Record "bett6" layout list
 Put 100% of Record "progression" Data to Record "bett7" layout list
 Put 100% of Record "progression" Data to Record "bett8" layout list
 end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    stop session
   // set flag "bet" false
 put 1 on Record "progression" Data Index
 put 1 on Record "Spin counter" Data index
 clear Record "bet1" layout
 clear Record "bet2" layout
 clear Record "bet3" layout
 clear Record "bet4" layout
 clear Record "bet5" layout
 clear Record "bet6" layout
 clear Record "bet7" layout
 clear Record "bet8" layout
 clear Record "bett1" layout
 clear Record "bett2" layout
 clear Record "bett3" layout
 clear Record "bett4" layout
 clear Record "bett5" layout
 clear Record "bett6" layout
 clear Record "bett7" layout
 clear Record "bett8" layout
   End

  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face

  • 100+ posts Member
  • 108
  • Roulette Forum .cc | Member
  • Rated: 0
Re: Sector CycleBet 5
May 29, 04:02 AM 2020
Hi!
Error:

IF spin count >= 200 each

Why?

*

ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
  • 6873
  • "I am that I am"
  • Rated: +391
Re: Sector CycleBet 5
May 29, 04:06 AM 2020
Hi!
Error:

IF spin count >= 200 each

Why?

I dont understand? remove those lines then , not necessary with spin-count... (for me, the code posted works?) :/
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

ignatus

  • 3000+ Posts Member !!!
  • Matrix Co Ordinator
  • 6873
  • "I am that I am"
  • Rated: +391
Re: Sector CycleBet 5
May 29, 04:07 AM 2020
TEST2. Final Version 3. Again about 80% winrate,  O0

+2375
+2399
+1767
-1823
+1673
+1776
+1618
+1639
+1757
-1574
+1632
+1607
+2165
-2734
+1801
+1645
+2186
-2572
=======
+17337
If you like to donate http://paypal.me/ignatus1

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

*

Serendipity

  • 100+ posts Member
  • ***
  • 219
  • Member
  • Rated: +2
Re: Sector CycleBet 5
May 29, 01:24 PM 2020
Thank you for your time and your hard work!
Whether you think you can or you can't, you're probably right!


Share via delicious Share via digg Share via facebook Share via linkedin Share via reddit Share via stumble Share via twitter

 

Popular pages:
  • XHTML
  • RSS
  • WAP2