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DRAGONSPINNER 9

Started by ignatus, Jun 04, 10:21 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

Alrighti then.  8) Too Early to say, but from my testings NOW, this has AMAZING Results. This need to be confirmed by further testings ofc (I just finished the code now)...so pls feel free to test and share your result. Thank you

IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1

DRAGONSPINNER 9

BETSELECTION; This one is played with 2 Sectors of 9. Last 3 number tracked/Bet BUT NOT CURRENT NUMBER HIT!. ok

So, For each spin, last 2 numbers from the History of spins are bet with 1+1 sector of 9 Each. That is that particular number +4 Neigbours on each side  (9+9 Sectors Bet=18 numbers OR Less, because some numbers will overlap eachother).

Progressionline; 1,2,5,10,15,25,50 +1 Step for Each loss, +1 Step for Each win, and Reset when Reched a new high. *ALSO Reset progression if No hit for 3 spins in a row* ok

WG+400, SL-400

Well that is pretty much it?  O0

TEST1

+413
-433
+410
+405
+425
+433
+416
-488
-445
+404
+427
-480
+452
======
+413
+435
+420
+409
+414
+413
+427
-439
-496
-435
-434
+401

RX.code DRAGONSPINNER 9
system "DragonSpinner 9"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data


    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,2,5,10,15,25,50]
        to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,26,48,87]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end

  while on each spin
  begin

{
IF spin count >= 500 each
begin
stop session
end
}
  if total bankroll <= -400 each
begin
stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
end


if total bankroll >= 400 each
begin
  stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end



  Track last Number for 1 spins to
Record "last1" layout

Track last Number for 3 spins to
Record "last4" layout




    if any inside bet won each
begin
  add 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
       put 1 on Record "progression" Data Index
      end

    put 1 on Record "Spin counter" Data index

end
else
begin
if any inside bet lost each
begin

Add 1 to Record "progression" Data index

end
end

   if Record "last4" layout index >= 3 each
   begin

    Put 1 on Record "last4" layout index

    Put 4 on Neighbor Count
   Copy Record "last4" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

    Put 2 on Record "last4" layout index

    Put 4 on Neighbor Count
   Copy Record "last4" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout

{  Put 3 on Record "last4" layout index

   Put 2 on Neighbor Count
   Copy Record "last4" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout

   Put 4 on Record "last4" layout index

   Put 2 on Neighbor Count
   Copy Record "last4" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout

   Put 5 on Record "last4" layout index

   Put 1 on Neighbor Count
   Copy Record "last4" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  }
  end


{
if Record "Spin counter" Data index >= 1 each
begin
set flag "bet" true
end
}

if Record "Spin counter" Data index >= 1 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index




{Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
  }

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end


if Record "Spin counter" Data index = 4 each
  begin
  put 1 on Record "Spin counter" Data index
  put 1 on Record "progression" Data Index
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index

   End


  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: ignatus on Jun 04, 10:21 AM 2020
Progressionline; 1,2,5,10,15,25,50 +1 Step for Each loss, +1 Step for Each win, and Reset when Reched a new high. *ALSO Reset progression if No hit for 3 spins in a row* ok
Please explain one time why and how should this progressionline work? In reality you have table limits and the most important is that if you need such a progressionline that means that your accuracy/betselection are poor.

ignatus

Quote from: Clf7 on Jun 04, 12:41 PM 2020
Please explain one time why and how should this progressionline work? In reality you have table limits and the most important is that if you need such a progressionline that means that your accuracy/betselection are poor.

Well no? its within the "table limits" , ALSO if you calculate on the "Maxbet 50u" that will be 50*18= 900 (Which means ALSO within Tablelimit, Those tables usually have MAX 1000u inside bets etc)...i suggest you run the RX.code and test..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

huskerdu

I agree with CLF7

Even though it is in table limits keep in mind that when your progression goes to 50 units betting , it is for each of the 18 numbers.
Which means that you have to bet 18 X 50 =  900 units in one betting which is too much to handle!
When we are dealing with numbers the progression shouldn't exceed  5-7 units for each number. It is not like EC progressions.

Anyway have you ever tried betting on the last 24 numbers ? (24 last unique numbers not the numbers of the last 24 spins which will be less than 24).
Start  a test with flat betting first.
Then examine the results. Examine the winning and  losing streaks and based on this, play around with soft progressions, negative or positive it's up to the results.
I have been playing those weeks  this kind of bet selection with positive results.
Thanks

ignatus

Quote from: huskerdu on Jun 04, 01:15 PM 2020I agree with CLF7

Well...how ever hard i tried now, with different progressions and settings i still get like 5-7 Losses in a row at times. That is not acceptable, imo. I will now focus on "DragonSpinner 15" and i consider this a Failed system. sry...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Austria

My personal opinion is: All RX-CODES are instructive! Removing the inactive codes reveals many similarities when developing sector systems.
But there are still powerful commands like:
gap, checkbox, display ect ...

system "GAP-HG"
method "main"
begin
    Locate Number Left 2 gaps from the Last Number to Record "left" layout
    Locate Number Right 2 gaps from the Last Number to Record "right" layout
    put 1 on Record "left" layout
    put 1 on Record "right" layout
end

That's why I and probably the community would know whether you can change the codes and post again without triggering a shitstorm.

ignatus

Quote from: Austria on Jun 05, 03:42 AM 2020
My personal opinion is: All RX-CODES are instructive! Removing the inactive codes reveals many similarities when developing sector systems.
But there are still powerful commands like:
gap, checkbox, display ect ...

system "GAP-HG"
method "main"
begin
    Locate Number Left 2 gaps from the Last Number to Record "left" layout
    Locate Number Right 2 gaps from the Last Number to Record "right" layout
    put 1 on Record "left" layout
    put 1 on Record "right" layout
end

That's why I and probably the community would know whether you can change the codes and post again without triggering a shitstorm.

Thanks :) Thats very useful code
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Richard Meisel

Quote from: ignatus on Jun 04, 04:51 PM 2020
Well...how ever hard i tried now, with different progressions and settings i still get like 5-7 Losses in a row at times. That is not acceptable, imo. I will now focus on "DragonSpinner 15" and i consider this a Failed system. sry...
Hi Ig, you can easily make a Progression that will handle 5-7 Losses.

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