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DOUBLE IMPACT - FLAT BET

Started by ignatus, Sep 16, 03:40 AM 2020

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0 Members and 1 Guest are viewing this topic.

ignatus

so, testing all kind of triggers/combinations i had some luck with 1 betselection/system now...

All FLATBET ofc,

TRIGGER; 2 hits within 1 dozen or 2 hits within 1 column. (This means, you dont bet Every spin, you only bet after the TRIGGER come)..ok

BETSELECTION;  After 1 trigger you bet Either the 2 "other dozens" or the 2 "other columns" (*not* the one hit 2 times, that is)...

R/B-patterns (you bet all Straightups within the 2 "other dozen" or the 2 "other columns"/After 1 Trigger)...ok

You BET that 1 Pattern WILL Continue for *3 Spins* AFTER that you bet Against the Pattern

The 2 patterns are RRR / BBB  or RBR / BRB ok

so lets say the last outcomes are RRB.... this means? you got a RB-patten, and according to this Bet now, next bet should be R....so you bet ALL REDs (with the 2 other doz or columns) ok

or you got a BRR -pattern now you have RR-pattern so next bet should be R

or you got a RBR -pattern now you bet AGAINST the pattern continue... so you bet R.

or else lets say you got a BBBB-pattern, so next bet should be R.... and so on..

Also, AFTER placing 1 new bet, you SPIN 2 TIMES, then STOP RESTART Procedure/or Stop at Any Win ...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

"i had some luck with 1 betselection/system now" What do you mean with that? Did you test it at rx?

ignatus

Quote from: Clf7 on Sep 16, 05:16 AM 2020
"i had some luck with 1 betselection/system now" What do you mean with that? Did you test it at rx?

its not coded in RX, just did a short test and i made about 25 000$ on the MPR with 100$ -bets so "i was lucky" ... i have installed Ubuntu OS, and i must download and install RX again (i did it before with Ubuntu, so it works) anyway... just test and see what you think about this system. ok
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Quote from: ignatus on Sep 16, 05:31 AM 2020
its not coded in RX, just did a short test and i made about 25 000$ on the MPR with 100$ -bets so "i was lucky" ... i have installed Ubuntu OS, and i must download and install RX again (i did it before with Ubuntu, so it works) anyway... just test and see what you think about this system. ok

Okee

ignatus

Well, opened a new account on the MPR "ignatus_FLAT", as you can see, ive already made +5000$ (played with 25u bets) and have a "winrate" about 2.0.... :)

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7


ignatus

Quote from: Clf7 on Sep 16, 08:31 AM 2020
Could you run a rx test?

No. i cant make the effort coding this now, because i must first install RX, and the effort coding is rather a great effort and so on... so for now im just testing it on the MPR, and anyone has to test it for themselves...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Did the code now, (not perfect code, but its just for demonstration) ...also i used now a Positive progressionline  (each trigger spin 3 times)...

RX-code POS PROG
system "Double Impact POS Prog"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1,1,2,3,5,8,13,21,32] to Record "progression" Data
       
       Set List[1,2,3,4,5,6] to Record "lost" Data
                 
  end
 
 
  copy list [number 14,number 16,number 18,number 19,number 21,number 23,number 25,number 27,number 30,number 32,number 34,number 36] to Record "d1R" Layout
  copy list [number 1,number 3,number 5,number 7,number 9,number 12,number 25,number 27,number 30,number 32,number 34,number 36] to Record "d2R" Layout
  copy list [number 14,number 16,number 18,number 19,number 21,number 23,number 1,number 3,number 5,number 7,number 9,number 12] to Record "d3R" Layout

  copy list [number 13,number 15,number 17,number 20,number 22,number 24,number 26,number 28,number 29,number 31,number 33,number 35] to Record "d1B" Layout
  copy list [number 2,number 4,number 6,number 8,number 10,number 11,number 26,number 28,number 29,number 31,number 33,number 35] to Record "d2B" Layout
  copy list [number 13,number 15,number 17,number 20,number 22,number 24,number 2,number 4,number 6,number 8,number 10,number 11] to Record "d3B" Layout


  copy list [number 3,number 5,number 9,number 12,number 14,number 18,number 21,number 23,number 27,number 30,number 32,number 36] to Record "c1R" Layout
  copy list [number 1,number 3,number 7,number 9,number 12,number 16,number 18,number 19,number 21,number 25,number 27,number 30,number 34,number 36] to Record "c2R" Layout
  copy list [number 1,number 5,number 7,number 14,number 16,number 19,number 23,number 25,number 32,number 34] to Record "c3R" Layout

  copy list [number 2,number 6,number 8,number 11,number 15,number 17,number 20,number 24,number 26,number 29,number 33,number 35] to Record "c1B" Layout
  copy list [number 4,number 6,number 10,number 13,number 15,number 22,number 24,number 28,number 31,number 33] to Record "c2B" Layout
  copy list [number 2,number 4,number 8,number 10,number 11,number 13,number 17,number 20,number 22,number 26,number 28,number 29,number 31,number 35] to Record "c3B" Layout


   while on each spin
  begin
 

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "lost" Data Index
   End

   
{
if total bankroll >= 100 each time
begin
stop session
end



if total bankroll <= -300 each time
begin
stop session
end


}

if any inside bet lost each
begin

//add 1 to record "progression" data index
add 1 to record "lost" data index

if record "lost" data index = 4 each
begin
reset all flags false
put 1 on record "lost" data index
end



end




if any inside bet won each
begin

put 1 on record "lost" data index

{
if spin count  >= 250 each time
begin
stop session
end
}

add 1 to Record "progression" Data Index

   reset all flags false


  if Bankroll >= Record "Highest Bankroll" Data
    begin

    //   reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end



if flag "bet" false each
begin
if flag "bet2" false each
begin

reset all flags false


  if 1st dozen hit 2 time each
  begin
   set flag "bet" true
   set flag "d1" true
   set flag "d" true
  end

  if 2nd dozen hit 2 time each
  begin
   set flag "bet" true
   set flag "d2" true
   set flag "d" true
  end
 
  if 3rd dozen hit 2 time each
  begin
   set flag "bet" true
   set flag "d3" true
   set flag "d" true
  end
 
  If flag "d" false each
  begin

  if Column A hit 2 time each
  begin
   set flag "bet" true
   set flag "c1" true
  end

  if Column B hit 2 time each
  begin
   set flag "bet" true
   set flag "c2" true
  end
 
  if Column C hit 2 time each
  begin
   set flag "bet" true
   set flag "c3" true
  end
 
  end
 
end
end
 
if flag "bet" true each
begin
if flag "bet2" false each
begin



Track last Red-Black patterns for 3 spins to
Record "patterns" layout

If List [Black, Red, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End

//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout


  If List [Black, Red, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout



  If List [Black, Black, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout

If List [Red, Black, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout

If List [Red, Black, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout


If List [Red, Red, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End
 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout
 

If List [Red, Red, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End
 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout


If List [Black, Black, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End


if flag "R" true each
begin

if flag "d1" true each
begin
set flag "d1R" true
end

if flag "d2" true each
begin
set flag "d2R" true
end

if flag "d3" true each
begin
set flag "d3R" true
end

if flag "c1" true each
begin
set flag "c1R" true
end

if flag "c2" true each
begin
set flag "c2R" true
end

if flag "c3" true each
begin
set flag "c3R" true
end

end

else
begin

if flag "B" true each
begin

if flag "d1" true each
begin
set flag "d1B" true
end

if flag "d2" true each
begin
set flag "d2B" true
end

if flag "d3" true each
begin
set flag "d3B" true
end

if flag "c1" true each
begin
set flag "c1B" true
end

if flag "c2" true each
begin
set flag "c2B" true
end

if flag "c3" true each
begin
set flag "c3B" true
end

end
end

end
end




if flag "d1R" true each
begin
  set flag "bet2" true
  put 100% of Record "progression" data to Record "d1R" Layout list
end

if flag "d1B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d1B" Layout list
end

if flag "d2R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d2R" Layout list
end

if flag "d2B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d2B" Layout list
end
 
if flag "d3R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d3R" Layout list
end

if flag "d3B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d3B" Layout list
end


  if flag "c1R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c1R" Layout list
end

if flag "c1B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c1B" Layout list
end

if flag "c2R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c2R" Layout list
end

if flag "c2B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c2B" Layout list
end

if flag "c3R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c3R" Layout list
end

if flag "c3B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c3B" Layout list
end




  end
END


RX.code FLATBET (Each trigger bet 2 times)

system "Double Impact FLAT"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
      put 0 on total bankroll

       Set List[1] to Record "progression" Data
       
       Set List[1,2,3,4,5,6] to Record "lost" Data
                 
  end
 
 
  copy list [number 14,number 16,number 18,number 19,number 21,number 23,number 25,number 27,number 30,number 32,number 34,number 36] to Record "d1R" Layout
  copy list [number 1,number 3,number 5,number 7,number 9,number 12,number 25,number 27,number 30,number 32,number 34,number 36] to Record "d2R" Layout
  copy list [number 14,number 16,number 18,number 19,number 21,number 23,number 1,number 3,number 5,number 7,number 9,number 12] to Record "d3R" Layout

  copy list [number 13,number 15,number 17,number 20,number 22,number 24,number 26,number 28,number 29,number 31,number 33,number 35] to Record "d1B" Layout
  copy list [number 2,number 4,number 6,number 8,number 10,number 11,number 26,number 28,number 29,number 31,number 33,number 35] to Record "d2B" Layout
  copy list [number 13,number 15,number 17,number 20,number 22,number 24,number 2,number 4,number 6,number 8,number 10,number 11] to Record "d3B" Layout


  copy list [number 3,number 5,number 9,number 12,number 14,number 18,number 21,number 23,number 27,number 30,number 32,number 36] to Record "c1R" Layout
  copy list [number 1,number 3,number 7,number 9,number 12,number 16,number 18,number 19,number 21,number 25,number 27,number 30,number 34,number 36] to Record "c2R" Layout
  copy list [number 1,number 5,number 7,number 14,number 16,number 19,number 23,number 25,number 32,number 34] to Record "c3R" Layout

  copy list [number 2,number 6,number 8,number 11,number 15,number 17,number 20,number 24,number 26,number 29,number 33,number 35] to Record "c1B" Layout
  copy list [number 4,number 6,number 10,number 13,number 15,number 22,number 24,number 28,number 31,number 33] to Record "c2B" Layout
  copy list [number 2,number 4,number 8,number 10,number 11,number 13,number 17,number 20,number 22,number 26,number 28,number 29,number 31,number 35] to Record "c3B" Layout


   while on each spin
  begin
 

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      reset all flags false

   Put 1 on Record "progression" Data Index
   Put 1 on Record "lost" Data Index
   End

   
{
if total bankroll >= 100 each time
begin
stop session
end



if total bankroll <= -300 each time
begin
stop session
end


}

if any inside bet lost each
begin

//add 1 to record "progression" data index
add 1 to record "lost" data index

if record "lost" data index = 3 each
begin
reset all flags false
put 1 on record "lost" data index
end



end




if any inside bet won each
begin

put 1 on record "lost" data index

{
if spin count  >= 250 each time
begin
stop session
end
}

//add 1 to Record "progression" Data Index

   reset all flags false


  if Bankroll >= Record "Highest Bankroll" Data
    begin

    //   reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end

end



if flag "bet" false each
begin
if flag "bet2" false each
begin

reset all flags false


  if 1st dozen hit 2 time each
  begin
   set flag "bet" true
   set flag "d1" true
   set flag "d" true
  end

  if 2nd dozen hit 2 time each
  begin
   set flag "bet" true
   set flag "d2" true
   set flag "d" true
  end
 
  if 3rd dozen hit 2 time each
  begin
   set flag "bet" true
   set flag "d3" true
   set flag "d" true
  end
 
  If flag "d" false each
  begin

  if Column A hit 2 time each
  begin
   set flag "bet" true
   set flag "c1" true
  end

  if Column B hit 2 time each
  begin
   set flag "bet" true
   set flag "c2" true
  end
 
  if Column C hit 2 time each
  begin
   set flag "bet" true
   set flag "c3" true
  end
 
  end
 
end
end
 
if flag "bet" true each
begin
if flag "bet2" false each
begin



Track last Red-Black patterns for 3 spins to
Record "patterns" layout

If List [Black, Red, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End

//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout


  If List [Black, Red, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout



  If List [Black, Black, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout

If List [Red, Black, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout

If List [Red, Black, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End

 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout


If List [Red, Red, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End
 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout
 

If List [Red, Red, Black] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "R" true
  End
 
//Track last Red-Black patterns for 3 spins to
//Record "patterns" layout


If List [Black, Black, Red] hasa Pattern Match to
Record "patterns" Layout
  Begin
  set flag "B" true
  End


if flag "R" true each
begin

if flag "d1" true each
begin
set flag "d1R" true
end

if flag "d2" true each
begin
set flag "d2R" true
end

if flag "d3" true each
begin
set flag "d3R" true
end

if flag "c1" true each
begin
set flag "c1R" true
end

if flag "c2" true each
begin
set flag "c2R" true
end

if flag "c3" true each
begin
set flag "c3R" true
end

end

else
begin

if flag "B" true each
begin

if flag "d1" true each
begin
set flag "d1B" true
end

if flag "d2" true each
begin
set flag "d2B" true
end

if flag "d3" true each
begin
set flag "d3B" true
end

if flag "c1" true each
begin
set flag "c1B" true
end

if flag "c2" true each
begin
set flag "c2B" true
end

if flag "c3" true each
begin
set flag "c3B" true
end

end
end

end
end




if flag "d1R" true each
begin
  set flag "bet2" true
  put 100% of Record "progression" data to Record "d1R" Layout list
end

if flag "d1B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d1B" Layout list
end

if flag "d2R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d2R" Layout list
end

if flag "d2B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d2B" Layout list
end
 
if flag "d3R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d3R" Layout list
end

if flag "d3B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "d3B" Layout list
end


  if flag "c1R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c1R" Layout list
end

if flag "c1B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c1B" Layout list
end

if flag "c2R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c2R" Layout list
end

if flag "c2B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c2B" Layout list
end

if flag "c3R" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c3R" Layout list
end

if flag "c3B" true each
begin
set flag "bet2" true
  put 100% of Record "progression" data to Record "c3B" Layout list
end




  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Clf7

Thanks for coding it, sadly it failed 😐

ignatus

Quote from: Clf7 on Sep 16, 07:41 PM 2020
Thanks for coding it, sadly it failed 😐

depends short term, ok, long term no... as always in roulette (unless you got the HG that is) this was just a FLATBET-experiment..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-