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When to Start

Started by Blueprint, Sep 21, 01:57 PM 2021

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Blueprint

I'm not big on "thought experiments" as much as those before me but wondering what ideas you may have on WHEN we can start spins and how results may differ in a set of roulette numbers and a set of derived numbers.  Would this make a difference, change the results, create more opportunities?

Thoughts?

Kattila

Hi Blueprint,
Not sure what you mean, i understand the set of roulette numbers but not the set of derived numbers.
Can give any example.  Maybe you talk about derived events from that set of numbers, not sure.

6th-sense

hi blueprint....how do you want to interpret  the actual derived numbers for this thought process?....the second set is positions which those numbers are moving in at each given spin..

donik7777

Quote from: Blueprint on Sep 21, 01:57 PM 2021
I'm not big on "thought experiments" as much as those before me but wondering what ideas you may have on WHEN we can start spins and how results may differ in a set of roulette numbers and a set of derived numbers.  Would this make a difference, change the results, create more opportunities?

Thoughts?

Derived numbers have same stat like regular numbers. We need combine them somehow.

Blueprint

Quote from: 6th-sense on Sep 21, 03:39 PM 2021
hi blueprint....how do you want to interpret  the actual derived numbers for this thought process?....the second set is positions which those numbers are moving in at each given spin..

Can we create a game where we start them at different points and get different derived for the same set?

MoneyT101

Quote from: Blueprint on Sep 21, 06:54 PM 2021
Can we create a game where we start them at different points and get different derived for the same set?

Yes and no

Yes it can be done but using different numbers (same original numbers but different representation)

No I can’t be done with the same Even if you start 3 spins later.  Eventually it will synchronize


Example of a a different representation

Game 1 Original/ derived
Game 2 distance / derived distance

There’s more ways to add more games using the same set.  But the issue is still the same.  Look at the blog I started.  I had 3 games at the same time but the progression takes to long if you use less games.  More games and progression is shorter but more numbers
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

The best way I’ve found to control and put an end to things is by using a smaller group.

Ec/Lines
Lines/streets
Ec/straight
Lines/ straight
Lines/splits
Streets/straight
Etc

The bigger group is dependent on the smaller group
Simple once you get it!  Chased all the pigeons away and they were already in their hole

Taotie

I prefer to start betting straight away. I just look back a few spins (my feedback loop is about 5 spins) then structure the bet, and play.

If I can't look back enough spins, then I'll play the first round of bets with minimal feedback. Within a few spins the feedback loop will present, then I'll adjust the bet and play on as usual.

A bad start with inadequate data won't make much difference to my losses, and sometimes it will lead to healthy profits. In this case, variance is my friend.

Blueprint

Distance, nice.

What about increasing/decreasing?

Kattila

I track /bet like this:  track distances/gaps on streets and splits, important ones 4,5,6,7,8,9( and 10,11 for splits)

Game 1 :   streets ( attack few missing /important distances /gaps)
Game 2 :  splits ( attack  few missing distances /gaps , but different from the streets distances)

Or

Game 1 :  streets ( few  important distances )
Game 2 :  streets  but  ( few Movements  from last street to next one, total are 12 mov./ bet few)

Kattila

Quote from: Kattila on Sep 22, 07:15 AM 2021
I track /bet like this:  track distances/gaps on streets and splits, important ones 4,5,6,7,8,9( and 10,11 for splits)

Game 1 :   streets ( attack few missing /important distances /gaps)
Game 2 :  splits ( attack  few missing distances /gaps , but different from the streets distances)

Or

Game 1 :  streets ( few  important distances )
Game 2 :  streets  but  ( few Movements  from last street to next one, total are 12 mov./ bet few)

See little example from streets /splits

Blueprint

Thanks, K.  Pls see this thread for how to create the derived.

“Outside the box.. a different view”

I’m unable to post links.

MoneyT101

Quote from: Blueprint on Sep 22, 06:06 AM 2021
Distance, nice.

What about increasing/decreasing?

Yea if you can find a practical way to apply it. 

*a repeat messes everything up

But I tried maybe twice and just confused myself so I never went that route
Simple once you get it!  Chased all the pigeons away and they were already in their hole

6th-sense

maybe a bigger picture right across the board... table and wheel side...group numbers ..table sectors etc basically everything  rather than looking at basic the normal streams 

Drazen

Quote from: MoneyT101 on Sep 22, 11:42 AM 2021
Yea if you can find a practical way to apply it. 

*a repeat messes everything up

But I tried maybe twice and just confused myself so I never went that route

Mel what's your take on the pigeonhole principle and Dyksexlics post at which you pointed at in the past:

No matter how many times I repeat the experiment, I always end up with a list of 38 numbers on my sheet of paper with (at least) one number written down TWICE. ALWAYS the same, 36 numbers written down once, and one number written down twice..

Is it possible to organize numbers like that, or what was he trying to convey here?

As you rightly said, repeat messes everything so how to exploit it then?

Is it possible to manipulate roulette outcomes to get a unique sequence without the possibility of anything repeating, like in Dyksexlics example?

Cheers

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