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Random Thoughts - Theory of Everything

Started by falkor2k15, Jul 31, 08:12 AM 2024

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falkor2k15

It's been almost 9 years since Priyanka's Random Thoughts topic. :girl_to: I've carried out 1,000+ tests expecting different results each time but have failed to tame the beast that is Roulette! I'm now a certified crackpot!! >:D

Before I retire from life's gambles altogether I thought it worthwhile to share my new holistic understanding of Random Thoughts that pulls together all the various concepts into one grand scheme that I'm calling The Theory of Everything within the Random Thoughts universe...

"My brain is only a receiver, in the Universe there is a core from which we obtain knowledge, strength and inspiration. I have not penetrated into the secrets of this core, but I know that it exists."
--Nikola Tesla

This could be a Linus Torvalds moment so please join me in this discussion!  :)  :thumbsup:

Firstly, a refresh of the concepts used in this theory:

Repeat Cycle (Pigeonhole Principle)
A repeat must happen in a defined limit - measured in a cycles framework that reduces sequences to combinations and produces it's own set of secondary pigeons/variables.

Order 1 Defining Element
A repeat is more likely to be defined by the first pigeon that started the cycle, i.e. dependency - but we don't know which length it will occur so results in break even on no-zero roulette.

Cycle Length averages
The repeat of a cycle tends to peak at a specific cycle length range.

Position
Not needed since it's a reflection of the order and cycle length based on the fact that repeats tend to be close together.

Deadlock
When playing the standard template waiting for first repeat we will encouter a deadlock if reaching the maximum cycle length.

Tracking for multiple repeats
If we don't win the first repeat we can expand the framework/scope of the cycle to include multiple repeats, i.e. first to 2 or 3 or 4 repeats. The winner of the first repeat is more likely to go on and win the later repeats unless another one catches up then the odds have to be recalculated.

Stitching
When playing for specific cycle length ranges we can stitch our bets across the cycle continuing on a win and stopping on a loss with the option of parlaying.

Parallel streams
We can track more than one set of cycles at the same time with same-spin dependency and maybe look at hedging or utilising the birthday paradox.

Parachuting
We can switch to a different parallel stream (EC cycles to dozen cycles or dozens to lines) or choice of smaller unit split cycle variables to aid the primary stream or recover from a losing game with reduced bet sizes and increased payout odds.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

Imagine we could only bet a single dozen cycle within a session - how might we play it or what approach could we take?

You would tend to target a most-likely event (MLE) or ratio with greater odds:

1) Order 1 Defining Element
Ratio: 63%
Bankroll required: 1-3 units
Payout: 1-2 units profit

1... bet 1 (1 unit)
12... bet 1 again (2 units)
121... win (CL2 order 1)
Should you get an early win on cycle length 1 then you gain triple before the law of large numbers has a chance to kick in - all within a greater than 50% chance.

2) Peak Cycle Length 2
Ratio: 44%
Bankroll required: 2 units
Payout: 2 units profit (2.5 parlayed)

1... bet 2+3 (1 unit each)
12... bet 1+2 (1 unit each or 1.5 units each parlayed)
122 win CL2 order 2

3) Maximum Cycle coverage
Ratio: 93%
Bankroll required: 17 units
Payout: 1-2 units

This means betting everything leaving only CL3 Order 3 uncovered equivalent to covering the entire board in a single bet except a single street or something:

1... bet 1 (1 unit)
12... bet 1+2 (2 units each)
123... bet 1+2 (6 units each)
1231 win CL3o1
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

falkor2k15

So here's the theory of everything - starting with High-Low EC Cycles (Halves) - and requiring a large bankroll coupled with the danger of reaching the table limits* unless aided by a parallel stream and ending up exclusively on lines, streets or even number cycles:

The Theory of Everything

-With EC Cycles there is no Peak Cycle Length
-If you play maximum cycle coverage you are also playing order 1 defining element within the same game
-If you play maximum cycle coverage you are also tracking for multiple repeats
-We can naturally progress a sequence of 3 different games, aided by group parachuting, based on striving towards winning a most likely event (MLE) after a series of losses from least likely events.

Game 1: maximum cycle coverage
Game 2: average peak Cycle Length range
Game 3: average peak Cycle Length

So the worst type of losing session would look like this:

Game 1 aims for at least the first 2 thirds of the cycle: CL2o2, Cl2o2, Cl2o2...
Game 2 aims for CL3-4 the middle of the cycle: CL1,CL6,CL5
Game 3 aims for CL3 the peak of the cycle.

Again, you would have also utilised parallel streams and parachuted from EC to Lines or Street cycles whilst progressing through the games.

*There may be a way to convert this strategy kernel from a negative progression to a positive progression.
"Trotity trot, trotity trot, the noughts became overtly hot! Merily, merily, merily, merily, the 2s went gently down the stream..."¸¸.•*¨*•♫♪:

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