• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

The only way to beat roulette is by increasing accuracy of predictions (changing the odds). This is possible on many real wheels.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Cycles

Started by mickavelli, Nov 06, 12:29 AM 2021

Previous topic - Next topic

Pappy, Sakura616 and 12 Guests are viewing this topic.

MoneyT101

Quote from: praline on Jan 18, 04:10 AM 2026Hi VLS — and anyone else following,

I'm using number cycles as the natural (uneven) session limiter, and I'm also testing a combined limiter (numbers + derived numbers). The combined definition gives shorter sessions.

My trouble is making the jump from "observed distributions" to a combinatorial principles that actually operate inside the short window.

In other words, I need a clean way to define a small set of states/invariants inside a session (seen/unseen, bin occupancy, collision/closure), and then map those states to a deterministic action — so any "edge" is expressed as the balance between win % and loss size under a fixed stop-rule (+1 / −T), not as hope or curve-fitting.

I think this is the right direction to pursue — moving from descriptive stats to a small, explicit state model with fixed rules — but I'm still struggling to make that shift in a clean, disciplined way.

Thanks for reading.

Quote from: MoneyT101 on May 24, 01:22 AM 2022For a couple of years now Ive been trying to learn more and more about this game.  Ive asked myself many questions (mostly stupid ones  :()  So I will share this; one of my many stupid experiments  :twisted:

So we know a repeat will happen at some point within a set of spins.  Lets take Dozens!  we know within 4 spins we have repeat.  So what if we set up 4 games to make sure 1 game has a repeat.  But we play all spins for each individual game as they come out.  Ill give an example of the format and then ill share my results for 25 games of 100 spins


Game 1- every spin as they show up
spin 1
spin 2
spin 3
etc

Game 2 - only even spins
spin 2
spin 4
spin 6
spin 8
etc

Game 3 - only odd spins
spin 1
spin 3
spin 5
spin 7
etc

Game 4 - Skip two spins
Spin 1
spin 4
spin 7
spin 10
etc

Lets say we have dozens 1 then 2 then 3 then 2.  so that would mean game 2 wins with a repeat if you plug in the numbers.

so you have 3 losing games and 1 winning game. 

Game 1 will be -6 by spin 4
Game 2 will be +2 by spin 4
Game 3 will be -3 by spin 4
Game 4 will be -1 by spin 4
Total -8

Now i know what you guys are thinking this is horrible and i agree  :twisted:
Simple once you get it!  Chased all the pigeons away and they were already in their hole

MoneyT101

QuoteYou are so right there. Unless you dissect the game into simple parts irrespective of bet placement and odd, you are not going to understand game.

My sincere advice is if you need to device your own HG, there is no point in looking for going for the edge of variance as such a limit do not exist. You need to understand the cycles that happen in roulette primarily on numbers and you need to play a game that consists of multiple games.  That will be time spent very constructive.

The fact is things do clutter. When they do clutter, repeaters do happen. When repeaters do happen the statistical relation between these finite cycles tend to lean towards and form a magical relation between two finite cycles.


However, if you see roulette as a game made up of a number of finite non-random events, it can help you constructing your sessions short. Short not in its literal sense of minutes or seconds or few spins, but short enough to avoid the game edge catching you forever.

These are all quotes of pri to help guide you.

I will also add an example...let's say I have a system 1 which is follow the last EC.

I can have system 2 betting any line in the last 3 spins that agree with my EC bet

Now I have these two games happening at the same time.

Guess what my game has its own stats and its own cycles individually and together.

The mistake we make is we are trying to guess the numbers but your job is to find a way to exploit the relationship  :thumbsup:
Simple once you get it!  Chased all the pigeons away and they were already in their hole

-