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Trioplay

Started by Bayes, Jul 29, 08:40 AM 2010

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Bayes

This is my favourite MM for the even chances, I've experimented with many over the years, but I keep coming back to this. It was sold a few years ago but has been off the market for a while now so I don't suppose I'll get sued for posting it.  :D

The core of the method is similar to "Oscar's Grind", where you freeze bets after a loss and raise them on a win, but Trioplay has a built-in stop-loss mechanism and other safety factors.

Start by writing the number 1, and after every loss, you add to a "count":

W 1
L   1,2
L   1,2,3
L   1,2,3,4

when you get a win, cross of the FIRST number in the count, and this is your next stake.

Continuing from above:

W 2,3,4  -- next stake 2 units

Continue to cross off ONE number on each win until you have a profit (new high balance), after which you reset the count to 1.

Now, when the difference between the last number in the count and the first number is greater than or equal to 5, you cross off TWO numbers on a win, not one.

L 2,3,4,5
L 2,3,4,5,6
L 2,3,4,5,6,7
L 2,3,4,5,6,7,8
W

You have a win. The last number in the count is 8, and the first is 2, and 8 - 2 = 6 which is more than 5, so you now cross off TWO numbers, so your next stake will be 4 units:

W 4,5,6,7,8

Whenever you have a win, you continue to cross off TWO numbers from the count even if the difference between the first and last numbers falls to less than 5 - you stay in "mode 2" until you are back in profit (or until the next part of the system comes into play). Again, when (if) you are back in profit you reset the count to 1.

Suppose the count keeps climbing, so you might have this situation:

L 8,9,10,11,12,13

Now, if the count reaches more than 12, the next time you win, you cross off THREE numbers, this is mode 3. Suppose the next spin gives a win:

W 11,12,13  -- you have crossed off 8, 9, 10 so your next stake is 11 units.

So you can see that the stakes will never get too out of hand, because whenever the losses mount up you are crossing off more numbers and so are likely to cross off all the numbers and so return to a count of 1 (one unit stake).

However, as we know, sh*t happens. So there is an additional safety rule which says that IF THE SUM OF THE COUNT IS GREATER THAN 100, YOU SHOULD RESET THE COUNT TO ONE.

e.g. You might have this:

L 5,6,7,8,9,10,11,12,13,14,15

and 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 + 15 = 110 so you should reset the count to 1.

That's it. Obviously you can experiment by choosing other values, for example, try waiting until the difference between the first number of the count and the last is 7 or 8 instead of 5 before crossing off 2 numbers. I've tried tweaking various things, but the recommended parameters are pretty good for the most part.

The recommended bankroll is 100 units, but I usually use at least 200.

Also, if you feel that the stakes are getting too high, just reset to one, or drop to half the stake and carry on. It's not the holy grail on its own, but it's a good MM plan. Pick your favourite bet selection and give it a whirl.








"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

VLS

Thanks for sharing with us dear Bayes :thumbsup:

Good roulette methods are timeless!
🡆 ROULETTEIDEAS․COM, home of the RIBOT FREE software bot, with GIFTED modules for the community! ✔️

Mistarlupo

Thank you, I'll give it a try.

Bayes

The thing to remember with this plan is that it's not really  "hit 'n' run". If you have to reset the count to 1 and are still in a loss situation, just keep plugging away and more often than not you will recover. The system is designed so that it wins when you have approximately the same number of losses as wins, but of course in the short term that doesn't always happen, so PATIENCE is required  :)

For this reason, the author recommended that you keep to the same bet selection throughout - don't chop and change if things aren't going well.

It can also work well playing two dozens. Use a separate progression on each dozen. I prefer the ECs because I don't like paying the full price on the zero.

Also, try differential betting - both sides of an EC, but bet only the difference.
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

Mistarlupo

Cheers, mate.

Quote from: Bayes on Jul 29, 10:25 AM 2010It can also work well playing two dozens. Use a separate progression on each dozen. ...

Do you use the same "count" for dozens (1,2,3,4,5...) or it's different? Thanks.

Bayes

Yes mate, exactly the same count. But always play on TWO dozens, never just one.  :thumbsup:
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

Mistarlupo

Hello again,

Quote from: Bayes on Jul 29, 08:40 AM 2010Now, if the count reaches more than 12, the next time you win, you cross off THREE numbers, this is mode 3. ...

... and we stay in Mode 3 until profit, right?

Thanks.

Bayes

Once you're in mode 3 you stay there, but not necessarily until you're in profit. For example, if you are in a loss situation and you reach the end of the line but are NOT in profit, you start over. Also, if the sum of the count is > 100 then again start over.

If you're at -50 you might have this as your count:

L 9,10,11,12,13

You have been staking 8 units and the next bet is a win. Because the count is 12 (or higher) you are in mode 3 which means the next stake is 12 units:

W 12,13

If you win after THIS bet, you should cross off 3 from the count, but there are only 2 figures remaining (and your balance is -50 + 8 + 12 = -30). The rules of the system aren't clear about this, but you can either bet the last number in the count (13), or start over with a deficit of 30.

Just realised I have a pdf for the system which shows a fairly long session of play (attached).
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

GLC

You can read the original system if you go to the thread "Pluscoup Progression" a few threads below this thread.

Look at Reply #18 for the link.
In my case it doesn't matter.  I'm both!

Mistarlupo

Thanks fellas.

I did a short "hand test" yesterday at a local casino playing both EC's and two dozens. Like Bayes, I would recommend bigger starting bankroll because I felt a bit unconfortable with my 100 units at times.

Carsch

Thanks for posting this Bayes. I had been beating myself trying to understand the system as it's been written by its designer; pissed, i ended up deleting the damn thing from my computer. I  have no patience for complicated stuff.   :-\

And you come here and make the thing so simple that a child could unerstand it. Now, i can look into this, thanks to you.  :)

Carsch

I have a question, Bayes.

Do you wait for a win before you can start using those numbers in the "count", or do you start using them right after your first loss?

GLC

Quote from: Carsch on Oct 08, 06:23 PM 2010
I have a question, Bayes.

Do you wait for a win before you can start using those numbers in the "count", or do you start using them right after your first loss?

Carsch,

I'm not Bayes, but I am familiar with Full TrioPlay and will answer your question.

Be sure and read my post under "Pluscoup Progression" and a tweak to TrioPlay.

The simple answer to your question is that you start the count with the 1st loss and it begins with 2 instead of 1.
I notice that Bayes has a little clearer presentation of bet vs count.  The reason I do it the way I do is so I don't have a long string of numbers on my cheat sheet.

Here is an example:  For simplicity we will always bet on Red.

spin   Bet   Count   W/L   Total
R   1   0   W   +1   Reset
R   1   0   W   +1   Reset
B   1   2   L   -1
B   1   3   L   -2
B   1   4   L   -3   
R   1   4   W   -2   Note that we only increase count on a   loss.
B   2   5   L   -6   Note that we increase by 1 unit after a win.
R   2   5   W   -4
R   3   5   W   -1   
R   2   5   W   +1    Note we only bet enough to make +1 unit.
B   1   2   L   -1
B   1   3   L   -2
B   1   4   L   -3
R   1   4   W   -2   
B   2   5   L   -4
B   2   6   L   -6
B   2   7   L   -8   7-2=5 so we go to Adv play which means we will increase our bet by 2 instead of 1 on a win.
R   2   7   W   -6
R   4   7   W   -2
B   4   8   L   -6
B   4   9   L   -10
B   4   10   L   -14
R   4   10   W   -10
R   6   10   W   -4
R   5   10   W   +1   Reset.  Only need 5 on a Win for +1

If we had had a few more losses, we would have reached a count of 12 at which time we would have increased our bet by 3 after each win.
What we are trying to do is reach +1 or have our bet amount = the count at which time we reset to 1 and start over.
Sometimes our total will be so far minus that when our bet size = our count and we have to reset, we will still have a negative balance.
This is a safety mechanism to keep our bets from escalating out of control.
The enemy to the Pluscoup is WLLLWLLWLWLLLWLLWLLLLWLLW.
We keep raising our bet on a win but then we have multiple losses which keeps us in free-fall mode.

I think that between these 2 explainations of TrioPlay, you should be able to get a pretty clear picture.

Of course all questions are welcome.

Cheers,

George
In my case it doesn't matter.  I'm both!

Carsch

Quote from: GLC on Oct 08, 10:46 PM 2010

Here is an example:  For simplicity we will always bet on Red.

spin   Bet   Count   W/L   Total
R   1   0   W   +1   Reset
R   1   0   W   +1   Reset
B   1   2   L   -1
B   1   3   L   -2
B   1   4   L   -3   
R   1   4   W   -2   Note that we only increase count on a   loss.
B   2   5   L   -6   Note that we increase by 1 unit after a win.

George, i think i'm getting the idea. But up here, shouldn't the bet be showing 4 units, instead of 2?

Also, you say 'bet enough to make +1 unit'. Aren't you supposed to bet the first number on the running count?

Thanks


GLC

Quote from: Carsch on Oct 08, 11:44 PM 2010
George, I think i'm getting the idea. But up here, shouldn't the bet be showing 4 units, instead of 2?

Also, you say 'bet enough to make +1 unit'. Aren't you supposed to bet the first number on the running count?

Thanks



Carlo,

Sorry about my columns getting out of alignment.

I do have a typo.  The -6 should have been -4.

The 1st 2 wins caused us to reset back to 1.

We stayed at 1 unit on the next 3 losses, then we won so we went up to 2 units bet and lost.  This should have brought us to -4 instead of -6.

The reason we don't always bet the exact amount our progression tells us is what Victor calls conscious betting.  If we are in the hole say 3 units and our next bet according to our progression should be 6 units.  A win at 6 units would put us up 3 units.  We only bet enough to win 1 unit, so we would decrease our bet to 4 so a win would only take us to +1.

This is just to help keep our bets lower.  If we were to lose that bet, it's better to be at betting 4 units working our way up than 6 units working our way up.

That point is not so critical and can be ignored.  Then we will always bet the next bet in the progression.

Hope this helps.

I must sign off for now.

Any more questions I'll answer tomorrow.

George
In my case it doesn't matter.  I'm both!

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