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Questions for bot builders.

Started by Skakus, Aug 07, 04:32 AM 2011

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0 Members and 1 Guest are viewing this topic.

Skakus


I have a few; anyone else with questions please join in.

Running a bot for an online rng in fast mode, nonstop, approximately how many days would it take to get through 1 million spins?

Running a bot for 12 hours would equate to how many spins?

How many systems coded into bots have you seen winning after extended periods of play, like 100,000 or so spins, and of those how many do it without pushing a progression to the table limits?


A ship moored in the harbour is safe, but that's not what ships are made for.

superman

I think Playtech RNG is the fastest for testing purposes, BV is a lot slower, I've never calculated time/spins, it's easy enough to do though, pretend you are a nurse taking a pulse, count the spins in 60 seconds then work it out.

QuoteHow many systems coded into bots have you seen winning after extended periods of play

Plenty, I've run tests that have survived up to a week, not continually but 12/13 hours overnight each night, but eventually you get a run that kills it, they all push the progression as thats the only way they can survive that bit longer.
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

Skakus

Quote from: superman on Aug 07, 06:12 AM 2011
... they all push the progression as that's the only way they can survive that bit longer.

Maybe that's a mistake. Like walking out too far on a tree branch, then SNAP! down you go.
These systems might perform a bit better if the progressions are shorter?

 

Alright, what about this.
Do you consider rng test results for systems designed with some physical wheel attributes as reliable as test results from a real wheel?

For instance, a bot requires the last 5 numbers & no repeats to be within a certain wheel section to establish a trigger. This is plainly a connected physical occurrence, whereas on rng it is essential a meaningless unconnected group of 5 numbers, or is it?

Conversely, what if you thought you’d found an algorithm based number connection for accurately predicting rng results. Would it be as adequate or as reliable to test it on a real wheel?
A ship moored in the harbour is safe, but that's not what ships are made for.

superman

QuoteThese systems might perform a bit better if the progressions are shorter?

Yes true, BUT, any system you test will perform longer if the progression is longer, if we look at the matrix ideas, they perform well for a long time BUT eventually if your TIMING is out, jury is still out on that one though, you will get caught short, some progressions can sustain long losing streaks to enable your target to be reached, but then again, the next attack you make maybe at the point where your TIMING is out and you will lose.

QuoteDo you consider rng test results for systems designed with some physical wheel attributes as reliable as test results from a real wheel?

Probably not but it's a tough call, Bayes may be better at answering that as he has, or can get, real wheel actuals, the only reason I test anything against RNG is the speed the numbers come out.

QuoteConversely, what if you thought you’d found an algorithm based number connection for accurately predicting rng results. Would it be as adequate or as reliable to test it on a real wheel?

Again, we can't be sure but if I did find something that was better than 55% - 60% accurate on RNG I wouldn't even think of a real wheel.
There's only one way forward, follow random, don't fight with it!

Ignore a thread/topic that mentions 'stop loss', 'virtual loss' and also when a list is provided of a progression, mechanical does NOT work!

bombay67

Hey everybody, I just came across this post and thought I would share an experience that left a bitter taste in my mouth at least.

I am new to this forum and roulette so have been going through the myriad of posts, systems and techniques on here. :yawn:

I have also been looking over Orphis' MST which seems to be a great tool. It is certainly helping me get the hang of bets and progressions.

To my point. I was using the latest version of MST (v1.3) with SkyVegas in DEMO mode learning Code4 and looking over Finest method of beating roulette. Well Code4 was doing well - MST was showing +24 units and I was doing better through betting on all lines. I looked at the MST screen and saw that FMFBR was at +173 units so thought ok lets have a look at that.

As soon as I started betting according to MST I lost EVERY spin till I gave up at +60 ish, that's a loss of over 100 units and went back to Code4. I was betting well again on Code4 then saw that MST was showing FMFBR rising fast again. I switched again and It did the same.

That is proof enough for me that SkyVegas RNG is absolute c**p and rigged.

I am now going off to find somewhere else to loose my money.

Hope this helps - as a sw developer if this had a bot running they would have slaughtered me without huge safeguards built in.

Regards

Bombay67

woods101

It's been said before many a time- don't trust rng.

nitrix

It took about 34 days to go through 1'000'000 spins, given an estimated 3 seconds interval between them (to place the bets and everything).

Math's simple:

3 second * 1'000'000 spins = 3'000'000 seconds in total

3'000'000 / 60 = gives you 50'000 minutes.

50'000 / 60 = 833 hours.

833 / 24 = ~34 days.

---

Tho in real practice, my bot took only 11 days, it must be different according to someone's skill and the protection in place.

For example, if you could reverse engineer their protocol, you can basically send 1'000'000 bets & spin requests in a matter of seconds (:

Good luck.

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