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The Greatest System in the World, A'lembert

Started by GLC, Sep 11, 09:27 PM 2011

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GLC

Okay, this version is much safer, but the wins come a lot slower as well.


Everything stays the same except the progression.  It's built on move to the next level when you lose and drop to the previous level when you win.  A'lembert style.


Progression:


3/2
6/4
12/8
21/14
36/24
60/40
102/68
171/114
285/190


This progression is built on having to bet at most 3 wins at each level before dropping to the previous level.  It's fairly aggressive but I didn't want to languish in the hole too long before recovery.


You can develop the same idea based on any number of wins at each level.  If you go higher, it will be safer.  You could go all the way up to 10 wins at each level and the progression would climb at a much slower pace.


GLC

In my case it doesn't matter.  I'm both!

ThomasGrant


Hi there.  ^-^
Just started reading your progressions.
Very interesting.
Keep up the good work.

Hmmm....
How would I code this?
"What we do in life, echoes in eternity"

*Link Removed*  The Roulette Professor. *Link Removed*

GLC

Quote from: ThomasGrant on Sep 12, 06:12 AM 2011
Hi there.  ^-^
Just started reading your progressions.
Very interesting.
Keep up the good work.

Hmmm....
How would I code this?

Thanks Thomas for your kudos.

I post the progressions because they add some spice to life.  You never know when one of them might be just the thing someone is looking for.  Or, it may trigger and idea that results in just the thing someone is looking for.

You never know.  And it's good mental exercise.  When you pass 60 years, you need to keep the brain working or you lose it.
In my case it doesn't matter.  I'm both!

Wally Gator

George, if you are the example of how bad it gets at over 60, sign me up immediately.  You're doing an incredible job.  You're mind is as sharp as they come.  Keep going my friend.
A person with a new idea is a crank until the idea succeeds. ~ Mark Twain

warrior


Freddy

Quote from: GLC on Sep 11, 09:27 PM 2011
Okay, this version is much safer, but the wins come a lot slower as well.


Everything stays the same except the progression.  It's built on move to the next level when you lose and drop to the previous level when you win.  A'lembert style.


Progression:


3/2
6/4
12/8
21/14
36/24
60/40
102/68
171/114
285/190


This progression is built on having to bet at most 3 wins at each level before dropping to the previous level.  It's fairly aggressive but I didn't want to languish in the hole too long before recovery.


You can develop the same idea based on any number of wins at each level.  If you go higher, it will be safer.  You could go all the way up to 10 wins at each level and the progression would climb at a much slower pace.


GLC

Hey GLC

Excellent work. I was wondering if you could elaborate on a few things to make the progression a bit more clear:

1) Do you drop to the previous level after each win or the mentioned at most 3 wins? Please clarify.

2) Do you work with any resets besides the new high reset?

Thanks

Freddy

GLC

Freddy,

You should probably do some calculations to decide how many times you have to win at a level before dropping back.  The reason that it's not cut and dry is you will, hopefully, be winning some at a few levels if you are going deeper in the hole.

The progression is based on winning 3 times at each level and it will recover completely a loss at the previous level.  Look at 21/14 followed by 36/24.  If you lose at the 21/14 level, you will have lost 35 units.  Every win at the 36/24 level nets you 12 units.  12 times 3 wins recovers the 35 lost units +1.  Now you drop down to the 21/14 level to recover a loss at the 12/8 level.  The loss at 12/8 cost us 20 units.  A win at 21/14 nets us 7 units.  Three wins at 7 units recovers the 20 lost units +1.

With a little luck, we will have won a time or two at some of the levels before losing which gives us some extra chips that could add up to enough to only need 2 wins at a level to warrant dropping back to the previous level.

One way to keep track of how many wins at a level are needed is to realize that we must win 3 times at a level to drop down 1 level.  If, one the way up the progression we won at say level 12/8 2 times and then lost, on our way back down the progression, when we get to level 12/8 all we need to do is win 1 time to fulfill our 3 win requirement at each level.

That means that if we are winning once or twice at each level before losing, we can just complete our 3 wins at each level to drop back.

Hope you can decipher that.  I know it's a little garbled.

GLC
In my case it doesn't matter.  I'm both!

kingsroulette

George,
       Every negative progression has only one end, huge and unbearable loss. Why do you forget that such progression can incur so big loss which can not be undone by multiple wins?

GLC

Quote from: kingsroulette on Dec 06, 10:02 PM 2011
George,
       Every negative progression has only one end, huge and unbearable loss. Why do you forget that such progression can incur so big loss which can not be undone by multiple wins?

Just because you use a negative progression doesn't mean you have to have a huge and unbearable loss.  I do not forget anything.   A 1-2 negative progression does not result in an unbearable loss.  A 1-2-4 doesn't either.  A 1-2-4-8 doesn't either.

When using a negative progression, you have to set a maximum high bet and be prepared to lose that bet on occassion.  There will be many small wins to compensate for the larger losses.

My systems are not guaranteed to win long term.  If you have such a system, post it.

My systems are guaranteed to sometimes win more than they lose.  Play them with the understanding that given the wrong spin sequence, you will lose more than you win.  This is true of every system.  But most of the time, you will win a handfull of chips.

If you're going to gamble on a negative expectation game, you have to expect to have a negative outcome from time to time.

Please, do not think that my systems, especially ones posted in the "Testing Zone" are presented as guaranteed winning systems.  None of my progressions are considered to overcome the house advantage in and of themselves.  They are presented to trigger thought and spur ideas.  They are just a different way to approach the field of betting.

I happen to have a 10 step martingale betting system that I've never lost on.  Will it lose?  It certainly can and if everyone in the world played it, many would hit a losing series.  But, I haven't and I've won enough that if I happen to lose a sequence, I can evaluate the situation and decide if I want to take my profits and quit playing that way, or do I want to continiue to play and see if I can get even farther ahead than I already am.

Thanks for your concern.  You're perspective is valuable for new roulette players, but it's old news, I hope, to the more seasoned.

Cheers,

GLC
In my case it doesn't matter.  I'm both!

GLC

One final point Kingsroulette.  If you're not willing to risk losing a progression no matter how controlled it might be, a flat bet is still a viable option.

I also recommend my new progression method of betting 5 or 10 times (10 is recommended), evaluate - and if down, increase bet size by 1 unit and repeat.  Anytime we reach a new high, reset to 1 unit.  If reach personal stop loss, stop.

With this system we would bet 3/2 for 10 bets or we could stretch it out to 20 bets.  If we haven't reached a new high bank by the end of 10 bets, we increase to 6/4 for 10 bets and repeat.  Then 9/6 for 10 bets, etc...

GLC
In my case it doesn't matter.  I'm both!

kingsroulette

Hey George,
          Risking:
3/2
6/4
12/8
21/14
36/24
60/40
102/68
171/114
285/190

i.e. more than 1100 units to earn max 2 units can never look sensible to me or any so-called "seasoned" player. If you are not sure of this belief of mine, I can open voting upon this. My motive is not to demean you but to warn other novice players, who relying upon such progression can lose the entire bankroll and get frustrated.

darrnyf

GEORGE,
       i just come to this forum to read ur posts...as i love al ur progressions...well this is the first query which i am asking for the first time...i hope u would help me....i love 2 dozens...

i would like to know the best progression which i can do for 2 dozens as there are lots and i am getting confused...i can afford 300 units loss per session..my bankroll is 5000 units

GLC

Quote from: kingsroulette on Dec 07, 10:28 AM 2011
Hey George,
          Risking:
3/2
6/4
12/8
21/14
36/24
60/40
102/68
171/114
285/190

i.e. more than 1100 units to earn max 2 units can never look sensible to me or any so-called "seasoned" player. If you are not sure of this belief of mine, I can open voting upon this. My motive is not to demean you but to warn other novice players, who relying upon such progression can lose the entire bankroll and get frustrated.

Point well taken.  This progression is a for the well heeled.  Those of us who have less to lose can set our stop loss at any point on the progression.  Say 21/14 is our stop loss.  A loss at this level puts on 70 units at risk less any units won along the way.  No one is saying that you have to use 285/190!

I'm assuming readers have some judgement.
In my case it doesn't matter.  I'm both!

Freddy

Quote from: GLC on Dec 06, 04:38 PM 2011
Freddy,

You should probably do some calculations to decide how many times you have to win at a level before dropping back.  The reason that it's not cut and dry is you will, hopefully, be winning some at a few levels if you are going deeper in the hole.

The progression is based on winning 3 times at each level and it will recover completely a loss at the previous level.  Look at 21/14 followed by 36/24.  If you lose at the 21/14 level, you will have lost 35 units.  Every win at the 36/24 level nets you 12 units.  12 times 3 wins recovers the 35 lost units +1.  Now you drop down to the 21/14 level to recover a loss at the 12/8 level.  The loss at 12/8 cost us 20 units.  A win at 21/14 nets us 7 units.  Three wins at 7 units recovers the 20 lost units +1.

With a little luck, we will have won a time or two at some of the levels before losing which gives us some extra chips that could add up to enough to only need 2 wins at a level to warrant dropping back to the previous level.

One way to keep track of how many wins at a level are needed is to realize that we must win 3 times at a level to drop down 1 level.  If, one the way up the progression we won at say level 12/8 2 times and then lost, on our way back down the progression, when we get to level 12/8 all we need to do is win 1 time to fulfill our 3 win requirement at each level.

That means that if we are winning once or twice at each level before losing, we can just complete our 3 wins at each level to drop back.

Hope you can decipher that.  I know it's a little garbled.

GLC

Thanks for your answer, GLC.

I admire your work, since it generates a big deal of inspiration. Interesting, new ways of building bets like 3/2 should always be welcome - especially in the testing zone. Naturally, a negative progression like this is going to hurt if you take it to the end and lose, however, that shouldn't, in my opinion, stop people from posting new negative progression ideas. It's not like you are hyping it to the extremes or guaranteeing anything.

Freddy

GLC

Quote from: darrnyf on Dec 07, 10:52 AM 2011
GEORGE,
       i just come to this forum to read your posts...as i love al your progressions...well this is the first query which i am asking for the first time...i hope u would help me....i love 2 dozens...

i would like to know the best progression which i can do for 2 dozens as there are lots and i am getting confused...i can afford 300 units loss per session..my bankroll is 5000 units

I appreciate your kind words darrnyf.

If I had to recommend a double dozen progression for my mother to use, I would suggest the forced win idea.  In other words, start betting at 1-1 for a pre-determined number of bets, say 10.  At any point you find yourself at a new high bank amount, reset to the 1st 1-1 bet. 

If you make it all the way to 10 bets at 1-1 and you are in the hole, increase your bet by 1 unit.  When I say "in the hole" you can use your own judgement regarding how far in the hole before it triggers an increase in bet size.  In other words if you're betting 1-1 and at the end of 10 bets you are -6 units that would for sure trigger an increase in bet size for the next 10 bets.  However if you are only -4 you may opt to stay at 1-1 for another 10 bet series.  If you decide to increase your bet go to 2-2 for 10 bets or if you reach a new high bank amount before 10 bets, reset to 1-1.  If you make 10 bets at 2-2 and you're still in the hole, add 1 unit and go to 3-3 for 10 bets. etc... 

Like I have stated before you can tweak the 10 bets to 3 or 5 or 20 or even 50.  Anything you feel comfortable with.  Realizing that the more bets before evaluation the greater the grinding effect.

Another way to do this is to set bet sizes based on how far in the hole you are.  So if you are between 0 and -6 units bet 2-2.
If between -6 and -12 units bet 3-3.
If between -12 and -20 units bet 4-4.
If between -20 and -30 units bet 6-6.
If between -30 and -40 units bet 9-9.
etc...

These numbers are arbitrary and you can set them to suit yourself.  The deeper we get in the hole the harder it is to recover with small bets.  Going to larger bets results in more risk, but also makes recovery quicker with a good win/loss series.

Remember, every progression for every bet has a series that results in a loss.  Even on a flat bet.  All we're trying to do is win a series and get out with a few chips.  Eventually, we'll hit a loss.  Can't be avoided.

With 16.6 buy-in banks of 300 units each, you have an excellent cushion against a really bad run of luck.

I will review some of the other double dozen progressions to see which I'd recommend after this one.

Maybe some other members can post their favorite double dozen bet method.

Cheers,

GLC
In my case it doesn't matter.  I'm both!

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