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1D1C CONCEPTS

Started by amk, Jun 16, 01:14 PM 2012

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0 Members and 1 Guest are viewing this topic.

amk

Thanks TwoCat, I see what you mean.

One thing that I have noticed in the "randomness" of life is that one thing can lead to another. Am I willing to explore marti prog insights, yes, I could get an idea in a completely different direction that I did not expect. Will a 1 million spin computer test using a marti ever come out ahead, no, could I play 1 game of a 4 step progression per day and come out ahead in 50 years? its possible....

Just some ideas, good dialogue. Could you do me a favor and just come up with one creative idea for 1D1C, can't hurt can it :)

TwoCatSam

I will honestly give it my best shot.
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

TwoCatSam

OK, here goes.  But you must remember, there is Voodoo is this idea.

Where the dozens and columns meet, four numbers arise.  Dozen 1 and column 1= 1 4 7 10.  This is common knowledge.  Or look at a layout.

This idea is based on the wheel doing something it just did, which it does all the time.

This is for both columns and dozens.

UP

1-2
2-3
3-1
1-2

DOWN

3-2
2-1
1-3
3-2

Look at the penultimate dozen and column then the last dozen and column.  Determine what happened.  The dozen went up and the column went down.  The dozen went down and the column went up.  One or the other or both stayed the same.  No other possibilities.  Disregard zero as a non-event.

Expect the wheel to repeat itself with the dozen and column.  Dozen was 2 went up to 3 and it will go up to 1.  Column was 3 and dropped to 2 and will drop to 1.  So our confluence of dozen/column numbers is 1 4 7 10.  Bet those numbers.  Zero just counts against your progression and you continue.

Eventually the wheel will perfectly repeat itself with relation to the dozens and columns.  When it does, you win.  Use a progression for 4 numbers.

This is a grind of the first magnitude, but the wheel always repeats itself sooner or later.  A robot would be ideal, but you know that story.

There are many others I have agonized over, but this one seems the most promising.

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

vundarosa

amk,

you might want to have a look at the testing results of betting 2dz or 2col flat bet, following the table movement as Sam has it... i believe you'd have similar results with 1D1C

i did one quick test of 100 spins, it went to -27 and recovered to +5. Actually there's a thread somewhere where this approach is presented.

vundarosa

soggett

Quote from: amk on Jun 16, 05:27 PM 2012
Any creative thoughts on 1D1C?
Hi

Have you maybe tried betting on just the 4 numbers? like:
D  C
1  3  -  you bet 3,6,9,12
2  2  - you bet 14,17,20,23
etc

maybe flat bet till in plus
would that work?
To beat the game you first have to realise you can't beat the game - then comes the hard part

justanothergambler

Quote from: soggett on Jun 17, 05:45 AM 2012
Hi

Have you maybe tried betting on just the 4 numbers? like:
D  C
1  3  -  you bet 3,6,9,12
2  2  - you bet 14,17,20,23
etc

maybe flat bet till in plus
would that work?
thats a system I posted months ago.
he , is interested in dzs cls.. different play

TwoCatSam

just

I have this bad habit of reading something, filing it away in my mind and the retrieving it months later.  Sometimes I think it's an original idea.  If I did this to you, it was not intentional. 

sorry

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

Johnlegend

Hello AMK not yet but il keep it in mind, Theres alot to consider over the coming weeks, I have an RNG to defeat, Then Sam wants to start building up his finances using my methods, And im all for that, Exciting mind changing times lie ahead on this forum,

soggett

Quote from: justanothergambler on Jun 17, 09:00 AM 2012
that's a system I posted months ago.
he , is interested in dzs cls.. different play

Sorry, mate, must have missed it then, will check it out
To beat the game you first have to realise you can't beat the game - then comes the hard part

Turner

sorry...the only idea that got my attention to do with Dz/Cl was the aweful "wait 5 spins then bet on that sleeping D/C". its so aweful that its better to bet that the D/C WONT happen.

Thats my only thoughts on dozens and columns. I think they get too much publicity, as they are just one of many versions of 12-12-12 numbers seen in 36. Like: 1,2,3,4,5,6,7,8,9,10,11,13.....12,14,15,16,17,18,19,20,21,22,23,24....25,26,27,28,29,30,31,32,33,34,35,36. There is another version.

Turner.

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