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Roulette-focused => Main Roulette Board => Topic started by: RouletteExplorer on Sep 07, 06:22 AM 2011

Title: Street repeaters
Post by: RouletteExplorer on Sep 07, 06:22 AM 2011
We are tracking the spins .
When 1 number has hit 2 times we are betting the street that includes this number.
If a second number on the same street has also hit 2 times we are adding 1 more chip on the same street.
And ofcource if the 3d number of the street has also hit 2 times we are adding also 1 more chip on it.
So maximum bet on 1 street is 3 chips (so it can t get out of control)

The session ends if we are in a new profit or if the cycle of 37 spin will end without any new profit.

Its a system for not only  the hot numbers of 37 spins but also of some sleepers that can give us nice wins because by betting the street(that a number has hit 2ice) there numbers in it that haven t hit at all or that have hit only once.
The system also includes the power of the old system of Mtijono "in 37 spins a full street must hit". Some of the old members of VLS forum must be familiar with it.
So it has in :
Hot numbers (every hit of more than 2 times of a number its a win)
Sleeping numbers
Numbers that has only hit once
The nice observation that in 37 spins almost everytime a full street must hit

Tested 20 sessions so far and all won.

It was just an idea. Use it,test it or improve it. your choice
Thank you.
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 07, 06:35 AM 2011
I just tested 10 more sessions
9 won
1 lost -23 chips.

Still very up.
Title: Re: Street repeaters
Post by: Drazen on Sep 07, 07:29 AM 2011
Hm..  in 37 spins a full street must hit

If that is so, we can wait 2 numbers from street to hit and play missing one (3rd number from that street), and add every new number like that, one will hit most of time in 37 spin cycle, right? And progressions shouldnt be big...

Regards

Drazen
Title: Re: Street repeaters
Post by: Chrisbis on Sep 07, 07:49 AM 2011
As drazen says;-

QuoteThe nice observation that in 37 spins almost everytime a full street must hit

..............that is some statement!

U sure its factually correct, because if it is, then would be very easy to design a bet for that event, occurring so frequently.

My guess is its more like within 60+ spins.

But I bow/stand here to be corrected Sir.
Nice idea tho.  :thumbsup:
Title: Re: Street repeaters
Post by: Drazen on Sep 07, 07:52 AM 2011
Quote from: Chrisbis on Sep 07, 07:49 AM 2011
As drazen says;-

..............that is some statement!

U sure its factually correct, because if it is, then would be very easy to design a bet for that event, occurring so frequently.

My guess is its more like within 60+ spins.

But I bow/stand here to be corrected Sir.
Nice idea though.  :thumbsup:

I have to admit that i have never heard or examined this event... (that one street hits full in 37 spin cycle)

But if that is so as Chris said also, serious bet can be created  >:D

Regards

Drazen
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 07, 08:32 AM 2011
""""Hm..  in 37 spins a full street must hit

If that is so, we can wait 2 numbers from street to hit and play missing one (3rd number from that street), and add every new number like that, one will hit most of time in 37 spin cycle, right? And progressions shouldnt be big...
""""

What tou described is the old system of the VLS member Matijonno.
With this  way the system won a lot lot of spins but in the end like all systems failled....
It is a system that have been tested to the death...
Great win ration but still not enough to be a winner
I really can not understand how it is possible for you guys to so so much exitment about an old system(old observaton)....if it was a winner we wouldn t bother posting here systems and ideas...we would be in the casinos playing and making money...



This is why I made MY system, because it is supposed that its an improvement of the old one and it has also a lot of other factors in it....
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 07, 08:37 AM 2011
For you my exited new Explorers the old system from VLS forum is here
link:://vlsroulette.com/index.php?topic=6422.0 (link:://vlsroulette.com/index.php?topic=6422.0)

If this system was a winner , roulette tables would be close LoL....because its an old system.
If you care to read about other losing ideas and you show so much interest you can go in the VLS forum and read them all......
And this is a system that I consider one of the best out there....Me and Skrizy made it in the good old days of VLS forum.....It is called "Perfect balance system"
link:://vlsroulette.com/index.php?topic=8567.0 (link:://vlsroulette.com/index.php?topic=8567.0)

The point is not to test the old losing systems but to develop new ideas.
Title: Re: Street repeaters
Post by: horus on Sep 07, 09:28 AM 2011
good on you RouletteExplorer for sharing your ideas.
Title: Re: Street repeaters
Post by: MrJ on Sep 07, 12:53 PM 2011
I did all this already. I have had a street (and streetS) unhit for 60 spins.

Ken
Title: Re: Street repeaters
Post by: amk on Sep 07, 02:02 PM 2011
Hello Mr J,

I remember about 5 months ago I came across a few of your methods on another forum........

You have good methods...... 

I emailed you a few times but did not receive a reply. Hope we may receive your insights. Below is the email I sent.

"Hello MrJ,

I had a question about your street system in which you wait for a complete street to be hit. Bayes ran a test for you over 1 million spins and the highest was 70 spins.

How exactly does system work? You wait for two separate numbers of a street to be hit then you start betting on the street until it is hit?
How has the system worked for you?

Also, might you have any data on repeating back to back streets? What the maximum amount of spins is until a street lands back to back?
Could you possibly contact Bayes and see if he could run a test for this over 1 million spins?"



Also, what are your top 3 methods?

Thanks for your time................
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 07, 03:37 PM 2011
"""I did all this already. I have had a street (and streetS) unhit for 60 spins."""

60 spins for a street not to hit isn t a lot....it can get even worst....

The point is that if this will happen it doesn't affect my system.
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 07, 04:21 PM 2011
Is there anyone that is intrested to test the system or to develop it?
Is anyone testing?
Title: Re: Street repeaters
Post by: Skakus on Sep 07, 06:19 PM 2011
Does the 37 spin session begin when you start tracking or does it begin when you place the first bet?
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 07, 06:26 PM 2011
It begins when you start tracking
Title: Re: Street repeaters
Post by: Skakus on Sep 07, 06:52 PM 2011
Hi,

I just played 12 sessions here’s how they went.

+6
-14
+10
+9
+3
+7
+8
+7
+4
-53
+15
+10

Overall = +12 units.

This simple system can win pretty well, but the occasional snowball loss sequence is holding it back.

It needs a more finely tuned stop loss for when things are misfiring. That’s where I would be focusing my efforts.
 
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 07, 07:37 PM 2011
Thanks Skakus
Title: Re: Street repeaters
Post by: Mr Johnson on Sep 07, 08:32 PM 2011
hi guys.

a full street must hit is true but can go on and on sometimes, best thing i have experienced is when a full street hits play that street and the unhit from the other streets with 2 hits, play like the next 6 spins see if you get another full street. then i normally play at least next 2 spins after a winner.

other ideas are only playing a 12 or 24 spins window. play the unhit from the street with 2 hits the quit and sart again after 12/24 spins.   


still not easy to walk in profit

.
mattjono


Title: Re: Street repeaters
Post by: MrJ on Sep 07, 11:54 PM 2011
Quote from: amk on Sep 07, 02:02 PM 2011
Hello Mr J,

I remember about 5 months ago I came across a few of your methods on another forum........

You have good methods...... 

I emailed you a few times but did not receive a reply. Hope we may receive your insights. Below is the email I sent.

"Hello MrJ,

I had a question about your street system in which you wait for a complete street to be hit. Bayes ran a test for you over 1 million spins and the highest was 70 spins.

How exactly does system work? You wait for two separate numbers of a street to be hit then you start betting on the street until it is hit?
How has the system worked for you?

Also, might you have any data on repeating back to back streets? What the maximum amount of spins is until a street lands back to back?
Could you possibly contact Bayes and see if he could run a test for this over 1 million spins?"



Also, what are your top 3 methods?

Thanks for your time................


I'll be dead HONEST with you in terms of your post. I'm kind of a........solo act. Yes, from time to time I post a method or two but I'm......on my own. Sorry if I let you down.

Ken
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 08, 05:11 AM 2011
Hello Matt! Nice to see you again.  ;)
Title: Re: Street repeaters
Post by: Skakus on Sep 08, 06:07 AM 2011
Hey RouletteEx,

I gave your idea some thought and came up with a "goofy" (thanks MrJ) tweak.

I played a quick 10 sessions with the goofy tweak and this was the result:

+18
+30
+48
+28
+2
+28
+33
+48
NB (no bet)
+36


:o
Title: Re: Street repeaters
Post by: Chrisbis on Sep 08, 06:50 AM 2011
Whats the "G  O  O  F  Y" tweak then Charlie?  :o  :-X  :o
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 08, 07:03 AM 2011
yes let s hear the tweak mate
Title: Re: Street repeaters
Post by: MadMax on Sep 08, 08:10 AM 2011
I would also be interested about a tweaked version of this game.
For easyer tracking the streets I have attached a little Excell sheet. Just enter the spun numbers and in the upper part of the sheet you will be shown under the column BET what to bet and how much to bet with the rules of RouletteExplorer from post 1.
After an ended session the numbers must be deleted manually.
Hope, this helps a little.  ;)
Title: Re: Street repeaters
Post by: Skakus on Sep 08, 08:15 AM 2011
Just played another 10 sessions.

+32
+28
+38
+24
+24
+24
+24
-21 (I played on with this session to see what would happen. It ended +46 within 74 spins)
+8
+24


I will do a few more sessions then post the tweak, but is very raw.
Title: Re: Street repeaters
Post by: soggett on Sep 08, 02:19 PM 2011
I am also interested in the tweak...

To Madmax:
Thanks for the excell file but the number 15 doesn't seem to be working - could you check it? Thanks

Edit:
Its a typo, it looks for 115 instead of 15
Title: Re: Street repeaters
Post by: MrJ on Sep 08, 02:37 PM 2011
Its all about the 'goofy tweaks' my brothers!  8)

Ken
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 08, 03:26 PM 2011
Skakus found the H.G and he is keeping it for himself. Hahahahahhahha ;D
Title: Re: Street repeaters
Post by: soggett on Sep 08, 03:50 PM 2011
Quote from: RouletteExplorer on Sep 08, 03:26 PM 2011
Skakus found the H.G and he is keeping it for himself. Hahahahahhahha ;D

But just untill he wins a couple of millions, right?
Then he's going to share
:)   ;)
Title: Re: Street repeaters
Post by: MadMax on Sep 08, 11:12 PM 2011
THX sogget for the info!  :)
I really feel a bit sheepish about the mistake in the sheet. :-[
Here´s the correctet sheet. Sorry for the mistake.
Title: Re: Street repeaters
Post by: soggett on Sep 09, 01:01 AM 2011
Quote from: MadMax on Sep 08, 11:12 PM 2011
thanks sogget for the info!  :)
I really feel a bit sheepish about the mistake in the sheet. :-[
Here´s the correctet sheet. Sorry for the mistake.

No problem, it happens
thanks for the correction
Title: Re: Street repeaters
Post by: darrnyf on Sep 09, 07:19 AM 2011
good work...roulette explorer
Title: Re: Street repeaters
Post by: Skakus on Sep 10, 09:10 AM 2011
 
I've decided that it's not right that I hijack this thread, which belongs to RouletteExplorer, so I will post my idea and then allow the good members to take their own journey of adventure if it so suits.
RoulEx's basic idea is to bet on the streets associated with any repeating number. If the number repeats again the bet on the associated street will be increased x 1 unit, 3 units is the max, and any profit ends the session.

It's a good idea, but I was not sure if it is best used on the streets, which are a table layout bet. I prefer wheel based bets, as I feel they are more connected (pity I used RNG for testing) so I looked over each number on the single zero wheel to see what associated bets could be made from the numbers either side (neighbours) of any repeater.

This is what I came up with >

Repeater/Trigger) bets:

4) bet 4.19.20.21 x 1 unit on each.

7) bet 7.28.29 x 1 unit on each.

21) bet 1.2.4.5.21 x 1 unit on each.

23) Bet 7.8.10.11.23 x 1 unit on each.

26) bet 0.3.26 x 1 unit on each.

28) bet 7.8.9.10.11.12.28 x 1 unit on each.

30) bet 8.11.30 x 1 unit on each.

36) bet 10.11.13.14.36 x 1 unit on each.

 
Sessions for me go like this >

Each session is 37 spins max.

Any profit at any time start new session.

Any trigger repeater occurs from spin 2 to spin 22, bet the group until spin 30 then dump. If any betted trigger number hits again and there is no profit add 1 unit to the group being bet. If any betted trigger number hits again from spin 23 to spin 30 and still no profit, then after spin 30 dump the 2/22 portion and bet only the 23/30 portion until spin 37.

Any repeater occurs from 23 to spin 30, bet the group up until spin 37 then dump and start new session. If any betted trigger number hits again and there is no profit add 1 unit to the group being bet.

Maximum 3 units per number for each trigger. Some numbers will overlap so you might get quite a few units on certain numbers at certain times.

For speed and convenience I have only tested this with rng spins, here are the results of the last 50 sessions:

+31
NB
+21
+17
+24
+6
+1
NB
-34
+26
+4
+30
-24
-32
NB
+33
-39
+26
NB
+24
NB
+23
+24
+24
+33
+26
+26
+21
-76
-24
+26
+6
+16
+12
+9
-22
-57
+5
NB
+31
NB
+21
+1
+2
NB
+1
+22
+28
+19
+16

Total = +327 units.
 

Footnotes:

37 spins per session might not be the ideal.
Starting a new session from scratch might not be the ideal.
Many things to possibly tweak here so if you like, have some fun.


P.S.

Thanks RouletteExplorer, fresh ideas are always welcome and you never know where they might lead if you are prepared to follow them.  :)
Title: Re: Street repeaters
Post by: RouletteExplorer on Sep 10, 10:18 AM 2011
""""I've decided that it's not right that I hijack this thread, which belongs to RouletteExplorer"""

I don t have any problem with that.....

I m the one that posted in my 1st post that i have posted the method for testing and tweaking.
Title: Re: Street repeaters
Post by: Skakus on Sep 10, 11:45 PM 2011

Ok then.

The 8 numbers used for triggers are the only 8 numbers whose neighbours can be directly linked on the table layout. There are some others that can be linked by the dozens or columns but I think that is casting too big a net and the cost of the net is worth more than the fish you’ll catch, so I stopped it at the sixline.

The bets are an assortment of splits, streets, corners, and a sixline, so to even things up I am placing 1 unit on each number instead of on each linked layout position.

After a session ends I think there might be a better way than fresh tracking to start a new session. I’ll look into it.
Title: Re: Street repeaters
Post by: Hermes on Sep 16, 10:02 AM 2011
Even more accurate statement than that: "The nice observation that in 37 spins almost everytime a full street must hit" would be that it many times doesn't hit every street (3 #s) in 37 spins. I saw 52 even 86 spins 3#s street sleepers! If during 24 spins 21 numbers are still asleep it could be a trouble for a few streets to show up but playing on favorites cures that wrong sleepers statement.
There is no difference between layoff and wheel streets. Once are better cloth streets and other time wheel streets. You can play it both way.
Hermes