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Roulette-focused => Testing zone => Topic started by: TwoCatSam on May 31, 02:18 PM 2012

Title: TwoCat's 24 numbers test.........
Post by: TwoCatSam on May 31, 02:18 PM 2012
Hello

What started out as a joke has peaked my interest.  I'm finding that if I pick any 24 numbers on the carpet and just let the "auto" feature run, it will usually quickly win 100 or lose 100.  Seems like it is winning more than losing.  If you could set the robot to stop and 100 or -100 it would be great!

Time will tell.

24 number test 1 (link:://:.youtube.com/watch?v=D6odl6xkZUY#ws)
Title: Re: TwoCat's 24 numbers test.........
Post by: Drazen on May 31, 02:24 PM 2012
Dear two cat if I may propose suggestion about similar idea.


To play on last 24 unique numbers, crossing last one and adding newest by same principle as they are coming.


+2 -1 is progression.


Actualy this is bet from F_LAT_INO called "winning roller coaster" if memory serves me well.


C mon picking any 24 numbers randomly would be profitable only for JL-s who has tamed random LOL


Regards


Drazen
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on May 31, 02:45 PM 2012
Drazen

I appreciate what I am doing makes no sense--and I may be only seeing an illusion.  I'm not make any statements:  I use "seems" statements.

I also know this flies in the face of my position that "Hit and Run" won't work.

If I could win, I would eat every word I've ever written, eat crow, kiss the Blarney Stone and whatever else it took--within reason; not selling my soul--to do so!

I will certainly look at what you wrote.  I'm off to the Indian casino and the Italian restaurant.

Thanks

Sam
Title: Re: TwoCat's 24 numbers test.........
Post by: justanothergambler on May 31, 02:48 PM 2012
Uncle Sam! you rock !
why dnt you just bet 24 times number 24 , its a beautiful number and actualy it comes often after number 22 :)
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on May 31, 06:05 PM 2012
Up another 100

Now at +200


Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on May 31, 07:02 PM 2012
Quote from: drazen_cro on May 31, 02:24 PM 2012
Dear two cat if I may propose suggestion about similar idea.


To play on last 24 unique numbers, crossing last one and adding newest by same principle as they are coming.


+2 -1 is progression.


Actualy this is bet from F_LAT_INO called "winning roller coaster" if memory serves me well.


C mon picking any 24 numbers randomly would be profitable only for JL-s who has tamed random LoL


Regards


Drazen

Drazen

Over the years I have alleged that certain numbers cause others to come.  I sat and watched BV for around 500 spins today and I was amazed at how many times the 22 and 24 came within 15 spins of each other.  Also the 22 and 22 and 24 and 24.  They seem to be connected to each other and themselves.

I will add the to my collection of "Voodoo" roulette numbers.  Soon I will have a cauldron full and I can conjure up the Devil!!   >:D

Sam
Title: Re: TwoCat's 24 numbers test.........
Post by: Still on May 31, 08:59 PM 2012
It looks like Gamlet talked about this several years ago.  He talked about the number 36, and how Pascal calculated some relatives, which will often show up after a 36, within some window of opportunity, like 15 spins or something.  See here:

link:://vlsroulette.com/index.php?topic=5337.30 (link:://vlsroulette.com/index.php?topic=5337.30)

It looks like you were aware of it back in 2008 and had already made some tweaks to Gamlet's ideas and tried to apply them to G.U.T: 

link:://:.vlsroulette.com/index.php?topic=4335.msg27715#msg27715 (link:://:.vlsroulette.com/index.php?topic=4335.msg27715#msg27715)

Would be interested to see how this test turns out.  Are some inside numbers better than others?  Is the Snake better or worse than others?  Dunno.   



Title: Re: TwoCat's 24 numbers test.........
Post by: Robeenhuut on May 31, 09:54 PM 2012
Quote from: Still on May 31, 08:59 PM 2012
It looks like Gamlet talked about this several years ago.  He talked about the number 36, and how Pascal calculated some relatives, which will often show up after a 36, within some window of opportunity, like 15 spins or something.  See here:

link:://vlsroulette.com/index.php?topic=5337.30 (link:://vlsroulette.com/index.php?topic=5337.30)

It looks like you were aware of it back in 2008 and had already made some tweaks to Gamlet's ideas and tried to apply them to G.U.T: 

link:://:.vlsroulette.com/index.php?topic=4335.msg27715#msg27715 (link:://:.vlsroulette.com/index.php?topic=4335.msg27715#msg27715)

Would be interested to see how this test turns out.  Are some inside numbers better than others?  Is the Snake better or worse than others?  Dunno.

Hello Still

Gamlet theory was never fully explained neither by him or his followers. If you can explain it here
please do so.

Regards
Title: Re: TwoCat's 24 numbers test.........
Post by: Still on May 31, 10:32 PM 2012
Quote from: Robeenhuut on May 31, 09:54 PM 2012
Hello Still

Gamlet theory was never fully explained neither by him or his followers. If you can explain it here
please do so.

Regards

In my brief overview the number 36 was important for reasons not explained.  And for some reason, there are a few other numbers that like to be near 36 because they are related somehow...because Pascal said they were according to some calculations not explained.  What i gathered from his sketchy explanations, you could wait for a #36 to show.  Then, if none of it's related numbers showed (or only one) within the next 12 or 15 spins, then, for the next 15 spins you could bet on them showing up.  He listed what numbers those were, which may have also included the numbers 1 and 10.  That's a summary.  You'd have to check the link and get all the dirty details but that's about it as far as i could tell.  It means you can flat bet and come out ahead...if it's true. 
Title: Re: TwoCat's 24 numbers test.........
Post by: Robeenhuut on May 31, 10:51 PM 2012
Quote from: Still on May 31, 10:32 PM 2012
In my brief overview the number 36 was important for reasons not explained.  And for some reason, there are a few other numbers that like to be near 36 because they are related somehow...because Pascal said they were according to some calculations not explained.  What i gathered from his sketchy explanations, you could wait for a #36 to show.  Then, if none of it's related numbers showed (or only one) within the next 12 or 15 spins, then, for the next 15 spins you could bet on them showing up.  He listed what numbers those were, which may have also included the numbers 1 and 10.  That's a summary.  You'd have to check the link and get all the dirty details but that's about it as far as i could tell.  It means you can flat bet and come out ahead...if it's true.

I checked d thread already and what you posted here basically sums it up  ;D
You can only guess what he really meant.

Title: Re: TwoCat's 24 numbers test.........
Post by: Still on May 31, 11:11 PM 2012
Quote from: Robeenhuut on May 31, 10:51 PM 2012
I checked d thread already and what you posted here basically sums it up  ;D
You can only guess what he really meant.

Yes it does! But i rechecked anyway and here's what more i've got...

There are 8 numbers that like to be around 36:  0,13,26,31,35,36 and also 1 and 10
The first six were supplied/calculated by Pascal.
The latter two were supplied/calculated by Gamlet.
After a #36 shows, there will be a 30 spin window that's divided into two parts.
In the first 15 spins after #36, if there is none (or only one) of the listed numbers above showing up, then you could bet all through the next 15 spins, on all eight of the numbers listed. 
If none of those numbers showed up, you'd be out/down 8 x 15 = 120 units. 
Gamlet said that is practically impossible, and virtually guarantees a minimum of three hits. 
You need 4 hits to come out ahead, since each hit will pay 35 to 1. 
So 4 x 35 = 140 units.  Need to average 4 hits per play. 

In a way, this is a little like counting cards.  Gamlet is suggesting there will be a window of 15 spins where there will be a lot of hits, if there was none or only one in the first 15 spins after a #36 showed. 

That's about it.  However, Gamlet said there were other numbers, which, when combined with 36 (consecutively ?), would yield other combinations of numbers to trap in various windows of opportunity like just described above.  Did not elaborate in that thread.

 
Title: Re: TwoCat's 24 numbers test.........
Post by: Robeenhuut on May 31, 11:59 PM 2012
Hello Still

There is also other system by Gamlet based on sector play.

link:://vlsroulette.6.forumer.com/viewtopic.php?t=147 (link:://vlsroulette.6.forumer.com/viewtopic.php?t=147)

Regards
Title: Re: TwoCat's 24 numbers test.........
Post by: Still on Jun 01, 12:55 AM 2012
Quote from: Robeenhuut on May 31, 11:59 PM 2012
Hello Still

There is also other system by Gamlet based on sector play.

link:://vlsroulette.6.forumer.com/viewtopic.php?t=147 (link:://vlsroulette.6.forumer.com/viewtopic.php?t=147)

Regards

Thanks Robeenhuut, i'll check it out and report  back here.   

Title: Re: TwoCat's 24 numbers test.........
Post by: carpanta on Jun 01, 02:35 AM 2012
Quote from: Robeenhuut on May 31, 09:54 PM 2012
Gamlet theory was never fully explained neither by him or his followers. If you can explain it here
please do so.

Time ago I wasted a year or so with Gamlet and other guys trying to discover some kind of connection among numbers inside Sun Square. The queen was Numeris Titanus.  Gamlet the prince. And us dumb knights.

Nothing could be proven despite Numeris' one thousand ways to NOT catching up with numbers associations.

All nonsense. I better know it now.

Regards,
Carlos.
Title: Re: TwoCat's 24 numbers test.........
Post by: Robeenhuut on Jun 01, 03:41 AM 2012
Quote from: carpanta on Jun 01, 02:35 AM 2012
Time ago I wasted a year or so with Gamlet and other guys trying to discover some kind of connection among numbers inside Sun Square. The queen was Numeris Titanus.  Gamlet the prince. And us dumb knights.

Nothing could be proven despite Numeris' one thousand ways to NOT catching up with numbers associations.

All nonsense. I better know it now.

Regards,
Carlos.

Thanks Carlos.  I ran in d meantime some numbers on 2 Gamlets systems. One with 36 as an anchor and other with 9 numbers sectors. You got of course some hits but overall not consistent enough.

Regards
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 01, 01:05 PM 2012
 I have run this auto feature several times for a thousand spins each.  I think I have learned something.

Each time I use a different 24 numbers and each time the 12 I do not use will go on a streak of hitting far more than math says they should.  This always happens!!

Then the 24 numbers will go on a streak of hitting far more than math says they should.  Again, this always happens.  “Always” is not a word I use lightly, but in this case I will.

Now, using an exaggerample, and betting 34 of the 36 Bet Voyager numbers--who would you expect to have the longer run of repeats?  The 2 not bet or the 34 bet?  The 34 would far, far outstrip the 2.  Common math and logic.

Now, why is it I can “seemingly” always go up 100?  If the numbers hit at exactly 2 to1 as they should, I would just stay even.  But I either go up or down; never stay even.

So if you had a greater chance of hitting 24 numbers than 12â€"even though the 12 costs double what the 24 makesâ€"what would happen?  “Seems” to me that if you just sat patiently and waited, the 24 would far, far outstrip the 12 and you would go into profit.

This is exactly what I’m seeing time after time.

This why I believe it happens:

True, the 12 costs double what the 24 pays.  However, over time, you are far more likely to get multiple runs of 24 than you are runs of 12.  It’s like if 12 were A and 24 were B, you’d see more Bs on your chart than As.

Does any of that make sense?
Title: Re: TwoCat's 24 numbers test.........
Post by: vile on Jun 01, 03:40 PM 2012
Ofcourse it does,Sam.
FLAT_IN_O had a thread about it,2+ on the lose 1-on a win.
But our dear members discarded it as no winning bet.
You know why????Cause they tested it on .....illion spins.
Ridiculous.Real pro players know that we are going to play
300 or so night spins per a session.
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 01, 04:04 PM 2012
Ville

The word you're looking for is "rouzillion", which is a zillion roulette spins!!

I'll test more and post again.

Sam
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 01, 04:18 PM 2012
Another hundred and something...........
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 06, 02:52 PM 2012
Hello

I have decided to take my 24 numbers idea to Dublin.  Since I do not want to sit and click "re-bet" over and over again, I built a device to click the mouse for me.  This is quite a contraption.  (Anyone want to see it?)

Anyway, I am finding the same things at Dublin as I did at BV.  I will make a series of videos showing the going up 100 or going down 100.

Sam

link:://:.youtube.com/watch?feature=player_detailpage&v=MtbI9aAPslo# (link:://:.youtube.com/watch?feature=player_detailpage&v=MtbI9aAPslo#)
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 06, 10:55 PM 2012
Hello

Well, my little mouse clicker had to go in for maintenance.  It seems to be working well now.

I went down about 90 or so when it messed up.  I then went up around 300 or so and am there now.

I'm thinking 100 down is not a good loss limit as that can only be four bets.  I'm thinking on just letting the thing run until I come up 100 or so.

Anyway, here's the video:

link:://:.youtube.com/watch?feature=player_detailpage&v=hToba6KOXEc# (link:://:.youtube.com/watch?feature=player_detailpage&v=hToba6KOXEc#)
Title: Re: TwoCat's 24 numbers test.........
Post by: vile on Jun 07, 07:00 AM 2012
Sam,
Are you always playing last spun 24.

If so, that really can hardly lose 1 or 2+
on a los 1- on a win.

Think that most real players are aware
of this but find it complicated to play in real
B & M casino.That's the sofa play,considering
fairnes of online play...??????
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 07, 09:56 AM 2012
Ville

You are right; getting down 24 bets would be tough.

What I am doing is using a "certain" 24 numbers given to me and just betting them over and over.

Since I'm posting anyway, I lost 100 last session.

Sam
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 08, 02:03 PM 2012
Hello

I have finally perfected my little mouse-clicker contraption.  Friends, family and neighbors say I'm a genius, but it's really only an ice maker motor and some other junk. 

So I went down about 300# and I decided to just let the thing run and see what happened.  After all, it's play money.  I was at a low of 3100 or so and did not go down into the 2900s at all.  I hovered for about two or three hours just swapping money and then the numbers took off.  Sometimes 15 or more hits in a row at 12# profit each.  Then a couple of losers and back to winning.  I finished at 3503 for the trot.

Something horribly interesting I have noticed.  When a loser hits, there is a very good chance another will follow.  There are 13 losers, so for them to come back-to-back is mathematically "rare"--"strange".."difficult"..??  Anyway, it happens all the time.

This ebb and flow reminds me of a progression I invented years ago.  I may have to dust it off and try it.

Could I get a witness?

If there is absolutely no interest, I will just abandon the thread.

Sam
Title: Re: TwoCat's 24 numbers test.........
Post by: Blood Angel on Jun 08, 02:08 PM 2012
Im always interested in what you have to say Sam.
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 08, 02:10 PM 2012
So the thread will continue......

Thanks!
Title: Re: TwoCat's 24 numbers test.........
Post by: vile on Jun 08, 03:00 PM 2012
Do that Sam,but would suggest when you lose a spin stop
/as those diablos comming in clusters usually couse are
neighbours on the wheel,in pairs/and continue after virtual
win.
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 09, 03:03 PM 2012
Don't know what to make of this.  Never saw this on Dublin when playing by hand.  Now it pops up all the time since I'm using the "Redneck Robot".


Title: Re: TwoCat's 24 numbers test.........
Post by: vile on Jun 09, 03:13 PM 2012
How do I open this Sam.
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 09, 03:49 PM 2012
Opens fine for me.

All it says is

CANNOT LOCK BETS AT THIS TIME
Title: Re: TwoCat's 24 numbers test.........
Post by: mattymattz on Jun 09, 04:00 PM 2012
Sam - is your robot clicking even when it shouldn't?  That might cause you some problems.

MM
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 09, 04:50 PM 2012
Matt

That is all I can figure.  It clicks every 15 seconds +- and maybe there is a bad spot.

It will never do it while I'm watching.

While I'm here-----I'm on the darndest run of adverse numbers I've ever seen.

Sam
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 10, 07:37 PM 2012
OK, I learned something.....

When my clicker clicks at the exact wrong time, Dublin will not accept the bet.  This is a split-second misfortune.

Here is the interesting part.......

This happens totally at random because of the length of time the dealer takes.  The exact time for betting is never the same.  Might be 35 seconds or 2 minutes.

My clicker moves at constant pace: one RPM.  For it to be so unlucky to fall into that split-second interval is rare.  Yet it happens in batches.  It happened three times in a row in less that an hour and now it has run for three hours without failing me once.

Even a mechanical device coupled with a variable time shows a pattern.  Dispersion and concentration.

That's it.

Sam

P.S.  Crude people who post crude remarks will not be censored.  Have at it; you will only be ignored.
Title: Re: TwoCat's 24 numbers test.........
Post by: TwoCatSam on Jun 11, 03:58 PM 2012
This will probably be my last post on this subject. 

My "robot" is doing nothing wrong.  Even when the mouse is totally untouched, the casino will put up the sign.  I'm sure they do that to discourage macros and contraptions like I built.  They once had an "auto bet" feature, but no more.  Wonder why?

Here is what I have learned.

At first I was betting 24 numbers and winning.  I was riding a long-term anomaly.  I would have short-term fluctuations but the graph would go steadily up.  Then it turned.  The 13 unbet number started to hit like crazy, sometimes at a rate close to 50%.  I lost big time.

So I switched and bet the 13 and started winning.

This happened over a period of three days.  This tells me an anomaly can last for days on a wheel.  I thought to change wheels, but I didn't.

This is exactly why systems work for a time and quit, including the G.U.T.  You will be riding a wave and it will subside and another will come.  Somehow we must learn when to get off one wave and on the other.

I have seen this phenomenon for years.  It is one thing we can actually nail down about roulette.

Sam