Back to the Wheel. Now this had 80% winrate from the first test of 20 Live-sessions. (with a 750u BR, played with 1u bets)
I need help testing this, also perhaps ideas of different progressions, which works the best..
It´s a sector of 15 numbers, 5+5+5 Sectors bet around the current number hit. (only for 2 spins) Then a New sector is bet around the current number hit (current number and 7 neigbours on each side+number just hit)... Main idea is, sector repeats will frequently happen, but Not the "same sector" IF a sector is lost 2 times, a new sector is bet... But if it´s hit, a new bet is also placed around that current number for 2 spins...and so on.
Progressionline 1,1,2,3,6,12 STOP
with this progressionline, it will win short-term. 80%
TEST 1-5 Livespins
RX-code
system "Sector 15 Repeater2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,3,6,12]
to Record "progression" Data
Set List[1,2,3,4,5]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index >= 3
begin
put 1 on Record "Spin counter" Data index
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
Now, testing another progressionline 1,2,3,5,8 STOP Also good results short-term
If you got better progressionideas, let me know. Thank you
TEST 1-5 Live spins
RX-code
system "Sector 15 Repeater3"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,3,5,8]
to Record "progression" Data
Set List[1,2,3,4,5]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index >= 3
begin
put 1 on Record "Spin counter" Data index
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
New progressionline tested (best so far) 1,1,2,3,5,8,13,21,32,55 STOP THIS had a 80-85% winrate with a 500u Wingoal... O0
TEST 1-5 Livespins
RX-code
system "Sector 15 Repeater4"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,3,5,8,13,21,32,55]
to Record "progression" Data
Set List[1,2,3,4,5]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index >= 3
begin
put 1 on Record "Spin counter" Data index
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
OK Tested now over 50 Live sessions. Now +1 step in the progressionline Also, Every New spin is bet with a New sector-of 15.
So? With a 500u WINGOAL this had a winrate of 80% from my testings (I put a STOPLOSS to 750u)... This was tested over 50 Live-sessions...
Progressionline 1,1,2,3,5,8,13,21,32,55,89
RX-code
system "Sector 15 Repeater4"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,3,5,8,13,21,32,55,89]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index >= 2
begin
put 1 on Record "Spin counter" Data index
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
Got some bias method just need track 12 spins, but Mr Ignatus can you do it roulette xtreme 2. 0?
Bias method more info
just more info bias method
even more info bias method
little more info bias method
Example Bias find 12 spins
You put bets 30 8 23 10 5 24 and you get second tryout bet hit when 10 come, can continue same numbers or track new numbers and bias.
Quote from: Pave on Jun 29, 04:41 PM 2019Got some bias method just need track 12 spins, but Mr Ignatus can you do it roulette xtreme 2. 0?
Alright, tested this, and seems to work pretty well (short term),..if you have a "normal" wingoal a couple of 100u etc, it may work...
I couldn´t do it with all parameters (if last number found within last 12 spins etc, because that had worse results) I only used "IF 2 numbers hit within a sector of 12"---> THAT number and (a 15 numbers sector is bet) for (5) spins, progressionline 1,1,2,4,8 STOP.
TEST 1-5 Live spins.
RX-code Sector 15 Repeater BIASsystem "Sector 15 Repeater BIAS"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,1,2,4,8]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
// if Record "Spin counter" Data index >= 2
IF flag "bet" false each
begin
if record "last1" layout is found within record "sector12" layout each
begin
set flag "bet" true
put 1 on Record "Spin counter" Data index
//put 1 on Record "progression" Data Index
Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
//
if Record "Spin counter" Data index >= 7 each
begin
set flag "bet" false
put 1 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
clear Record "bet" layout
clear Record "bet1" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
end
Track last Number for 12 spins to
Record "last12" layout
Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout
{if total bankroll >= 500 each time
begin
stop session
end
}
if total bankroll <= -750 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
Some reason or other Sector 15 Repeater BIAS it did not work my roulette xtreme 2.0 software :(
also i think maybe change tracked spins 12 to 16 as the instruction said that no later than 16 spins bias will appear at least.
also bet progression should be like 1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13 and tryout like 4 times or 8 times chose numbers from 16 spins also used bet numbers should be 7 numbers max so like 2 or more repeated number 3 neighbourne numbers both sides of wheel 15 numbers total too much numbers in use
OK, here is the code with the parameters etc you wished to have. Perhaps another progressionline could be used idk :question:
system "Sector 7 Repeater BIAS2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
// put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
{ Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
}
end
// if Record "Spin counter" Data index >= 2
IF flag "bet" false each
begin
if record "last1" layout is found within record "last16" layout each
begin
if record "last1" layout is found within record "sector12" layout each
begin
set flag "bet" true
put 1 on Record "Spin counter" Data index
//put 1 on Record "progression" Data Index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
end
//
if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" false
put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
clear Record "bet" layout
clear Record "bet1" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
end
Track last Number for 16 spins to
Record "last16" layout
Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout
{if total bankroll >= 500 each time
begin
stop session
end
}
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
Now, did 2 changes, fist progressionline is now 1,1,1,2,2,2,3,3,3,5,5,5,10,10,10,15,15,15,25,25,25,50,50,50,75,75,75,125,125,125
ofc, a total loss would be the End, but it´s Hit´n Run (as usual)
second, trigger-bet changed (only numbers hit within a sector of 12 is bet)...and each trigger bet for 6 spins only.
I don´t know about winrate, that you can test yourself? But with a LOW wingoal MAX 500u etc, perhaps good
cheers
system "Sector 7 Repeater BIAS2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
// put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,2,2,2,3,3,3,5,5,5,10,10,10,15,15,15,25,25,25,50,50,50,75,75,75,125,125,125]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
{ Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
}
end
// if Record "Spin counter" Data index >= 2
IF flag "bet" false each
begin
// if record "last1" layout is found within record "last16" layout each
// begin
if record "last1" layout is found within record "sector12" layout each
begin
set flag "bet" true
put 1 on Record "Spin counter" Data index
//put 1 on Record "progression" Data Index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
// end
//
if Record "Spin counter" Data index >= 7 each
begin
set flag "bet" false
put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
clear Record "bet" layout
clear Record "bet1" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
end
Track last Number for 16 spins to
Record "last16" layout
Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout
{if total bankroll >= 500 each time
begin
stop session
end
}
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
Thank You Thank You Very Much Sir Ignatus
Tested is 10K spins one same wheel, it worked quite nice.
It does not win like crazy but it's quite low risk might say.
If there is method which survive thru 10K spins its damn good ;)
But also lot depends how bias wheel is this specific bias method which test, and if wheel got RRS random rotor system its remove any bias so then losses are more sure than wins.
Maybe safe thing would be win 50-100 units change another roulette table wheel. Also if not wins 8 spins tryout, also then change another live roulette.
Quote from: Pave on Jun 30, 10:20 AM 2019Thank You Thank You Very Much Sir Ignatus
Tested is 10K spins one same wheel, it worked quite nice.
It does not win like crazy but it's quite low risk might say.
If there is method which survive thru 10K spins its damn good
Alright good :) yes, more testing perhaps, also im not sure about your original progressionline (also that trigger "bet number that repeat from the last 16 spins etc", but Ok!
Change bet selection just so long flat that you must bet more win [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]
Quote from: Pave on Jun 30, 10:54 AM 2019
Change bet selection just so long flat that you must bet more win [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]
Great :thumbsup:
well! +99 000u in 60 000 spins >:D O0
What i did? First changed progressinline, now;
1,1,1,1,1,2,2,3,3,4,5,5,8,8,13,13,21,21,32,32,55,55,89,89,144,144,233,233,377,377
Second, Each trigger is bet now for *8 spins* only.
Third, Only trigger-bet Any number hit within a sector of 12.
system "Sector 7 Repeater BIAS3"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
// put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,1,1,2,2,3,3,4,5,5,8,8,13,13,21,21,32,32,55,55,89,89,144,144,233,233,377,377]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
{ Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
}
end
// if Record "Spin counter" Data index >= 2
IF flag "bet" false each
begin
// if record "last1" layout is found within record "last16" layout each
// begin
if record "last1" layout is found within record "sector12" layout each
begin
set flag "bet" true
put 1 on Record "Spin counter" Data index
//put 1 on Record "progression" Data Index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
// end
//
if Record "Spin counter" Data index >= 9 each
begin
set flag "bet" false
put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
clear Record "bet" layout
clear Record "bet1" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
end
Track last Number for 16 spins to
Record "last16" layout
Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout
{if total bankroll >= 500 each time
begin
stop session
end
}
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END
Track 16 spins is maybe better strong bias maybe shown 12 spins not so strong show 16 spins. Maybe another main thing would be figure out would be which is better bet only 4 times if win comes continue same numbers or track again 16 spins or track 16 spins then bet 8 times same numbers and if win come continue sama numbers another 8 spins or jsut by after one win always track new 16 numbers track new bias. Also the instructions said place stick single unit bets 6-7number until triple your bankroll, and if the bias is still holding true to hit every four spins then begin doubling your bet per spin once you have doubled your bets make sure you leave table if bias doen not hit every four spins. if you have not doubled your bets, its ok to wait for 8 no hits to leave table If either of occurs then leave table look another table or re-evaluate for the new BIAS of played table.
system "Sector 7 Repeater BIAS2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
// put 0 to Record "Highest Bankroll" Data
Set List[1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
{ Put 7 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
}
end
// if Record "Spin counter" Data index >= 2
IF flag "bet" false each
begin
// if record "last1" layout is found within record "last16" layout each
// begin
if record "last1" layout is found within record "sector12" layout each
begin
set flag "bet" true
put 1 on Record "Spin counter" Data index
//put 1 on Record "progression" Data Index
Put 3 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
// end
//
if Record "Spin counter" Data index >= 7 each
begin
set flag "bet" false
put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
clear Record "bet" layout
clear Record "bet1" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
end
Track last Number for 16 spins to
Record "last16" layout
Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout
{if total bankroll >= 500 each time
begin
stop session
end
}
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
10499 spins test low risk bets progression use [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]