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Roulette-focused => Bet selection => Topic started by: ignatus on Jun 26, 01:28 PM 2019

Title: Sector 15 Repeater2
Post by: ignatus on Jun 26, 01:28 PM 2019
Back to the Wheel. Now this had 80% winrate from the first test of 20 Live-sessions. (with a 750u BR, played with 1u bets)
I need help testing this, also perhaps ideas of different progressions, which works the best..

It´s a sector of 15 numbers, 5+5+5 Sectors bet around the current number hit. (only for 2 spins) Then a New sector is bet around the current number hit (current number and 7 neigbours on each side+number just hit)... Main idea is, sector repeats will frequently happen, but Not the "same sector" IF a sector is lost 2 times, a new sector is bet... But if it´s hit, a new bet is also placed around that current number for 2 spins...and so on.

Progressionline 1,1,2,3,6,12 STOP

with this progressionline, it will win short-term. 80%

TEST 1-5 Livespins

RX-code
system "Sector 15 Repeater2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,3,6,12]
     to Record "progression" Data

   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 3
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 26, 07:25 PM 2019
Now, testing another progressionline 1,2,3,5,8 STOP Also good results short-term

If you got better progressionideas, let me know. Thank you

TEST 1-5 Live spins

RX-code
system "Sector 15 Repeater3"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,2,3,5,8]
     to Record "progression" Data

   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 3
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 27, 01:45 AM 2019
New progressionline tested (best so far) 1,1,2,3,5,8,13,21,32,55 STOP THIS had a 80-85% winrate with a 500u Wingoal...  O0

TEST 1-5 Livespins

RX-code
system "Sector 15 Repeater4"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,3,5,8,13,21,32,55]
     to Record "progression" Data

   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 3
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




{if total bankroll >= 2000 each time
begin
stop session
end
}

if total bankroll <= -1000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END

Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 27, 12:31 PM 2019
OK Tested now over 50 Live sessions. Now +1 step in the progressionline Also, Every New spin is bet with a New sector-of 15.

So? With a 500u WINGOAL this had a winrate of 80% from my testings (I put a STOPLOSS to 750u)... This was tested over 50 Live-sessions...

Progressionline 1,1,2,3,5,8,13,21,32,55,89

RX-code
system "Sector 15 Repeater4"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,3,5,8,13,21,32,55,89]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout

    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



   if Record "Spin counter" Data index >= 2
   begin
   put 1 on Record "Spin counter" Data index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout
   end
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list

   add 1 to Record "Spin counter" Data index




if total bankroll >= 500 each time
begin
stop session
end


if total bankroll <= -750 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END

Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 29, 04:41 PM 2019
Got some bias method just need track 12 spins, but Mr Ignatus can you do it roulette xtreme 2. 0?
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 29, 04:45 PM 2019
Bias method more info
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 29, 04:47 PM 2019
just more info bias method
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 29, 04:56 PM 2019
even more info bias method
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 29, 04:57 PM 2019
little more info bias method
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 29, 05:05 PM 2019
Example Bias find 12 spins

You put bets 30 8 23 10 5 24 and you get second tryout bet hit when 10 come, can continue same numbers or track new numbers and bias.
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 30, 04:45 AM 2019
Quote from: Pave on Jun 29, 04:41 PM 2019Got some bias method just need track 12 spins, but Mr Ignatus can you do it roulette xtreme 2. 0?

Alright, tested this, and seems to work pretty well (short term),..if you have a "normal" wingoal a couple of 100u etc, it may work...

I couldn´t do it with all parameters (if last number found within last 12 spins etc, because that had worse results) I only used "IF 2 numbers hit within a sector of 12"---> THAT number and (a 15 numbers sector is bet) for (5) spins, progressionline 1,1,2,4,8 STOP.

TEST 1-5 Live spins.

RX-code Sector 15 Repeater BIAS
system "Sector 15 Repeater BIAS"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

    Set List[1,1,2,4,8]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 

  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end


  //
  if Record "Spin counter" Data index >= 7 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
  put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end
 
  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 12 spins to
Record "last12" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -750 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END



Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 30, 08:40 AM 2019
Some reason or other Sector 15 Repeater BIAS it did not work my roulette xtreme 2.0 software :(
also i think maybe change tracked spins 12 to 16 as the instruction said that no later than 16 spins bias will appear at least.
also bet progression should be like 1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13 and tryout like 4 times or 8 times chose numbers from 16 spins also used bet numbers should be 7 numbers max so like 2 or more repeated number 3 neighbourne numbers both sides of wheel 15 numbers total too much numbers in use
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 30, 09:26 AM 2019
OK, here is the code with the parameters etc you wished to have. Perhaps another progressionline could be used idk  :question:

system "Sector 7 Repeater BIAS2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,6,6,6,7,7,7,8,8,8,9,9,9,10,10,10,11,11,11,12,12,12,13,13,13]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 
  if record "last1" layout is found within record "last16" layout each
  begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
  end


  //
  if Record "Spin counter" Data index >= 5 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 30, 10:09 AM 2019
Now, did 2 changes, fist progressionline is now 1,1,1,2,2,2,3,3,3,5,5,5,10,10,10,15,15,15,25,25,25,50,50,50,75,75,75,125,125,125

ofc, a total loss would be the End, but it´s Hit´n Run (as usual)

second, trigger-bet changed (only numbers hit within a sector of 12 is bet)...and each trigger bet for 6 spins only.

I don´t know about winrate, that you can test yourself? But with a LOW wingoal MAX 500u etc, perhaps good

cheers



system "Sector 7 Repeater BIAS2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,2,2,2,3,3,3,5,5,5,10,10,10,15,15,15,25,25,25,50,50,50,75,75,75,125,125,125]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 
// if record "last1" layout is found within record "last16" layout each
// begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
// end


  //
  if Record "Spin counter" Data index >= 7 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 30, 10:20 AM 2019
Thank You Thank You Very Much Sir Ignatus

Tested is 10K spins one same wheel, it worked quite nice.

It does not win like crazy but it's quite low risk might say.

If there is method which survive thru 10K spins its damn good ;)

But also lot depends how bias wheel is this specific bias method which test, and if wheel got RRS random rotor system its remove any bias so then losses are more sure than wins.

Maybe safe thing would be win 50-100 units change another roulette table wheel. Also if not wins 8 spins tryout, also then change another live roulette.
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 30, 10:29 AM 2019
Quote from: Pave on Jun 30, 10:20 AM 2019Thank You Thank You Very Much Sir Ignatus

Tested is 10K spins one same wheel, it worked quite nice.

It does not win like crazy but it's quite low risk might say.

If there is method which survive thru 10K spins its damn good

Alright  good :) yes, more testing perhaps, also im not sure about your original progressionline (also that trigger "bet number that repeat from the last 16 spins etc", but Ok!
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 30, 10:54 AM 2019
Change bet selection just so long flat that you must bet more win [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 30, 11:00 AM 2019
Quote from: Pave on Jun 30, 10:54 AM 2019
Change bet selection just so long flat that you must bet more win [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]

Great  :thumbsup:
Title: Re: Sector 15 Repeater2
Post by: ignatus on Jun 30, 11:31 AM 2019
well! +99 000u in 60 000 spins  >:D  O0

What i did? First changed progressinline, now;
1,1,1,1,1,2,2,3,3,4,5,5,8,8,13,13,21,21,32,32,55,55,89,89,144,144,233,233,377,377

Second, Each trigger is bet now for *8 spins* only.

Third, Only trigger-bet Any number hit within a sector of 12.


system "Sector 7 Repeater BIAS3"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,1,1,2,2,3,3,4,5,5,8,8,13,13,21,21,32,32,55,55,89,89,144,144,233,233,377,377]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin
 
// if record "last1" layout is found within record "last16" layout each
// begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
// end


  //
  if Record "Spin counter" Data index >= 9 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
END
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 30, 11:35 AM 2019
Track 16 spins is maybe better strong bias maybe shown 12 spins not so strong show 16 spins. Maybe another main thing would be figure out would be which is better bet only 4 times if win comes continue same numbers or track again 16 spins or track 16 spins then bet 8 times same numbers and if win come continue sama numbers another 8 spins or jsut by after one win always track new 16 numbers track new bias. Also the instructions said place stick single unit bets 6-7number until triple your bankroll, and if the bias is still holding true to hit every four spins then begin doubling your bet per spin once you have doubled your bets make sure you leave table if bias doen not hit every four spins. if you have not doubled your bets, its ok to wait for 8 no hits to leave table If either of occurs then leave table look another table or re-evaluate for the new BIAS of played table.

system "Sector 7 Repeater BIAS2"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
   // put 0 to Record "Highest Bankroll" Data

    Set List[1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data
   end

   while on each spin
  begin

  Track last Number for 1 spins to
Record "last1" layout


    if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end

    if any inside bet won each
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout

{  Put 7 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   }
end



  // if Record "Spin counter" Data index >= 2
  IF flag "bet" false each
  begin

// if record "last1" layout is found within record "last16" layout each
// begin
  if record "last1" layout is found within record "sector12" layout each
  begin
   set flag "bet" true
   put 1 on Record "Spin counter" Data index
   //put 1 on Record "progression" Data Index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet" Layout

  // Put 100% of Record "progression" Data to Record "bet" layout list
  // Put 100% of Record "progression" Data to Record "bet1" layout list
  end
  end
// end


  //
  if Record "Spin counter" Data index >= 7 each
  begin
  set flag "bet" false
  put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
  clear Record "bet" layout
  clear Record "bet1" layout
  end

  if flag "bet" true each
  begin
   Put 100% of Record "progression" Data to Record "bet" layout list
   Put 100% of Record "progression" Data to Record "bet1" layout list
   add 1 to Record "Spin counter" Data index
  end


  Track last Number for 16 spins to
Record "last16" layout

Put 6 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector12" Layout

{if total bankroll >= 500 each time
begin
stop session
end
}

if total bankroll <= -2000 each time
begin
stop session
end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet" layout
    clear Record "bet1" layout
   End

  end
Title: Re: Sector 15 Repeater2
Post by: Pave on Jun 30, 11:54 AM 2019
10499 spins test low risk bets progression use [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12,15,19]