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Roulette-focused => Bet selection => Topic started by: ignatus on Oct 25, 10:24 AM 2019

Title: Dragon King 14
Post by: ignatus on Oct 25, 10:24 AM 2019
I kindly ask you now, IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
========================================================================
DRAGON KING 14

Well now, only did 1 test now, but i am sure this can be profitable with the right MM.

Its not a grail (it CAN bust at any moment)...yes? But i give the code and you can test yourself...

I put a stoploss at -2000u,

Gameplay/Procedure; Track numbers Until you got *14 Unhit numbers* THEN start a simple neg. fibonacci-progression, until Hit.

Progressionline; 1,2,3,5,8,13,21,32,55,89,144,233,377,610,987

Ofc, also you need a pretty large BR, (This you have to figure) in this example i use -2000u SL... Also you need a Table with a pretty high table-limits, IF there is such a Live-table i dont know.....anyway.

Thats it.  O0

Feedback of testing/play would be appriciated. Also if you like this system/play and make profits, as you wish. make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)

RX-code
system "DRAGON KING 15"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987] to Record "progression" Data
       
       Set List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] to Record "Track" Data
  end
   put 0 to Record "Highest Bankroll" Data
   
  while on each spin
  begin
 
  if total bankroll <= -2000 each time
begin
    stop session
end

{  if total bankroll >= 300 each time
  begin
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  // stop session
end
}

IF total inside bets count = 0 each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "Track" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "Track" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "Track" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "Track" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "Track" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "Track" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "Track" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "Track" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "Track" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "Track" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "Track" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "Track" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "Track" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "Track" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "Track" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "Track" Data Index
set flag "35" true
end
end


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "Track" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "Track" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "Track" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "Track" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "Track" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "Track" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "Track" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "Track" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "Track" Data Index
set flag "18" true
end
end


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "Track" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "Track" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "Track" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "Track" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "Track" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "Track" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "Track" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "Track" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "Track" Data Index
set flag "36" true
end
end

if Record "Track" Data Index >= 23 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end

end



  If any number bet won each
  begin

      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index
      Put 1 on Record "progression" Data Index

end


 
IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end





if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
end

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
end

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
end

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
end


end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index

      Put 1 on Record "progression" Data Index
    End

  end
END
Title: Re: Dragon King 14
Post by: ignatus on Oct 25, 10:34 AM 2019
TEST 2.

See? Busted at 20 000 spins....so? Moneymanegment is the key to this system. Short session should be OK....

more testing needed.

O0
Title: Re: Dragon King 14
Post by: ignatus on Oct 25, 10:45 AM 2019
TEST3.
Title: Re: Dragon King 14
Post by: nottophammer on Oct 25, 12:00 PM 2019
Ig
730 sets of 148 spins from random.org; the 23rd non-hit; so the 24th is one of the remaining 14 unhit.
Max 12 spins. Not to often either.
Title: Re: Dragon King 14
Post by: ignatus on Oct 25, 01:32 PM 2019
Quote from: nottophammer on Oct 25, 12:00 PM 2019
Ig
730 sets of 148 spins from random.org; the 23rd non-hit; so the 24th is one of the remaining 14 unhit.
Max 12 spins. Not to often either.

interesting! thx notto  :thumbsup:
Title: Re: Dragon King 14
Post by: ignatus on Oct 25, 10:55 PM 2019
TEST 4.

Did 4 tests now. All past 10 000 spins, but then busted. (ive also seen afew sessions bust before that...)
Title: Re: Dragon King 14
Post by: ignatus on Oct 31, 12:35 AM 2019
Tested now with 5u bets, WG+1000u SL-1000u (A BR of 1900u would be needed for this, a normal session finished in about 350 spins)

Progressionline 5,5,10,15,25,40,65,105,160,275,445,720

+1080
+1070
+1105
+1110
+1020
+1015
+1075
+1020
-1875
+1000
-1130
+1030
-1825
+1065
+1050
+1095
+1055
+1080
-1105
+1075

TOTAL= +11070u

16/20 won= 80% winrate


RX-code
system "DRAGON KING 14"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [5,5,10,15,25,40,65,105,160,275,445,720]
       //1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
       to Record "progression" Data
       
       Set List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] to Record "Track" Data
  end
   put 0 to Record "Highest Bankroll" Data
   
  while on each spin
  begin
 
  if total bankroll <= -1000 each time
begin
    stop session
end

if total bankroll >= 1000 each time
  begin
    stop session
end


IF total inside bets count = 0 each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "Track" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "Track" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "Track" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "Track" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "Track" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "Track" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "Track" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "Track" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "Track" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "Track" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "Track" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "Track" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "Track" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "Track" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "Track" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "Track" Data Index
set flag "35" true
end
end


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "Track" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "Track" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "Track" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "Track" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "Track" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "Track" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "Track" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "Track" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "Track" Data Index
set flag "18" true
end
end


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "Track" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "Track" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "Track" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "Track" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "Track" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "Track" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "Track" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "Track" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "Track" Data Index
set flag "36" true
end
end

if Record "Track" Data Index >= 23 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end

end



  If any number bet won each
  begin

      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index
      Put 1 on Record "progression" Data Index

end


 
IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end





if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
end

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
end

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
end

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
end


end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index

      Put 1 on Record "progression" Data Index
    End

  end
END

Title: Re: Dragon King 14
Post by: Serendipity on Oct 31, 04:17 AM 2019
Congratulations!
A simple question: is it possible to win even those 4 sessions if you lower the WG? Coz to increase your SL is too risky.
Thx and keep up the good work!
Title: Re: Dragon King 14
Post by: ignatus on Oct 31, 04:36 AM 2019
Quote from: Serendipity on Oct 31, 04:17 AM 2019
Congratulations!
A simple question: is it possible to win even those 4 sessions if you lower the WG? Coz to increase your SL is too risky.
Thx and keep up the good work!

Thx :) sure, just edit these lines

if total bankroll <= -1000 each time
begin
    stop session
end

if total bankroll >= 1000 each time
  begin
    stop session
end


Title: Re: Dragon King 14
Post by: Still on Nov 01, 01:17 AM 2019
Quote from: ignatus on Oct 25, 10:55 PM 2019
TEST 4.

Did 4 tests now. All past 10 000 spins, but then busted. (ive also seen afew sessions bust before that...)

Ignatus, when you say they busted do you mean they gave all profits back? I don't see that on the charts.

Ok waiting for 14 non-hits.  Then you bet each of those numbers till one of them hits?  Or go below stop loss?
Title: Re: Dragon King 14
Post by: ignatus on Nov 01, 02:25 AM 2019
Quote from: Still on Nov 01, 01:17 AM 2019
Ignatus, when you say they busted do you mean they gave all profits back? I don't see that on the charts.

played nonstop (with the first progression) "bust" mean total loss...

Quote from: Still on Nov 01, 01:17 AM 2019
Ok waiting for 14 non-hits.  Then you bet each of those numbers till one of them hits? 

yes.

Title: Re: Dragon King 14
Post by: Still on Nov 01, 05:40 PM 2019
Quote from: ignatus on Nov 01, 02:25 AM 2019
played nonstop (with the first progression) "bust" mean total loss...

yes.

I think I still don't understand.

So if you play WITHOUT A STOP LOSS (for example DON'T reset progression when go below -1000) then it busts.

But if you play with a stop-loss-reset (for example reset progression when go below -1000) you get the kind of results shown above (16/20)?

Title: Re: Dragon King 14
Post by: ignatus on Nov 02, 12:59 AM 2019
Quote from: Still on Nov 01, 05:40 PM 2019
I think I still don't understand.

So if you play WITHOUT A STOP LOSS (for example DON'T reset progression when go below -1000) then it busts.

But if you play with a stop-loss-reset (for example reset progression when go below -1000) you get the kind of results shown above (16/20)?

well yes? you have all the charts, all the results?...if played without "wingoal" that first test chart go up to 10 000u but then bust (Lost), yes? but played with shorter sessions (wingoal +1000u) i got 16/20 wins,....
Title: Re: Dragon King 14
Post by: Ross on Nov 06, 02:34 PM 2019
Your progression is very aggressive,

Try 1,2,3,5,8,14,23,38 and stop if no hit.
Title: Re: Dragon King 14
Post by: ignatus on Nov 06, 10:11 PM 2019
Quote from: Ross on Nov 06, 02:34 PM 2019
Your progression is very aggressive,

Try 1,2,3,5,8,14,23,38 and stop if no hit.

Ok, thx ! :)
Title: Re: Dragon King 14
Post by: ozon on Dec 01, 04:57 PM 2019
I would have a request.
Can anyone post a chart here?
The more spins the better.
After triger only 3 spins flat bet, stop on win or after 3 spins no hit ..
I would like to see how it looks in longrun?
Title: Re: Dragon King 14
Post by: Sparks on Dec 02, 05:51 AM 2019
Quote from: ozon on Dec 01, 04:57 PM 2019
I would have a request.
Can anyone post a chart here?
The more spins the better.
After triger only 3 spins flat bet, stop on win or after 3 spins no hit ..
I would like to see how it looks in longrun?

Here you go, flat bet over 60k spins
Title: Re: Dragon King 14
Post by: Sparks on Dec 02, 06:24 AM 2019
sorry ignore that last post, haven't had my morning coffee...

Here's the correct graph. The bet results were wrong... should have been -14 for loss and +22 for win *facepalm*
Title: Re: Dragon King 14
Post by: Delta11 on Dec 08, 10:35 AM 2019
Hello ignatus,
Testing your code with live casino records looks very promising, but for few records its goes continuous loss like bellow Attachment.

Can it is possible to bet for 3 times or 4 times after trigger, if fail in that attempts then stop and wait for next trigger and then start from next Progression?

Best Regards





Title: Re: Dragon King 14
Post by: ignatus on Dec 08, 03:27 PM 2019
Dragon King 21

Well, this is a small tweak, i think this should work OK, now i only did a few testings,... test yourself and see how it works ok.

Procedure; Track numbers Until 21 UNHits Remains. Then Bet those 21 Unhits with a 5 step Super Martingale; 1,3,7,15,35 STOP.

RX-code
system "DRAGON KING 21"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,3,7,15,35]
       //1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987]
       to Record "progression" Data
       
       Set List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] to Record "Track" Data
  end
   put 0 to Record "Highest Bankroll" Data
   
  while on each spin
  begin
 
  if total bankroll <= -1000 each time
begin
    stop session
end

if total bankroll >= 1000 each time
  begin
    stop session
end


IF total inside bets count = 0 each
begin


if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "Track" Data Index
set flag "4" true
end
end

if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "Track" Data Index
set flag "6" true
end
end

if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "Track" Data Index
set flag "8" true
end
end

if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "Track" Data Index
set flag "10" true
end
end

if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "Track" Data Index
set flag "11" true
end
end

if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "Track" Data Index
set flag "13" true
end
end

if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "Track" Data Index
set flag "15" true
end
end

if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end


if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "Track" Data Index
set flag "20" true
end
end


if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "Track" Data Index
set flag "22" true
end
end

if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "Track" Data Index
set flag "24" true
end
end

if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "Track" Data Index
set flag "26" true
end
end

if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "Track" Data Index
set flag "28" true
end
end

if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "Track" Data Index
set flag "29" true
end
end

if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "Track" Data Index
set flag "31" true
end
end

if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "Track" Data Index
set flag "33" true
end
end

if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "Track" Data Index
set flag "35" true
end
end


if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "Track" Data Index
set flag "1" true
end
end


if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "Track" Data Index
set flag "3" true
end
end

if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "Track" Data Index
set flag "5" true
end
end

if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "Track" Data Index
set flag "7" true
end
end

if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "Track" Data Index
set flag "9" true
end
end

if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "Track" Data Index
set flag "12" true
end
end

if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "Track" Data Index
set flag "14" true
end
end

if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "Track" Data Index
set flag "16" true
end
end

if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "Track" Data Index
set flag "18" true
end
end


if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "Track" Data Index
set flag "19" true
end
end


if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "Track" Data Index
set flag "21" true
end
end

if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "Track" Data Index
set flag "23" true
end
end

if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "Track" Data Index
set flag "25" true
end
end

if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "Track" Data Index
set flag "27" true
end
end

if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "Track" Data Index
set flag "30" true
end
end

if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "Track" Data Index
set flag "32" true
end
end

if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "Track" Data Index
set flag "34" true
end
end

if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "Track" Data Index
set flag "36" true
end
end

if Record "Track" Data Index >= 16 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end

end



  If any number bet won each
  begin

      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false
     
      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index
      Put 1 on Record "progression" Data Index

end


 
IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end





if flag "bet" true each
begin

IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
end

IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
end

IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
end

IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
end

IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
end

IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
end

IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
end

IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
end

IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
end

IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
end

IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
end

IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
end

IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
end

IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
end

IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
end

IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
end

IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
end

IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
end

IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
end

IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
end

IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
end

IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
end

IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
end

IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
end

IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
end

IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
end

IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
end

IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
end

IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
end

IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
end

IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
end

IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
end

IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
end

IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
end

IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
end

IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
end


end




If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "bet" false

      set flag "19" false
      set flag "21" false
      set flag "23" false
      set flag "25" false
      set flag "27" false
      set flag "30" false
      set flag "32" false
      set flag "34" false
      set flag "36" false

      set flag "1" false
      set flag "3" false
      set flag "5" false
      set flag "7" false
      set flag "9" false
      set flag "12" false
      set flag "14" false
      set flag "16" false
      set flag "18" false

      set flag "2" false
      set flag "4" false
      set flag "6" false
      set flag "8" false
      set flag "10" false
      set flag "11" false
      set flag "13" false
      set flag "15" false
      set flag "17" false
     
      set flag "20" false
      set flag "22" false
      set flag "24" false
      set flag "26" false
      set flag "28" false
      set flag "29" false
      set flag "31" false
      set flag "33" false
      set flag "35" false

      Put 1 on Record "Track" Data Index

      Put 1 on Record "progression" Data Index
    End

  end
END
Title: Re: Dragon King 14
Post by: Delta11 on Dec 08, 10:44 PM 2019
Hello ignatus,
Can you please say how to edit code to use progression like

all progression line 1,1,2,3,5,8,13,21,32,55,89,144,233,377,610,987 but instead of all at once

1st Trigger 1,1,2,3 if fails then wait for next trigger then
2nd Trigger 5 ,8,13,21 if fails then wait for next trigger then
3rd Trigger 32,55,89,144  if fails then wait for next trigger then
4th Trigger 233,377,610,987 if fails total loss of session

Thanks
Title: Re: Dragon King 14
Post by: Ross on Dec 10, 04:51 PM 2019
ignatus

Seems to me that you've made a mistake in
the progression in the code

Set List [1,1,3,7,15,35]

The second bet with one unit would give a loss.

As you say elsewhere it should be 1,3,7,15,35,
Title: Re: Dragon King 14
Post by: ignatus on Dec 10, 08:59 PM 2019
Quote from: Ross on Dec 10, 04:51 PM 2019
ignatus

Seems to me that you've made a mistake in
the progression in the code

Set List [1,1,3,7,15,35]

The second bet with one unit would give a loss.

As you say elsewhere it should be 1,3,7,15,35,

Hi Ross. No, its not a mistake, its just the code how it is the progression is; 1,3,7,15,35, (run it and you see?)