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Roulette-focused => Bet selection => Topic started by: ignatus on Jan 13, 08:56 AM 2020

Title: SuperSector 10
Post by: ignatus on Jan 13, 08:56 AM 2020
Alright, Still, i tested and tested this sector-bet, to Again find the best sector-size, for the Highest winrate.

And now i found a sector of 10 to be the best so far,...(By trial and error).

Its very easy to play LIVE (Because only 5+5 Sectors bet) 5 neigbours on each side of the current number hit.

TRIGGER; one REPEAT (one hit of the sector virtual bet) Then After a Repeat/one hit vitual bet, you place Bets (5+5 Sectors), and you KEEP the same bet, until hit.

Progressionline (Neg.) 1,1,1,2,2,4,4,8,8,15,15,25,25,50,50 STOP

BR 500 (MAXRISK 500u)
Wingoal +300u

Tested 20 Live-sessions...(results looks good)

+312
+306
+318
-514
+318
+320
+306
+310
-476
+314
+304
+302
+322
+316
-610
+330
+310
+300
-584
+320

O0

RX-code SuperSector 10
system "SuperSector 10"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }
  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1100 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin

Put 100% of Record "progression" Data to Record "bett1" layout list
Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END








Title: Re: SuperSector 10
Post by: Serendipity on Jan 13, 09:38 AM 2020
You designed that only for live tables?
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 10:11 AM 2020
Quote from: Serendipity on Jan 13, 09:38 AM 2020
You designed that only for live tables?

Yes. I played one Live-session now (Real table, demo) +94u progression went to 1 1 1 2 2 4 4 8 WIN
Title: Re: SuperSector 10
Post by: Tekunda on Jan 13, 11:14 AM 2020
Quote from: ignatus on Jan 13, 10:11 AM 2020
Yes. I played one Live-session now (Real table, demo) +94u progression went to 1 1 1 2 2 4 4 8 WIN
Ignatus, first of all keep up the great work you are doing, this is really hard work, all this coding and testing.
I have a question though:
I don't know if we can trust these demo tables. If you try with real demo numbers, wouldn't it be better to use real casino numbers?
The Duisburg Casino e. g. offers its "permanenzen" for download into the rx software and this would give us really a true picture how a system performs.
Title: Re: SuperSector 10
Post by: joiner29 on Jan 13, 11:21 AM 2020
Great wor Ig but i am not to sure about the trigger could you explain in more detai,
sorry to be a nuisance
Toml
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 11:26 AM 2020
Quote from: joiner29 on Jan 13, 11:21 AM 2020
Great wor Ig but i am not to sure about the trigger could you explain in more detai,
sorry to be a nuisance
Toml

Hi, is just 2 number hit close to eachother on the wheel (1 Hit within any of the 2 sectors (5 Neigbours on each side of the current number) IF that hits, thats a TRIGGER to place bets....But, when you start bet its real non-stop play (if you not lose, that is) Because, once you get a HIT, you will RE-bet the new sector (5+5 Neigbours of the current number) Once a bet is placed, numbers/Bet *do not change* +1 in the progressionline for each loss, until Hit...
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 11:27 AM 2020
Quote from: Tekunda on Jan 13, 11:14 AM 2020
Ignatus, first of all keep up the great work you are doing, this is really hard work, all this coding and testing.
I have a question though:
I don't know if we can trust these demo tables. If you try with real demo numbers, wouldn't it be better to use real casino numbers?
The Duisburg Casino e. g. offers its "permanenzen" for download into the rx software and this would give us really a true picture how a system performs.

My first test posted was Live-spins, but i will download new spins, and do more testings. yes :)
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 11:57 AM 2020
Well! second test wasnt so impressive (Breakeven)... Spins from Casino Duisburg 2019...

-518
-320
-346
+308
+320
-600
+316
+312
+312
+300
+320
-434
-598
+324
+310
+304
-490
+310
======
+130


(I will download more spins & do more testings Ok)
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 12:23 PM 2020
TEST 3. (Live spins from casino Duisburg 2018)

+318
-514
+318
+320
+306
+310
-476
+314
+304
+302
+322
+316
-610
+330
+310
+300
-504
+320
======
+2285
Title: Re: SuperSector 10
Post by: Serendipity on Jan 13, 12:38 PM 2020
77% win rate, not bad at all
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 12:44 PM 2020
Quote from: Serendipity on Jan 13, 12:38 PM 2020
77% win rate, not bad at all

so far, so good  O0

TEST 4 (Live spins from casino Duisburg 2017)

+308
-444
+320
+314
+324
+308
+320
-492
+304
-410
+304
-610
+364
-536
+300
+312
+304
+306
======
+1702
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 04:23 PM 2020
Another Live (demo) session won  O0 +116u
Title: Re: SuperSector 10
Post by: Serendipity on Jan 13, 04:28 PM 2020
And how far did you go with progression?
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 04:37 PM 2020
Quote from: Serendipity on Jan 13, 04:28 PM 2020
And how far did you go with progression?

Now it was 1 1 1 2 2 4 WIN i think, i played with 1u bets Highroller  :P (They have 0.5u chips also i use to play)

I use to not play the trigger (i should do that, but its just testing) I recommend wait for a trigger...

the other session went far in progression , but i didnt bust the table-limit (which was 200u)
progression went like 0.5 0.5 0.5 1 1 2 2 4 4 8 HIT etc
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 05:38 PM 2020
Third Live (demo) session won +106u  O0
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 06:34 PM 2020
Funny thing, tested now FLATBET. and, what it seems this system is also a FLATBET winner  :twisted:  >:D :thumbsup: 8) O0

As you can see in the charts all charts reached a postive target atleast minimum 200u. (played with 1u bets)

Last chart, had a positive FLATBET trend for over 10 000 spins  :ooh: :xd:  :twisted:  O0


RX-Testing Code SuperSector10-FLATBET
system "SuperSector 10 FLATBET"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }
  if total bankroll <= 0 each
begin
stop session
end



{
  if total bankroll >= 1100 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin

Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: SuperSector 10
Post by: Bigbroben on Jan 13, 06:50 PM 2020
Variance with random can last incredibly long.  I see though all 4 graphs show a neg result in the end...
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 06:54 PM 2020
Quote from: Bigbroben on Jan 13, 06:50 PM 2020
Variance with random can last incredibly long.  I see though all 4 graphs show a neg result in the end...

idk? these were my results, if you have RX, run the code and see?
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 07:43 PM 2020
Fourth Live (demo) session. Now played FLATBET (5u bets). +155u  O0

Way i play, Each TRIGGER is played only (4) spins, then STOP (and wait for a new trigger)
Title: Re: SuperSector 10
Post by: ignatus on Jan 13, 08:56 PM 2020
Now comparing different FLATBET-lenghts (how many spins is best to flatbet for highest profits) etc....and from my testings, what i suggested *4 spins* is the best FLATBET-lenght (for this bet).

Here is the code FLATBET each TRIGGER (4) spins then STOP
system "SuperSector 10 FLATBET2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }
  if total bankroll <= 0 each
begin
stop session
end



{
  if total bankroll >= 1100 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END


Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 02:00 AM 2020
First FLATBET-results (Same MM) BR/(Maxrisk 500) / Wingoal+300 (But played with 5u bets)

Positive Results first test

-520
-230
+320
+350
+400
+350
-370
-520
+320
-220
+380
+370
+400
-400
-380
+350
-320
+330
+300
+370
-520
+340
+340
+410
-510
+350
+360
-370
+390
-520
-380
=======
+1170
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 03:10 AM 2020
Interesting. But looks alot like 50/50. Is there anything you can do to improve the win rate?
Title: Re: SuperSector 10
Post by: Pave on Jan 14, 03:11 AM 2020
Maybe a good method could be one based on high standard deviation of single straight numbers, or high standard deviation of wheel sector area.
But can Roulette Xtreme 2.0 be programmed so that it selects based on standard deviation, would it be too complicated.
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 07:55 AM 2020
Problem with you is that you want everything served on a silver platter.....first i must come up with a working betselection, then i must code it, then i must find the best progression and moneymanegment. STILL i did all this ,still i didnt get any credits, any money no nothing, just complaints or just being ignored....well? The ultimate disapointment in all this (of you, and this forum, and the unwillingness of you doing the work/testings for yourself....) ...im just sad. Thats all.

Now tested again another progression-idea. (That had good results Short-term), a more agressive progressionline,

1,2,3,4,6,9 .... That is +1 Step for each spin, and IF HIT (within 4 spins) Reset both Progression and Spincount(Also bet the new current number 5+5 neigbours). Only Reset/Remove bets (and wait for a new trigger if no hit within 4 spins) ok,

This is the first version of this progression idea. Help yourself and test yourself, and come up with tweaks and play this bet the way you want. you cannot expect me to do EVERYTHING. no...

Rx-code
system "SuperSector 10 FLATBET2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,2,3,4,6,9]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end


{

  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end
}


  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
add 1 on Record "progression" Data Index
if flag "win" true each
begin
  put 1 on Record "progression" Data Index
  //reset all flags false
end
set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
   put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 08:43 AM 2020
I think this is the Final progression method (best so far),.....

Progression is both POSTIVE and NEGATIVE. (+1 step in the progression Either win or Lose) First, it will only reset after (2) hits (IF not reached the end of the *new* progressionline, 9 Steps) (This is adapted for LIVE-play with MAX 200 Total bets).

So, IF this (9 Step) progressionline is Busted, it will reset/Restart +look for anew trigger.

1,1,2,3,4,6,9,14,20

Anyway test and see yourself...

RX.code
system "SuperSector 10 FinalPROG"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end


{

  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end
}


  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
add 1 on Record "progression" Data Index
if flag "win" true each
begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
end
set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
   put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 08:50 AM 2020
Thanks for your time and work. I will test and post here.
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 09:03 AM 2020
Quote from: Serendipity on Jan 14, 08:50 AM 2020
Thanks for your time and work. I will test and post here.

Thanks  :)

Well first test-results was close to breakeven (although ended up positive).. Perhaps a larger BR is needed, i´ll see..

(Live-Spins from Casino Bremen 2019)

I raised the WG to +400 Maxrisk 500u

+428
-528
+414
+434
+420
-448
-466
+420
-302
-208
+450
-564
+430
-216
+440
+410
-352
+410
-466
-352
+420
+434
+414
-528
+428
=======
+1522

Rx-testing code
system "SuperSector 10 FinalPROG"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
add 1 on Record "progression" Data Index
if flag "win" true each
begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
end
set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
   put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 09:08 AM 2020
Yeah, somewhere around 50-60% win rate
Risk is too high though
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 09:24 AM 2020
Quote from: Serendipity on Jan 14, 09:08 AM 2020
Yeah, somewhere around 50-60% win rate
Risk is too high though

The code has been fix´d now. Also Progression now (1,1,2,3,4,6,9,14,20) and BR has been increased to 750u.(MAXRISK 750u). WG+400.

TEST THIS NOW...tbh, i havent seen a winrate like this before (ever)... you´ll see  O0

Supersector 10 FINAL VERSION
system "SuperSector 10 FINAL VERSION"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
//add 1 on Record "progression" Data Index
//if flag "win" true each
// begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
// end
// set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
  // put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 09:49 AM 2020
I'm sorry, I'm not at home right now. I'll check this as soon as possible. Thanks. I bet it's something great.
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 09:50 AM 2020
Quote from: Serendipity on Jan 14, 09:49 AM 2020
I'm sorry, I'm not at home right now. I'll check this as soon as possible. Thanks. I bet it's something great.

Alright  :)
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 10:29 AM 2020
To all disbelievers, all i can say is FU and cheers to everyone.  O0

SuperSector 10 FINAL VERSION TEST1 (Livespins from Casino Bremen 2019)

+436
+442
+402
+420
+402
+426
-684
+468
+424
-660
-526
+408
+478
+436
+426
-542
+424
+468
-684
+426
+402
+420
+402
+442
+436
Title: Re: SuperSector 10
Post by: MILLWARD007 on Jan 14, 12:08 PM 2020
So to be clear..
You place 5 neighbours each side of winning number.
But you don’t start to bet until the sector has been hit once ??

Great work by the way
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 12:30 PM 2020
Quote from: MILLWARD007 on Jan 14, 12:08 PM 2020
So to be clear..
You place 5 neighbours each side of winning number.
But you don’t start to bet until the sector has been hit once ??

Great work by the way

Thanks :) Yes, that correct 2 hits close to eachother on the wheel is the trigger (That is Virtual Bet(non-bet) Hit 1 time).
Title: Re: SuperSector 10
Post by: MILLWARD007 on Jan 14, 12:37 PM 2020
Ok thankyou I will do a little testing myself 👍
Title: Re: SuperSector 10
Post by: MILLWARD007 on Jan 14, 02:16 PM 2020
I will try this and if I have success I will donate ,you are a very hard worker on this site.

I may have another system for you to test soon if you would help. I don’t have the time I could pm you when I’m ready if that’s ok ??

I have 2 actually
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 03:00 PM 2020
Quote from: MILLWARD007 on Jan 14, 02:16 PM 2020
I will try this and if I have success I will donate ,you are a very hard worker on this site.

I may have another system for you to test soon if you would help. I don’t have the time I could pm you when I’m ready if that’s ok ??

I have 2 actually

Alright. now played live. Actually i had my first loss. And that was a good experience because then i know exactly what BR is needed.

The progressionline i use for live-play now IS

0.5 0.5 1 1 2 3 4 6 9 14 20 STOP = (TOTAL LOSS would then be 512u, Required BR)

My own fault Because i find it very hard to wait for triggers before BET, (i play Non-stop),...

So, lesson for today, WAIT for TRIGGERs Before Bet (That, in my experience, from my testings would give a higher winrate)...

Anyways.
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 03:39 PM 2020
I really don't get it. We're testing alot, simulations, MM, Bankroll, SL, WG, live spins, etc... And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong... Happened to me... Many times...
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 03:59 PM 2020
Quote from: Serendipity on Jan 14, 03:39 PM 2020
I really don't get it. We're testing alot, simulations, MM, Bankroll, SL, WG, live spins, etc... And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong... Happened to me... Many times...

Not this one i won ALL games/Bets and sessions so far,,,this was 1 loss...
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 04:40 PM 2020
Quote from: Serendipity on Jan 14, 03:39 PM 2020And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong...

Well? doesn´t matter what "wingoal" you have obviously, only thing that matters IS "How frequently will a LOSS occur", and? "IS this system profitable"? To answer these questions i now did the Ultimate ACID TEST for this system. Play UNTIL ONE COMPLETE LOSS of the Progressionline, THEN calculate profits/losses from that. (Check NET WIN in "statistics" RX)

so i did. Here are my results.

+1298
+1254
-152
+1146
-334
+536
+516
-216
-34
-620
+836
-240
+654
-536
+270
========
+4378

SuperSector 10 ACID TESTER
system "SuperSector 10 FINAL VERSION 3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,1,2,2,3,4,6,9,14,20]
    //9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end



{
  if total bankroll >= 900 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
//add 1 on Record "progression" Data Index
//if flag "win" true each
// begin
  //put 1 on Record "progression" Data Index
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  //reset all flags false
// end
// set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
     // Put 1 on Record "bet" Data Index
     // Put 1 on Record "win" Data Index
    //  reset all flags false
  // put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

{ if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
  }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
    stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

Title: Re: SuperSector 10
Post by: Tekunda on Jan 14, 04:47 PM 2020
Quote from: Serendipity on Jan 14, 03:39 PM 2020
I really don't get it. We're testing alot, simulations, MM, Bankroll, SL, WG, live spins, etc... And everything looks fine, win rate is good and everything. But when we switch to real money, real play, everything is different. What could possibly go wrong... Happened to me... Many times...
This happens because all demo play is rigged by the casino. They let you win to lure you in.
You need to download real casino numbers, like Ignatus did with the casino in Bremen, Germany.
These are genuine numbers from government controlled live casinos.
You can load these numbers into the Roulette Xtreme software and test any strategy with those numbers.
By doing this, the outcome will always reflect real life game play.
Title: Re: SuperSector 10
Post by: Fateichel on Jan 14, 05:25 PM 2020
2 live sessions ... both lost  hmmm
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 06:46 PM 2020
That's what I was talking about...
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 07:13 PM 2020
80% win rate in theory...
Different win rate and many losing sessions when you play for real...
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 07:20 PM 2020
Quote from: Serendipity on Jan 14, 07:13 PM 2020
80% win rate in theory...
Different win rate and many losing sessions when you play for real...

well? in the LONG run, yes? sometimes you´re "lucky" and have many winning sessions in a row, sometimes "not so lucky"...but in the End, if you look att ALL sessions played in total, you Should win more than you lose, you should be in profit (in the long run) with this system, (with the right MM) that is...so dont judge or be disapointed because 1-2 losing sessions that wont tell nothing..keep on testing, keep on playing, you will see.. (ALSO run the Acid tester)...
Title: Re: SuperSector 10
Post by: Serendipity on Jan 14, 07:29 PM 2020
You're probably right about everything. But please explain, what does this acid test tell us? I don't know how to read the results.
Title: Re: SuperSector 10
Post by: ignatus on Jan 14, 07:47 PM 2020
Quote from: Serendipity on Jan 14, 07:29 PM 2020
You're probably right about everything. But please explain, what does this acid test tell us? I don't know how to read the results.

its a simple code that will run the bets/game UNTIL a complete loss of the Progressionline. AFTER a loss of the progressionline the program will STOP. And then you can see if you are in profit or loss from that particular session. (you have the results) That is PROFITS- LOSSES (lost progressionline)= Result.
Title: Re: SuperSector 10
Post by: Pave on Jan 15, 03:20 AM 2020
Somehow strange when on some wheels SuperSector 10 works well and on some wheels it doesn't work well for the starter.

But I've noticed over the years and this phenomenon all the different methods I've tried the roulette, nothing works equal all different roulette wheels, so quite much you only need to find one wheel that is weak against your way of playing and let you win
Title: Re: SuperSector 10
Post by: Pave on Jan 15, 03:27 AM 2020
More test results
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 04:01 AM 2020
Thanks for testing. (This was the Acid-Tester)

You results;


-162
-548
-512
-564
-264
-594
-228
+2658
+1552
-280
=======
+1058
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 04:04 AM 2020
im tryin to find the best WG now, comparing +200 and +300 (from a BAD SESSION) Also i lowered the STOPLOSS/MAXRISK to 500u Again.

i think now, +200u WG is the best...

See these two examples (same spins)

-376
-468
-454
+330
+312
-484
+304
+304
+308
-216
+310
-490
-446
+312
-428
-328
-326
-292
========
-1700 (wg+300)

-376
-468
-454
+206
+222
-484
+216
+204
+212
+204
+214
-490
-446
+206
-428
+208
-326
+208
======
-1374 (wg+200)
Title: Re: SuperSector 10
Post by: Serendipity on Jan 15, 04:15 AM 2020
Quote from: ignatus on Jan 14, 10:29 AM 2020
To all disbelievers...

SuperSector 10 FINAL VERSION TEST1 (Livespins from Casino Bremen 2019)

+436
+442
+402
+420
+402
+426
-684
+468
+424
-660
-526
+408
+478
+436
+426
-542
+424
+468
-684
+426
+402
+420
+402
+442
+436


I'm confused. You got very good results yesterday. What wg/sl did you use?
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 04:27 AM 2020
Quote from: Serendipity on Jan 15, 04:15 AM 2020
I'm confused. You got very good results yesterday. What wg/sl did you use?

Im confused too.... BUT NOW. I believe this is the best version to play, as i tested now this "session from hell",
NOW my results looks like (Same spins) WG+200/SL-500

THIS Betting method i experiemented with (It use the SAME principle as FLATBET) BUT, After each Loss of 4 bets it goes +1 step in the progressionline for the NEXT TRIGGER.

progressionline 1,3,8,20.

IN reality this progression would look like

1 1 1 1 (1st Trigger/Bet)
3 3 3 3 (2nd Trigger/Bet)
8 8 8 8 (3rd Trigger/Bet)
20 20 20 20 (4th Trigger/Bet)
STOP

+210
+200
+200
+214
+206
+216
+204
+210
-500
+206
+200
+206
+212
+208
+204
+208

RX-code (FLATBET-Progression)
system "SuperSector 10 FLATBET-PROGRESSION"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,3,8,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1000 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
put 1 on Record "progression" Data Index
// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  Add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: SuperSector 10
Post by: Serendipity on Jan 15, 04:58 AM 2020
So you wanna say that you converted that ugly session into this beautiful one? Omg! Do you reach the 4th step of 20 units?
Title: Re: SuperSector 10
Post by: DocHoliday on Jan 15, 05:47 AM 2020
Just a word to Ignatus. I am a silent and long term reader of this Forum and so far (sorry but thats relevant) especially your systems are indeed creative and mostly provide profit here and there. However on the contrary many of them are dangerous at the same time since the progressions you use are fierce.

This one you posted here can be played well without any progression (as i do now)! I have done some live sessions with real money now and doubled up my account in no time. I use personal (own) triggers for your idea, but you can be really sure it works under certain conditions without the requirement to use an up as you loose progression.  ;)

Anyways, nice idea and so far i would say one of your best.

Cheers.
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 05:57 AM 2020
Quote from: Serendipity on Jan 15, 04:58 AM 2020
So you wanna say that you converted that ugly session into this beautiful one? Omg! Do you reach the 4th step of 20 units?

Yes, well At the stoploss of MAXRisk 500 , what i noticed progression goes like

1 1 1 1 3 3 3 3 8 8 8 8 20 STOP, perhaps if progression go the whole way we need i greater MAXRISK --

but anyway this progressionline/Bet works pretty well..
Title: Re: SuperSector 10
Post by: Pave on Jan 15, 06:17 AM 2020
more testing
Title: Re: SuperSector 10
Post by: Pave on Jan 15, 06:18 AM 2020
more
Title: Re: SuperSector 10
Post by: Pave on Jan 15, 06:19 AM 2020
last one
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 06:25 AM 2020
Yes, this "Flatbet-progression" works pretty well, now another test.. (Live spins 2019)

+316
+314
+312
+308
+304
+304
+302
+312
+316
+308
-858
+334
+306
+322
-1008
+300
+334
+310
=======
+3448

I put WG+300 MAXRISK (1000) because of covering the whole progressionline, anyway so far, so good  O0

RX-code FLATBET PROGRESSION 2 (WG+300 / MAXRISK 1000)
system "SuperSector 10 FLATBET-PROGRESSION 2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,3,8,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1300 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
put 1 on Record "progression" Data Index
// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  Add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

Title: Re: SuperSector 10
Post by: Serendipity on Jan 15, 06:51 AM 2020
Now looks good, but you need at least 3 won sessions to cover one big loss. Kind of risky...
Maybe, having wg at 500 would feel more secure
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 06:53 AM 2020
Quote from: Serendipity on Jan 15, 06:51 AM 2020
Now looks good, but you need at least 3 won sessions to cover one big loss. Kind of risky...

Well? it depends, how frequently a LOSS happens, and ? from my testings, a total LOSS doesn´t happen very often (atleast not so often) for it not be be profitable? more testing needed ofc..yes
Title: Re: SuperSector 10
Post by: Fateichel on Jan 15, 08:24 AM 2020
I will play it on live tables and let you know.
Anyway i also think a stop loss of 1000 units is too crazy.

Session 1 of 20
Win
Profit: 310 Units
Overall Profit: 310 Units
Title: Re: SuperSector 10
Post by: Serendipity on Jan 15, 08:26 AM 2020
Quote from: Fateichel on Jan 15, 08:24 AM 2020
I will play it on live tables and let you know.
Anyway i also think a stop loss of 1000 units is too crazy.

Session 1 of 20
Win
Profit: 310 Units
Overall Profit: 310 Units
Also, please tell us how far did you go with the progression. Thanks
Title: Re: SuperSector 10
Post by: Fateichel on Jan 15, 09:33 AM 2020
Quote from: Serendipity on Jan 15, 08:26 AM 2020
Also, please tell us how far did you go with the progression. Thanks
This one was really easy... I think max risk -44
Next time I will screenshot the RX Bankroll overview :)
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 11:25 AM 2020
Again i have optimized this bet (as much as i could)....

Its simple Rules really....first progressionline (+1 Step for each LOSS) is now;

1,1,1,2,2,3,3,4,4,5,5,6,7,8,9,11,13,15,17,20 STOP

* DO NOT Reset Progression, Until you get 1 hit and Reach a NEW HIGH.

* After NO HIT for 3 spins, STOP BET and find a new trigger.

*IF HIT (Within 3 spins) And reach a new high (RESET) IF Not, keep the same bet for the next (3) Spins...and so on

This, i find had the best winrate. Now i put WG+400, SL (MAXRISK 750)

RX-code
system "SuperSector 10 FLATBET-PROGRESSION 3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,1,1,2,2,3,3,4,4,5,5,6,7,8,9,11,13,15,17,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
//if flag "win" true each
//begin

// end

set flag "win" true
{ set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
add 1 on Record "progression" Data Index
}
    if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
         set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
   put 1 on Record "progression" Data Index
    end

// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
{
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
}
end
else
begin
if any inside bet lost each
begin
add 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 4 each
  begin
  IF flag "win" false each
  begin
  //put 1 on Record "progression" Data Index
  //add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
  put 1 on Record "Spin counter" Data index
  set flag "win" false
// put 1 on Record "progression" Data Index
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

Title: Re: SuperSector 10
Post by: ozon on Jan 15, 02:04 PM 2020
I played several sessions yesterday
I decided to simplify the bet selection
I've always played first dozen with 2 hits, with the previous progression
win target 40 units, stop lose 75 units
Title: Re: SuperSector 10
Post by: precogmiles on Jan 15, 02:47 PM 2020
When will you system players learn? You can not use past spins for future predictions on a random game! Duh!
Title: Re: SuperSector 10
Post by: Serendipity on Jan 15, 03:55 PM 2020
Calm down man! You are spamming all over!!!
Title: Re: SuperSector 10
Post by: precogmiles on Jan 15, 03:59 PM 2020
Quote from: Serendipity on Jan 15, 03:55 PM 2020
Calm down man! You are spamming all over!!!

Spamming? Because I’m telling people systems don’t work?
Why is it ok for ignatus to post thread after thread of systems that do not work? But I make one post and you claim I am spamming?

Title: Re: SuperSector 10
Post by: Joe on Jan 15, 04:04 PM 2020
Maybe the systems you've tried don't work, just like the precognition I've tried doesn't work.  :xd: And yes, you are spamming the forum.
Title: Re: SuperSector 10
Post by: precogmiles on Jan 15, 04:11 PM 2020
Quote from: Joe on Jan 15, 04:04 PM 2020
Maybe the systems you've tried don't work, just like the precognition I've tried doesn't work.  :xd: And yes, you are spamming the forum.

Precognition has been proved, deal with it! Systems have not.
Title: Re: SuperSector 10
Post by: Joe on Jan 15, 04:23 PM 2020
No, precognition hasn't been proved. If it had, I would certainly be endorsing it.
Title: Re: SuperSector 10
Post by: precogmiles on Jan 15, 04:31 PM 2020
Quote from: Joe on Jan 15, 04:23 PM 2020
No, precognition hasn't been proved. If it had, I would certainly be endorsing it.

No, you are not allowed to believe precognition exists. As I keep telling, until your high priests of science  give you their blessing you can not believe in it.

You are just the sheep.
Title: Re: SuperSector 10
Post by: ignatus on Jan 15, 04:43 PM 2020
I have been working Still on this Bet, and ? What i´ve learned is not to stay with the same bet for long, IF no Hit.NOW (i have tried this, from trial and error)

Progressionline is now (Same as FLATBET, Each Target/Trigger is Bet for *4 Spins only* Then STOP)

1,1,1,1 STOP (1st TriggerBet)
3,3,3,3 STOP (2nd TriggerBet)
8,8,8,8 STOP (3rd TriggerBet)
20,20,20,20 STOP (4th TriggerBet)


THiS Had the Highest winrate from my testings.

system "SuperSector 10 FLATBET-PROGRESSION"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,3,8,20]
    //,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
    //,2,3,5,15]

     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 0 each
begin
stop session
end




  if total bankroll >= 1300 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
put 1 on Record "progression" Data Index
// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
}
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout

end
else
begin
if any inside bet lost each
begin
//put 1 to Record "progression" Data index
// set flag "bet" false
end
end



   if Record "Spin counter" Data index = 1
   begin

   Put 5 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   end



      if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
//  Put 100% of Record "progression" Data to Record "bett1" layout list
end


    if flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 5 each
  begin
  Add 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: SuperSector 10
Post by: ati on Jan 15, 04:47 PM 2020
Quote from: precogmiles on Jan 15, 03:59 PM 2020
Spamming? Because I’m telling people systems don’t work?
Why is it ok for ignatus to post thread after thread of systems that do not work? But I make one post and you claim I am spamming?



To be fair, you are starting to turn into Steve or The General.
You know I don't question your way, I have investigated and experienced enough to see that it is legit. However, don't think for a second that you and others have seen everything and know everything about random and the math of roulette.

I don't have a HG, far from that, and I admit that I have not won a single cent of real money yet. But I could post systems that people would probably pay for. See the attached chart from two days ago, it is an EC system, using stitched bets, cycles, statistical constants, etc. All flat bet, no progression, longest losing series 7 in row, once. I know it doesn't prove anything, just like the results on MPR or RS don't prove much. But I believe that there is much more to roulette than most will ever discover. It is extremely difficult to work out things for an average mind, perhaps even more difficult than gaining precog abilities. Working on it for 2 months day and night probably won't get anyone too far.
What I won't do however is explain what I do, or try to prove that I'm (most likely) right. All I want is to make the naysayers consider that maybe there are other things they don't know about, and not every system are random bets.
Title: Re: SuperSector 10
Post by: Steve on Jan 15, 04:59 PM 2020
Quote from: ati on Jan 15, 04:47 PM 2020To be fair, you are starting to turn into Steve or The General.

To be fair, where I'm at is after the final stage, most players will never come close to. But I'm not the only one who at least understands basics. It might be prudent to listen to what's being said.

Most players on forums are completely lost.
Title: Re: SuperSector 10
Post by: precogmiles on Jan 15, 05:02 PM 2020
Quote from: ati on Jan 15, 04:47 PM 2020
To be fair, you are starting to turn into Steve or The General.
You know I don't question your way, I have investigated and experienced enough to see that it is legit. However, don't think for a second that you and others have seen everything and know everything about random and the math of roulette.

I don't have a HG, far from that, and I admit that I have not won a single cent of real money yet. But I could post systems that people would probably pay for. See the attached chart from two days ago, it is an EC system, using stitched bets, cycles, statistical constants, etc. All flat bet, no progression, longest losing series 7 in row, once. I know it doesn't prove anything, just like the results on MPR or RS don't prove much. But I believe that there is much more to roulette than most will ever discover. It is extremely difficult to work out things for an average mind, perhaps even more difficult than gaining precog abilities. Working on it for 2 months day and night probably won't get anyone too far.
What I won't do however is explain what I do, or try to prove that I'm (most likely) right. All I want is to make the naysayers consider that maybe there are other things they don't know about, and not every system are random bets.

I respect your opinion, but are you claiming that spins are not independent of each other?

From my understanding of random it does behave in specific ways, I agree with you on that much. But I believe the human element is important. AI can’t predict random.

Are your tests carried out by the computer or is it done manually?


Title: Re: SuperSector 10
Post by: Steve on Jan 15, 05:19 PM 2020
If you were living deluded, wouldn't you want to know you were deluded so you could stop? Or would you prefer to be blissfully unaware?
Title: Re: SuperSector 10
Post by: ati on Jan 15, 06:20 PM 2020
Quote from: Steve on Jan 15, 05:19 PM 2020If you were living deluded, wouldn't you want to know you were deluded so you could stop? Or would you prefer to be blissfully unaware?
It depends. If there is no harm done by the delusion, then one can be blissfully unaware. Maybe not the best example, but I know some very religious people, and I think they are deluded, but it makes their life complete and full of joy. Sometimes I envy them.

Quote from: precogmiles on Jan 15, 05:02 PM 2020are you claiming that spins are not independent of each other?
No, I agree that spins are independent and what comes next cannot be predicted. But maybe there are ways to increase the accuracy by knowing what is more likley to happen in the next set of spins, and maybe there are ways where we can follow the variances and we don't keep betting on the same positions, hoping that the bad series will end before we run out of money.
Title: Re: SuperSector 10
Post by: ati on Jan 15, 06:44 PM 2020
Quote from: precogmiles on Jan 15, 05:02 PM 2020Are your tests carried out by the computer or is it done manually?

Not manual, done by simulation. But as I said it's not a HG. It's clearly visible on the chart that there are luckier and less luckier series of outcomes, so the result or win rate is not constant. Unpredictable. I always say that if random can make it lose for a couple hundred spins, then eventually it will probably make it lose for a couple thousands. And sometimes it's painfully difficult to follow the outcomes and bets when you create your own playing positions by connecting outcomes.
But I still think that anyone can make simple systems using cycles where the bets are not random.
Even if it loses more than it wins but the variance is reduced, that proves that the bet selection is better than random.
Title: Re: SuperSector 10
Post by: precogmiles on Jan 16, 09:40 AM 2020
Quote from: ati on Jan 15, 06:44 PM 2020
Even if it loses more than it wins but the variance is reduced, that proves that the bet selection is better than random.

Does this have anything to do with RTM or betting against rare events?

Title: Re: SuperSector 10
Post by: ati on Jan 16, 11:31 AM 2020
No it doesn't. I don't know enough yet and I'm not qualified to give a clever answer, but it's more like about using statistical constants, and imbalances. The base of everything is cycles, they have limits, give reliable constants, could potentially help "predict" what is likely to happen in the near future and can also help in adjusting your bet selection to the variances. It might sound outrageous, but my opinion is that even random has to behave in a certain way, otherwise it wouldn't be random. In a million spins you will never see one dozen hit 50%, or most straight repeats will always happen within 10 spins, it will never be between 10 and 15 spins.

There can be many imbalances, for example let's say an EC cycle start with R, next spin is B. After RB, what is the probability that R will repeat? 50% But you can decide to go further, and end the cycle when a second repeat happens. After R, what is the probability that R will repeat twice and not B? You would think it's 50%, but it's actually over 65%. This is of course not a miracle, it happens because the first outcome of every cycle is always given, so one less spin is required for it to repeat twice. But still, it's something that is related to EC's and it's not 50/50, so there might be a way to use it.

I don't advise anyone to listen to me though  ;D Because these are just my thoughts and observations. I can be wrong.
Title: Re: SuperSector 10
Post by: precogmiles on Jan 16, 01:37 PM 2020
Quote from: ati on Jan 16, 11:31 AM 2020
No it doesn't. I don't know enough yet and I'm not qualified to give a clever answer, but it's more like about using statistical constants, and imbalances. The base of everything is cycles, they have limits, give reliable constants, could potentially help "predict" what is likely to happen in the near future and can also help in adjusting your bet selection to the variances. It might sound outrageous, but my opinion is that even random has to behave in a certain way, otherwise it wouldn't be random. In a million spins you will never see one dozen hit 50%, or most straight repeats will always happen within 10 spins, it will never be between 10 and 15 spins.

There can be many imbalances, for example let's say an EC cycle start with R, next spin is B. After RB, what is the probability that R will repeat? 50% But you can decide to go further, and end the cycle when a second repeat happens. After R, what is the probability that R will repeat twice and not B? You would think it's 50%, but it's actually over 65%. This is of course not a miracle, it happens because the first outcome of every cycle is always given, so one less spin is required for it to repeat twice. But still, it's something that is related to EC's and it's not 50/50, so there might be a way to use it.

I don't advise anyone to listen to me though  ;D Because these are just my thoughts and observations. I can be wrong.

well If you manage to pull it off, I wish you all the best. I have an open mind as long as you are not using the same old tricks of trying to make 1 + 1 = 3

Good luck! :thumbsup: