Hello, sorry for my english....i need to complete a rx code. I m learning.... I want wait 2 spin after my first bet. The code i use is:
system "untitled"
method "main"
begin
Track last Red-Black s for 2 spins to
pattern Record "patterns" layout
If List [Black, Black] has a Pattern Match to
Record "patterns" Layout
Begin
Put 1 units on Red
End
End
Thanks
Nothing?
The solution is also simple.
Just put in a spin counter and bet only when the counter is greater than 2.
You will learn faster and better if you code this for yourself, instead of me giving you the code.
Best Wishes
You can not use a computer to beat roulette.
Precog, you're going berserk!
Quote from: Bigbroben on Jan 15, 04:33 PM 2020
Precog, you're going berserk!
In what way? I don’t understand what people have against me posting my opinion. Every other thread is someone claiming that 1 + 1 = 3. I am in a tiny minority of users on this forum who don’t think systems work.
Ok I will stop posting, if it makes everyone happy.
@precogmiles
thank for your reply but i dont'ask "how to beat roulette".
@stringbeanpc
I tried this:
system "untitled"
method "main"
begin
if spin count > 2 begin call "bet" end
end
method "bet"
begin
Track last Red-Black patterns for 2 spins to Record "patterns" layout
If List [Black,Black]
has a pattern match to Record "patterns" layout
begin
Put 1 units on Red
end
end
but i want:
spin 1 wait
spin 2 wait
spin 3 bet
spin 4 wait
spin 5 wait
spin 6 bet
spin 7 wait
spin 8 wait
spin 9 bet
etc.
thank you very much and thanks in advance if you will answer me...
you need to increment the spin count
also you need to reset the spin count to zero (probably after you bet and when the spin count is 2)
oops i mean > 2
Hi Teacher :)
I tried:
system "untitled"
method "main"
begin
if spin count > 2 begin call "bet" end
end
method "bet"
begin
Track last Red-Black patterns for 2 spins to Record "patterns" layout
If List [Black,Black]
has a pattern match to Record "patterns" layout
begin
Put 1 units on Red
end
SET FLAG "GO" TO TRUE
if flag "GO" true
begin reset spin count end
end
but dont'bet.....
where is the error?
ii'm desperate! :o
you need to increment the spin count
Quote from: Giakos on Jan 16, 10:52 AM 2020
Hi Teacher :)
I tried:
system "untitled"
method "main"
begin
if spin count > 2 begin call "bet" end
end
method "bet"
begin
Track last Red-Black patterns for 2 spins to Record "patterns" layout
If List [Black,Black]
has a pattern match to Record "patterns" layout
begin
Put 1 units on Red
end
SET FLAG "GO" TO TRUE
if flag "GO" true
begin reset spin count end
end
but dont'bet.....
where is the error?
ii'm desperate! :o
well, for me, coding is much copy and paste, also learning new commands and how they work i suggest you read carefully link:://:.laroulette.it/risorse/xtreme/rx-scripting-in-inglese (link:://:.laroulette.it/risorse/xtreme/rx-scripting-in-inglese)
Here is the code ... add more commands/modify as you wish, but that´s the basics
cheers
system "Test"
method "main"
begin
while starting a new session
begin
Set List[1,2,4,8,16,32,64] to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13] to Record "Spin counter" Data
end
while on each spin
begin
if total bankroll >= 100 each time
begin
stop session
end
if total bankroll <= -100 each time
begin
stop session
end
Track last Red-Black patterns for 2 spins to Record "patterns" layout
if any outside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any outside bet won each
begin
put 1 to Record "progression" Data index
end
if Record "Spin counter" Data index <= 2 each
begin
If List [Black,Black] has a pattern match to Record "patterns" layout each
begin
Put 100% of Record "progression" Data to Red
end
put 1 on Record "Spin counter" Data index
end
add 1 on Record "Spin counter" Data index
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
End
end
end
thank you all!!
Your welcome. Congrats on your efforts to learn RX coding.
Please post your final RX code to this thread for review and to teach others.
of course.....adapted for flat bet ....
system "Test"
method "main"
begin
while starting a new session
begin
Set List[1] to Record "progression" Data
Set List[1,2,3] to Record "Spin counter" Data
end
while on each spin
begin
Track last Red-Black patterns for 2 spins to Record "patterns" layout
if any outside bet lost each
begin
put 0 to Record "Spin counter" Data index
end
if any outside bet won each
begin
put 0 to Record "Spin counter" Data index
end
if Record "Spin counter" Data index = 2 each
begin
If List [Black,Black] has a pattern match to Record "patterns" layout each
begin
Put 100% of Record "progression" Data to Red
end
put 1 on Record "Spin counter" Data index
end
add 1 on Record "Spin counter" Data index
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "progression" Data Index
End
my best regards and thanks for your welcome
thanks for posting the code
if everything works as you wish, then that is good
now you know some basic coding and can apply that knowledge to creating other methods to test
again, congratulations on your achievement
the previous code was wrong.......sorry
this is correct
system "untitled"
method "main"
begin
While Starting a New Session
begin
set list [1] to Record "Spin counter" data
end
While on Each Spin
begin
Track last Red-Black patterns for 2 spins to Record "patterns" layout
if record "spin counter" data index = 2 each
begin
If List [Black,Black]
has a pattern match to Record "patterns" layout
begin
Put 1 units on Red
end
If List [red,red]
has a pattern match to Record "patterns" layout
begin
Put 1 units on black
end
put -1 on record "spin counter" data index end
add 1 on record "spin counter" data index
end
end
regards