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Common interest => Blogs => Topic started by: MoneyT101 on Sep 09, 10:07 PM 2021

Title: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 09, 10:07 PM 2021
Testing one method and will track my progress here
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 09, 10:26 PM 2021
First Game Results
102 spins - Profit 118
Bets Loss 75 - Bets Won 13
Highest Progression 9 units - Highest Drawdown 156

I cant post the link from roulette simulator for some reason
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 09, 10:58 PM 2021
Second Game Results
111 spins - Profit 110
Bets Loss 68 - Bets Won 11
Highest Progression 10 units - Highest Drawdown 174
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 09, 11:11 PM 2021
This game was a mess, i had 3 units as 1 unit and i confused myself a few times  :twisted: , i also tried to cover zero on some bets.  Still came out on top but it was a mess

Third Game Results
96 spins - Profit 267
Bets Loss 63 - Bets Won 8
Highest Progression 10 units - Highest Drawdown 571
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 09, 11:20 PM 2021
This game i used 2 units as 1 unit bet so it was easier to track and control

Fourth Game Results
91 spins - Profit 206
Bets Loss 57 - Bets Won 12
Highest Progression 3 units - Highest Drawdown 110
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 09, 11:21 PM 2021
roulette-simulator.info

You can see the game play here and just search for my name MoneyT101
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 12:10 AM 2021
I played using 2 units as 1 unit bets... This game i destroyed it  :twisted:

Pay attention to...how if i had held my bet one more spin i would have won a couple more(happened atleast 10 times)

Fifth Game Results
95 spins - Profit 336
Bets Loss 50 - Bets Won 15
Highest Progression 4 units - Highest Drawdown 120
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Sep 10, 01:52 AM 2021
Interesting buddy hope all is well
Title: Re: Roulette Simulator - Method Testing
Post by: Blueprint on Sep 10, 04:38 AM 2021
Glad to see you’re alive and well. 
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 11:16 AM 2021
Quote from: 6th-sense on Sep 10, 01:52 AM 2021
Interesting buddy hope all is well

Thank you

Quote from: Blueprint on Sep 10, 04:38 AM 2021
Glad to see you’re alive and well. 

Nice to see you too


Alright lets test more spins...
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 12:27 PM 2021
Game 6 Results
105 spins - Profit 262
Bets Loss 56 - Bets Won 12
Highest Progression 7 units - Highest Drawdown 231

Interesting sequence toying with me  :twisted:

29
21...I bet 3/6/9/12, 13/16/19/22, 27/30/33/36 L
2
11.....I bet 2/5/8/11 L
29
35.... I bet 26/29/32/35 L
2....... I bet 2/5/8/11 L  ( this was my bet before  :o)
32.....  I bet 26/29/32/35 L  ( this was my bet before  :o)
2.......  I bet 26/29/32/35 L ( I didnt want to switch lol)
8......  I bet 2/5/8/11 L ( i should have switched lol, lets try again)
6...... I bet 3/6/9/12 L ( something new finally)
11..... I bet 3/6/9/12 W (11 had came back but it was going to play with me again lol)
9..... I bet 3/6/9/12, 2/5/8/11 W ( played it just in case and it came back)
2.....  I bet 3/6/9/12 W ( 3 wins back to back,  who played who?  :twisted:)
9

Cant link it but copy and paste the address below

roulette-simulator.info/en/game/e98abeadbc1830146b7066b76527673a
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 12:33 PM 2021
Quote from: MoneyT101 on Sep 10, 12:27 PM 2021
Game 6 Results
105 spins - Profit 262
Bets Loss 56 - Bets Won 12
Highest Progression 7 units - Highest Drawdown 231

Interesting sequence toying with me  :twisted:

29
21...I bet 3/6/9/12, 13/16/19/22, 27/30/33/36 L
2
11.....I bet 2/5/8/11 L
29
35.... I bet 26/29/32/35 L
2....... I bet 2/5/8/11 L  ( this was my bet before  :o)
32.....  I bet 26/29/32/35 L  ( this was my bet before  :o)
2.......  I bet 26/29/32/35 L ( I didnt want to switch lol)
8......  I bet 2/5/8/11 L ( i should have switched lol, lets try again)
6...... I bet 3/6/9/12 L ( something new finally)
11..... I bet 3/6/9/12 W (11 had came back but it was going to play with me again lol)
9..... I bet 3/6/9/12, 2/5/8/11 W ( played it just in case and it came back)
2.....  I bet 3/6/9/12 W ( 3 wins back to back,  who played who?  :twisted:)
9

Cant link it but copy and paste the address below

roulette-simulator.info/en/game/e98abeadbc1830146b7066b76527673a

The above sequence starts at spin 23
Title: Re: Roulette Simulator - Method Testing
Post by: nottophammer on Sep 10, 01:04 PM 2021
This it?
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 01:37 PM 2021
Quote from: nottophammer on Sep 10, 01:04 PM 2021
This it?

yea im playing a negative progression so the chart isnt going to look smooth at all
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 01:45 PM 2021
This was the worst game as far as play goes.  But it didnt help i made so many mistakes.  Im going to play this exact game over to see if results will be better without the mistakes

but overall horrible game

Game 7 Results
114 spins - Profit 35
Bets Loss 66 - Bets Won 10
Highest Progression 17 units - Highest Drawdown 586

roulette-simulator.info/en/game/b5500f025664f35aedf9ec955068d1bd
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 02:38 PM 2021
I found an issue with the automated bet selection.  Once i fix it ill just keep moving forward instead of going over each game.   Ill give a quick update on the previous ones as far as  wins/loss but nothing to detail cause it will just take time.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 04:35 PM 2021
Alright so i was able to fix the issue with the bet selection.  It helped keep the progression lower for some of the games.  Ill just update wins and loss.  Im not going to reset at roulette simulator, i'll just continue to play...

Quote from: MoneyT101 on Sep 09, 10:26 PM 2021
First Game Results
102 spins - Profit 118
Bets Loss 75 - Bets Won 13
Highest Progression 9 units - Highest Drawdown 156

Game 1 update - Bet loss 61 - Bets Won 14


Quote from: MoneyT101 on Sep 09, 10:58 PM 2021
Second Game Results
111 spins - Profit 110
Bets Loss 68 - Bets Won 11
Highest Progression 10 units - Highest Drawdown 174

Game 2 update - Bet loss 60 - Bets Won 12

Quote from: MoneyT101 on Sep 09, 11:11 PM 2021
Third Game Results
96 spins - Profit 267
Bets Loss 63 - Bets Won 8
Highest Progression 10 units - Highest Drawdown 571

Game 3 update - Bet loss 62 - Bets Won 8

Quote from: MoneyT101 on Sep 09, 11:20 PM 2021
Fourth Game Results
91 spins - Profit 206
Bets Loss 57 - Bets Won 12
Highest Progression 3 units - Highest Drawdown 110

Game 4 update - Bet loss 49 - Bets Won 12

Quote from: MoneyT101 on Sep 10, 12:10 AM 2021
Fifth Game Results
95 spins - Profit 336
Bets Loss 50 - Bets Won 15
Highest Progression 4 units - Highest Drawdown 120

Game 5 update - Bet loss 50 - Bets Won 16

Quote from: MoneyT101 on Sep 10, 12:27 PM 2021
Game 6 Results
105 spins - Profit 262
Bets Loss 56 - Bets Won 12
Highest Progression 7 units - Highest Drawdown 231

Game 6 update - Bet loss 56 - Bets Won 15

Quote from: MoneyT101 on Sep 10, 01:45 PM 2021
Game 7 Results
114 spins - Profit 35
Bets Loss 66 - Bets Won 10
Highest Progression 17 units - Highest Drawdown 586

Game 7 update - Bet loss 68 - Bets Won 13
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 04:49 PM 2021
Game 8 Results
20 spins - Profit -142
Bets Loss 10 - Bets Won 0
Highest Progression 5 units - Highest Drawdown 142

I got distracted and bet the wrong number. So the system won but i didnt make the right bet.  So ill just take the loss and start over
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 05:56 PM 2021
Another Crazy progression game towards the end it went smoother.

Game 9 Results
96 spins - Profit -213
Bets Loss 53 - Bets Won 11
Highest Progression 22 units - Highest Drawdown 777
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 10, 08:33 PM 2021
Game 10 Results
46 spins - Profit -155
Bets Loss 27 - Bets Won 7
Highest Progression 58 units - Highest Drawdown 2073

The progression is to high need to get shorter wins
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 11, 11:56 AM 2021
Guys im just here having fun and exploring a method.  Im not trying to join any groups and/or care if anyone is taking me serious or not. Just tracking a method live and trying to see if i can improve on it.

if you figured out the betselection im happy for you, Improve it!

Its the weekend and time to have some fun  :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: Blueprint on Sep 12, 08:49 AM 2021
What’s the bet selection?  I’ll throw my hat in the ring for a few sessions of fun. 
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 13, 08:20 PM 2021
Quote from: Blueprint on Sep 12, 08:49 AM 2021
What’s the bet selection?  I’ll throw my hat in the ring for a few sessions of fun.

Ask Quo he said he figured it out
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 13, 08:31 PM 2021
Alright well i havent had a chance to test more but i did take some time today to think a bit about what i want to accomplish

The issue with this method is the progression is to high. So i will be adding a similar bet which will maybe go unnoticeable but this bet wins inbetween the original bet.  its not perfect but it might just help keep the progression lower.

Example using Game 10 starting spin 5.  Which is where the progression took me to far.  This add on bet will have prevented that becauade the original took me from spin 5 to spin 24.  Here by spin 10 i would win.  I dont care so much about the amount of spins but how many times i actually place a bet and lose.
L=Loss
W=Win
N=No bet

Bet 1.....Bet 2 new bet
L.............N
L..............L
N...........N
L............L
N............W

It might take me a day or two to add this to the bet selection so i will not be doing any more live games until then.
Title: Re: Roulette Simulator - Method Testing
Post by: Blueprint on Sep 13, 09:00 PM 2021
Quote from: MoneyT101 on Sep 13, 08:20 PM 2021
Ask Quo he said he figured it out

I asked you and have no idea who that is. 

Sorry I won’t be chasing something with a drawdown.

Well, have good fun with it. 
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 15, 01:28 PM 2021
Quote from: Blueprint on Sep 13, 09:00 PM 2021
I asked you and have no idea who that is. 

Sorry I won’t be chasing something with a drawdown.

Well, have good fun with it.


I agree 100% with you
Title: Re: Roulette Simulator - Method Testing
Post by: Blueprint on Sep 16, 05:41 AM 2021
Quote from: MoneyT101 on Sep 15, 01:28 PM 2021I agree 100% with you

finally haha
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Sep 20, 05:47 PM 2021
Quote from: Blueprint on Sep 16, 05:41 AM 2021
finally haha

:twisted: :twisted:


Quote from: MoneyT101 on Sep 13, 08:31 PM 2021

It might take me a day or two to add this to the bet selection so i will not be doing any more live games until then.


I attempted this but it didn’t solve my issue as much as I wanted it to.

So I started finding ways of combining things and came up with a different way to pick the result.  I’m testing manually on double streets for a better understanding

*CAUSE AND EFFECT

Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Oct 25, 08:16 PM 2021
Ok so just to give an update… every method or approach has something missing.

And we (I speak of every member looking for a way to win using non random events) haven’t quite figured out WHAT!

So it’s not that the overall method that fails.  Our approach towards the method has been wrong.

What I mean is….

The overall method involves cycles, combining spins, differential betting, pigeonhole principal.  This is still correct!

Now the way we are trying to get to the end is wrong.
Title: Re: Roulette Simulator - Method Testing
Post by: Clf7 on Oct 25, 08:21 PM 2021
MoneyT enlight us!  ^-^
Title: Re: Roulette Simulator - Method Testing
Post by: TRD on Oct 25, 08:23 PM 2021
Quote from: Clf7 on Oct 25, 08:21 PM 2021
MoneyT enlight us!  ^-^

& some GoodFellows'll be pissed ..
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Oct 25, 08:57 PM 2021
“To form a 38 spin repeating cycle using the 'PIGEONHOLE' principle in roulette requires that you follow 'SPECIFIC' betting rules !!”

“STEP 3.
I fed words that matched those in the 37 word set into my 100% Winning roulette system from the posts in the thread on the forum. My system created the 38 spin cycle and calculated the 'bet' amounts”

These two quotes are from when dyksexlic spoke about word roulette vs rng roulette

Pay attention to the details…. specific betting rules and that the system created the 38 spin cycle
Title: Re: Roulette Simulator - Method Testing
Post by: Clf7 on Oct 25, 09:14 PM 2021
Thanks for the reply....i think most of us know the claims, but nowhere even a small hint what to do in practice.They are so broadly worded that it could be anything.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Oct 25, 09:54 PM 2021
Quote from: Clf7 on Oct 25, 09:14 PM 2021
Thanks for the reply....i think most of us know the claims, but nowhere even a small hint what to do in practice.They are so broadly worded that it could be anything.

Honestly many things are posted outright.  Just when it’s read we create our own understanding of what it means.

You know how many times I’ve read that info and just now I realized I’m doing something wrong.  It’s been what 5-7 years now?!

Those quotes clearly tell you that the 38 spins need to be created using the pigeonhole principal….What is everyone doing?

Everyone is tracking cycles betting on spins

Only thing is I learned early on to play for events and it’s why I’ve somewhat had success but even then I’ve been missing something.
Title: Re: Roulette Simulator - Method Testing
Post by: CrazyK on Oct 26, 02:17 AM 2021
Quote from: MoneyT101 on Oct 25, 08:57 PM 2021
“To form a 38 spin repeating cycle using the 'PIGEONHOLE' principle in roulette requires that you follow 'SPECIFIC' betting rules !!”

“STEP 3.
I fed words that matched those in the 37 word set into my 100% Winning roulette system from the posts in the thread on the forum. My system created the 38 spin cycle and calculated the 'bet' amounts”

These two quotes are from when dyksexlic spoke about word roulette vs rng roulette

Pay attention to the details…. specific betting rules and that the system created the 38 spin cycle

Once I had this idea, to use wheel outcomes as input to my system, and instead of seeking a repeat in numbers, look for a repeat in the input of my system. I tried a few ideas, like assuming the input is "the distance between previous number and current number". In this way, any input (wheel outcome) would point to 2 numbers on wheel (back and forth). So instead of looking for a repeat in wheel outcome itself, I would be looking for a repeat in distances. Obviously didn't work, but I guess this is how it's done. The challenge is to find an event that repeats at the same time as the real outcomes, but betting on all of previous outcomes of it (to catch a repeat) doesn't drain your bankroll (and your soul!). There must be a way to cancel a good number of bets while looking for a repeat, obviously lose some of them, but at the end you will have a guaranteed hit by 38th spin. PhP.

@Mel, how do assess this methodology?
Title: Re: Roulette Simulator - Method Testing
Post by: Clf7 on Oct 26, 05:39 AM 2021
Quote from: MoneyT101 on Oct 25, 09:54 PM 2021
Everyone is tracking cycles betting on spins

I mean somehow must people play, we are betting spins when we play....The talk about events could be right,but in practice nobody knows how to use it, when and with what kind of Betselection to bet  etc :question:
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Oct 26, 11:01 AM 2021
Quote from: Clf7 on Oct 26, 05:39 AM 2021
I mean somehow must people play, we are betting spins when we play....The talk about events could be right,but in practice nobody knows how to use it, when and with what kind of Betselection to bet  etc :question:

Yes when you play you are placing a bet on a spin

Some of my recent post share information on betting on events. I also talk about how everything can be a cycle.  Pri has some post about it.  Even Falkor gave detailed examples on this forum of how to bet on events  :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: saihtaM on Oct 26, 06:50 PM 2021
Quote from: MoneyT101 on Oct 26, 11:01 AM 2021
Yes when you play you are placing a bet on a spin

That's the problem (or so it seems). No matter the "events" or "processes" that our method is based on, the actual game proceeds one spin/bet at a time. If we want to accumulate winnings over multiple spins, we have to "collect" them on the level of individual spins, because there is no other way to do it.

Unfortunately, spins are independent. This means that the outcome (W or L) of an individual bet is tied to a single spin. Context (of other spins/outcomes) has no bearing on number generation.

How are we supposed to circumvent this? Yes, I know about "dependencies" that we can create "on paper". But at some point this has to translate into something that matters when we actually place a bet.

So the question is: How is such a "translation" possible, given the independence of spins?
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Oct 26, 07:56 PM 2021
Quote from: saihtaM on Oct 26, 06:50 PM 2021
That's the problem (or so it seems). No matter the "events" or "processes" that our method is based on, the actual game proceeds one spin/bet at a time. If we want to accumulate winnings over multiple spins, we have to "collect" them on the level of individual spins, because there is no other way to do it.

Unfortunately, spins are independent. This means that the outcome (W or L) of an individual bet is tied to a single spin. Context (of other spins/outcomes) has no bearing on number generation.

How are we supposed to circumvent this? Yes, I know about "dependencies" that we can create "on paper". But at some point this has to translate into something that matters when we actually place a bet.

So the question is: How is such a "translation" possible, given the independence of spins?

You still don’t understand what I am telling you!


Let’s just use RB as a quick example

If we get this result

RRBRBRRBBBRR

Each spin is 50% outcome we can agree

But now let’s say we track in pairs as a stitched bet we will have 4 groups.  Each spin is still 50% outcome but the overall game play is 25%

Group 1 -RR
Group 2 -RB
Group 3 -BB
Group 4 -BR

RR BR BR RB BB RR
-1â€"4â€"4â€"2â€"3â€"1

Your winning bet isn’t based on what happens on the first or the second spin individually 

It’s based on what happens in both bets together

You can take this further and add a bet on double street only on the second ec bet

So now let’s say your Second ec bet your expecting R..  you can only choose from double street 123.  Clearly you can’t choose 456 because they go with black

This is a form of dependency but also your stitched bet is a form of dependency because without the first bet winning the second bet isn’t possible.  You need the result to match for the second bet

Now you can take this further and track 3 spins or more.

But my point is… yes you are betting on a spin but your overall result doesn’t depend on 1 spin. It depends on what happens over a group

Same as 37 numbers you can only get to about 29 unique spins. This also applies to groups.  It’s a rule with numbers and they all follow it.

So whatever math statistics I get with paired ec I will get using quads bet of 9 numbers ( groups 1-4 as well)
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 23, 06:04 AM 2022
Im resetting my Roulette simulator account I attached the final snapshot below. 


Final Ranking.png

Final.png
 
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 23, 06:14 AM 2022
Im working on a new method!!! I will share RS gameplay in a couple of days.

Still creating the idea....


Back to 0.png
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 09:29 AM 2022
Why 4 combinations = 25%. They have nothing to do with the game - they are just combinations and their probability. Because on the first two spins there was a combination of RB - now that we have to wait for R and only then assume that it will be a combination of RB. But the chance of B=50%.


We have to bet on 2 spins - it will be a series of spins, right? But we don't know what the next two spins will be. So we look at what spin 3 will show us and conclude whether it is worth betting to complete the combination. If spin 3 suits us, we bet. This is no longer a series bet, but a 1 spin bet with a 50% probability... We can't predict that the next 2 will be RB....... It turns out that by this analogy this will happen with the other sections as well
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 23, 10:37 AM 2022
Quote from: Person S on Jul 23, 09:29 AM 2022Why 4 combinations = 25%. They have nothing to do with the game

I was giving an example of playing spins and playing for created events

In that example you can't take 1 spin without the other.  It's the only way you will get the result of 25%, so you have to see two spins as 1

Roulette is an independent game.  There are no rules to what you can do with any spin.  You can get creative and do what you want.  The same math that holds for 1 spin also holds for groups.

Playing with the 4 groups of RB is the same as playing with with 4 groups of 3 streets in the sense that you get 25%


This is all proven with Ramsey's theory.  Everything will hold based on how many unique outcomes are in the set

Doesn't matter what 4 groups you create the outcome is 25% when you look at everything as 1 outcome.  The same math will hold regardless if it's 4 groups of RB or 4 groups of 3 streets (9 numbers)

Other examples:

Group of 6 =Double street
Group of 6 = bet ec then winning on Dozen

Group of 12= street
Group of 12= bet ec then bet winning on lines


Group of 36= str8 numbers
Group of 36= bet ec then bet winning on split
Group of 36= bet line then bet winning on line
Group of 36= bet dozen then bet winning on street

Btw I want to add the created groups behave just like the regular game.  If you can't beat the regular game then you can beat the created group

Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 12:52 PM 2022
Yes, I agree that the probability of the event is 1/4. And I agree that the larger the group, the lower the probability.
But what a group is is a set of at least 2 rotations. It is.
We can't bet on 1 spin to get an advantage. We have to bet on 2 spins - that would be betting on the event.
Now the question is when the first RB event will occur and the second event is not yet known. Then how can we predict that the next event will definitely be RB and not BB. We have to wait for the spin that will show R. What will that spin be 3 - 5 - 7?
For example- RR/BB/R-o is a signal that there is a probability of RR repeating. Without this signal how can we bet?
Okay if I don't understand sorry, but tell me Pri in the video about the quads, does he bet on spins or on events?
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 12:55 PM 2022
Modestly I think he puts on the formation of the event, but after the signal.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 23, 01:28 PM 2022
Quote from: Person S on Jul 23, 12:52 PM 2022Now the question is when the first RB event will occur and the second event is not yet known. Then how can we predict that the next event will definitely be RB and not BB. We have to wait for the spin that will show R. What will that spin be 3 - 5 - 7?
For example- RR/BB/R-o is a signal that there is a probability of RR repeating. Without this signal how can we bet?
Okay if I don't understand sorry, but tell me Pri in the video about the quads, does he bet on spins or on events?

Yes you don't know which event will repeat.  That's why I said if you can't beat the regular game then you cant beat the created two spin game.  It has the same odds as the corresponding group in 1 spin game.( example ec & dozen = lines)

But let's look at quads RB RR BR BB the odds of getting 3 or 4 in a cycle decreases each spin.  Many of the repeats come on result 1 and 2. Same as the quads from pri video. 

If I remember correctly Pri was betting on event cycle 2 and cycle 3 completing most of the time

Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 02:22 PM 2022
Quote from: MoneyT101 on Jul 23, 01:28 PM 2022But let's look at quads RB RR BR BB the odds of getting 3 or 4 in a cycle decreases each spin. 

The probability of the cycle is 4 = 10%.
This is true, but the chance that after cycle 3 there will be 4 = 50%.
The odds vary, but the odds are 50/50. Yes/No.

Well, we play cycles and come out RR/RB/RR...BB/BB. We have 2 cycles - out comes B - bet on the end of cycle 1. R comes out - oops, cycle 1 didn't close. Hopefully cycle 2 will close correctly...
Combination RR shows up - no bet, because we don't know which combination will close cycle 2, or maybe it will go to cycle 3 or 4. We are waiting for the signal and to complete the cycle. It seems there is no way to get into the thick of the green without 1 spin.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 02:26 PM 2022
I don't see the practical application of two spins with two bets.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 23, 02:47 PM 2022
Quote from: Person S on Jul 23, 02:22 PM 2022Combination RR shows up - no bet, because we don't know which combination will close cycle 2, or maybe it will go to cycle 3 or 4. We are waiting for the signal and to complete the cycle. It seems there is no way to get into the thick of the green without 1 spin.

im not explaining what to bet.  I was just showing the fact that we can play for events but they are on a spin by spin basis.  But the bet in its entirety is 1 event

And in this case there is no waiting for any signal because I was just explaining a combined bet. You have to do the first bet and lose or if win you then use winning to make the second bet; the pay out is 4

So if RR shows up and you are playing for a repeat of this event

You play R if lose -1 unit and don't make second bet.
If you win you place 2 units on R again to complete RR. 

Now if you did win you get 4 units minus 1(original bet)=profit 3..... if lose you only lost -1. 

Again I was not sharing a method on how to bet.  I was just sharing information on how to create a combined event and sharing some details.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 03:04 PM 2022
Yeah, it's like giving you the keys to a rocket, but not telling you how to fly it.
It's just like repackaging old thoughts, but in a new wrapper.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 03:10 PM 2022
Food from 2016, made by Ms. Priyanka
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 23, 05:02 PM 2022
Quote from: Person S on Jul 23, 03:04 PM 2022Yeah, it's like giving you the keys to a rocket, but not telling you how to fly it.
It's just like repackaging old thoughts, but in a new wrapper.

You keep missing the part where I was just replying to someone with that example  :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jul 23, 05:25 PM 2022
Four groups - ec+number bundle
red high
red low
black high
black low.
Something to think about

Yeah, I get it, I won't hold up the branch.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 24, 12:49 AM 2022
Quote from: MoneyT101 on Jul 23, 06:14 AM 2022Im working on a new method!!! I will share RS gameplay in a couple of days.

Still creating the idea....

Quick update, I was working on the method.  Trying to figure out the max drawdown to see if a progression will work with this idea. While looking into this I came across some crazy details

 :o
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 24, 01:29 AM 2022
Quote from: MoneyT101 on Jul 24, 12:49 AM 2022While looking into this I came across some crazy details

 :o

Quotedyksexlic: All apparently UNCONNECTED continuum 'EVENTS' are CONNECTED both spatially and temporeally by space and by TIME

I understand this better 8)

Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Jul 24, 06:16 AM 2022
Quote from: MoneyT101 on Jul 23, 01:28 PM 2022That's why I said if you can't beat the regular game then you cant beat the created two spin game.

Good, you corrected it.

Quote from: MoneyT101 on Jul 23, 01:28 PM 2022It has the same odds as the corresponding group in 1 spin game.( example ec & dozen = lines)

You need 25 bets (not 18) on single numbers to get a hit probability of ~50%, seems there is some deviation.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 24, 08:56 AM 2022
Quote from: Herbyx on Jul 24, 06:16 AM 2022You need 25 bets (not 18) on single numbers to get a hit probability of ~50%, seems there is some deviation.


You mention not 18 but 25 bets on single numbers

Im not sure why you are saying this... can you explain some more? 
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Jul 24, 09:35 AM 2022
Seems I wasn't exact in my statement.

You chose 1 number.
You look for the 1. repetition of your chosen number.

Simulation by program show 50%  you need ~25 numbers for a  repeat of this number.

Math:
chose a number
1. spin: prob of a repeat of the chosen number = 1/37 =
(1 - 36/37)
2. spin: prob of a repeat of the chosen number =
(1 - 36/37)^2

(1 - 36/37)^25 = 50.41 %

Within 25 spins you have a probability of 50.41 % to get a repeat of this one chosen number.

Somehow annother aspect of the LOT.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 24, 12:31 PM 2022
@herbyx ok I see what you mean now.


Quote from: MoneyT101 on Jul 24, 12:49 AM 2022Quick update, I was working on the method. 

Another update: I just tested a version manually using only double street which gave +24 profit in 107 spins flatbet

Won or broke even 80% of cycles


Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 24, 01:02 PM 2022
Quote from: MoneyT101 on Jul 24, 12:31 PM 2022+24 profit in 107 spins flatbet

79 bets placed
24 bets won

Will try streets by itself, then will try street and lines together for same set of spins

Im attempting to get an idea of how many units per cycle, profit gaps, which combination is better before I live test on rs
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 24, 06:27 PM 2022
I tried it with streets and I ran into many long cycles causing unnecessary losses so I gave that up.

I then combined streets with lines and it's technically looking better but still sometimes long cycles.  So to avoid this I am starting over and only focusing on catching the wins that end the cycle.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 25, 02:33 AM 2022
Quote from: MoneyT101 on Jul 24, 06:27 PM 2022I tried it with streets and I ran into many long cycles causing unnecessary losses so I gave that up.

I then combined streets with lines and it's technically looking better but still sometimes long cycles.  So to avoid this I am starting over and only focusing on catching the wins that end the cycle.

Ok so when i attempted streets somehow I changed the strategy and that's why my results kept getting longer cycles.  I didn't notice I was doing the bet wrong

While seeing my mistake and doing it over I learned something new.  So changing approach once again but this time sticking with str8's  :twisted:

Hopefully tomorrow night I will share 100 spins and show what bets the method makes and profit/loss

Not promising an HG but the next best thing  :xd:

Title: Re: Roulette Simulator - Method Testing
Post by: 777vic on Jul 25, 04:02 AM 2022
exciting :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 25, 02:11 PM 2022
Quote from: 777vic on Jul 25, 04:02 AM 2022exciting :thumbsup:
I know right  :thumbsup:

Alright just I like promised tested manually and its worth going into Roulette simulator.  I will attempt to program some of the plays first cause im not fast enough to play live yet. But in the mean time i attached images below...


If you can figure out the bets please keep to yourself and enjoy  8)

Quote from: MoneyT101 on Jul 25, 02:33 AM 2022Not promising an HG but the next best thing  :xd:



Spins 1-24.png

Spins 24-44.png

Spins 44-72.png

Spins 72-90.png

Spins 90-105.png     
Title: Re: Roulette Simulator - Method Testing
Post by: TRD on Jul 26, 02:02 PM 2022
Mel, DS→ST you say it changes the dynamic too much.
QuoteI then combined streets with lines and it's technically looking better but still sometimes long cycles.  So to avoid this I am starting over and only focusing on catching the wins that end the cycle.
===

What about doing DS→Q combo.

First is 5:1, next is 8:1.
So best case scenario +13.

What I find great about Q
(=quad, but not priyanka's =quarters .. 4-numbers or corner)
is that you can fit in a ds area smoothly;

====

But betting the Q in same ds area after a hit, a hit in the very next spins ain't that often .. you should give it at least a window/interval of 3x-4x spins .. or a block of spins.

Given that you make +5, you can afford that, afford to leverage that by reinvesting the gains made.


1st hit = +5u

2nd hit
spin1 -1 = 4u | hit +13
spin2 -1 = 3u | hit +12
spin3 -1 = 2u | hit +11
-----------------
spin4 -1 = 1u | hit +10
-----------------
spin5 -1 = 0u | hit + 9


=======================

you can also adjust the block length = dynamic block size,
by adding another factor .. exposition

.. or how many no-hit DS spins you had before the 1st hit,
accounting for that
Title: Re: Roulette Simulator - Method Testing
Post by: TRD on Jul 26, 02:07 PM 2022
Why I wrote that Mel, coz its my approach .. so more familiar with it + giving you an idea of how to potentially use it.

In that way your example & the underlying dynamic will be more readable to me .. in case you make it so.

?
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 26, 02:42 PM 2022
@trd I sent you a pm
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 26, 07:28 PM 2022
RNG play sheet
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 26, 11:25 PM 2022
Quote from: MoneyT101 on Jul 26, 07:28 PM 2022RNG play sheet

31 spins +88 units live rng tonight

It took me 1.5 hrs  because i was calculating the next play.  Im definitely working on the sheet tonight lol
Title: Re: Roulette Simulator - Method Testing
Post by: 777vic on Jul 27, 01:31 PM 2022
Great profit! Not easy to find the way to bet...

I like that the cycels are not too long and very much playable.

Hope you will share some more  :smile:
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Jul 27, 02:39 PM 2022
Quote from: TRD on Jul 26, 02:02 PM 2022What about doing DS→Q combo.

First is 5:1, next is 8:1.
So best case scenario +13.

What I find great about Q
(=quad, but not priyanka's =quarters .. 4-numbers or corner)
is that you can fit in a ds area smoothly;

Diagram of probabilities of any repeat (birthday problem) of ds (upper curve) and TRD quads. (zero excluded)TRD.png

Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 27, 02:47 PM 2022
Heading to the casino for round 2 on live rng testing.

-updated my excel sheet to do most of the work for me.  I just have to agree to bet or not

-added a duplicate system to play at same time

So should cut down my calculating time and bring more profit.

Haven't decided if I will use two bankrolls or one.  I'll decide after a few wins and see what works best for me
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 27, 10:03 PM 2022
Live RNG testing didn't go well

The two systems did not compliment each other.  So I ended up trying to chase losses and played wrong numbers in the process  :twisted:  It's better to play them with separate bankrolls!

But what's interesting is I can visualize the pigeonhole principle at work while playing. So an idea came into my head.  Not sure how to implement it at this moment but will put some thought to it
Title: Re: Roulette Simulator - Method Testing
Post by: Akiraa on Jul 28, 01:07 PM 2022
Hey money- yes my experience with casino rng is exactly like yours- the system wins maybe for a short while then it catches on to how you are betting or decides you have won enough then here comes the run from hell! These are essentially slot machines with the casino being able to determine what results they want to come out.

I trust live online roulette a bit more (although I know these can be rigged also) but more because there are other players getting the same numbers out so while they may turn the gaze to you if you're betting big- small flat bets will most likely allow you to stay under the radar to some extent.

Downside to live online wheel is 15 secs to place bets which is pretty tough for anything more than a few numbers.

All of these reasons have meant I have decided to give up on the rng and only play live online from now on. This also sadly rules out some of the more intricate and complex methods but then I think they know that as that's why they put these measures in place.

Thanks for all the posts on these boards and keeping the hopes alive we can one day get the system that stays one step ahead of the casinos!

Cheers!

Akiraa
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 29, 03:31 AM 2022
Quote from: Akiraa on Jul 28, 01:07 PM 2022the system wins maybe for a short while then it catches on to how you are betting or decides you have won enough then here comes the run from hell! These are essentially slot machines with the casino being able to determine what results they want to come out.

Thanks for all the posts on these boards and keeping the hopes alive we can one day get the system that stays one step ahead of the casinos!

I noticed the rng cheating making cycles longer then usual but it still wont stop the method. The issue i ran into was using one bankroll for two systems and mild progression and not preparing for it.

The game would have to give me a very specific sequence to get me to reach the max limit. Even if it discovered this sequence it would have to do so avoiding repeats.

I appreciate your reply, Thank you!!!
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 29, 05:36 AM 2022
I stayed up all night working on the idea.  I found out the idea is correct but the process was wrong.

I moved a couple of things around and now the results look much better.  I added the second system and made adjustments to it; now they complement each other.  One is winning and the other is losing or vice versa very rarely both win at the same time.  So far 9 spins is the longest gap between a win but i havent really tested more then 200 spins lol( ill confirm this in a few days  :twisted: )

I might add 2 more systems and play all 4 separate just need to verify if they complement each other.

The goal would be to create a flatbet game where all 4 methods win at different points. I didnt think this was possible because ive tried and failed.  :smile:

I share this info so you can see my thought process and maybe it will reveal some things or give you ideas.
Title: Re: Roulette Simulator - Method Testing
Post by: TRD on Jul 29, 02:58 PM 2022
@herbyx how do you interpret the graph above ..

as the focused (=reduced coverage bet), in this Q, is contingent on DS hitting

in a way wide coverage bet is a probe

(usually 2Q or simklar variants -- 3Q, 3ST, 4ST, 2Q+ST, Q+2ST .. or at lower expositions levels even 2DS, 3DS, Q+DS, Q+2DS, 2Q+DS, DS+ST, 2DS+ST, DS+2ST)

& once hit, a several spin 'interrupt' .. to a running program interjects

with an intention to close the game, in most game instances .. aiming at +1, & averaging at +2u/individual game(with a second, pr counting both together a combo hit)

======

see pm
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 30, 01:24 PM 2022
Quote from: MoneyT101 on Jul 29, 05:36 AM 2022I might add 2 more systems and play all 4 separate just need to verify if they complement each other.

The goal would be to create a flatbet game where all 4 methods win at different points. I didnt think this was possible because ive tried and failed.  :smile:

Quick update:

They do complement each other it's crazy what applying math can do 😳,I still don't want to use this.  The results look amazing but in the process I got another idea.  So I'm investigating...

I attempted to play just ds and the system does good but to many times I would have to play 4.  So I'm going to maybe move up to 4 number quads to extend the possibility of not getting a repeat so soon  :ooh:

Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 30, 01:34 PM 2022
On another note:

I realized it's very hard to win by accident.  Yes I'm not ruling it out.  But if you you can take your understanding to the next level where you know what's happening and why.  Winning almost becomes a choice
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 30, 05:22 PM 2022
Quick manual test of system 1-3 combined flatbet play.  Each system wins on its own also

hhhh.png
Title: Re: Roulette Simulator - Method Testing
Post by: TRD on Jul 31, 07:19 PM 2022
Applied math!?

As in ..
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jul 31, 10:28 PM 2022
Quote from: MoneyT101 on Jul 27, 10:03 PM 2022Live RNG testing didn't go well

Alright so I tested the numbers that killed me that night I would have destroyed it with the 4 system... well honestly with just one system I beat it.

The reason it killed me is because my system two at the time didn't have the correct mix to play with (you can't win by accident you need to know what you are trying to do)

I thought both systems combined worked but I didn't even hit the surface.  There is a reason why you can win.  Pigeonhole principle!!!

I still don't have dyksexlic hg but I can officially tell you roulette can be beaten with math!

I will not claim it anymore!  I will not share any more info then I already have(I shared the steps without knowledge).  The hg was shared by rrbb

I will continue from this point on with just game play. Goodluck!

Ps: I have no hg. I just win!
Title: Re: Roulette Simulator - Method Testing
Post by: Blueprint on Aug 02, 10:33 AM 2022
What's next bet here, Mel, in 1 or 3 of your systems?

Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Aug 02, 12:16 PM 2022
Quote from: Blueprint on Aug 02, 10:33 AM 2022What's next bet here, Mel, in 1 or 3 of your systems?


Nice visual... on the last bet with 6 as a result, I just won....my next bet would have been

10, 12, 17, 22, 14, 28
Title: Re: Roulette Simulator - Method Testing
Post by: Blueprint on Aug 02, 01:21 PM 2022
Quote from: MoneyT101 on Aug 02, 12:16 PM 2022Nice visual... on the last bet with 6 as a result, I just won....my next bet would have been

Thanks, it's only taken me 8 years to make!
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Aug 02, 02:00 PM 2022
Quote from: Blueprint on Aug 02, 01:21 PM 2022Thanks, it's only taken me 8 years to make!

I feel the same way...

Now I look back and I just feel stupid  :twisted:
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Oct 07, 04:51 PM 2022
I see some other ppl have found their versions of an hg which is awesome and congratulations to everyone. 

I needed that nice little break. I'll be back to posting :xd: 

Ive made some more profound discoveries about random. I've come to the conclusion,  Roulette is an illusion! 

Once you can see past the numbers new ideas flourish

Old methods that worked on the numbers get better once applied to the real game. I was winning but some sequences just put to much pressure and this led me to improve my thinking

Looking past the illusion and attacking the real game.  Doesn't matter whether you use dozens splits quads!

All that matters is the sequence and there is only 1



Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Oct 07, 05:21 PM 2022
What does T101 mean, is it some kind of terminator model?
Hi!!!
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Oct 07, 08:36 PM 2022
Quote from: Person S on Oct 07, 05:21 PM 2022What does T101 mean, is it some kind of terminator model?
Hi!!!

 :twisted:  :twisted:

Title: Re: Roulette Simulator - Method Testing
Post by: Blueprint on Oct 09, 08:53 AM 2022
Quote from: MoneyT101 on Oct 07, 04:51 PM 2022I see some other ppl have found their versions of an hg which is awesome and congratulations to everyone. 

None I'm aware of. Which is fine bc there's a lot I'm unaware of.  :ooh:

Quote from: MoneyT101 on Oct 07, 04:51 PM 2022Ive made some more profound discoveries about random. I've come to the conclusion,  Roulette is an illusion! 

"It was all a dream..."
 
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Oct 24, 02:55 PM 2022
Does anyone remember Rob (Roulette Discovery)  :)
He was arranging numbers as we go for cycles and MoneyT101 has posted a lot for cycles...
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 03, 09:57 AM 2022
I don't know Rob.  :embarrassed:

Interpretation of the pic:

- Take the last some 70 spins
- Build 2 rows such that the in the second row each number doesn't repeat vertically the first row.
- Play just one number, the number from the first row

Expect higher density of repeats vertically as the second row has none. (Mathematically no reason for more repeats but interesting idea)

Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 03, 01:01 PM 2022
Hi Herbyx.. I like your thinking..
I have cut out off the pic one line off stats.. I think you can find what..
The first three rows is one cycle..
On the first cycle betting on 2 nr.
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 06, 02:45 AM 2022
Turbo orthogonal   :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 06, 01:31 PM 2022
D12
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Nov 10, 01:00 PM 2022
Quote from: alexlaf on Nov 06, 01:31 PM 2022D12

Looking great  :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: TRD on Nov 10, 02:00 PM 2022
Herby,explain those '2 rows' again.
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 12, 02:56 AM 2022
Quote from: alexlaf on Nov 06, 01:31 PM 2022D12
Looks good.

Generally speaking (no command to alex):

The next step is to proof how behave 100 times (or even more) play under strict the same conditions.  :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 12, 02:00 PM 2022
Same #
Title: Re: Roulette Simulator - Method Testing
Post by: ssammabiz on Nov 13, 04:02 PM 2022
could someone please explain this strategy?
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 13, 11:54 PM 2022
Few words before I go to my office:
I don't know the solution, but:

Look at the tables 3-1, 4-2
See the connections and cycles

Could have to do with 6-sense example,he posted few months ago, 3 or 4 pages, pics  :question:
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 14, 12:04 AM 2022
 :question: not to forget MoneyT pics and riddles in this thread  :wink:
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 14, 05:41 PM 2022
Random!
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 16, 12:56 PM 2022
The longer a system with multiple outcomes develops over time the more unprobable constellations can evolve.

The probability that I give such an answer in this universum to to a person who names himself alexlaf is 0.00000000...

Did it happen ?     >:D  (I don't believe)
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 16, 01:07 PM 2022
 >:D
Are the results from cycles
Title: Re: Roulette Simulator - Method Testing
Post by: winkel on Nov 16, 05:03 PM 2022
Quoteauthor=alexlaf link=msg=255478 date=1668622073] >:D
Are the results from cycles


If you were secure of that cycle-something you wouldn´t test but play for real money in a real Casino.
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 16, 05:32 PM 2022
What you doing here eather buddy.
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 17, 12:19 AM 2022
Quote from: Herbyx on Nov 16, 12:56 PM 2022The probability that I give such an answer in this universum to to a person who names himself alexlaf is 0.00000000...1

I tried to say here, if you observe long enough roulette will throw everything it can.
long enough is here essentiell, can mean thousands of years if you live long enough.
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Nov 17, 02:01 AM 2022
Quote from: ssammabiz on Nov 13, 04:02 PM 2022could someone please explain this strategy?

alexlaf is writing down the results down for his 1st line...yellow line underneath is how many spins it took to achieve the end game which is 2 repeats in the matrix..on the str8..to repeat position on 1st lot of results...
the ds is nearly the same he,s just showing the cycle length in yellow .from the comment he,s using derived....

no explanation really needed tbh...a picture says a thousand words
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 17, 09:12 AM 2022
friends and strangers
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 17, 03:41 PM 2022
Thanks to 6th-sense and alexlaf for the infos.
Each ideas I have been somewhen.
It's time for party.
Title: Re: Roulette Simulator - Method Testing
Post by: leoncino74 on Nov 18, 02:09 AM 2022
amici e sconosciuti

* Schermata 17-11-2022 alle 16:04.png
9,37 KB, 477x483
visualizzato 4 volte
 

* Schermata 17-11-2022 alle 16:10.png
6,26 KB, 227x428
visualizzato 2 volte


:domanda:  :domanda:  :(  :(
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 18, 01:28 PM 2022
500+ session stats
Title: Re: Roulette Simulator - Method Testing
Post by: JahVinci on Nov 18, 01:43 PM 2022
Based on this comment:
"Expect higher density of repeats vertically as the second row has none. (Mathematically no reason for more repeats but interesting idea)"

1160 flat bets placed  vs. 37 bets won = 135 units profit

Definitely interesting ;)

repeats.jpg
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Nov 18, 03:02 PM 2022
Quote from: JahVinci on Nov 18, 01:43 PM 20221160 flat bets placed  vs. 37 bets won = 135 units profit

i love visual stuff...this is a good visual....ever remember vls 37 unit parachute bet?....

could this be used per number i wonder?

but tbh honest stuff like this you can adapt any number to the number out...neighbour..wheel neighbour...its opposite number...split number etc...even the cross reference number here vertical and horizontal only coincides once......really like the visual and effort put into in to it....
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Nov 18, 03:54 PM 2022
also want to add...everything repeats in lo...now rescan the chart above ..normal way is 135 units profit...now if you tracked as above as usual and only bet 18 spins...though keep tracking after that like chart above...the end results only betting for the 1st 18 spins is now 360 loss 517 profit...=157 profit...
maths could be slightly wrong...but is there any advantage to go for multiple repeats? beyond the half

again visual can lead you off track
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 19, 06:54 AM 2022
R/B
Title: Re: Roulette Simulator - Method Testing
Post by: TRD on Nov 19, 08:25 AM 2022
@JahVinci

willing to prepare such visuals for the other payouts -- street, quad, ds -- preferably simultaneously, on the same numbers out.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Nov 19, 02:18 PM 2022
Hi Alex, high low, you can add even odd.
But how can we play this bunch of numbers when, for example, 18 black numbers fall out and not one repetition. I think this division is of no use, because the roulette thread is not monochrome.
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 19, 02:24 PM 2022
How about not betting on all of them?
Title: Re: Roulette Simulator - Method Testing
Post by: leoncino74 on Nov 19, 02:28 PM 2022
Hi Alex, help us understand the scheme, friends and strangers, thank you
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Nov 19, 03:46 PM 2022
Quote from: alexlaf on Nov 19, 02:24 PM 2022How about not betting on all of them?
If we don't bet on everything, we'll miss something somewhere. Well, how? Choose 3-4 numbers and go with the flow, risky in my opinion. This situation will not always occur, but only in some cases.
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 19, 11:32 PM 2022
Quote from: leoncino74 on Nov 19, 02:28 PM 2022friends and strangers
Dirichlet
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 20, 06:41 AM 2022
Quote from: 6th-sense on Nov 18, 03:02 PM 2022you can adapt any number to the number out...neighbour..wheel neighbour...its opposite number...split number etc...even the cross reference number here vertical and horizontal only coincides once

6th-sense shows above a very important sentence.

- If you ever find a way to beat the housedge (I didn't), the sentence above has to be fullfilled for mathematical resaons.
- advantage: you can hide your game to a high level
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 20, 06:47 AM 2022
Quote from: JahVinci on Nov 18, 01:43 PM 2022Definitely interesting ;)

Hi JahVinci,
do you like to post the numbers from your table as an excel sheet, cls or txt file if possible?
Meanwhile I try to OCR the table.
TNX
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 20, 08:38 AM 2022
Herbyx
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 21, 05:25 AM 2022
6-Line
Title: Re: Roulette Simulator - Method Testing
Post by: ssammabiz on Nov 22, 05:36 PM 2022
Thanks for trying to explain, I see the patterns, but what's the bet selection or trigger?
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 23, 08:40 AM 2022
----
Title: Re: Roulette Simulator - Method Testing
Post by: leoncino74 on Nov 25, 09:34 AM 2022
a cosa è riferito?
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 25, 03:36 PM 2022
Alexlaf, thank you for your xls map.

I managed to OCR the JahVinci data and program his double repeat structure.  (slowly,  I'm working in a daily job  :sad2: JahVinci Data OCR2.png )


Quote from: 6th-sense on Nov 18, 03:54 PM 2022the end results only betting for the 1st 18 spins is now 360 loss 517 profit...=157 profit...

I'll try to repeat 6th-sense results from above.
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 26, 02:54 AM 2022
You welcome Herbyx, nice job.
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 27, 04:24 AM 2022
Time for a bit of bragging   :wink:

Proudly I present a peace (should be piece ) of the famous JahVinciCode.

JahVinciCode[n_] := Module[{xx, erg1},
  xx = thr[[n]];
  erg1 = Flatten[Position[thr[[n]], thr[[n, 1]]]];
  If[Length[erg1] == 3, 70 - Total[Differences[erg1]],
  If[Length[erg1] == 2, 35 - Length[xx] + 1, -36  ]]]

ergJV = Table[JahVinciCode[n], {n, 1, Length[thr]}]

Total[ergJV]
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 28, 08:25 AM 2022
Check this map Herbyx
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 29, 08:28 AM 2022
Let's post one more.
How would you play VDW on str8 up?
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 29, 05:24 PM 2022
again interesting picture of alexlaf:

quick shot:
arithmetic progression of 4 positions of 2 colors within 35 spins  :question:

( I see an importance of 35 spins)
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 30, 12:19 AM 2022
vertically cycles,
next column beginning with the defining element of the last cycle
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Nov 30, 12:30 AM 2022
str8 cycles, 2 color VdW  :wink:

and now to job  :P
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Nov 30, 08:43 AM 2022
The % holds.
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Dec 03, 03:29 AM 2022
Hi alexlaf ,

your % above I remember very well.

Quote from: alexlaf on Nov 29, 08:28 AM 2022How would you play VDW on str8 up?

VDW on str8 up, based on your posted % needs lot of thoughts and programm testing.

tomorrow is 2. Advent -> count up to Christmas Eve,  do you have similar events ?

Happy 2. Advent to all. :)
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Dec 03, 06:19 AM 2022
If a permutation is decomposed into disjoint cycles such that there is an odd number of cycles with an even number of elements then the permutation is odd. If there is an even number of cycles with an even number of elements then the permutation is even.
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Dec 04, 08:20 AM 2022
Reminder:  if somebody missed this great 6-th sense post

rouletteforum.cc/index.php?msg=252313

You see this all can be programmed (I did too).

Until now I fail to convert it to tEuros.  >:D ( <- "Krampus")

-------------------
I got the message:
"You are using forbidden words, please improve your language"

I had to reduce the link above, so people take care if you use a link to this site : "rouletteforum.cc"  :xd:

Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Dec 13, 06:03 AM 2022
Quote from: leoncino74 on Nov 19, 02:28 PM 2022Hi Alex, help us understand the scheme, friends, and strangers, thank you

Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Dec 13, 06:04 AM 2022
Here.
Title: Re: Roulette Simulator - Method Testing
Post by: leoncino74 on Dec 13, 02:16 PM 2022
Ok grazie... ma che significa, come si legge  :-\
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Dec 14, 03:35 PM 2022
Quote from: alexlaf on Dec 13, 06:04 AM 2022Here.
::)  O0
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Dec 27, 05:31 AM 2022
 :)
Title: Re: Roulette Simulator - Method Testing
Post by: leoncino74 on Dec 27, 06:22 AM 2022
Messi cosi non aiutano nessuno, credo... ci aiuti a capire, grazie
Title: Re: Roulette Simulator - Method Testing
Post by: winkel on Dec 27, 07:29 AM 2022
In all your testing didn´t you never notice that this RNG is biased?
And all your wins are just a result of wrong machine results?

But congratulations you detected the error on point.
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Jan 01, 08:38 AM 2023
X2
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 17, 03:20 PM 2023
I deleted my simulator account and reopened it to start fresh because the method has evolved.

I did a quick test

quick test.png

1 unit=6

8 spins - 10 units (60 profit)

spin 1 -22
spin 2 -30
spin 3 -1
spin 4 -20
spin 5 -31
spin 6 -22
spin 7 -17
spin 8 -27
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 18, 06:47 PM 2023
I started a game a few mins ago and evolved the play some more

This where im at.....It looks something like this on the table

Screenshot_20230118_062552.png

Winning number is 30

Screenshot_20230118_063045.png


chart looks like this

Screenshot_20230118_062921.png


This win came a little quick im gonna play some more to get some drawdown and see what happens
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 19, 01:44 PM 2023
a lot of units there buddy ..why?
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 20, 08:34 AM 2023
Quote from: MoneyT101 on Jan 18, 06:47 PM 2023im gonna play some more to get some drawdown and see what happens


I went down to about 140 and then shot up to 210 by spin 8

I was having trouble logging in. Kept getting a database error.  Spoke to 6th sense and he told me I just had to login 🤦�♂️

Quote from: 6th-sense on Jan 19, 01:44 PM 2023a lot of units there buddy ..why?

Yea I added two more games to throw the unit count off for the visual.  But want to know something interesting?


I AM FLATBETTING!!! There isn't a progression
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 21, 09:35 PM 2023
Quick update:

It seems this solution solves dyksexlic riddle.  I'm still having trouble with certain cycles which I minimize any loss but still feels like there has to be a better way for those particular events.

The math says it should be 1+1= 2 but it's not adding up for those specific events. Everything else is perfect.

Now these events don't happen much so I can just continue and still come out ahead but it just bugs me knowing he got 100% and I'm getting 85%
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 22, 03:42 AM 2023
a couple of old quotes here Mel

23* A 'PROCESS' is NOT an 'EVENT', but CONTINUALLY happens.
24* All apparently UNCONNECTED continuum 'EVENTS' are CONNECTED both spatially and temporeally by space and by TIME
25* Out of DISORDER ('random' CHAOS) comes ORDER ('pattern')... "Ordo Ab Chao", RNG ---------------->CONTINUAL WINNING BETS

26* Did I ever say the "event" is a number repeating ? NO,(so number repeating is NOT an event) I said the system is based on a PRINCIPLE. Not an EVENT

,,this in particular...try to understand what is being said..


27* On the roulette table are several OPPOSITES. For example LOW/HIGH, EVEN/ODD, BLACK/RED.

28* Every morning, the SUN rises. We call this 'EVENT' -------> SUNRISE
29* Every evening, the SUN sets. We call this 'EVENT' --------> SUNSET
30* Sunrise and sunset are ALSO two OPPOSITES.
31* In the course of a day, at some places on our planet it is SUNRISE, and at the same time in ANOTHER place it is SUNSET
32* the sun is both, sunset and sunrise at the same time to two observers in two different places, but time is independent..
33* The two observers are still looking at the same 'EVENT'
34* sunset and sunrise are essentially the SAME 'EVENT' being simultaneously viewed from two different perspectives. "No man is an island..."
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 07:05 AM 2023
@6th-sense yes these post shed light to the proper steps

Let me add the most recent clue!

Quote from: CarpeDiem on Aug 21, 08:24 AM 2022The process does not mean waiting (hoping /wishing/guessing)  for an event to happen ( a "last" number to appear, a "secret" pattern" to fill up, etc.); That is a losing proposition, a simple product of your imagination. It will lead you nowhere.

When you construct a game (bet):
You look for a continuum process.  When you know something has to happen, you will "tune" your session to match that Certainty.

The  (only true)  goal is to discover the dependant nature of events. Until you get that, you have no bet.

Instead of playing a guess game, what other games can you play at the roulette table?

I'll give you a head start: you have a bag of 100 green cubes and 100 orange spheres. For the sake of visualisation/understanding, we'll reduce the problem into 2 groups.
The rules of the game (which you set) are: you place the objects in a bag, and then extract 200 times an object and place it on the table.

What will you know after 200 spins:
-No matter how you randomize the extraction, at the end of the 200 spins, your bag will be empty
-you follow no trends, no patterns, no limts, no math, no statistics.
- a 3 year old can do it, and will reach the same conclusion.
-random will be just random. And it will not affect you.


This is all solved! 

Its not 100% accurate though..... Random wont affect you most of the time.  You can win flatbet don't get me wrong.  Many ppl would be satisfied here to be honest!

But still with this info you do not have dyksexlic 100% method.  I can still see which event can cause a minimal loss.  I can also see there's a way to make it 100%.  just the math isnt adding up
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 22, 11:15 AM 2023
Quote from: 6th-sense on Jan 22, 03:42 AM 202332* the sun is both, sunset and sunrise at the same time to two observers in two different places, but time is independent..
33* The two observers are still looking at the same 'EVENT'
34* sunset and sunrise are essentially the SAME 'EVENT' being simultaneously viewed from two different perspectives.

this is telling you what it is...its very abstract when you read it...but its telling you that event is one of the bets placed...it can be played at that specific moment...its in both perspectives....only part of the main bet...

the key is how is this possible ?

what is the SUNRISE  what is the SUNSET

WHERE ARE YOU AT STANDING? or to be very specific WHAT planet are you on...planet 1 or planet 2
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 22, 11:29 AM 2023
both planets have sunrises and sunsets...but like all planets they have their own rotations but sometimes they eventually align eventually...this condition above is one of them ..or should i say its a part of the whole
Title: Re: Roulette Simulator - Method Testing
Post by: garod on Jan 22, 11:40 AM 2023
Hi 6th

Can you play your system in B&M without a spreadsheet?

You posted ayks tracker and said it is fundamental, can you play without it?

Garod
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 22, 12:14 PM 2023
only part of it...thats why dyslexic used rng ...he then had time to do it...tbh after looking and being on vics new forum..and the price he charges for the ribot...iv,e come to the the conclusion to have it coded...which this weekend it has been...just the interface to be done now...iv,e bitten the bullet and had it done...by my son in law no less...my time is being taken away from me...family and grandchildren..
slow has now become instant...

i,m having it done for web browser and for the use on phones...to be used in real casinos
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 22, 02:03 PM 2023
Maybe this guy was schizophrenic?
And all those present clung to his thoughts, expecting to get rich.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 22, 02:10 PM 2023
Sunrise sunset, for two observers of different events, but the passage of time is the same for them. Two pockets with chips are different (left and right), but the jacket is one. Pointless speech in my opinion.
I gave up on these useless searches and I feel sorry for you guys, it was all a manipulation to make fun of you. But perhaps the "creator" himself was completely convinced of his innocence.
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 22, 04:21 PM 2023
Quote from: Person S on Jan 22, 02:10 PM 2023I gave up on these useless searches and I feel sorry for you guys, it was all a manipulation to make fun of you. But perhaps the "creator" himself was completely convinced of his innocence.

 don't feel sorry for me buddy...it wasn't me who gave the search up..i got there a long while back..

 the manipulation part...lol..

 the guy gave a very very good abstract way of what he was doing...he even gave you his bankroll as the basis..

 the Mary Poppins stuff replacing numbers with words was pure genius...even in that he,s told you what he was
 doing in an ingenious abstract way...

 so please...lets be very clear...i understand your frustration...but just because you have absolutely no clue

 what the hell is going on...do not presume everyone is the same....Dyslexic is only guilty of putting it out

 there among the masses...when he shouldn't have....the backlash and scorn he got for this like people like

 yourself  was relentless...guy was a trooper though, he didn't crack...i bet he was tempted to shut them up

 once and for all though and reveal it...but where would that have got him?

 
Title: Re: Roulette Simulator - Method Testing
Post by: Irish88 on Jan 22, 04:59 PM 2023
Are we talking about dividing the table in halves? Low/high?
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 05:12 PM 2023
Quote from: 6th-sense on Jan 22, 04:21 PM 2023the guy gave a very very good abstract way of what he was doing...he even gave you his bankroll as the basis..

 the Mary Poppins stuff replacing numbers with words was pure genius...even in that he,s told you what

I agree! he was very creative in sharing info directly but indirectly  ;D
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 05:15 PM 2023
Quote from: Irish88 on Jan 22, 04:59 PM 2023Are we talking about dividing the table in halves? Low/high?

the table is already divided for you in halves

Red/black
low/high
even/odd
Title: Re: Roulette Simulator - Method Testing
Post by: Irish88 on Jan 22, 05:31 PM 2023
But it's been mentioned we need to find balance. I was just wondering if there is a number in say low am I now looking to play a high number.

Carpe Diem also made this excellent post...I am trying very hard to apply it. Basically try to figure out the meaning of "opposite pair".


If you are only observing the effect, you'll get nowhere. Cycles and statistics will get you nowhere.
Taking single numbers into account, what causes 99,99... % of the time a repeater on the Low partition on singles? A repeat on the last 18 numbers.(see 1st post in this thread)
Anyone that has a working method has an answer to this question.
The answer can only be this: you will chose not to play a guessing game. You will forget about hope and the 1000 other methods you read on online forums(including this one). They will lead you to perdition. Forget hot numbers and cold numbers. They are an illusion. Substitute the numerals with 37 types of cars. Or 37 names of people.37 words. Now, you are already ahead of the game. There are no "dozens", no "even chances", no "colors" or "quads"

IF you were to bet on a spun number,your sequence from hell will be this: all 37 numbers appearing in the last 37 spins. No way around that. Table limts and unfair payout will lead you to Minus.
You will probably have to wait for the extinction of life on Earth and Death of the Universe, but say for the sake of it, imagine you are there with a roulette wheel and you got that run from hell.
Once a 37 spin cycle ends, you will observe something: the number of unhits  equals the number of 1+ display.(record this in your mind)
That is the balanced state.
You now that have restricted the play session to max 37 spins, and as you have limited the number of permutations, you've cut one (out of the many) Random tentacles.
If you play only hit numbers, you will lose.
If you play only unhit numbers, you will lose.
So obviously, within a 37 spaces game, the winning bet has to include both the hit and unhit numbers. At the same time.
Your goal will be to achieve Balance.
At the end, from chaos(roulette spins), you will get order.
There are 2 school of thought, one that focuses on Repeaters (chaos) another one that focuses on End State:Ballance(order). Both can be used to profit.
The law of large numbers is your number 1 enemy. Play the same numbers, the same color and same method(bet) and you will lose.
All methods fail unless you find ballance.
This thread initiated by rrbb is not the Holy Grail, but it gives you food for thought. Remember from this thread only this:
1)repeaters happen on the Low side of the dynamic appearances 99 percent of time. That is just 1 principle.
2) you need to create a game, where you set up dependancies. Divide everything by half, then create opposite pairs. The color, the perfume, the class Name of the pairs does not matter in this selection. The pairs need to be mutually exclusive.
The only way to exploit the dependancies is to seek the balance. That is all.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 22, 05:53 PM 2023
Quote from: 6th-sense on Jan 22, 04:21 PM 2023the guy gave a very very good abstract way of what he was doing...he even gave you his bankroll as the basis..
Are you serious?
It's so generous that I can write any of the 10 numbers as a bankroll and say it's the base.
Mary Poppins Mystery.
Why words? We can take chills. 1-37. The logic of the riddle is that in a range of 37 spins, at least one of the numbers will fall into place, for example, the number 18 in 18 spins. That's the whole logic. No abstractions.
Maybe it's better to take a witch with you and give her a crystal ball so that she can make a prediction following the same logic.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 06:13 PM 2023
Quote from: Irish88 on Jan 22, 05:31 PM 2023But it's been mentioned we need to find balance. I was just wondering if there is a number in say low am I now looking to play a high number.

Carpe Diem also made this excellent post...I am trying very hard to apply it. Basically try to figure out the meaning of "opposite pair".


keep reading over both of carpe diem post and look over dyksexlic message about sunrise/sunset

just keep reading it over and think.  Take a break and keep going back to it

Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 06:17 PM 2023
Quote from: Person S on Jan 22, 05:53 PM 2023Maybe it's better to take a witch with you and give her a crystal ball so that she can make a prediction following the same logic.

no predicting involved
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 06:30 PM 2023
"The only and i mean only way to stay ahead is to bet knowingly. Unless you see the dependancies"

This sentence should tie everything together.

Without dependency you cant see anything
Title: Re: Roulette Simulator - Method Testing
Post by: Irish88 on Jan 22, 07:15 PM 2023
And we are betting on straight numbers? No predicting, the number that just came out doesn't matter? Lines and streets don't matter? Any partition of the table doesn't matter? Like Carpe Diem said....no colors, no quads and such.  How many numbers are we betting at most if I can ask? I understand if you dont want to say. I appreciate your posts. Thank you.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 09:27 PM 2023
Quote from: Irish88 on Jan 22, 07:15 PM 2023And we are betting on straight numbers? No predicting, the number that just came out doesn't matter? Lines and streets don't matter? Any partition of the table doesn't matter? Like Carpe Diem said....no colors, no quads and such.  How many numbers are we betting at most if I can ask? I understand if you dont want to say. I appreciate your posts. Thank you.

This a quote from 6th sense speaking about dyksexlic

Quote from: 6th-sense on Jan 22, 04:21 PM 2023he even gave you his bankroll as the basis..
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 09:47 PM 2023
It really depends on how you are playing but I have a couple different plays all with the same technique.

The way I'm playing wins usually come within a max of 7 spins or less depending on what I choose

The issue I have playing with shorter spins is that sometimes the repeats aren't welcomed and cause a very small loss.  Which it don't matter cause you win more then you lose

Imagine something like making $2 (80%)and losing $3 (20%)

Dyksexlic decided to do it 38 spins for perfection for no loss
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 22, 09:52 PM 2023
Anyway that was my last post sharing anything useful.  Rest of my post will be just my experience in search for perfection and make that 80% into 100%

Wait last thing I'll share...to get perfection you do need a stitched bet
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 23, 01:52 AM 2023
Quote from: Person S on Jan 22, 05:53 PM 2023Are you serious?

very yes..
Quote from: Person S on Jan 22, 05:53 PM 2023The logic of the riddle is that in a range of 37 spins, at least one of the numbers will fall into place, for example, the number 18 in 18 spins.


completely wrong ..thats only part of the whole..try betting for 18 spins to get or catch that repeat...

Quote from: Person S on Jan 22, 05:53 PM 2023Maybe it's better to take a witch with you and give her a crystal ball

no witch is needed..dyslexic made his own crystal ball and shown you how to make yourself one..i can see why you gave up..

Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 23, 02:10 AM 2023
Quote from: Person S on Jan 22, 05:53 PM 2023Are you serious?
It's so generous that I can write any of the 10 numbers as a bankroll and say it's the base.
Mary Poppins Mystery.
Why words? We can take chills. 1-37. The logic of the riddle is that in a range of 37 spins, at least one of the numbers will fall into place, for example, the number 18 in 18 spins. That's the whole logic. No abstractions

and to be honest if this is the only answer you can conclude from the mary poppins example its very disappointing

you won,t be staring into a crystal ball any time soon...probably just staring into a brick and throwing runes down and trying to read them is what my real crystal ball is telling me..

anyway thats enough bloviating as twocat sam used to say...lets keep mels thread clean,,
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 23, 03:17 AM 2023
If Mel has a grail, as far as I know he has been claiming it for several years. Why is he still on the lookout? Conclusion he tries to impose his point of view, not understanding whether it is correct or not. So he is misleading people.
As usual, the same scenario is viewed. Blurred answers, like previous gurus. And if the answer is not clear, then the respondent does not have a clear understanding of what is happening.

You see, if I take a physics textbook or a computer repair textbook and read it a hundred times. I will begin to understand and apply this approach in practice. But in the case of the grails, this does not happen. It begs a logical conclusion.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 23, 03:29 AM 2023
Quote from: 6th-sense on Jan 23, 01:52 AM 2023completely wrong ..thats only part of the whole..try betting for 18 spins to get or catch that repeat...
More precisely, it looks like this.
We are pregnant with 37 words and put them in order, well, or 37 numbers. The next operation we rotate the wheel and each rotation we bring in once from words or numbers. Match what fell on the wheels and compare with the set that appeared. A match has been found. Bau.
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Jan 23, 07:22 AM 2023
7 and 14 for example are both mapped to the same pigeonhole?
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 23, 07:40 AM 2023
0-37
1-36
2-35
3-34
4-33
5-32
6-31
7-30
8-29
9-28
10-27
11-26
12-25
13-24
14-23
15-22
16-21
17-20
18-19
There are no mutual exclusions in roulette.
If this were the case, then the numbers would be covered with black plastic, until there was only one left, for example.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 08:49 AM 2023
Quote from: Person S on Jan 23, 03:17 AM 2023If Mel has a grail, as far as I know he has been claiming it for several years. Why is he still on the lookout? Conclusion he tries to impose his point of view, not understanding whether it is correct or not. So he is misleading people.
As usual, the same scenario is viewed. Blurred answers, like previous gurus. And if the answer is not clear, then the respondent does not have a clear understanding of what is happening.

You see, if I take a physics textbook or a computer repair textbook and read it a hundred times. I will begin to understand and apply this approach in practice. But in the case of the grails, this does not happen. It begs a logical conclusion.

Yes i have claimed to have "my version" of a winning method. I needed a progression and it can get risky.  Im not sure if you actually played a progression but increasing your bet each spin gets scary after a couple.  So i had no choice but to keep looking.  I enjoy the experience and i dont see it as a waste of time.  I can possibly use what i learned later...

which became true!!! all the practice looking at cycles. i can spot a cycle in anything. I can create more numbers and play cycles on them and reference back to the originals; it will still behave the same.  These are things i wouldn't have learned without all my failures.

Now my game play doesnt need a progression.  I can catch a repeat on whichever spin, it doesnt surprise me.   spin 2, spin 3, spin 4, etc dont matter

Can i win with the current method? YES  Should i give up in finding the grail dyksexlic gave an example of? NO

Whats the difference between what i have now and what dyksexlic shared?   I win overall but i still have losing cycles.  it doesnt matter cause i make way more then i lose.  But dyksexlic version didnt lose any cycle.  Now i can see how he put it together and i can see how to do it.  The problem is my math is off somewhere and its not adding up properly

So again i repeat (no pun intended) Should i give up?   Does this take away that i can win flatbet without it?  Does my search for perfection bother you?
Title: Re: Roulette Simulator - Method Testing
Post by: Akiraa on Jan 23, 08:51 AM 2023
Dyksexlic`s methods are never very far from coming back for discussion! I was one of the original `followers` back in the day - never did figure it out but genuinely believe he had something very special. I was the one who kept and numbered all of his posts after they disappeared from here (I believe the numbered ones posted here recently were originally from my archive as the numbers match).
I`m just very glad some clever folks have managed to use them to crack the code as it was something I could never do!

Not sure if significant or not but I always kept coming back to the posts below as for some reason I thought they held the key to all of it. Posting here again for discussion:

55*
dyksexlic would I be on the right path thinking that it is some form of differential betting so that you will have different "held bets" on different numbers or groups of numbers?? I. e different amounts of units on different numbers

I have also been thinking about muliple 38 spin sessions overlapping each other sort of like:

If this is one 38 spins session
|_______|

then another session could overlap it like so:
|_______|
    |_______|

So that when the first session ends and we have our garaunteed repeater, we will be in the middle of our second session.

Not sure where I'm going with this just a thought

hopefully you can shed some light on it
56*

@ redhot
The Force is strong within you, redhot. .
Well spotted mate, but these knuckleheads aren't listening to you.  You're more intelligent than the herd.
If I were you, I would keep some of your 'discoveries' to yourself.  Go back slowly over your posts. .
Work in private mate.  Keep going !

redhot by NAME, redhot by NATURE.

Cheers!

Akiraa


Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 08:54 AM 2023
Quote from: alexlaf on Jan 23, 07:22 AM 20237 and 14 for example are both mapped to the same pigeonhole?

any number can be in the same pigeonhole, it depends how you are grouping things
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 08:56 AM 2023
Quote from: Person S on Jan 23, 07:40 AM 2023There are no mutual exclusions in roulette.


hmmm is that right?  i'll let you keep believing that
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 09:13 AM 2023
Quote from: Akiraa on Jan 23, 08:51 AM 2023Dyksexlic`s methods are never very far from coming back for discussion! I was one of the original `followers` back in the day - never did figure it out but genuinely believe he had something very special. I was the one who kept and numbered all of his posts after they disappeared from here (I believe the numbered ones posted here recently were originally from my archive as the numbers match).
I`m just very glad some clever folks have managed to use them to crack the code as it was something I could never do!

dyksexlic would I be on the right path thinking that it is some form of differential betting so that you will have different "held bets" on different numbers or groups of numbers?? I. e different amounts of units on different numbers


hi, welcome back!

spin 1 start of stitched bet
spin 2 stitched bet continued...........spin 2 start of new stitched bet
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 09:24 AM 2023
CarpeDiem  :thumbsup:

how about it?
Title: Re: Roulette Simulator - Method Testing
Post by: Akiraa on Jan 23, 09:37 AM 2023
Thanks for the welcome back! Will need to look into stitched bets - am i right in thinking these are the same as the held bets dyksexlic used to refer to? Could be wrong as it has been a while since I thought about those posts in any great depth!

Cheers!

Akiraa

Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 23, 09:48 AM 2023
Yes, I believe that there are no couples. And to be more precise, I see with my own eyes that the roulette wheel always has 37 numbers. These are not cards in which you can exclude those that have already appeared.
Here's a more abstract example - you can't make a giraffe out of a frog, right? Even if we take frog DNA and plant it on a giraffe. Although there is a possibility that a chimera will turn out, it will not be a frog or a giraffe, but something in between. This is her nature. So it is in roulette - if there is (-2.7%), then no matter how hard you try, it is invincible. Because that's her nature. And DNA transplantation will not help here)
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 09:55 AM 2023
Quote from: Person S on Jan 23, 09:48 AM 2023Yes, I believe that there are no couples. And to be more precise, I see with my own eyes that the roulette wheel always has 37 numbers. These are not cards in which you can exclude those that have already appeared.
Here's a more abstract example - you can't make a giraffe out of a frog, right? Even if we take frog DNA and plant it on a giraffe. Although there is a possibility that a chimera will turn out, it will not be a frog or a giraffe, but something in between. This is her nature. So it is in roulette - if there is (-2.7%), then no matter how hard you try, it is invincible. Because that's her nature. And DNA transplantation will not help here)

 :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:  :twisted:

If there wasnt a 2.7% advantage..........you can win?

if your answer is no.  then clearly that proves that you arent losing because of it.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 09:58 AM 2023
Quote from: Akiraa on Jan 23, 09:37 AM 2023Thanks for the welcome back! Will need to look into stitched bets - am i right in thinking these are the same as the held bets dyksexlic used to refer to? Could be wrong as it has been a while since I thought about those posts in any great depth!

Cheers!

Akiraa



I never put much thought into the meanings behind held bets and progressive bets.  i just try to look at the info and create decisions
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 23, 09:58 AM 2023
dick sex lick
By the way, have you ever wondered why such a nickname. It looks like the guy really laughed.
Title: Re: Roulette Simulator - Method Testing
Post by: Person S on Jan 23, 10:00 AM 2023
Quote from: MoneyT101 on Jan 23, 09:55 AM 2023If there wasnt a 2.7% advantage..........you can win?

if your answer is no.  then clearly that proves that you arent losing because of it.

Played breakeven
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 23, 11:56 AM 2023
Quote from: Akiraa on Jan 23, 08:51 AM 2023I was the one who kept and numbered all of his posts after they disappeared from here (I believe the numbered ones posted here recently were originally from my archive as the numbers match).

it is buddy..redhot gave me them a long time back..you originally put them in the downloads section..but thats no longer here anymore...

so i asked redhot...i don't know if he gave them all to me but he said he did...nice to see you back also
Title: Re: Roulette Simulator - Method Testing
Post by: Akiraa on Jan 23, 01:49 PM 2023
Good stuff mate- glad they are still doing the rounds. No matter what the `non believers` said I always knew there was something powerful behind the clues. It was far too detailed to be a hoax (even if they were clues rather than outright telling everyone!).

I totally get why he didn`t just give it all away and tried to help those that would help themselves.

Glad you guys have finally worked through the clues and found something that works.

Thanks for the warm welcome back also, roulette is something I enjoy studying but alas life tends to get in the way. I always seem to come back to it though for better or worse!

Cheers!

Akiraa
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Jan 23, 04:37 PM 2023
Quote from: MoneyT101 on Jan 23, 08:49 AM 2023The problem is my math is off somewhere and its not adding up properly

I see what i am doing wrong finally.... not sure how to calculate the math properly so might have to sit on it a bit.

But if i get this right then i should be able to get to the 100%

I'm excited :)
Title: Re: Roulette Simulator - Method Testing
Post by: Steve on Jan 23, 09:57 PM 2023
When you understand the basics, you'll understand what does and doesn't work, and why. And you'll understand how you fool yourself into thinking something is working when its not. But after some time of having the "holy grail", you might find yourself still poor and living in mom's basement. Maybe you had the HG and the casino changed something to make you lose, but you're really really close to finding the secret, right?

Again, you cant beat roulette without increasing accuracy of predictions. What you're doing changes nothing.
Title: Re: Roulette Simulator - Method Testing
Post by: Akiraa on Jan 24, 09:30 AM 2023
Glad you are getting somewhere in the quest for perfection mate. Gives hope to us all! After so long away I think i`d just be happy to get a method out of all of the clues that consistantly wins more than it loses. Was only ever able to get ones which sometimes win - sometimes lose but never anything anywhere near being a consistant winner.

Cheers!

Akiraa
Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on Jan 24, 02:50 PM 2023
Quote from: Person S on Jan 23, 09:58 AM 2023why such a nickname

The first part comes from Dijkstra's shortest path algorithm.
My English is too weak to explain, but the net is full of info.
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 24, 05:20 PM 2023
Quote from: Steve on Jan 23, 09:57 PM 2023When you understand the basics, you'll understand what does and doesn't work


totally agree
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 24, 05:25 PM 2023
Quote from: Steve on Jan 23, 09:57 PM 2023Again, you cant beat roulette without increasing accuracy of predictions

there is an alternative...don't predict...you don't have to....

you use computers...all you need to to do is let the wheel does what it has to do naturally...what it can't get away from..

anyway back to my basement...get the old dear to make me a hot chocolate
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 24, 06:03 PM 2023
Quote from: Steve on Jan 23, 09:57 PM 2023When you understand the basics, you'll understand what does and doesn't work, and why. And you'll understand how you fool yourself into thinking something is working when its not. But after some time of having the "holy grail", you might find yourself still poor and living in mom's basement. Maybe you had the HG and the casino changed something to make you lose, but you're really really close to finding the secret, right?

Again, you cant beat roulette without increasing accuracy of predictions. What you're doing changes nothing


regardless..i agree with some points...one of the reasons this forum is dying is because you...the owner won't

let the boys play in the playground...yep i know your response already....you said it a million times...i have

 no idea why this forum is here ...everyone should go to vics new forum ....

yep i know...your telling it as it is...if you don,t understand the basics you are dumb...live in a basement,,,

though i,m sure you did videos in your basement?

must be a basement issue...hope you get hot chocolate too...

but anyway...people are glad vic doesn,t understand the basics...in fact he encourages members..lovely guy..

he must be dumber than me.....bet he gets a scone with his hot chocolate...



Title: Re: Roulette Simulator - Method Testing
Post by: Irish88 on Jan 24, 08:10 PM 2023
What is the new forum name if I may ask?

Thank you
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 25, 04:04 AM 2023
//rouletteideas.com/index.php
Title: Re: Roulette Simulator - Method Testing
Post by: Steve on Jan 25, 09:51 PM 2023
Vic has yet another forum? Wow. How many times can that guy break his word?

Quote from: 6th-sense on Jan 24, 06:03 PM 2023regardless..i agree with some points...one of the reasons this forum is dying is because you...the owner won't let the boys play in the playground...yep i know your response already....you said it a million times...i have

I say things you dont like to hear (verifiable truth). What an asshole I am. I do not stifle discussion. You're just struggling with a bit of "inconvenient information".

Quote from: 6th-sense on Jan 24, 06:03 PM 2023but anyway...people are glad vic doesn,t understand the basics...in fact he encourages members..lovely guy..

Encouraging ignorance is good? I encourage open discussion. You're just unhappy about inconvenient truth. How often have I posted and let you guys continue to be ignorant? The after ages I post, you complain.

You prefer blissful ignorance, wasted time and money, so go to vics new forum. I've said many times I prefer a quiet forum with accurate information than a forum full of shit. I keep the forum mostly to have a place with balanced and fair moderation, and somewhere I can give accurate advice.
Title: Re: Roulette Simulator - Method Testing
Post by: Steve on Jan 25, 09:59 PM 2023
6th, is there ANY verifiable proof that any of your approaches overcome the difference between odds and payouts?

Do your methods change the odds of the game at all? Let me guess, you don't have to change the odds, right? It's like saying when you shoot your own head at point blank range, you don't need to move your head to survive. Only you dont understand WHY, so you remain ignorant.

Let me get this straight: I allow you to remain ignorant. I also allow ignorant and pointless roundabout discussions. Why? Because people can just learn for themselves. Maybe dont cry when someone explains Earth isnt flat.

Imagine if a professional player (someone actually making money from roulette) came to a forum full of consistently losing players. Would they be tolerant of the truth they try to share? Nope. Anyone can choose a forum with bullshit, or truth.

Ultimately you prefer ignorance over reality. Its your right.
Title: Re: Roulette Simulator - Method Testing
Post by: 6th-sense on Jan 26, 02:54 AM 2023
Quote from: Steve on Jan 25, 09:59 PM 2023Ultimately you prefer ignorance over reality. Its your right.

ditto..
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on Feb 02, 06:48 AM 2023
 :)
Title: Re: Roulette Simulator - Method Testing
Post by: Gogi357 on Feb 13, 09:07 AM 2023
Hi everyone,

I've been following for quite some time, reading over and over again what Dyk, Rrbb, Mel, 6th etc have written, and I think we all (myself included)  forget an important detail - timing (when to bet).
Of course I might be wrong, but I see noone mentioning it, hence my assumption.
As for why I think it's important, Dyk himself refers to it in two of his currently available posts.
@MoneyT101, maybe this is the 20% you are missing. Just a guess, as I have absolutely no idea what's the other 80%.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Mar 25, 04:46 PM 2023
Quote from: Gogi357 on Feb 13, 09:07 AM 2023Hi everyone,

I've been following for quite some time, reading over and over again what Dyk, Rrbb, Mel, 6th etc have written, and I think we all (myself included)  forget an important detail - timing (when to bet).
Of course I might be wrong, but I see noone mentioning it, hence my assumption.
As for why I think it's important, Dyk himself refers to it in two of his currently available posts.
@MoneyT101, maybe this is the 20% you are missing. Just a guess, as I have absolutely no idea what's the other 80%.

I didn't see this message before.. thank you I will keep that in mind.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Mar 25, 11:46 PM 2023
I've shared a lot of info and techniques... I'm actually regretting saying some of it  :o

I find it crazy some ppl were sitting on the information a long time and our paths were very different in what we learned.

I don't consider myself more creative or smarter than anyone here or anyone at all to be honest.  So it surprises me and catches me off guard that they wouldn't think of or consider the same thing until I shine light on it.

They're still small details you will need to figure out.  I just don't know if they can.  It's one thing to figure out on your own and work for it.  It's another if someone gave you ideas that you didn't think of. Because the path that led to those ideas might have other answers you havent learned from before.

Let's see what the future holds!
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Mar 26, 08:07 AM 2023
I put some thought into and I came to the conclusion...

There is enough info on the forum and anyone can figure it out. Some of the guys I've worked with in the past or ppl that have asked me anything.  I might share something to just push you to the next level.

But moving forward I'm done. I apologize in advance.  I'm going back to trying to predict numbers and using systems in the forum lol.  I'm retired from HG talk and advice.

So I will leave you all with this last post on this specific topic

Numbers can't be predicted!  But the beauty is that you don't need to  :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Mar 26, 08:11 AM 2023
I need to get some roulette simulator games on here lol. 

I had an idea I wanted to test to see if I can narrow down the winning number to a certain amount of spins. 
 

This idea is still in the thinking phase so be patient with me  8)
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Apr 01, 01:58 PM 2023
I'm done sharing/helping or whatever you want to call it!  It seems you help ppl and it's not really appreciated at all.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Apr 08, 12:59 PM 2023
Quote from: MoneyT101 on Mar 26, 08:11 AM 2023I need to get some roulette simulator games on here lol. 

I had an idea I wanted to test to see if I can narrow down the winning number to a certain amount of spins. 
 

This idea is still in the thinking phase so be patient with me  8)

I've yet to accomplish this idea, I don't like the results so might have to put it on hold.

On another note saw something else that was interesting.  Haven't figured out how to take advantage of it to where it's 100%.  Still working on some of the rules.

Some decisions aren't as clear, so I ask myself 'what are the facts?' Then things magically start looking clear.

It's like this one question holds a lot of power over random or something  :twisted:

Well let's see what happens  :o

Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on Apr 08, 06:43 PM 2023
I kept waiting and waiting for a win and my losses got more pricey.

I started waiting and waiting for a loss and my wins are expensive.

Now I hate waiting....just pay me  >:(
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 06, 01:28 PM 2023
During a private conversation, I noticed that we were repeatedly going in circles. Although we were discussing different aspects of the same issue, the information we shared seemed contradictory.  Pri and Redd said if the information is confusing you then throw it out, and I wholeheartedly agree.

Things become more confusing when we try to categorize specific details, such as putting pigeons into holes, determining which friends were not strangers, and identifying up/down patterns in sequences. To do this effectively, a strong understanding of the information is required.

Unfortunately, this causes our conversation to go in circles as I provided answers and suggested a specific route, only to have you bring up topics from the above theories.

In essence, I feel that you are overthinking the situation and searching for solutions that do not exist. If I have already provided a solution or atleast a path to take, why go back and ask me about the theories?

The key is to understand the problem and then develop the necessary steps to solve it.

In conclusion, I believe that you need a clear understanding of the situation before attempting to find a solution. Otherwise, you may be unable to develop effective solutions to problems that you don't fully know exist.

You need to create something.  By looking at the info as it is you aren't creating anything. Understand the difference.

Title: Re: Roulette Simulator - Method Testing
Post by: Herbyx on May 07, 02:45 AM 2023
Quote from: MoneyT101 on May 06, 01:28 PM 2023Things become more confusing when we try to categorize specific details, ....determining which friends were not strangers, and identifying up/down patterns in sequences. To do this effectively, a strong understanding of the information is required.

At the moment I think sombody with mathematical education (lets call her Mrs. M,  M for math) brought in the fancy wording "friends and strangers".
I, without mathematical education, see this wording and search for "mathematics" + "friends and strangers" and find find out the unexpected relation of intransitivity. And it has to do with order in structures and so on. "Yippie, that must it be, i got it."

Mrs. M maybe only meant: If "a" is a high number and "b" is a high number, and "c" is in the same group like "b", so "c" is in the as well in the same group like "a".

Short: nothing of intransitivity was meant, but that's the real deep meaning of the phrase "friends and strangers".

If this sounds too harsh, sorry, my English is too weak to express more gentle. :sad2:

Instead of reading in roulette forum I should learn to express myself.  :wink:

P.S.: my overthinking is this way an underthinking of Mrs. M
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 07, 09:50 AM 2023
@herbyx

I'm glad you finally understand!  :thumbsup:
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 08, 07:49 PM 2023
Quote from: MumboJumbo on May 08, 03:00 PM 2023The problem is that people here need a system that CAN PREDICT THE WINNING NUMBER, everything else is not important.

People need a system that can win! 

Predicting the winning number is one way to win. 

Winning on a number that is not part of your prediction is also winning.

Understand what I am telling you!  Obviously we need to win and get the right numbers.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 09, 09:48 PM 2023
Image below of the current method I'm testing betting on lines. I'm still making mistakes on how many units I need to place per spin during live play so I'm just practicing on RX for now before trying on roulette simulator.

Results
Spins - 21
Profit - 36



Test 1.png
Title: Re: Roulette Simulator - Method Testing
Post by: donik7777 on May 09, 10:46 PM 2023
 Nice graph Mel.
Trend going North.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 09, 11:36 PM 2023
The chart I posted before ended on 21 spins with 7 line cycles

There were 13 line cycles in total, I got to 36 spins and the profit was 48.  It's all flatbet no progression or chasing loss at all.

13 cycle stats
11 profit = +56
1 breakeven =0
1 loss = -8

Quote from: donik7777 on May 09, 10:46 PM 2023Nice graph Mel.
Trend going North.

Yea the overall trend is up but there can be losing cycles it's not perfect.  The good thing is that the win rate outweigh the loss rate.

Also this idea can be improved and have no loss by expanding the bet(stitch bets).  It just takes more work to set up correctly and gets confusing  :o
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 10, 08:37 AM 2023
By the way @MumboJumbo these results are me not predicting

Predicting is one way to win

Then there is another way where you just try to win as much as possible.  Here we forget about prediction!
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 10, 03:19 PM 2023
Analyzing the data... The first stats shows on a cycle basis and the second shows per spin.


13 cycle stats
11 profit = +56
1 breakeven =0
1 loss = -8

36 spins
Spins with actual bet Placed = 32
Spin No bets = 4
Spins breakeven = 11
Spins won = 14 (profit 78)
Spins loss  = 7 (loss -30)
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 10, 03:36 PM 2023
If you still dont get it, sorry....

If you understood :-X  :thumbsup:

Title: Re: Roulette Simulator - Method Testing
Post by: MumboJumbo on May 11, 07:43 AM 2023
What is the purpose if you testing on roulette simulator? When I play on roulette simulator it seems so easy to win, maybe you should make test on live roulette table and show data to us, what do you think?
Title: Re: Roulette Simulator - Method Testing
Post by: alexlaf on May 11, 08:52 AM 2023
here is what happened every six inputs of lines, there will be unhit and hit
Then take the unhit or unique and convert them to a cycle.
Title: Re: Roulette Simulator - Method Testing
Post by: MoneyT101 on May 11, 12:55 PM 2023
Quote from: alexlaf on May 11, 08:52 AM 2023here is what happened every six inputs of lines, there will be unhit and hit
Then take the unhit or unique and convert them to a cycle.

I tried something similar to that but I couldn't find a way to really win. 

Quote from: MumboJumbo on May 11, 07:43 AM 2023What is the purpose if you testing on roulette simulator? When I play on roulette simulator it seems so easy to win, maybe you should make test on live roulette table and show data to us, what do you think?

Roulette simulator, roulette rng, roulette table... doesn't matter where you play as long as it's random.

If roulette simulator so easy for you then you must have some game history or chart history.  Post the link to your profile...