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one dozen simple system

Started by soggett, Nov 23, 03:35 PM 2012

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soggett

 
hey guys  ^-^                 

I want to share something with you that I think has potential (maybe  ;D )
and I want your thoughts on it

it is a one dozen bet, you chose how to pick a dozen
you can bet the last, the furthest, what ever it really doesnt matter
what matters is that you get 1/3 or close to that in hits

the money management goes something like this
we start the bet with 5 units
for every win we go down 2, for every loss we go up 1
we aim to get to zero and that is the end of a session - or you can aim to get 10 units or so

I will give an example
we bet 5
l - bet 6
l - bet 7
w - bet 5
l - bet 6
w - bet 4
w - bet 2
l -bet 3
w - bet 1
l - bet 2
w - end session
this is an example of a quick session, ends +25
ok, here it is 50/50 win to loss ratio but you get the idea

here is an example of 11 losses to 5 wins
We bet 5
L â€" bet 6
L â€" bet 7
L â€" bet 8
L â€" bet 9
W â€" bet 7
L â€" bet 8
W â€" bet 6
L â€" bet 7
W â€" bet 5
L â€" bet 6
L â€" bet 7
L â€" bet 8
W - bet 6
L â€" bet 7
L â€" bet 8
W

ends +10 here
a few hits in a row ends the session really quickly
so what do you guys think?

ideas, suggestions and critics are wellcome as always
To beat the game you first have to realise you can't beat the game - then comes the hard part

buffalowizard

I really like it soggett,

Original and easy to implement, how
Much testing have you done with this MM?

BW

atlantis

Hi soggett,

Looks OK. Might be useful played with ignatus' single dozen repeater idea....

Quote
Wait for doz to hit TWICE
DOZ: 1,3,2,2 - start betting for repeat doz here (D2) - if lose wait for next doz to hit TWICE in a row before continuing at next step in progression...

Thanks,
A.
Thru the darkness of Future Past the magician longs to see. One chants out between two worlds:
"Fire -- Walk with me!"

soggett

glad you like it
I gave it a couple of tests  and it faired ok, some went +40
I have to find a difficult session to see how much the DD's are but so far so good

atlantis, yes, that could work
I have only tested it follow the last as it is the fastest to test
will do a larger test sample and post how it goes, I just wanted to know if you guys liked it  ;)

I forgot to give credits for the system :-[
The original system is called Triple bonus roulette system
I modified it a bit
the original system starts with 20 units and you are done when you want
I tried but it is too much BR required
I think this is much better
and we can set a stop loss of some kind
To beat the game you first have to realise you can't beat the game - then comes the hard part

soggett

Ok, I did a quick test on the hardest session I could find
first 100 spins the win to loss ratio was 34 w and 68 losses, a perfect 1/3
result is +102 units
then in the next 26 spins there were only 3 wins - thats rough
it went down to -110
next 12 spins there were 6 wins bringing us back to +19
so total 43 w, 99 losses ends +19

now i haven't reset anything here or used a win goal, stop loss
going for +15 and then reseting I got +94 till the hell drop, wish I had more numbers to see how it ends
think it will be better going after only 10 units
we will see
To beat the game you first have to realise you can't beat the game - then comes the hard part

Turner

Quote from: soggett on Nov 23, 05:00 PM 2012
Ok, I did a quick test on the hardest session I could find
first 100 spins the win to loss ratio was 34 w and 68 losses, a perfect 1/3
result is +102 units
then in the next 26 spins there were only 3 wins - that's rough
it went down to -110
next 12 spins there were 6 wins bringing us back to +19
so total 43 w, 99 losses ends +19

now i haven't reset anything here or used a win goal, stop-loss
going for +15 and then reseting I got +94 till the hell drop, wish I had more numbers to see how it ends
think it will be better going after only 10 units
we will see

It seems to me the MM doesnt seem to be the problem, its the selection of the dozen
you say "it doesnt really matter" but could we improve the hitrate by the way we select the dozen?
Ill think about it.

Turner

I tried this:
let a dozen repeat. when it hits again, bet 5u, win -2u but don't drop below 3u. +1 on a loss as you say. This isnt a random guess. I noticed over 500 spins that many times after a dozen doubles, it will try 2 more hits soon. Just an observation....then it has to be tested

Turner

marvin

just a suggestion, try to stick to a doz/col for a bet selection as it is most likely to generate the worst case scenario.

another suggestion, when we are on a profit but we are still above 5, say 10, perhaps we can reset back to 5 to minimize the loses. setting the casino money + original bankroll as our new bankroll

soggett

Quote from: Turner on Nov 23, 05:46 PM 2012
It seems to me the MM doesn't seem to be the problem, its the selection of the dozen
you say "it doesn't really matter" but could we improve the hitrate by the way we select the dozen?
Ill think about it.

well you are right but in the long run dont all selections even out?
we can maybe do a separate bet for each dozen - betting all 3 at the same time?

marvin - exactly, when in plus reset to 5

one can start with 1 or 3 if you want and just set a win goal to reach
I will do a test on 4000 continuous spins betting follow the last to see how it performs
still dont know weather to aim for 10/15/20 units or just run it and see how it ends
To beat the game you first have to realise you can't beat the game - then comes the hard part

Turner

Quote from: soggett on Nov 24, 11:50 AM 2012

well you are right but in the long run don't all selections even out?

They do, of course, but you speak of a wingoal here, so you arnt looking for it to work continuously.
and yes it evens out but that only gets close to level after many many spins..if I remember correctly, it never gets there.


soggett

Quote from: Turner on Nov 24, 03:08 PM 2012
They do, of course, but you speak of a wingoal here, so you arnt looking for it to work continuously.
and yes it evens out but that only gets close to level after many many spins..if I remember correctly, it never gets there.

I agree with you, but if I sit at a table right now, how would I know which bet selection works better that the rest?
thats why I dont think it really mattters much, I could be wrong

Ok, sry for the wait, I was really bussy these days
I did the test,
the rules were play from 5 and use +1 on a loss and -2 on a win
reset when win on 1 or 2
I played follow the last
thats it
there were many times the session was at plus and I had to bet 20, 30 units so that can be worked on
after 3396 spins, there were 1172 wins and 2222 losses
the test ended +3841 units
highest bet was 86 units
larges DD was 3329 units
the longest session was 2100 spins till reset, thats where the largest DD was and it ended +2224 units - it came back eventualy

this progression is good, I like it
the bet selection is so so, It did more than 1/3 in the end but long strings of losses followed by a win and then another string of losses will kill your BR
a stop loss should be used

any suggestions?improvements?
To beat the game you first have to realise you can't beat the game - then comes the hard part

rouletteKEY

I like the progression.  Dozens and columns can be tough at 2:1 with a progression that gives you one win to clear all accumulated losses you can get pretty steep pretty quick and you know where that takes you...so this gives you a fighting chance.

I still prefer the inside bets but I think Turner is right. 

Find a bet selection that gives you a chance, coupled with the progression (I tested $10 starting unit, up 2 on a loss and down 4 on a win until a profit and then restarted after a virtual win after a string of losses of 5 or more) and I think it certainly has the foundation to build on.

I tracked the dozens out in series of 6 and then played the single dozen to repeat (6 after) and didn't place any bets in a line following a line of code with a 0 in it.

So it looked like this (actual spins from a real wheel)
Spin     Dozen     Bet      Win/Loss   Cum
  3           1
  5           1
  13         2
  34         3
  19         2
  19         2
So we will bet 1,1,2,3,2,2
  34         3        10        -10
  20         2        12        -12           -22
  17         2        14        +28          +6
  29         3        10        +20          +26
  30         3          6        -6            +20
I stopped the mini-session there...I was positive in cumulative winnings and played to a loss
the next spin was an 18 so I would have won again...but that now becomes my virtual win to begin betting again
Next set will be bet 3,2,2,3,3,2

The next actual numbers were 27, 19, 16, 6, 27, 0 So I would have won the first three bets, lost the fourth and ended that mini-session and then there would be no bets for the next 6 spins due to the 0

For the record the next spins were 23, 1, 20, 7, 18, 6 so had I ignored my zero as a warning I would have gone LLWWL which would have been another profitable mini-session

Those results are better than the norm...I have only tested against about 700 non-sequential total spins encompassing about 5 actual live spin sessions...but it is in profit with that progression.

It did survive a moderately bad run of luck where I was +72 before going LLLLLLLWLLLLW...but the only reason it survived was because I was +72 to start.  Ended at +14 after 38 spins

rouletteKEY

Just a note...that last part of my previous thread...I did not obviously stop after I was in positive ground and just let it run to see how it recovered in continuous play.

soggett

not bad, I was thinking something similar, just with less rows
but 6 can work too
will try it, thanks  ;)
To beat the game you first have to realise you can't beat the game - then comes the hard part

soggett

Quote from: rouletteKEY on Nov 26, 02:33 PM 2012
Just a note...that last part of my previous thread...I did not obviously stop after I was in positive ground and just let it run to see how it recovered in continuous play.

I have to say that the idea is good
stop after plus
start from 5 each line, +1 on a loss, -2 on a win, reset in plus (or if you want to start with 10 just double everything like you did)
the most we can lose per line in this way is 45 if we miss all
avoid lines with zeros
and reset when in plus
did a couple of tests and it looks good so far
ty rouletteKEY ;)

p.s.
maybe it will work even better starting with 1 because we can have 3 losses and then a win and be in plus
-1, -2, -3, 8 = +2
will see
To beat the game you first have to realise you can't beat the game - then comes the hard part

-