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Why is this working so well?

Started by GLC, Oct 14, 06:44 PM 2012

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GLC

Here's an adaptation of a system based on a crazy conclusion by a systems seller who, after examining thousands of spins, observed that if you divided the table up a certain way into sets of  9 numbers, the penultimate set of 9 numbers has a strike rate of only 17% when it should have a strike rate of 24.3%.  That means that if we bet against the penultimate group of 9 numbers, we have an 83% chance of winning instead of 75.7%.

Obviously, he examined a series of thousands of spins that were skewed.  Nevertheless, I have been testing his system with excellent results.  The problem with his original system is that he wants us to bet 1 unit on every number except the 9 in his penultimate set and the zero.  That's 27 units per spin.  Even though he uses a flatbet, it's a pretty steep flatbet.  I have tested his way for up to +36 units 20 times with the largest drawdown -351 one time and never more than -189 the rest of the games.

His 9 number groups are:  1) Low Red; Low Black; High Red; High Black  2)Low Odd; Low Even; High Odd; High Even;  3)  1-9; 10-18; 19-27; 28-36

If you play either 1 or 2, you will have to place 27 units on the table to cover all the numbers.
If you play 3, you can get away with only 9 units bet since we can bet 9 streets and still cover all 27 numbers.  I have tested this with excellent results also.  Go figure.

To get the bets per spin down even more, I have adapted the L/R; L/B; H/R; H/B to the following bets.
If our penultimate number was L/R, we would want to bet everything except the 9 low red numbers.  We can bet High (1-18) and Black and that will cover all our 27 numbers.  It's not quite as strong as placing a unit on all 27 numbers because if a High Red or a Low Black number spins, we break even.  We either lose 2 units on a Low Red number or win 2 units on a High Black number.

Here's the bet I like:  If the penultimate group is Low Red and we need to bet for High Black we bet the following:  1 unit on High, 1 unit on Black and 1 unit on column 1 and 1 unit on column 2.
That's 4 units. 
Alternately, if we're betting on Low or High and Red we include a unit on columns 1 & 3.

The reason I include the columns is if we're betting on Low or High and Black, by betting on columns 1 & 2, we give hitting the blacks in those columns a lot more punch.  So any black we hit except 2 in column 3 gives us extra wins.

The same reasoning applies to Red and columns 1 & 3.

Either play with a flat bet or the following progression:
If we're down        bet on each location
-4 or less                          1
-5 to -12                           2
-13 to -24                         3
-25 to -40                         4
-41 to -60                         5
-61 to -85                         6
-86 to -114                       7
-115 to -147                      8
etc....

GLC
In my case it doesn't matter.  I'm both!

GLC

I'm sorry to say that I don't have the time needed, if it's possible at all, to test this enough to show that it hits better than just betting any randomly selected 27 numbers.

Maybe someone in the future will see this and give it a reasonable test drive.
In my case it doesn't matter.  I'm both!

GLC

Here's the best way to play this if you don't have enough bankroll to play 27 units per spin.

Note:  This version drops the 2 column bets and replaces them with 2 dozen bets.  The column way is very good also, but I think the dozen method is superior.

If the penultimate spin was LR  then we bet 1 unit on High, 1 unit on Black, 1 unit on the 2nd dozen and 1 unit on the 3rd dozen.

If the penultimate spin was HR we bet 1 unit on Low, 1 unit on Black, 1 unit on the 1st dozen and 1 unit on the 2nd dozen.

If the penultimate spin was LB we bet 1 unit on High, 1 unit on Red, 1 unit on the 2nd dozen and 1 unit on the 3rd dozen.

If the penultimate spin was HB we bet 1 unit on Low, 1 unit on Red, 1 unit on the 1st dozen and 1 unit on the 2nd dozen.

Progression:

Deficit                   Bet Amt on each location (X4)
-4 or above                  1
-5 thru -12                   2
-13 thru -24                 3
-25 thru -41                 4
-42 thru -61                 5
-62 thru -85                 6
-86 thru -113               7
-113 thru -145             8
-146 thru -181             9
-182 thru -221             10
-222 thru -265             11
-266 thru -313             12
-314 thru -365             13
-366 thru -429             14
-430 thru -489             15
etc... if you have the bankroll.

You have a couple of options.  You can play the bet indicated depending on your deficit which means you'll be moving up and down the progression line until you finally get back to a profit.

Or, you stay at the bet amount indicated until you fully recover.  Meaning that once you reach a bet amount you never move back to a lower bet amount until you have achieved a new profit.

This can be played the exact same way with Low Even, Low Odd, High Even, High Odd.

RED ALERT!!
This is a very strong method and was discovered totally by accident.

If you don't test this and see why I make the above statement, then what is your purpose for being on this forum? :lol:

This system is very easy to play.  All you have to do is look at the penultimate number and make your 4 bets against it.  Just keep track of your highest bank amount so you'll know what your deficit is so you'll know how much to bet.  A piece of cake.

For those of you who wish to make this method even safer, track until the same 9 number sector hits back to back such as LR, LR and then bet against another LR.  A sector hitting three times in a row is very uncommon.  You can track both LR, LB, HR, HB, and LE, LO, HE, HO at the same time for more betting opportunities.  I suggest a flatbet when playing this safer way although a progression will win you more units.

Please do not mistake this for a Hit-N-Run method.

Play per Winkle's suggestion, "...until you've won all you want..."
In my case it doesn't matter.  I'm both!

weddings

hey GLC check if I am doing it right:

22HBlevelHLRBDOZNET
14LR
4LB11-111
6LB1-11-2-1
15LB1-1-1-2-5
13LB2-2-2-4-13
6LB3-3-33-16
18LR3-33-6-22
4LB3-3-33-25
29HB4444-13
29HB33-33-10
20HB2-2-22-12
5LR2222-6
30HR2-22-4-10
6LB2-22-4-14
25HR3-3-3-6-26
14LR4-44-8-34
23HR4-4-44-38
31HB4444-26
26HB4-44-8-34
9LR4444-22
31HB3-3-3-6-34
18LR4-4-44-38
27HR4-44-8-46
3LR5-5-5-10-66
28HB6-66-12-78
9LR6-6-6-12-102
2LB77-77-95
16LR7-7-77-102
29HB77-77-95
9LR7-7-7-14-123
27HR8-88-16-139
-----

GLC

Quote from: weddings on Oct 17, 02:53 AM 2012
hey GLC check if I am doing it right:

22HBlevelHLRBDOZNET
14LR
4LB11-111
6LB1-11-2-1
15LB1-1-1-2-5
13LB2-2-2-4-13
6LB3-3-33-16
18LR3-33-6-22
4LB3-3-33-25
29HB4444-13
29HB33-33-10
20HB2-2-22-12
5LR2222-6
30HR2-22-4-10
6LB2-22-4-14
25HR3-3-3-6-26
14LR4-44-8-34
23HR4-4-44-38
31HB4444-26
26HB4-44-8-34
9LR4444-22
31HB3-3-3-6-34
18LR4-4-44-38
27HR4-44-8-46
3LR5-5-5-10-66
28HB6-66-12-78
9LR6-6-6-12-102
2LB77-77-95
16LR7-7-77-102
29HB77-77-95
9LR7-7-7-14-123
27HR8-88-16-139

Sorry Weddings but you are leaving out one of the dozen bets.  I don't have time to correct your post at this time.  If you have HB as the penultimate, you will be betting 1 unit on Low (1-18), 1 unit on Red, 1 unit on the 1st dozen and 1 unit on the 2nd dozen.
In my case it doesn't matter.  I'm both!

GLC

Weddings,  I will say that if you had played your numbers according to the author's method of betting 1 chip on the 27 numbers, you would have ended your session +126.


Playing your numbers the correct way using my suggested 4 unit per spin method, you would have ended -76.  Not too bad considering this sequence of spins is highly disadvantageous to my 4 unit per spin method.
In my case it doesn't matter.  I'm both!

Nickmsi

Hi GLC . . .

Thanks for posting this method.  I usually like to test out most of the systems posted, especially if they are somehow different. 

I tested the following bet selection:

Penultimate         EC Bet          Dozens Bet
LR                        HB               2 & 3
HR                        LB               1 & 2   
LB                        HR               2 & 3
HB                        LR               1 & 2

I tested this with No Progression (they will kill you).  Flat Betting Only.

I tested it for 1,000 Sessions.  Each Session had a Profit Target of 1 Unit and a Stop Loss of -10.

As we are making 3 bets each time, the Profit each session was mostly 1 unit, but often it was 2 or 3 if all bets won.  This makes a difference.

I tested this with Excel's RNG with No Zero.

After 1,000 sessions, the Profit was 358 Units.

I have a tracker for this but it was written in Open Office and my friend Stephan is updating it to Excel 2007.  If any of you are interested in the tracker, let me know.

Guys, this needs a closer look.  You don't get many Flat Betting methods producing profits.

Cheers . . . Nick
   
Don't give up . . . . .Don't ever give up.

ewarwoowar

guys, am i getting this right?
using nick's method:
9
32 next bet is 1 unit each on high, black, dozens 2+3?
0 L next bet is low, black, 1+2?
20 no next bet because of zero?
31 next bet is low, red, 1+2?
12
is this correct?
cheers.
in faecorum semper solum profundum variat

Nickmsi

Hi ewarwoowar . . .

You seem to be playing it the way I would even though I tested it without the zero. 

Your handling of the zero should be fine unless GLC has some other idea.

Cheers . . .

Nick


Don't give up . . . . .Don't ever give up.

speed

hi GLC, u say "I have been testing his system with excellent results", why u not post this graphic so we all can see that test and number of spins ?

GLC

Quote from: speed on Oct 17, 05:49 PM 2012
hi GLC, u say "I have been testing his system with excellent results", why u not post this graphic so we all can see that test and number of spins ?

Sorry, I don't have time to write down the spins.  I just play the system on BV demo mode.  Usually while I have free time during the day at work.  I like the way it plays. 

If you want to test the author's method of betting 27 units on the numbers not included in the penultimate grouping, just check the spin and if it's anything other than the exact group, you win 9 units.  If it's the exact group, you lose 27 units.
Example:
LR
HB
LB     +9
LR     +9
HR    +9
HB    +9
HR    -27
LR     +9
LR     +9
LB     +9
LR     -27
HR     +9
0        -27
LR     +9
LB     +9
HR     +9
etc....

My 4 unit version is a little harder to test, but not too much.  It's clearly spelled out above.

All systems win  and lose.  Most win often and lose occassionally.  So far I've never lost a session to +50.   The spins Weddings gave us above are certainly possible but I haven't run into any that are that bad in an actual session.

Everything I do is by hand, so no large samples of sessions will be forthcoming from me.  Sorry!

I will be glad to clarify any questions.  You should test it yourself and decide whether or not it's a system you think is worth pursuing further.  I think it is.  I've tried to pique your interest so you'll look into it.  A couple of test sessions should indicate whether you want to continue testing.

Maybe someone with more time than I have will share an actual series or maybe a few of them.

GLC
In my case it doesn't matter.  I'm both!

GLC

Quote from: ewarwoowar on Oct 17, 04:58 PM 2012
guys, am i getting this right?
using nick's method:
9
32 next bet is 1 unit each on high, black, dozens 2+3?
0 L next bet is low, black, 1+2?
20 no next bet because of zero?
31 next bet is low, red, 1+2?
12
is this correct?
cheers.

It looks right to me.  Actually pretty simple, right?
I often bet the spin before the zero twice rather than skip a bet.  It shouldn't matter in the long run.

Nick, thanks for the testing.  I have no answer as to why this should work.  So far it is.  I haven't tested it much flat betting except by betting the 27 straightup numbers per the author's way.  I've always pulled to a win.  Not a 1000 tests, but enough to keep me interested.

Please be aware that I have no axe to grind with this system.  I didn't really invent it, I just presented it for you to consider.  My initial tests were very easy wins.  I have tested a lot of systems and can sense whether something is worth looking at a little more.  I think this one is.

I'm no scammer, so if you like it and can use it, great!  If not, there are a lot of others to look at.
In my case it doesn't matter.  I'm both!

GLC

I want to make 1 correction.  Above I said that how you treat the zero doesn't really matter.  I think that's wrong.  Since the whole system is predicated on the assertion that the author analyzed hundreds of games and determined that the penultimate group hit only 17% of the time, if we bet against it, we would have close to a 10% advantage. 

Now logic would tell us that that can't be.  And it for sure makes no sense to me.  But this system is based on those observations nonetheless.  To stay true to his analysis, when we have a zero in the penultimate position and we bet against the spin before the zero, we are no longer betting against the penultimate spin which is what the whole system is based on.   

Therefore, I would say that ewar's handling of the zero is correct.  We should skip that bet and wait until we have a true penultimate group to bet against.

I might add that I played a session on a double zero wheel and it was a killer.  Fortunately, I had a lot of time to wait at a doctor's apporintment since he was running way behind.  I was down almost 200 units at one point.  I spent over an hour trying to dig my way back out.  Got back to -28 when I had to quit the session.  Highest bet was 10 units on each location. 

I've only been playing it D'Alembert style.  I think if you have the metal, never dropping down a level until you fully recover can save a lot of grinding, but you have to be ready to go a little deeper in the hole at times.

I have to admit that betting 1 unit on all 27 numbers on a single zero wheel is still the strongest way to play this system.  A 27 unit flat bet is only for the big guns amoung us unless you have access to a table with low minimum size bets.

This system and really all systems should work best played on a live wheel.  I recommend this when possible.  I consider an airball machine to be a live wheel.  I have looked back at some previously recorded sessions on the airball machine we used to have at our local casino and playing a flat bet of 1 unit on 27 numbers was rarely in the hole.

We have to acknowledge that a 27 to 9 plus the zero bet is pretty good odds to win and the losing sessions are expected to be few.  I know I'm turning from a lion to a lamb on this system.  It's still doing great in testing.  I just can't explain why so it makes me a little nervous.
In my case it doesn't matter.  I'm both!

Wally Gator

Quote from: GLC on Oct 14, 06:44 PM 2012
Here's an adaptation of a system based on a crazy conclusion by a systems seller who, after examining thousands of spins, observed that if you divided the table up a certain way into sets of 

His 9 number groups are:  1) Low Red; Low Black; High Red; High Black  2)Low Odd; Low Even; High Odd; High Even;  3)  1-9; 10-18; 19-27; 28-36

If you play either 1 or 2, you will have to place 27 units on the table to cover all the numbers.
If you play 3, you can get away with only 9 units bet since we can bet 9 streets and still cover all 27 numbers.  I have tested this with excellent results also.  Go figure.



George, how are we choosing which group to use?  Does it matter?  And, are we switching between groups?


Thanks, WG
A person with a new idea is a crank until the idea succeeds. ~ Mark Twain

GLC

Quote from: Wally Gator on Oct 18, 02:50 PM 2012

George, how are we choosing which group to use?  Does it matter?  And, are we switching between groups?


Thanks, WG

We bet against the 2nd to last group or the penultimate group

LR
HR
       Here we bet  H, B, 1doz, 2doz which is betting against LR.
From here on we just bet against the penultimate group.  With this 4 unit bet that leaves only the 6 Red numbers in the 1st doz and zeros as total losers.

I'm sorry about what I'm about to suggest, but I can't help it. 
We could leave the bet on the middle dozen out and only bet 3 units.

We would only have 4 possible bets. 1)  Low, Red and 1st doz  2)  Low, Black and 1st doz  3)  High, Red and 3rd doz   4 High, Black and 3rd doz.

It gives us 1 less chance to hit, but we're only risking 3 units per spin.

This may be the way Weddings played his example above.  He didn't indicate which doz he was betting on.


The reason I'm thinking this might be okay is that if the penultimate group is say LB,  we would be betting High, Red and the 3rd dozen.  If we hit one of  the high black numbers we collect on all 3 bets = +4.  That's a 4 unit return on a 3 unit bet vs a 3 unit return on a 4 unit bet.  If we hit a Red in the 3rd dozen we net +2 vs +1 the old way.  In the long run, it may not make that much difference.  Just an alternative way to play.
In my case it doesn't matter.  I'm both!

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