### Author Topic: Help on beating roulette by knowing where the ball will land w/o roulette comput  (Read 1500 times)

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#### High Ideas

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##### Help on beating roulette by knowing where the ball will land w/o roulette comput
« on: July 22, 2016, 09:38:14 AM »
Hey everyone,
Some time ago I started recollecting data from roulette spins from a singular wheel. I know it must be beatable because when I got the free test from steve's Basic system I got this:
Wheel rating for BASIC system:
63%
Rating Reliability:
Acceptable
60 - 65% (Barely Acceptable): You will likely profit, but not much and you can find more worthwhile wheels (10% of wheels have this rating).
I know it's barely acceptable but that means that there must be some patterns that can be bet and get and steady and long profit. So I have a word and an excel, with the data I collected. I finished the Word doc not so long ago and I'm trying to find a good pattern to bet on, so all of this that I explained its just because I was wondering if someone with more expirience than me on this matter might help me looking into a good pattern to bet on, not just a random one, and what I mean by a random one, is that I have round 15-28spins of data for each number and direction(clockwise&anti-clockwise),  so there might be some numbers that present a pattern but in reality its just coincidence in the data I have. So yeah Ill upload the word in case anyone wants to take a look and help me find the good patterns to bet on
Thank you.
PD: Explaining the graphics of roulette spins of the doc.

Numbers inside the blue columns are the number of spaces that the ball went thourgh from left to right aka If ball was on 0 and it lands on 32(number next to it) the column that would apear would be column with number1. since theres 1 distance from left to right, if the number was 26 instead of 32 for example, the column would be a 36, if it lands on the same number its marked as 0. If a column is reapeated twice or more, it just means the number of times the ball went the same distance, the numbers from below the graphic are not important, they are just there to know how many spins you have in each graphic and it clasifies them from small to big. The numbers on left side of graphic are just the height so you get a visual graphic of the data we have. There are 2 graphic for each number, one clockwise(horari) and the other anti-clockwise(antihorari).
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#### denzie

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #1 on: July 22, 2016, 11:17:21 AM »
A while back I was talking about counting pockets too. And surprisingly I've got the same results as you.

Coincidence?
Bet the numbers that hit above average! !

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #1 on: July 22, 2016, 11:17:21 AM »
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#### High Ideas

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #2 on: July 22, 2016, 11:21:57 AM »
lol maybe hahah Ill just keep tracking data until I have a greater amout of data to really see if theres any strong patron repeating itself

#### denzie

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #3 on: July 22, 2016, 11:36:44 AM »
You going for patterns. I was aiming to get a small edge betting few numbers with counting pockets.  But theoretically it should lose . So I dropped it

#### Steve

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #4 on: July 22, 2016, 12:15:55 PM »
You need to model the relationship between variables and spin outcomes. The model needs to be dynamic because conditions change. And unless you have thousands of spins, you need to cross reference data to check for consistency, otherwise youll have useless short term data. Then you can know likely when a wheel is profitable, in what conditions, how reliable the projections are likely to be, and reasonable projections when conditions change. Its not hard to figure out the basics. But working out the finer points to maintain edge is much more involved. If you do it wrong, you'll probably have high edge for a short period, then a strong negative edge. So you go from hitting the winning area, to avoiding it. The net result is the same as random bet selection. So the model needs to be right.

#### Bebediktus3

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #5 on: July 22, 2016, 05:00:49 PM »
Some time ago I started recollecting data from roulette spins from a singular wheel.
Ok with data - you must know what to collect and how to use , what you collected. If you that not know - you work simply can be worthless....

#### Blue_Angel

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #6 on: August 07, 2016, 10:02:28 AM »
A while back I was talking about counting pockets too. And surprisingly I've got the same results as you.

Coincidence?

That's only 1/3 of the solution.

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##### Re: Help on beating roulette by knowing where the ball will land w/o roulette comput
« Reply #6 on: August 07, 2016, 10:02:28 AM »
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