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#### ignatus

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##### Money Machine
Such easy, yet effective system. More testing is needed ofcourse, but i can still say for sure (?) that the guaranteed winrate is 7/10 or 8/10. (You must have really bad luck to lose more than that!). This is a repeaters system played with 1-6 streets.

Procedure: Bet every new street hit, until 6 streets are bet in a progressive bet (1+1+1+1+1+1). Stop & Restart at any hit.

Progression: None uptil 5 streets bet, when 5 streets are bet +1u bet, when 6 streets are bet double once, then double bets for each loss until hit. IF zero hits, +1u bet (or double) depending on how many streets bet.

Bankroll/stoploss: 200u playing with 1u bets.

First test was played with 1u bets, (wingoal +100u)

8/10 Games won

win/loss calculation

Losses 2*200= -400u

Wins 8*100= +800u

Total = +400u

#### ignatus

• 3000+ Posts Member !!!
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##### Re: Money Machine
second spin sessions:

9/10 Games won

#### ignatus

• 3000+ Posts Member !!!
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##### Re: Money Machine
17/20 Games won That's a ~85% winrate

wins/loss calculation

losses 3*200= -600u

wins 17*100= +1700u

Total= +1100u

#### ignatus

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##### Re: Money Machine
First session played with an Airball-machine: +760u

Played with 5u bets

Starting bankroll: 5101u

#### mikeyespo

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##### Re: Money Machine
Ok . this is real cool ... Now base on what you did there...and make it real low risk... in those games you posted,,, if you go for plus 10-15  before you hit minus 20   you win just about every one.... then using 1dollar units or whatever becomes very low risk .   Honestly playing that way... would be the way most can tolerate

#### Gzgzbee

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##### Re: Money Machine
Really like your system and pregression!

Notice you have a few difference bet selections on a few posts.

Have you tested long term like 100+ session??

Thanks

#### ignatus

• 3000+ Posts Member !!!
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##### Re: Money Machine
Really like your system and pregression!
Have you tested long term like 100+ session??

Thanks

No, i have published all my results/testings, as you can see. I think that it should be played in short sessions, hit and run, with a set wingoal and stoploss. Thing is hitrate is so good that i don't think you will lose more than 7/10 sessions (that haven't happened yet) i won 8/10 and 9/10 sessions so far...

#### ignatus

• 3000+ Posts Member !!!
• 4718
• Rated: +158
##### Re: Money Machine
Ok . this is real cool ... Now base on what you did there...and make it real low risk... in those games you posted,,, if you go for plus 10-15  before you hit minus 20   you win just about every one.... then using 1dollar units or whatever becomes very low risk .   Honestly playing that way... would be the way most can tolerate

That's a very good idea to play shorter sessions. I think the shorter sessions you play the lower the risk will be, you're right.

#### Tomla021

• 1000+ posts member!
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##### Re: Money Machine
another good one ig !!!!
"No Whining, just Winning"

#### weddings

• 100+ posts Member
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##### Re: Money Machine
Possible to show some examples of a session
-----

#### mikeyespo

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##### Re: Money Machine
Since the win rate is so good ,, with those small sessions of winning lets say 12 units with 20 units the risk  ,, you could increase your base unit plus one if you lose a session ,,, glad you agree.... I have watched here alot but have not participated... But appreciate your insight ..  I design trading systems... that are very accurate and low risk,,,, I understand how important it is to get in get profit and get out...

#### ignatus

• 3000+ Posts Member !!!
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• Rated: +158
##### Re: Money Machine
Well now, i have to publish these result, a worst case scenario. This system is not the grail, losing sessions do happen

5/10 Games won

So far 22/30 games won, that's a total of a 73% winrate, if you can live with that OK.

#### Bettingking

• 100+ posts Member
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• Roulette Forum .cc | Member
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##### Re: Money Machine
mmmmm how about betting only 5 streets and double when 5 streets and then double after each loss? Of course lower odds of 40% chance when on 5 streets but higher profit and but possible higher drawdowns as less chance of hit. Worth testing I guess. You could always add a street later in the progression. Will test!

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