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sector system

Started by 6th-sense, Jan 16, 09:44 AM 2018

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6th-sense

ok ill try and explain this the best way possible...after playing hangman i noticed a few things...so here goes..

sectors are basically two lots of splits on the cross sections of dozens and columns there are nine in total..example is dozen 1 column 1 ie numbers 1..4..7..10

so sector 1 is 1..4..7..10
so sector 2 is 2..5..8..11
so sector 3 is 3..6...9..12
so sector 4 is 13..16..19..22
so sector 5 is 14..17..20..23
so sector 6 is 15..18..21..24
so sector 7 is 25..28..31..34
so sector 8 is 26..29..32..35
so sector 9 is 27..30..33..36

so 9 sectors all in total

my idea which ive been testing and seems to work is wait for 4 unique non hit sectors to come out then bet the two splits in those sectors in a progression of
1
2
3
6
12
so in essence you need a hit in 5 spins on them...as soon as hit start again you can use the running results as well as the new result if they are still unique sectors on the last 4 results...
19 wins per loss is all you need
sounds silly that it would work but please try it and see what you think

Roulettebeater

Quote from: 6th-sense on Jan 16, 09:44 AM 2018
ok ill try and explain this the best way possible...after playing hangman i noticed a few things...so here goes..

sectors are basically two lots of splits on the cross sections of dozens and columns there are nine in total..example is dozen 1 column 1 ie numbers 1..4..7..10

so sector 1 is 1..4..7..10
so sector 2 is 2..5..8..11
so sector 3 is 3..6...9..12
so sector 4 is 13..16..19..22
so sector 5 is 14..17..20..23
so sector 6 is 15..18..21..24
so sector 7 is 25..28..31..34
so sector 8 is 26..29..32..35
so sector 9 is 27..30..33..36

so 9 sectors all in total

my idea which ive been testing and seems to work is wait for 4 unique non hit sectors to come out then bet the two splits in those sectors in a progression of
1
2
3
6
12
so in essence you need a hit in 5 spins on them...as soon as hit start again you can use the running results as well as the new result if they are still unique sectors on the last 4 results...
19 wins per loss is all you need
sounds silly that it would work but please try it and see what you think

Thx for sharing, what do you mean exactly with "4 unique non hit sectors"?

Thx
A dollar won is twice as sweet as as a dollar earned

6th-sense

Hi I’ve listed the sectors into 9 groups ..so the 4 unique groups to bet on are there..there is to be no repeat when you have 4 unique separate groups then you start betting..the groups are the splits listed...say you have group 1..1..3..4..8 even though group 1 repeated at the start there are still 4 groups in a row with no repeats...u discard that group 1 repeat..becouse it’s not mixed in amongst the others..
You will be surprised how well it works..
You only need 4 uniques then bet regardless of what comes out before..
If it’s group 1..5..7..5 it’ll be no bet as there are not 4 uniques

But if it’s 1...5. 7..5..1..4 you would bet group splits 7..5..1..4 as they unique regardless of what came out before..it’s like a running bet but stay on bet for the progression before you start again

You do get losses but it seems to be winning more than losing

sugtips

Thanks for the system boss. with little tweaks, it can do wonders. thanks again.
If you think you can, You can. If you think you can't, you are right.

6th-sense

Always like tweaks sugtips what you got in mind

sugtips

Quote from: 6th-sense on Jan 17, 05:37 AM 2018
Always like tweaks sugtips what you got in mind

its just an example.

we wait for 4 unique sectors which falls only on any two dozens and not spread on all three, then we bet 2 dozens using neg prog. how do you see it ?
If you think you can, You can. If you think you can't, you are right.

6th-sense

Nice thought...give it a test..but I see it as only 19 wins to one loss here as is...a four stage dozen progression at 81 units will take 81 wins to recover...and if you test it the way it is it’s pretty good...I’m looking at another variation of it too..will keep you posted

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