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DRAGON LINES (HG)

Started by ignatus, Jan 23, 12:07 AM 2019

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

buffalowizard

Quote from: jono1167 on Jan 23, 03:02 PM 2019
Hi Ignatus

I had a bit of a play around on this using a roulette simulator app. It went very well. When I start playing for real money I will happily make a contribution.

Thanks Ignatus

Which progression did you use Jono?

jono1167

Quote from: buffalowizard on Jan 23, 03:30 PM 2019
Which progression did you use Jono?

Buffalowizard

I find the progression suggested by Ignatus a bit scary. I was thinking a +1 +2 type progression as suggested by Maui would be better. I'll keep playing around on the simulator app to see what works best. I'm quite busy at the moment but I'll let you know.

Cheers :)

nasty

Hey guys, yeah I was testing this these days with a +1 progression when it totally failed to hit the lines or the one dozen and -1 when it hits one of the two lines. Was quite good, went down to 150 units in minus maximum but recovered all.

ignatus

Well, tried same progressionline, as "Dragon Streets" (but little longer)....first test looked good,  O0

(Also, same thing, Gameplay--Don't reset progressionline, Until reached a new high)

Progressionline; 1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230,270,320,380,450


RX-code


system "Dragon Lines v3"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230,270,320,380,450]
          to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data
   
    copy list[3rd dozen,Line(7-12),Line(13-18)]
    to Record "L1" Layout
   
    copy list[3rd dozen,Line(1-6),Line(13-18)]
    to Record "L2" Layout
   
    copy list[3rd dozen,Line(7-12),Line(1-6)]
    to Record "L3" Layout

    copy list[1st dozen,Line(25-30),Line(31-36)]
    to Record "L4" Layout
   
    copy list[1st dozen,Line(19-24),Line(31-36)]
    to Record "L5" Layout
   
    copy list[1st dozen,Line(25-30),Line(19-24)]
    to Record "L6" Layout
   

while on each spin
begin

if any Line bet won each
  begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout


     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end


end



IF bankroll <= -5000 each
begin
stop session
end

{
IF spin count = 10000 each
begin
stop session
end
}

IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

{if total inside bets count = 0 each
begin
set flag "D1" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}

IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end

end





IF Low has hit 1 times each
begin
set flag "trigger3" true
end

if flag "trigger3" true each
begin

{if total inside bets count = 0 each
begin
set flag "D2" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}

IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end

IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end

IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end

end


IF any inside bet lost each
begin
  IF any outside bet lost each
   begin
   add 1 on Record "progression" Data Index
   end
end



IF Record "L1" Layout List has lost each
begin

{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
// end

end

IF Record "L2" Layout List has lost each
begin

{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
else
begin  }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
// end

end

IF Record "L3" Layout List has lost each
begin

{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
// end

end

IF Record "L4" Layout List has lost each
begin

{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
// end

end

IF Record "L5" Layout List has lost each
begin

{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
// end

end

IF Record "L6" Layout List has lost each
begin

{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
// end

end




{
if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

set flag "D1" false
set flag "D2" false

clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout

clear Record "LD" Layout
clear Record "HD" Layout

//Put 1 on Record "progression" Data Index
end
}


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    set flag "D1" false
    set flag "D2" false

    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

    clear Record "LD" Layout
    clear Record "HD" Layout

   // Put 1 on Record "progression" Data Index
   End

end
END






If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Smoczoor

Titanic in port was looking good too...

ignatus

Quote from: Smoczoor on Jan 25, 11:29 AM 2019
Titanic in port was looking good too...

Really? Well, ...sorry to prove you wrong, but here are my result now, (with the same code as last post, only difference, Stoploss/wingoal)... TESTED LIVESPINS.....I first played without "stoploss" and only wingoal, and observed how deep the greatest "drops" or "drawdowns" were, now, MOST didn't pass 750u...(so i set STOPLOSS /BR at -750u.and WinGoal to +250u;


WinGoal= +250u
STOPLOSS= -750u


TEST 1

17/20 Games won = 85% winrate

wins= 17*250= 4250

losses= 3*750= 2250

TOTAL= +2000u


TEST 2

17/20 Games won

TOTAL = +2000u


Grand Total= 34/40 Games won =85% winrate

Grand Total= +4000u


RX-Code


system "Dragon Lines v3"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     Set List[1,2,4,8,15,22,30,40,60,70,85,100,125,155,190,230,270,320,380,450]
          to Record "progression" Data

   end
    put 0 to Record "Highest Bankroll" Data
   
    copy list[3rd dozen,Line(7-12),Line(13-18)]
    to Record "L1" Layout
   
    copy list[3rd dozen,Line(1-6),Line(13-18)]
    to Record "L2" Layout
   
    copy list[3rd dozen,Line(7-12),Line(1-6)]
    to Record "L3" Layout

    copy list[1st dozen,Line(25-30),Line(31-36)]
    to Record "L4" Layout
   
    copy list[1st dozen,Line(19-24),Line(31-36)]
    to Record "L5" Layout
   
    copy list[1st dozen,Line(25-30),Line(19-24)]
    to Record "L6" Layout
   

while on each spin
begin

if any Line bet won each
  begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout


     if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end


end



IF bankroll <= -750 each
begin
stop session
end


IF bankroll >= 250 each
begin
stop session
end

{
IF spin count = 250 each
begin
stop session
end
}

IF High has hit 1 times each
begin
set flag "trigger1" true
end

if flag "trigger1" true each
begin

{if total inside bets count = 0 each
begin
set flag "D1" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "LD" Layout List
end
}

IF Line(19-24) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
// Put 1 on Record "progression" Data index
  Put 100% of Record "progression" Data to Record "L4" Layout List
end
end

IF Line(25-30) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L5" Layout List
end
end


IF Line(31-36) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L6" Layout List
end
end

end





IF Low has hit 1 times each
begin
set flag "trigger3" true
end

if flag "trigger3" true each
begin

{if total inside bets count = 0 each
begin
set flag "D2" true
//Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "HD" Layout List
end
}

IF Line(1-6) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L1" Layout List
end
end

IF Line(7-12) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L2" Layout List
end
end

IF Line(13-18) has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
// Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "L3" Layout List
end
end

end


IF any inside bet lost each
begin
  IF any outside bet lost each
   begin
   add 1 on Record "progression" Data Index
   end
end



IF Record "L1" Layout List has lost each
begin

{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L1" Layout List
// end

end

IF Record "L2" Layout List has lost each
begin

{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
end
else
begin  }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L2" Layout List
// end

end

IF Record "L3" Layout List has lost each
begin

{ IF Record "HD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "HD" Layout List
Put 100% of Record "progression" Data to Record "L3" Layout List
// end

end

IF Record "L4" Layout List has lost each
begin

{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L4" Layout List
// end

end

IF Record "L5" Layout List has lost each
begin

{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L5" Layout List
// end

end

IF Record "L6" Layout List has lost each
begin

{ IF Record "LD" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List

end
else
begin }
// Put 100% of Record "progression" Data to Record "LD" Layout List
Put 100% of Record "progression" Data to Record "L6" Layout List
// end

end




{
if any Line bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false

set flag "D1" false
set flag "D2" false

clear Record "L1" Layout
clear Record "L2" Layout
clear Record "L3" Layout

clear Record "L4" Layout
clear Record "L5" Layout
clear Record "L6" Layout

clear Record "LD" Layout
clear Record "HD" Layout

//Put 1 on Record "progression" Data Index
end
}


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    set flag "trigger1" false
    set flag "trigger2" false
    set flag "trigger3" false
    set flag "trigger4" false
    set flag "bet1" false
    set flag "bet2" false
    set flag "bet3" false
    set flag "bet4" false
    set flag "bet5" false
    set flag "bet6" false
   
    set flag "D1" false
    set flag "D2" false

    clear Record "L1" Layout
    clear Record "L2" Layout
    clear Record "L3" Layout

    clear Record "L4" Layout
    clear Record "L5" Layout
    clear Record "L6" Layout

    clear Record "LD" Layout
    clear Record "HD" Layout

   // Put 1 on Record "progression" Data Index
   End

end
END






If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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