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CORNERS SYSTEM

Started by ignatus, Jan 30, 01:32 PM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Did this for fun.  O0

Results seems good.

It's a 2 Corners/Quads + 1 dozen bet. I don't care to explain the bet right now, you got the RX code,

Perhaps later i can do a video-demo, if someone doesn't got RX etc....

cheers  8)

RX-code


system "Corners System"
//(copyright) ignatus 2019

method "main"
begin
while starting a new session
begin
       //Set List[1,1,2,3,4,6,9,14,21,31,47,70] to Record "progression" Data
       Set List[1,2,3,5,7,10,13,16,20,24,28,32,36,40,45,50,60,70,90,110,130,150,190]
       to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data

        Copy List [corner(1:5),corner(32:36)] to Record "C1" Layout
        Copy List [Corner(8:12),corner(25:29)] to Record "C2" Layout
        Copy List [2nd Dozen] to Record "Doz2" Layout


  while on each spin
  begin


{
if spin count=1000
begin
stop session
end
 
if bankroll>=1000
begin
stop session
end
}

if bankroll <= -1000
begin
stop session
end



         If Record "C1" Layout List has Lost Each time
          Begin
            IF Record "Doz2" Layout has Lost each
            begin
            add 1 on Record "progression" Data Index
            put 100% of Record "progression" Data on Record "C1" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end
            else
            begin
            put 100% of Record "progression" Data on Record "C1" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end

          End

          If Record "C2" Layout List has Lost Each time
          Begin
            IF Record "Doz2" Layout has Lost each
            begin
            add 1 on Record "progression" Data Index
            put 100% of Record "progression" Data on Record "C2" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end
            else
            begin
            put 100% of Record "progression" Data on Record "C2" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end

          End



If any Corner bet won each
begin

if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end

//   Put 1 on Record "progression" Data Index
   clear Record "C1" Layout
   clear Record "C2" Layout
   clear Record "Doz2" Layout
  end
end



IF corner(1:5) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end

IF corner(32:36) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end


IF corner(8:12) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end

IF corner(25:29) has hit each
begin
IF total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Put 1 on Record "progression" Data Index
     clear Record "C1" Layout
     clear Record "C2" Layout
     clear Record "Doz2" Layout
     End


END



If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Roulettebeater

i give up, you are over obsessed with systems
A dollar won is twice as sweet as as a dollar earned

ignatus

Quote from: Roulettebeater on Jan 30, 02:24 PM 2019
i give up, you are over obsessed with systems

hahah  ;D yes? true story haha
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozzi43


blueman

Quote from: Roulettebeater on Jan 30, 02:24 PM 2019
i give up, you are over obsessed with systems

Why, so it's only 3 systems per day?! :lol:

ignatus

Quote from: blueman on Jan 31, 06:03 AM 2019
Why, so it's only 3 systems per day?! :lol:

well? Progression need to be modified/fix'd with this system....but both"LINE Hunter" & "LAST 7" had very good resutls....i don't know why people haven't realized this yet? ...but ok
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Corners System V2

Some fixes with the progression.

* Negative progressionline +1 step for each loss, NO change of bets anytime the dozen bet hits ,just re-bet...(BUT also +1 step for each time any corner hit, AND don't reset progression until reached a new high)

1,2,3,5,7,9,11,12,14,16,18,20,22,25,28,30,32,35,40,45,50,55,60,70,80,90,100,110,130,150,190,230,275,350


TEST 1-5 (LIVE Spins)

RX-code


system "Corners System v2"
//(copyright) ignatus 2019

method "main"
begin
while starting a new session
begin
       //Set List[1,1,2,3,4,6,9,14,21,31,47,70] to Record "progression" Data
       Set List[1,2,3,5,7,9,11,12,14,16,18,20,22,25,28,30,32,35,40,45,50,55,60,70,
                80,90,100,110,130,150,190,230,275,350]
       to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data

        Copy List [corner(1:5),corner(32:36)] to Record "C1" Layout
        Copy List [Corner(8:12),corner(25:29)] to Record "C2" Layout
        Copy List [2nd Dozen] to Record "Doz2" Layout


  while on each spin
  begin
// add 1 on Record "progression" Data Index

{  if total bankroll >= 500 each time
begin
  stop session
end }

if total bankroll <= -500 each time
begin
  stop session
end



         If Record "C1" Layout List has Lost Each time
          Begin
            IF Record "Doz2" Layout has Lost each
            begin
            add 1 on Record "progression" Data Index
            put 100% of Record "progression" Data on Record "C1" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end
            else
            begin
           // add 1 on Record "progression" Data Index
            put 100% of Record "progression" Data on Record "C1" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end

          End

          If Record "C2" Layout List has Lost Each time
          Begin
            IF Record "Doz2" Layout has Lost each
            begin
            add 1 on Record "progression" Data Index
            put 100% of Record "progression" Data on Record "C2" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end
            else
            begin
           // add 1 on Record "progression" Data Index
            put 100% of Record "progression" Data on Record "C2" Layout list
            put 100% of Record "progression" Data on Record "Doz2" Layout list
            end

          End



If any Corner bet won each
begin

if Bankroll > Record "Highest Bankroll" Data
begin
  clear Record "Highest Bankroll" Data
  put 5000% Bankroll to Record "Highest Bankroll" Data
  put 1 on Record "progression" Data Index
end

   add 1 on Record "progression" Data Index
   clear Record "C1" Layout
   clear Record "C2" Layout
   clear Record "Doz2" Layout
  end
end



IF corner(1:5) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end

IF corner(32:36) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C1" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end


IF corner(8:12) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end

IF corner(25:29) has hit each
begin
IF total inside bets count = 0 each
begin
// add 1 on Record "progression" Data Index
put 100% of Record "progression" Data on Record "C2" Layout list
put 100% of Record "progression" Data on Record "Doz2" Layout list
end
end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
     Put 1 on Record "progression" Data Index
     clear Record "C1" Layout
     clear Record "C2" Layout
     clear Record "Doz2" Layout
     End


END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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