• Welcome to #1 Roulette Forum & Message Board | www.RouletteForum.cc.

News:

Almost every system has been tested many times before. Start by learning what we already know doesn't work, and why.

Main Menu
Popular pages:

Roulette System

The Roulette Systems That Really Work

Roulette Computers

Hidden Electronics That Predict Spins

Roulette Strategy

Why Roulette Betting Strategies Lose

Roulette System

The Honest Live Online Roulette Casinos

Double Dragon 4

Started by ignatus, Apr 15, 01:18 PM 2019

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

Have been experimenting with this bet, (it's a 50/50 bet), but now, i think i found a good trigger (wait for 3 hits within one dozen, then the two other dozens bet, 1 with 4 STREETS the other (hedged bet with 2 LINES)...so, now, i play with a WG/SL of +250u/-250u...

Progressionline; 1,2,4,8,16,32,65,130 STOP

I tested 10 Live-sessions, both won 7/10 games. (But with a lower WG, winrate would be higher ofc),..

TEST 1-2 RNG
TEST 3-5 LIVE

RX-code
system "Double Dragon 4"
// © ignatus 2019 ©

method "main"
begin
while starting a new session
begin
       Set List[1,2,4,8,16,32,65,130]
       to Record "progression" Data
end

        Copy List [Street(1-3),Street(4-6),Street(7-9),Street(10-12)]
         to Record "bet1" Layout
         
        Copy List [Street(13-15),Street(16-18),Street(19-21),Street(22-24)]
         to Record "bet2" Layout

        Copy List [Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
         to Record "bet3" Layout
         
        Copy List [Line(1-6),Line(7-12)] to Record "D1" Layout
        Copy List [Line(13-18),Line(19-24)] to Record "D2" Layout
        Copy List [Line(25-30),Line(31-36)] to Record "D3" Layout


  while on each spin
  begin


if bankroll>=250
begin
stop session
end



if bankroll<=-250
begin
stop session
end

{if spin count=250
begin
stop session
end
}

   if Record "D2" Layout List Lost each
   begin
        add 1 on Record "progression" Data Index
   end
   
   if Record "D3" Layout List Lost each
   begin
        add 1 on Record "progression" Data Index
   end




     if any Street bet has won each time
     begin
        set flag "T1" false
        set flag "T2" false
        clear Record "bet1" Layout
        clear Record "bet2" Layout
        clear Record "bet4" Layout
        clear Record "D1" Layout
        clear Record "D2" Layout
        clear Record "D3" Layout

        Put 1 on Record "progression" Data Index
      end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
        set flag "T1" false
        set flag "T2" false
        clear Record "bet1" Layout
        clear Record "bet2" Layout
        clear Record "bet4" Layout
        clear Record "D1" Layout
        clear Record "D2" Layout
        clear Record "D3" Layout

      Put 1 on Record "progression" Data Index
    End

   IF 1st dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end
   
   IF 2nd dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   set flag "T1" true
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end
   end
   
   IF 3rd dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   set flag "T2" true
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end
   
   IF Record "bet1" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List

   IF flag "T1" is true each
   begin
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end

   IF flag "T2" is true each
   begin
   put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end

   
    IF Record "bet3" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   

   
{   IF Record "D1" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "D1" Layout List
   end
   
    IF Record "D3" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end
  }
   
end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face


Hi Ignatus!
After the first spin Layout: End Session
Why?

ignatus

Quote from: Face on Apr 15, 01:40 PM 2019
Hi Ignatus!
After the first spin Layout: End Session
Why?

Hi :)

idk? check your "Bankroll-settings" perhaps? it must be 0. (atleast that's how i coded it?) i can post the code without SL/WG also;

RX-code
system "Double Dragon 4"
// © ignatus 2019 ©

method "main"
begin
while starting a new session
begin
       Set List[1,2,4,8,16,32,65,130]
       to Record "progression" Data
end

        Copy List [Street(1-3),Street(4-6),Street(7-9),Street(10-12)]
         to Record "bet1" Layout
         
        Copy List [Street(13-15),Street(16-18),Street(19-21),Street(22-24)]
         to Record "bet2" Layout

        Copy List [Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
         to Record "bet3" Layout
         
        Copy List [Line(1-6),Line(7-12)] to Record "D1" Layout
        Copy List [Line(13-18),Line(19-24)] to Record "D2" Layout
        Copy List [Line(25-30),Line(31-36)] to Record "D3" Layout


  while on each spin
  begin

{
if bankroll>=250
begin
stop session
end



if bankroll<=-250
begin
stop session
end
}

{if spin count=250
begin
stop session
end
}

   if Record "D2" Layout List Lost each
   begin
        add 1 on Record "progression" Data Index
   end
   
   if Record "D3" Layout List Lost each
   begin
        add 1 on Record "progression" Data Index
   end




     if any Street bet has won each time
     begin
        set flag "T1" false
        set flag "T2" false
        clear Record "bet1" Layout
        clear Record "bet2" Layout
        clear Record "bet4" Layout
        clear Record "D1" Layout
        clear Record "D2" Layout
        clear Record "D3" Layout

        Put 1 on Record "progression" Data Index
      end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
        set flag "T1" false
        set flag "T2" false
        clear Record "bet1" Layout
        clear Record "bet2" Layout
        clear Record "bet4" Layout
        clear Record "D1" Layout
        clear Record "D2" Layout
        clear Record "D3" Layout

      Put 1 on Record "progression" Data Index
    End

   IF 1st dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end
   
   IF 2nd dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   set flag "T1" true
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end
   end
   
   IF 3rd dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   set flag "T2" true
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end
   
   IF Record "bet1" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List

   IF flag "T1" is true each
   begin
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end

   IF flag "T2" is true each
   begin
   put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end

   
    IF Record "bet3" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   

   
{   IF Record "D1" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "D1" Layout List
   end
   
    IF Record "D3" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end
  }
   
end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Face

So….Bankroll Settings. Thank you.  All right. :)

webstars

I can write any script in JavaScript, to use it as a bot.
You just need Firefox or Chrome to use it.

Anyone want me to do that :D  O0 ?

ignatus

Quote from: webstars on Apr 15, 04:09 PM 2019
I can write any script in JavaScript, to use it as a bot.
You just need Firefox or Chrome to use it.

Anyone want me to do that :D  O0 ?

Yes? sure? idk what "trusted RNG or Live casino" to use for real play,...perhaps someone else know that? But now, i figure the best WINGOAL is 200u. Also, i calculated the BR needed for a 7 Step progressionline Is 768u (and 1548u BR for a 8 step progressionline) So, i also put the STOPLOSS at -800u.

Tested this way WG/SL +200/-800 i won 23/25 LIVE-sessions = 92% winrate.

Calculating losses/profits with this

Losses
2*800=1600

wins
23*200= 4600

TOTAL= +3000u

RX-code with these settings WG/SL +200/-800
system "Double Dragon 4"
// © ignatus 2019 ©

method "main"
begin
while starting a new session
begin
       Set List[1,2,4,8,16,32,65,130]
       to Record "progression" Data
end

        Copy List [Street(1-3),Street(4-6),Street(7-9),Street(10-12)]
         to Record "bet1" Layout
         
        Copy List [Street(13-15),Street(16-18),Street(19-21),Street(22-24)]
         to Record "bet2" Layout

        Copy List [Street(25-27),Street(28-30),Street(31-33),Street(34-36)]
         to Record "bet3" Layout
         
        Copy List [Line(1-6),Line(7-12)] to Record "D1" Layout
        Copy List [Line(13-18),Line(19-24)] to Record "D2" Layout
        Copy List [Line(25-30),Line(31-36)] to Record "D3" Layout


  while on each spin
  begin


if bankroll>=200
begin
stop session
end



if bankroll<=-800
begin
stop session
end


{if spin count=250
begin
stop session
end
}

   if Record "D2" Layout List Lost each
   begin
        add 1 on Record "progression" Data Index
   end
   
   if Record "D3" Layout List Lost each
   begin
        add 1 on Record "progression" Data Index
   end




     if any Street bet has won each time
     begin
        set flag "T1" false
        set flag "T2" false
        clear Record "bet1" Layout
        clear Record "bet2" Layout
        clear Record "bet4" Layout
        clear Record "D1" Layout
        clear Record "D2" Layout
        clear Record "D3" Layout

        Put 1 on Record "progression" Data Index
      end


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
        set flag "T1" false
        set flag "T2" false
        clear Record "bet1" Layout
        clear Record "bet2" Layout
        clear Record "bet4" Layout
        clear Record "D1" Layout
        clear Record "D2" Layout
        clear Record "D3" Layout

      Put 1 on Record "progression" Data Index
    End

   IF 1st dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end
   
   IF 2nd dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   set flag "T1" true
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end
   end
   
   IF 3rd dozen has hit 3 times Each
   begin
   IF total inside bets count = 0 each
   begin
   set flag "T2" true
   Put 100% of Record "progression" Data to Record "bet1" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end
   
   IF Record "bet1" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "bet1" Layout List

   IF flag "T1" is true each
   begin
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end

   IF flag "T2" is true each
   begin
   put 100% of Record "progression" Data to Record "D2" Layout List
   end
   end

   
    IF Record "bet3" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "bet3" Layout List
   Put 100% of Record "progression" Data to Record "D2" Layout List
   end
   

   
{   IF Record "D1" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "D1" Layout List
   end
   
    IF Record "D3" Layout List has lost each
   begin
   Put 100% of Record "progression" Data to Record "D3" Layout List
   end
  }
   
end
END


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Maui13

Hey hey,

I always love checking out and testing some of your systems. This one I also like.

If you don't mind, I'd maybe like to add a little twist to it?



So here we pick 35 for example and just space out the next bet in that dozen. 3 and 7 become our other line bets, so the hedge becomes 2nd dozen.

Spin - 35 lands, we've won. Now we have a blank spin.

Update will be next post
Trust the timing of your life!

Maui13



So 35 landed, we won that one. We have a blank spin, 2 lands.

2 now becomes our first line bet in 1st dozen. 35 becomes our 2nd line bet in dozen 3.

3 is covered by the no. 2 line bet, so we move down to the 7. That becomes our 2nd line bet in the 1st dozen.

Again, no more no.'s in the 3rd dozen so just space it evenly.

Spin - 17 lands. This means our hedge has covered that bet. DO NOT up the progression, keep it as it is.

Next spin - 28 lands. We've won this bet.
Trust the timing of your life!

Maui13

Blank spin, we've won the previous round...



18 lands.

18 becomes our first line bet in the 2nd dozen.

28 becomes our first line bet in the 3rd dozen.

17 is covered by 18

2 is in the first dozen ( this becomes the hedge )

35 is then the 2nd line bet in the 3rd dozen.

For the 2nd dozen just space it out again evenly.

Spin - 18 lands. We've won.



I hope this all makes sense. I've played it a bit now, and seems to work great. For progression I thought just + 1 on every loss. Don't chase the losses. Alternate progression ideas???


Ciao,
M
Trust the timing of your life!

Steve

I loved double dragon.  Classic game back then. Supergay now.
"The only way to beat roulette is by increasing the accuracy of predictions"
Roulettephysics.com ← Professional roulette tips
Roulette-computers.com ← Hidden electronics that predicts the winning number
Roulettephysics.com/roulette-strategy ← Why most systems lose

Maui13

Ignatus - what do you think?
Trust the timing of your life!

ignatus

Quote from: Maui13 on Apr 17, 11:37 AM 2019
Ignatus - what do you think?

Hi :) it's good, find the play-style and the progression that works best for you. Hit'n Run short sessions as always, this is one is profitable, for small amounts.

cheers.
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

-