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EASY 12 FINAL

Started by ignatus, Apr 28, 12:02 AM 2019

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

ignatus

EASY 12 FINAL

Procedure; Wait for (4) Red or Blacks to hit, *TRIGGER* WHEN a switch of color happens Note the dozen Hit. Now you bet all straightups within the 2 unhit dozens with that Same color color. (12 numbers bet)

For an example R R R R Hits *TRIGGER* Now you wait for a BLACK to hit... Let's say Black 2 Hits (1st dozen) --> Now you BET All blacks within dozen 2 and 3.

Progressionline (I made it short negative, but agressive).

1,1,2,3,5,8,15,25,35,55,75

RX-code (This is played with 0.5u bets)
system "Easy 12 FINAL2"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,1,2,3,5,8,15,25,35,55,75]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data
   
       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout
       
       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout
       
       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout
       
       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout
       
       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout
       
       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       
  while on each spin
  begin
 
  if total bankroll <= -1500 each
  begin
  stop session
  end

  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "R" false
      Set flag "B" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

 
  If flag "R" true each
  begin
     If Black hit each
     begin
       if total inside bets count = 0 each
       begin

       IF 1st dozen hit each
       begin
       set flag "D1B" true
       end

       IF 2nd dozen hit each
       begin
       set flag "D2B" true
       end

       IF 3rd dozen hit each
       begin
       set flag "D3B" true
       end
       end
     end
  end

  If flag "B" true each
  begin
     If Red hit each
     begin
       if total inside bets count = 0 each
       begin

       IF 1st dozen hit each
       begin
       set flag "D1R" true
       end

       IF 2nd dozen hit each
       begin
       set flag "D2R" true
       end

       IF 3rd dozen hit each
       begin
       set flag "D3R" true
       end
       end
     end
  end



     If Red hit more 3 times each
     begin
       if total inside bets count = 0 each
       begin
       set flag "R" true
       end
     end
     
     If Black hit more 3 times each
     begin
       if total inside bets count = 0 each
       begin
       set flag "B" true
       end
     end


     IF flag "D1R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D2R" Layout List
        Put 50% of Record "progression" Data to Record "D3R" Layout List
       end
     end

     
     IF flag "D2R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1R" Layout List
        Put 50% of Record "progression" Data to Record "D3R" Layout List
       end
     end

     
     IF flag "D3R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1R" Layout List
        Put 50% of Record "progression" Data to Record "D2R" Layout List
       end
     end

     
     IF flag "D1B" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D2B" Layout List
        Put 50% of Record "progression" Data to Record "D3B" Layout List
       end
     end

     
     IF flag "D2B" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1B" Layout List
        Put 50% of Record "progression" Data to Record "D3B" Layout List
       end
     end
     
     IF flag "D3B" True each
     begin
     if total inside bets count = 0 each
       begin
      //  put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1B" Layout List
        Put 50% of Record "progression" Data to Record "D2B" Layout List
       end
     end


  IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end


      If Record "D1R" Layout List Lost Each
      begin
         Put 50% of Record "progression" Data to Record "D1R" Layout List
      end
     
      If Record "D2R" Layout List Lost Each
      begin
         Put 50% of Record "progression" Data to Record "D2R" Layout List
      end
     
      If Record "D3R" Layout List Lost Each
      begin
         Put 50% of Record "progression" Data to Record "D3R" Layout List
      end
     
      If Record "D1B" Layout List Lost Each
      begin
         Put 50% of Record "progression" Data to Record "D1B" Layout List
      end
     
      If Record "D2B" Layout List Lost Each
      begin
         Put 50% of Record "progression" Data to Record "D2B" Layout List
      end
     
      If Record "D3B" Layout List Lost Each
      begin
         Put 50% of Record "progression" Data to Record "D3B" Layout List
      end





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "R" false
      Set flag "B" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
     
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout
     
      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END




If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Now, played with 5 cents bet, ...a positive trend for 40 000 spins  :)

RX-code (5 cent bets)

system "Easy 12 FINAL3"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,1,1,2,3,5,8,15,25,35,55,75]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data
   
       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout
       
       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout
       
       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout
       
       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout
       
       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout
       
       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout
       
  while on each spin
  begin
 
  if total bankroll <= -1500 each
  begin
  stop session
  end

  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "R" false
      Set flag "B" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end

 
  If flag "R" true each
  begin
     If Black hit each
     begin
       if total inside bets count = 0 each
       begin

       IF 1st dozen hit each
       begin
       set flag "D1B" true
       end

       IF 2nd dozen hit each
       begin
       set flag "D2B" true
       end

       IF 3rd dozen hit each
       begin
       set flag "D3B" true
       end
       end
     end
  end

  If flag "B" true each
  begin
     If Red hit each
     begin
       if total inside bets count = 0 each
       begin

       IF 1st dozen hit each
       begin
       set flag "D1R" true
       end

       IF 2nd dozen hit each
       begin
       set flag "D2R" true
       end

       IF 3rd dozen hit each
       begin
       set flag "D3R" true
       end
       end
     end
  end



     If Red hit more 3 times each
     begin
       if total inside bets count = 0 each
       begin
       set flag "R" true
       end
     end
     
     If Black hit more 3 times each
     begin
       if total inside bets count = 0 each
       begin
       set flag "B" true
       end
     end


     IF flag "D1R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 5% of Record "progression" Data to Record "D2R" Layout List
        Put 5% of Record "progression" Data to Record "D3R" Layout List
       end
     end

     
     IF flag "D2R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 5% of Record "progression" Data to Record "D1R" Layout List
        Put 5% of Record "progression" Data to Record "D3R" Layout List
       end
     end

     
     IF flag "D3R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 5% of Record "progression" Data to Record "D1R" Layout List
        Put 5% of Record "progression" Data to Record "D2R" Layout List
       end
     end

     
     IF flag "D1B" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 5% of Record "progression" Data to Record "D2B" Layout List
        Put 5% of Record "progression" Data to Record "D3B" Layout List
       end
     end

     
     IF flag "D2B" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 5% of Record "progression" Data to Record "D1B" Layout List
        Put 5% of Record "progression" Data to Record "D3B" Layout List
       end
     end
     
     IF flag "D3B" True each
     begin
     if total inside bets count = 0 each
       begin
      //  put 1 on Record "progression" Data Index
        Put 5% of Record "progression" Data to Record "D1B" Layout List
        Put 5% of Record "progression" Data to Record "D2B" Layout List
       end
     end


  IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
  end


      If Record "D1R" Layout List Lost Each
      begin
         Put 5% of Record "progression" Data to Record "D1R" Layout List
      end
     
      If Record "D2R" Layout List Lost Each
      begin
         Put 5% of Record "progression" Data to Record "D2R" Layout List
      end
     
      If Record "D3R" Layout List Lost Each
      begin
         Put 5% of Record "progression" Data to Record "D3R" Layout List
      end
     
      If Record "D1B" Layout List Lost Each
      begin
         Put 5% of Record "progression" Data to Record "D1B" Layout List
      end
     
      If Record "D2B" Layout List Lost Each
      begin
         Put 5% of Record "progression" Data to Record "D2B" Layout List
      end
     
      If Record "D3B" Layout List Lost Each
      begin
         Put 5% of Record "progression" Data to Record "D3B" Layout List
      end





  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "R" false
      Set flag "B" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false
     
      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout
     
      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Pkayed at betvoyager with 0.05u bets (demo) RX-bot.


If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

IGNATUS You are handy to make systems Roulette Xtreme 2.0  :thumbsup:
Can you do this

REPEATERS SYSTEM (MARIGNY DE GRILLEAU)
Marigny de Grilleau found that the following strategy gave him the best results:

We need approx. 37/38 spins of the wheel before we can start the attack. Fortunately most of the modern roulette tables have boards that show the spin run for the last 20 to 25 spins. So we use this spin history.

Each number, which appeared three times in 37/38 spins must be pursued immediately after its third appearance over the next 37/38 spins, because we expect its fourth or still higher appearance.

If it does not appear in the next 37/38 spins, the attack on that number is discontinued. If the Number hits within 37/38 spins, the attack is discontinued also.

Grilleau recommends to follow not more than six numbers simultaneously. In order not to exceed this number, we give up the number that appeared first and add the newest â€" the seventh in this case â€" to the remaining five.

It is essential to keep a good record of the spins. Below is a possible record sheet for this method with a session from 05-01-2001 Spielbank Hamburg, Table No. 1 .
At the end of this page is a link to download a zipped Excel-file with this record sheet!

The first column carries the 37/38 numbers of the wheel.
The next five columns are for counting of the come numbers.
The left columns headed 1R, 2R, etc. are for the spin record from top to bottom whereby the R stands for Rotation ( a spin run of 37/38 consecutive numbers).
The columns headed #1, #2 etc. are for the selected betting numbers plus the placed bets.
The right columns headed 1R, 2R etc. are for the total balance of the session according to the rotations.

repeaters system chart
No. 17 ( the blue cell) is the first number to appear 3 times in rotation 1. We now bet 1 unit on every spin until we have a hit within the next 37/38 spins. We note the bets for # 17 in its respective column and carry over the balance to the right column 1R.
The next number to appear 3 times is the 13 (also marked blue). We again bet one unit until we have hit within the next 37/38 spins. We note the bets for # 13 respectively.

Just follow the spin run and everything will fall into place after some studying. Selected numbers are marked blue and hits are marked green. The session is terminated after the hit on # 22 with a positive balance of 109 units.

The following day, 05-02-2001, also Spielbank Hamburg, Table No. 1 is a little bit slower, still the session is terminated after 2 rotations with a positive result of 63 units. The red cells are repeats outside of a rotation, so they are unusable.

Roulette repeaters
Grilleau`s recommendation is to play this method with a bankroll of 500 units and a profit expectation of 40 to 60 units per session. This is against straight numbers and you definitely need a big session bankroll plus a reserve!

He also recommends to play this strategy with a two man team: one for keeping the record and one to place the bets, however we think solo play is quite possible. He also recommends some kind of progression: after the loss of 100 units the betsize is doubled, after the loss of 200 units the betsize is tripled and after the loss of 300 units (which he says is very seldom) we bet four times the original betsize.

ignatus

Easy12 v2

Tested a new shorter progressionline, and seems to work fine, (and recovery etc)

Progressionline 1,1,2,3,4,6,9,14 STOP

TEST1 RNG (played with 0.5u bets)

If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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