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12 Series

Started by ignatus, May 04, 09:56 AM 2019

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ignatus

Got this idea today; TESTED/coded, looks good (Short term). ...small wingoals and short sessions, i think this is a very good system.

TRIGGER; (1) *A NEW DOZEN HIT* and also (2) *A NEW COLOR HIT*

When a trigger come, BET the 2 Unhit dozens (by the same new color just hit) 6+6 numbers bet= 12 numbers. IF win or lose, Stop/Restart (Find a new trigger). Reset progression only whenever hit.

Progressionline; 1,2,3,5,8,15,25,55,75,100 STOP

TEST1-2 (RNG)
TEST 3-5 (LIVE)

RX-code (0.5u bets)
system "12 Series"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
       Set List [1,2,3,5,8,15,25,55,75,100]
        to Record "progression" Data
  end
   put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
       to Record "D1B" Layout

       Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
        to Record "D2B" Layout

       Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
       to Record "D3B" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
       to Record "D1R" Layout

       Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
       to Record "D2R" Layout

       Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
       to Record "D3R" Layout

  while on each spin
  begin

  if total bankroll <= -1500 each
  begin
  stop session
  end

  If any inside bet won each
  begin
   put 1 on Record "progression" Data Index

  { if Bankroll > Record "Highest Bankroll" Data
   begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
   end
   }
      Set flag "R" false
      Set flag "B" false

      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end



       if total inside bets count = 0 each
       begin

       IF Red has hit 1 time each
       begin

       IF 1st dozen hit 1 times each
       begin
       set flag "D1R" true
       end

       IF 2nd dozen hit 1 times each
       begin
       set flag "D2R" true
       end

       IF 3rd dozen hit 1 times each
       begin
       set flag "D3R" true
       end
       
       end
       
       IF Black has hit 1 time each
       begin

       IF 1st dozen hit 1 times each
       begin
       set flag "D1B" true
       end

       IF 2nd dozen hit 1 times each
       begin
       set flag "D2B" true
       end

       IF 3rd dozen hit 1 times each
       begin
       set flag "D3B" true
       end

       end
       end

       








     IF flag "D1R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D2R" Layout List
        Put 50% of Record "progression" Data to Record "D3R" Layout List
       end
     end


     IF flag "D2R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1R" Layout List
        Put 50% of Record "progression" Data to Record "D3R" Layout List
       end
     end


     IF flag "D3R" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1R" Layout List
        Put 50% of Record "progression" Data to Record "D2R" Layout List
       end
     end


     IF flag "D1B" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D2B" Layout List
        Put 50% of Record "progression" Data to Record "D3B" Layout List
       end
     end


     IF flag "D2B" True each
     begin
     if total inside bets count = 0 each
       begin
       // put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1B" Layout List
        Put 50% of Record "progression" Data to Record "D3B" Layout List
       end
     end

     IF flag "D3B" True each
     begin
     if total inside bets count = 0 each
       begin
      //  put 1 on Record "progression" Data Index
        Put 50% of Record "progression" Data to Record "D1B" Layout List
        Put 50% of Record "progression" Data to Record "D2B" Layout List
       end
     end


  IF any inside bet lost each
  begin
    add 1 on Record "progression" Data Index
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false


      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
  end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "R" false
      Set flag "B" false
      Set flag "D1R" false
      Set flag "D2R" false
      Set flag "D3R" false

      Set flag "D1B" false
      Set flag "D2B" false
      Set flag "D3B" false

      Put 1 on Record "progression" Data Index

      clear Record "D1R" Layout
      clear Record "D2R" Layout
      clear Record "D3R" Layout

      clear Record "D1B" Layout
      clear Record "D2B" Layout
      clear Record "D3B" Layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Pave

Test gone rather good main thing it did not loss at the begin right away 1000 units  which test start , but who reall play 10K spins one session noone ;)

ignatus

Quote from: Pave on May 04, 02:26 PM 2019
Test gone rather good main thing it did not loss at the begin right away 1000 units  which test start , but who reall play 10K spins one session noone ;)

Thanks for testing  :thumbsup:
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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