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Ignatus Wheel Repeater7

Started by ignatus, Jun 20, 12:58 PM 2019

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ignatus

Now, this may be my best Live-system so far, or am i just "lucky"?  O0

THIS is 7 number bet. Very simple, but yet effective system (for live wheels only!)

Procedure; WAIT until 2 hits (2 different numbers hit) within Red/High, Red/Low, Black/High, Black/Low. *trigger* Each pair is then 9 numbers, you *don´t* bet the 2 numbers hit within the group. You bet the 7 remaning Unhit numbers.

Progression; Any you like. I use a simple doubleup after (4) losses in a row.

Hitrate was very good, from the first test. (More testing needed!)

TEST1. (Live, 5u bets)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

TEST 2,3 (Live, 5u bets)

Now, if someone got ideas how to code this, let me know.... (because i don´t know?):s
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Test 4,5 (Livespins, 5u bets)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

..Also tested now on the airball machine (demo). 2 winners +300u something (played with 5u bets)..

link:s://:.liveroulette.ie
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

poluvolo

Ignatus   how many  bet spins  after each trigger?

ignatus

Quote from: poluvolo on Jun 21, 08:04 AM 2019
Ignatus   how many  bet spins  after each trigger?

there is no limit to that? but, about the progression, maybe it´s too agressive, use any other progression you like perhaps D´Alembert (+1/-1) etc...idk
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Although this is not *exactly* played as the original, but now with 9 numbers+ A hedgebet. But the TRIGGER/Bet is correct. So, this is for testing only, this bet.... (and as mentioned before/For Live-wheels only)...

Test 1. Live-spins

RX-code
system "Wheel Repeater7"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
      Set List [1,2,3,5,8,13,21,32,55,89,144,233,377,610,987,1597,2584]
    //Set List [1,2,4,8,16,32,64,128,256,512,1024]
        to Record "progression" Data
       
      Set List [5,10,15,25,40,65,105,160,275,445,720,1165,3050,4890,7985,12920]
       to Record "progression2" Data
       
  end
  // put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,
       number 13,number 15,number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24,number 26, number 28, number 29,
       number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,
       number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,
       number 32, number 34,number 36]
       to Record "RH" Layout

        Copy List [street(1-3),street(4-6),street(7-9),street(10-12)] to Record "doz1" Layout
        Copy List [street(25-27),street(28-30),street(31-33),street(34-36)] to Record "doz3" Layout


  while on each spin
  begin
 
 
   If any number bet won each
  begin
      set flag "LR" false
      set flag "HR" false
      set flag "LB" false
      set flag "HB" false

      set flag "RLbet" false
      set flag "RHbet" false
      set flag "BLbet" false
      set flag "BHbet" false
      Put 1 on Record "progression" Data Index
      Put 1 on Record "progression2" Data Index
   end

     { clear Record "RH" Layout
      clear Record "RL" Layout

      clear Record "BL" Layout
      clear Record "BH" Layout
     
      clear Record "doz1" Layout
      clear Record "doz3" Layout    }
     
{     if red hit each
  begin

  IF Low has hit each
  begin
  Put 100% of Record "progression" Data to Record "BL" Layout List
  Put 100% of Record "progression" Data to Record "doz3" Layout List

  {set flag "BLbet" true
  set flag "BHbet" false
  set flag "RHbet" false
  end
    else begin
  IF High has hit each
  begin
  Put 100% of Record "progression" Data to Record "BH" Layout List
  Put 100% of Record "progression" Data to Record "doz1" Layout List

  set flag "BHbet" true
  set flag "BLbet" false
  set flag "RLbet" false
  end
  end

  end                    }



{
  if total bankroll <= -1000 each
  begin
  stop session
  end

  if total bankroll >= 200 each
  begin
  stop session
  end
  }
IF Record "doz1" Layout List lost each
  begin
    add 1 on Record "progression" Data Index
    add 1 on Record "progression2" Data Index
  end
    else begin
IF Record "doz3" Layout List lost each
  begin
    add 1 on Record "progression" Data Index
    add 1 on Record "progression2" Data Index
  end
  end
 



if total inside bets count = 0 each
  begin

   if Black hit more 1 times each
  begin

  IF Low has hit more 1 times each
  begin
// Put 100% of Record "progression" Data to Record "RL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List

  set flag "BLbet" true

  end
  else begin
  IF High has hit more 1 times each
  begin
// Put 100% of Record "progression" Data to Record "RH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
 
  set flag "BHbet" true

  end
  end

  end
 
if red hit more 1 times each
  begin

  IF Low has hit more 1 times each
  begin
// Put 100% of Record "progression" Data to Record "BL" Layout List
// Put 100% of Record "progression2" Data to Record "doz3" Layout List

  set flag "RLbet" true

  end
    else begin
  IF High has hit more 1 times each
  begin
//  Put 100% of Record "progression" Data to Record "BH" Layout List
//  Put 100% of Record "progression" Data to Record "doz1" Layout List

  set flag "RHbet" true

  end
  end

  end
end



{if total inside bets count = 0 each
  begin

IF Low has hit each
begin

IF flag "RL" true each
begin
if black has hit each
begin
set flag "BLbet" true
end
end

IF flag "BL" true each
begin
if red has hit each
begin
set flag "RLbet" true
end
end

end

IF High has hit each
begin

IF flag "RH" true each
begin
if black has hit each
begin
set flag "BHbet" true
end
end

IF flag "BH" true each
begin
if red has hit each
begin
set flag "RHbet" true
end
end

end
end

}


IF flag "RLbet" true each
  begin
  Put 100% of Record "progression" Data to Record "RL" Layout List
  Put 100% of Record "progression" Data to Record "doz3" Layout List
  end
 
  IF flag "BLbet" true each
  begin
  Put 100% of Record "progression" Data to Record "BL" Layout List
  Put 100% of Record "progression" Data to Record "doz3" Layout List
  end
 
  IF flag "RHbet" true each
  begin
  Put 100% of Record "progression" Data to Record "RH" Layout List
  Put 100% of Record "progression" Data to Record "doz1" Layout List
  end
 
  IF flag "BHbet" true each
  begin
  Put 100% of Record "progression" Data to Record "BH" Layout List
  Put 100% of Record "progression" Data to Record "doz1" Layout List
  end




 

If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "LR" false
      set flag "HR" false
      set flag "LB" false
      set flag "HB" false

      set flag "LRbet" false
      set flag "HRbet" false
      set flag "LBbet" false
      set flag "HBbet" false
      Put 1 on Record "progression" Data Index
      Put 1 on Record "progression2" Data Index

      clear Record "LR" Layout
      clear Record "HR" Layout

      clear Record "LB" Layout
      clear Record "HB" Layout

      clear Record "doz1" Layout
      clear Record "doz3" Layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Loc

I was thinking to create an advanced betting/system simulator etc and try to find best risk/reward system, but i am too busy right now with physical roulette systems, that i believe got a chance to work.

I don't understand one thing, what is the difference, if you bet 7 numbers, or 12 numbers, or 3 of them? The odds of getting to high progression level are much same, because you will hit less on 3 numbers, but the reward is higher, and the opposite, 12 numbers much more, but the reward is smaller since you cover more numbers. So, it's just "hope", or you did different simulations, and they showed better results?
If they did, i would like to know why they did.

Ricky

Hi ignatus
It’s a coincidence I have just written some code to test Visual ballistics using a pattern I identified at my local casino. What I was noticing with one dealer is he would spin the ball on or close to the last one or two pockets spin. So I anted to see how often this pattern was spin on a full year of live dealer spins. Unfortunately it bombed just as much as random but it had very good periods which was corresponding to some dealers that spin this way. So this makes me conclude that you really need to use your intuition playing at the wheel to identify a unique pattern the dealer is spinning. Sometime the speed of the ball spin gives it away as slow spins tend to indicate a more consistent pattern

I will need to code in some more logic to to try and isolate the spins showing a pattern and reduce the number of bets I make over the session to those with strong signatures

Cheers
Ricky

ignatus

Experimented with the progressionline now, i found the best (so far?) 1,1,1,2,2,3,3,4,5 STOP

RX-code
system "Wheel Repeater7 v4"
// © ignatus 2019 ©

method "main"
begin
  while starting a new session
  begin
     // Set List [1,2,3,5,8,13,21,32,55,89,144,233,377,610,987,1597,2584]
      Set List [1,1,1,2,2,3,3,4,5]
        to Record "progression" Data
       
      Set List [5,10,15,25,40,65,105,160,275,445,720,1165,3050,4890,7985,12920]
       to Record "progression2" Data
       
  end
  // put 0 to Record "Highest Bankroll" Data

       Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,
       number 13,number 15,number 17]
       to Record "BL" Layout

       Copy List [number 20,number 22,number 24,number 26, number 28, number 29,
       number 31,number 33,number 35]
       to Record "BH" Layout

       Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,
       number 14,number 16,number 18]
       to Record "RL" Layout

       Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,
       number 32, number 34,number 36]
       to Record "RH" Layout

        Copy List [street(1-3),street(4-6),street(7-9),street(10-12)] to Record "doz1" Layout
        Copy List [street(25-27),street(28-30),street(31-33),street(34-36)] to Record "doz3" Layout


  while on each spin
  begin
 
 
   If any number bet won each
  begin
      set flag "LR" false
      set flag "HR" false
      set flag "LB" false
      set flag "HB" false

      set flag "RLbet" false
      set flag "RHbet" false
      set flag "BLbet" false
      set flag "BHbet" false
      Put 1 on Record "progression" Data Index
      Put 1 on Record "progression2" Data Index
   end

     { clear Record "RH" Layout
      clear Record "RL" Layout

      clear Record "BL" Layout
      clear Record "BH" Layout
     
      clear Record "doz1" Layout
      clear Record "doz3" Layout    }
     
{     if red hit each
  begin

  IF Low has hit each
  begin
  Put 100% of Record "progression" Data to Record "BL" Layout List
  Put 100% of Record "progression" Data to Record "doz3" Layout List

  {set flag "BLbet" true
  set flag "BHbet" false
  set flag "RHbet" false
  end
    else begin
  IF High has hit each
  begin
  Put 100% of Record "progression" Data to Record "BH" Layout List
  Put 100% of Record "progression" Data to Record "doz1" Layout List

  set flag "BHbet" true
  set flag "BLbet" false
  set flag "RLbet" false
  end
  end

  end                    }



{
  if total bankroll <= -1000 each
  begin
  stop session
  end

  if total bankroll >= 200 each
  begin
  stop session
  end
  }

IF any inside bet lost each
begin
  add 1 on Record "progression" Data Index
end
{IF Record "doz1" Layout List lost each
  begin
    add 1 on Record "progression" Data Index
    add 1 on Record "progression2" Data Index
  end
    else begin
IF Record "doz3" Layout List lost each
  begin
    add 1 on Record "progression" Data Index
    add 1 on Record "progression2" Data Index
  end
  end  }
 



if total inside bets count = 0 each
  begin

   if Black hit more 1 times each
  begin

  IF Low has hit more 1 times each
  begin
// Put 100% of Record "progression" Data to Record "RL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List

  set flag "BLbet" true

  end
  else begin
  IF High has hit more 1 times each
  begin
// Put 100% of Record "progression" Data to Record "RH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
 
  set flag "BHbet" true

  end
  end

  end
 
if red hit more 1 times each
  begin

  IF Low has hit more 1 times each
  begin
// Put 100% of Record "progression" Data to Record "BL" Layout List
// Put 100% of Record "progression2" Data to Record "doz3" Layout List

  set flag "RLbet" true

  end
    else begin
  IF High has hit more 1 times each
  begin
//  Put 100% of Record "progression" Data to Record "BH" Layout List
//  Put 100% of Record "progression" Data to Record "doz1" Layout List

  set flag "RHbet" true

  end
  end

  end
end



{if total inside bets count = 0 each
  begin

IF Low has hit each
begin

IF flag "RL" true each
begin
if black has hit each
begin
set flag "BLbet" true
end
end

IF flag "BL" true each
begin
if red has hit each
begin
set flag "RLbet" true
end
end

end

IF High has hit each
begin

IF flag "RH" true each
begin
if black has hit each
begin
set flag "BHbet" true
end
end

IF flag "BH" true each
begin
if red has hit each
begin
set flag "RHbet" true
end
end

end
end

}


IF flag "RLbet" true each
  begin
  Put 100% of Record "progression" Data to Record "RL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List
  end
 
  IF flag "BLbet" true each
  begin
  Put 100% of Record "progression" Data to Record "BL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List
  end
 
  IF flag "RHbet" true each
  begin
  Put 100% of Record "progression" Data to Record "RH" Layout List
//  Put 100% of Record "progression" Data to Record "doz1" Layout List
  end
 
  IF flag "BHbet" true each
  begin
  Put 100% of Record "progression" Data to Record "BH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
  end




 

If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      set flag "LR" false
      set flag "HR" false
      set flag "LB" false
      set flag "HB" false

      set flag "LRbet" false
      set flag "HRbet" false
      set flag "LBbet" false
      set flag "HBbet" false
      Put 1 on Record "progression" Data Index
      Put 1 on Record "progression2" Data Index

      clear Record "LR" Layout
      clear Record "HR" Layout

      clear Record "LB" Layout
      clear Record "HB" Layout

      clear Record "doz1" Layout
      clear Record "doz3" Layout
    End

  end
END





If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

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