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Double EC Bet

Started by ignatus, Jun 23, 07:53 PM 2019

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0 Members and 1 Guest are viewing this topic.

ignatus

Again, not a Grail, but it can last for a couple of thousand spins before crash.

This is a Double EC bet (Two EC´s bet)

TRIGGER; 2 EC´s not hit for (4) Times. Then those 2 EC´s bet.

Progression; Martingale (But only +1 in the progressionline if Both EC´s lost. IF 1 EC hit, no progression).

TEst 1-2 RNG, LIVE 5u bets.

RX-code
system "Double EC Bet"
// © ignatus 2019 ©

method "main"
begin
while starting a new session
  begin
       Set List [5,10,20,40,80,160,320,550,890,1440,2330]
        to Record "progression" Data
       
end
       Copy List [Black]
        to Record "B" Layout

       Copy List [Red]
       to Record "R" Layout
       
       Copy List [odd]
        to Record "O" Layout

       Copy List [even]
       to Record "E" Layout
       
       Copy List [High]
        to Record "H" Layout

       Copy List [Low]
       to Record "L" Layout


  while on each spin
  begin
 

{
  if total bankroll <= -1000 each
  begin
  stop session
  end

  if total bankroll >= 200 each
  begin
  stop session
  end
  }


if total outside bets count >= 2 each
begin

IF Red won each
  begin
  IF Odd won each
  begin
   Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF even won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF high won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF Low won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  end
  end
  end
end

IF Black won each
  begin
  IF odd won each
  begin
   Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF Even won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF High won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF Low won each
  begin
   Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  end
  end
  end
end

end



 
IF Red lost each
  begin
  IF Odd lost each
  begin
   add 1 on Record "progression" Data Index
  end
  else begin
  IF even lost each
  begin
     add 1 on Record "progression" Data Index
  end
  else begin
  IF high lost each
  begin
      add 1 on Record "progression" Data Index
  end
  else begin
  IF Low lost each
  begin
     add 1 on Record "progression" Data Index
  end
  end
  end
  end
end

IF Black lost each
  begin
  IF odd lost each
  begin
   add 1 on Record "progression" Data Index
  end
  else begin
  IF Even lost each
  begin
      add 1 on Record "progression" Data Index
  end
  else begin
  IF High lost each
  begin
      add 1 on Record "progression" Data Index
  end
  else begin
  IF Low lost each
  begin
   add 1 on Record "progression" Data Index
  end
  end
  end
  end
end



if total outside bets count= 0 each
begin
Put 1 on Record "progression" Data Index

IF Record "R" Layout List not hit more 3 time each
  begin
  IF Record "O" Layout List not hit more 3 time each
  begin
   set flag "O" true
   set flag "R" true
  end
  else begin
  IF Record "E" Layout List not hit more 3 time each
  begin
   set flag "E" true
   set flag "R" true
  end
  else begin
  IF Record "H" Layout List not hit more 3 time each
  begin
   set flag "H" true
   set flag "R" true
  end
  else begin
  IF Record "L" Layout List not hit more 3 time each
  begin
   set flag "L" true
   set flag "R" true
  end
  end
  end
  end
end

IF Record "B" Layout List not hit more 3 time each
  begin
  IF Record "O" Layout List not hit more 3 time each
  begin
   set flag "O" true
   set flag "B" true
  end
  else begin
  IF Record "E" Layout List not hit more 3 time each
  begin
   set flag "E" true
   set flag "B" true
  end
  else begin
  IF Record "H" Layout List not hit more 3 time each
  begin
   set flag "H" true
   set flag "B" true
  end
  else begin
  IF Record "L" Layout List not hit more 3 time each
  begin
   set flag "L" true
   set flag "B" true
  end
  end
  end
  end
end
 

 
end


IF flag "R" true each
  begin
  Put 100% of Record "progression" Data to Record "R" Layout List
  end

IF flag "B" true each
  begin
  Put 100% of Record "progression" Data to Record "B" Layout List
  end

IF flag "O" true each
  begin
  Put 100% of Record "progression" Data to Record "O" Layout List
  end

IF flag "E" true each
  begin
  Put 100% of Record "progression" Data to Record "E" Layout List
  end

IF flag "H" true each
  begin
  Put 100% of Record "progression" Data to Record "H" Layout List
  end

IF flag "L" true each
  begin
  Put 100% of Record "progression" Data to Record "L" Layout List
  end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Loc

Ignatus, isn't it better to develop one working system, then 100 different versions of failures (at the end)?

ignatus

Quote from: Loc on Jun 23, 10:44 PM 2019
Ignatus, isn't it better to develop one working system, then 100 different versions of failures (at the end)?

working? you mean a HG? a system that never lose? ...no? Try short term then a couple of hundred spins MAX. short-term..
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Now, changed the code to (5) spins 2 EC´s Not hit,...this survived 100 000 Random spins...

Test 1

RX-code
system "Double EC Bet"
// © ignatus 2019 ©

method "main"
begin
while starting a new session
  begin
       Set List [5,10,20,40,80,160,320,550,890,1440,2330]
        to Record "progression" Data
       
end
       Copy List [Black]
        to Record "B" Layout

       Copy List [Red]
       to Record "R" Layout
       
       Copy List [odd]
        to Record "O" Layout

       Copy List [even]
       to Record "E" Layout
       
       Copy List [High]
        to Record "H" Layout

       Copy List [Low]
       to Record "L" Layout


  while on each spin
  begin
 

{
  if total bankroll <= -1000 each
  begin
  stop session
  end

  if total bankroll >= 200 each
  begin
  stop session
  end
  }


if total outside bets count >= 2 each
begin

IF Red won each
  begin
  IF Odd won each
  begin
   Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF even won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF high won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF Low won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  end
  end
  end
end

IF Black won each
  begin
  IF odd won each
  begin
   Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF Even won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF High won each
  begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  else begin
  IF Low won each
  begin
   Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
  end
  end
  end
  end
end

end



 
IF Red lost each
  begin
  IF Odd lost each
  begin
   add 1 on Record "progression" Data Index
  end
  else begin
  IF even lost each
  begin
     add 1 on Record "progression" Data Index
  end
  else begin
  IF high lost each
  begin
      add 1 on Record "progression" Data Index
  end
  else begin
  IF Low lost each
  begin
     add 1 on Record "progression" Data Index
  end
  end
  end
  end
end

IF Black lost each
  begin
  IF odd lost each
  begin
   add 1 on Record "progression" Data Index
  end
  else begin
  IF Even lost each
  begin
      add 1 on Record "progression" Data Index
  end
  else begin
  IF High lost each
  begin
      add 1 on Record "progression" Data Index
  end
  else begin
  IF Low lost each
  begin
   add 1 on Record "progression" Data Index
  end
  end
  end
  end
end



if total outside bets count= 0 each
begin
Put 1 on Record "progression" Data Index

IF Record "R" Layout List not hit more 4 time each
  begin
  IF Record "O" Layout List not hit more 4 time each
  begin
   set flag "O" true
   set flag "R" true
  end
  else begin
  IF Record "E" Layout List not hit more 4 time each
  begin
   set flag "E" true
   set flag "R" true
  end
  else begin
  IF Record "H" Layout List not hit more 4 time each
  begin
   set flag "H" true
   set flag "R" true
  end
  else begin
  IF Record "L" Layout List not hit more 4 time each
  begin
   set flag "L" true
   set flag "R" true
  end
  end
  end
  end
end

IF Record "B" Layout List not hit more 4 time each
  begin
  IF Record "O" Layout List not hit more 4 time each
  begin
   set flag "O" true
   set flag "B" true
  end
  else begin
  IF Record "E" Layout List not hit more 4 time each
  begin
   set flag "E" true
   set flag "B" true
  end
  else begin
  IF Record "H" Layout List not hit more 4 time each
  begin
   set flag "H" true
   set flag "B" true
  end
  else begin
  IF Record "L" Layout List not hit more 4 time each
  begin
   set flag "L" true
   set flag "B" true
  end
  end
  end
  end
end
 

 
end


IF flag "R" true each
  begin
  Put 100% of Record "progression" Data to Record "R" Layout List
  end

IF flag "B" true each
  begin
  Put 100% of Record "progression" Data to Record "B" Layout List
  end

IF flag "O" true each
  begin
  Put 100% of Record "progression" Data to Record "O" Layout List
  end

IF flag "E" true each
  begin
  Put 100% of Record "progression" Data to Record "E" Layout List
  end

IF flag "H" true each
  begin
  Put 100% of Record "progression" Data to Record "H" Layout List
  end

IF flag "L" true each
  begin
  Put 100% of Record "progression" Data to Record "L" Layout List
  end



If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
      Set flag "R" false
      Set flag "B" false
      Set flag "O" false
      Set flag "E" false
      Set flag "H" false
      Set flag "L" false

      Put 1 on Record "progression" Data Index

      clear Record "R" Layout
      clear Record "B" Layout
      clear Record "O" Layout
      clear Record "E" Layout
      clear Record "H" Layout
      clear Record "L" Layout
    End

  end
END
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

Live-spins, also survived 100 000 spins...
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

Loc

Quote from: ignatus on Jun 23, 10:50 PM 2019
working? you mean a HG? a system that never lose? ...no? Try short term then a couple of hundred spins MAX. short-term..

Yes... How much money did you make on all the betting stuff? If you know how physics works, you can code, not better to develop a RC or something that can make you money?

ozon

Very good trigger
You checked how it behaves when playing flat
or with a very short progression 1-1-3.

ozon

I do not have access to RX at this time.
If you show how the graph works at the flat rate.
Probably there will be a slight difference in the sharpness of the peaks.
They should be gentler.
I will give you a lead on MM that should lead to very good results.

ignatus

Quote from: ozon on Jun 24, 04:31 PM 2019
I do not have access to RX at this time.
If you show how the graph works at the flat rate.
Probably there will be a slight difference in the sharpness of the peaks.
They should be gentler.
I will give you a lead on MM that should lead to very good results.

Alright, I tried the progressionline 1,2,3 STOP. Seemd to work the best, survived 80 000 Random spins  O0

(In this test played 5,10,15 STOP)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ignatus

This was flatbet (5u, RNG)
If you like to donate link::[url="//paypal.me/ignatus1"]//paypal.me/ignatus1[/url]

"Focus on predicting wheel sectors where the ball is expected to land" ~Steve

ozon

It will be a bit complicated, but I will write it here
This is progression thanks to NIckmsi
The first 100 Triggers are played flat
If we are on the plus side, we play next 100 triggers
If 100 triggers are on the minus, we play progression every 11 triggers, if after 11 triggers we are on the overall plus finish.
If we are on the minus, we increase the +1 rate and so on every 11 triggers, until we get new high

ozon

Flatbed looks crazy stably.
You can experiment here a lot

ozon

As for the progression that I presented here and playing with EC pairs.
If we really have a lot of time then we do not use pair and triggers.

We can play it like that 200 spins flat, and then we're in minus ,+1 unit every 22 spins till new high.
It will be a very long term strategy, but at the same time it can beat HE, but the sessions will be very long

-